Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 74 Metascore
    • 75 Critic Score
    It doesn't add anything new to the main concept, but as far as "more of the same" products go, this remains a well-crafted one.
    • 74 Metascore
    • 68 Critic Score
    A hallucinogenic trip, which by virtue of its radical humor is not within everyone's reach.
    • 73 Metascore
    • 72 Critic Score
    The formula is the same of the first chapter, so the title is highly enjoyable and deep. A homage to the 90's classics with a strong personality.
    • 73 Metascore
    • 70 Critic Score
    Our test of Harvestella took place on Nintendo Switch, but the JRPG is also available on PC. With a playful soul in constant balance between Action RPG and life-simulator, the JRPG alternates real-time battles, cultivation of the fields and socializing activities with your travel companions. A pleasant narrative, even if not excessively original, relaxed rhythms and an interesting artistic sector are combined with not too in-depth gameplay dynamics. For players looking for a relaxing adventure, which alternates between clashes and agricultural simulation without putting too many variables on fire, Harvestella still represents a valid and long-lived option.
    • 73 Metascore
    • 75 Critic Score
    It's an interesting second chapter, and somehow it feels like the true opening of the story. The narrative finally meets Martin's true style, and that could make for some interesting twist and turns in the upcoming episodes.
    • 73 Metascore
    • 60 Critic Score
    Guardian of Gotham continues on downward trend of this rickety episodic series. The script is sometimes too hasty, full of omissions, insignificant moral choices and insipid plot twists.
    • 73 Metascore
    • 75 Critic Score
    Arrived like a bolt from the blue, Valiant Hearts: Coming Home can only embellish the Netflix Games portfolio, even if we would have expected something more from the sequel to a rare pearl like The Great War. It's not about creative gaps, because what Old Skull Games did with the supervision of Ubisoft is in all respects a deferential recovery of that stylistic figure, updated and integrated also with the deepening of new themes. It is the excessive debasement of the playful component that sometimes makes it difficult to fully immerse yourself in an otherwise visceral and well-constructed story. In short, this "homecoming" is bittersweet just like the story - or rather, the stories - it wants to tell us: pungent and imperfect.
    • 73 Metascore
    • 70 Critic Score
    Despite the involvement of outstanding artists, the star of Trinity Trigger does not shine as much as one would expect. As engaging as it is, the plot faithfully follows the topoi of the playful genre to which it belongs without ever proposing even vaguely original developments, while from a graphic point of view it seems to have in your hands a production intended for the now defunct Nintendo 3DS. Net of an almost non-existent challenge rate, the frenetic real-time combat system is the most successful aspect of the action RPG, which if played in local multiplayer together with two friends shows much of its great unexpressed potential. Maybe it won't end up in the annals of the JRPG, but overall Trinity Trigger remains a more than decent title. Our advice is to recover it on Nintendo Switch during the discount period.
    • 73 Metascore
    • 80 Critic Score
    The route traced by the guys from ILCA is undoubtedly the right one, which is why we hope that the studio will continue to work on the license in the years to come and that it can therefore perfect the shot with a hypothetical sequel.
    • 73 Metascore
    • 70 Critic Score
    It's a short but interesting experience: it has personality, and that really makes it shine in some aspects.
    • 73 Metascore
    • 73 Critic Score
    Super Mario Maker 3DS is not a hurried porting. The efforts made to ensure the title could have a place in the 3DS line-up are tangible. The single player mode, for instance, is finally interesting and funny. The lack of online, on the other way, deprive the project of a substantial dose of appeal.
    • 73 Metascore
    • 75 Critic Score
    I'm convinced that when evaluating a game, as with any other piece of entertainment, we should first consider the goals the developers set for themselves during the development process. It's obvious that Hangar 13 spent most of its creative and financial energy on the historical/cultural reconstruction of early twentieth-century Sicily, with praiseworthy results. That period, that place, those traditions, that language: Mafia Terra Madre is a unique experience, and for that alone it should be recognized. The gameplay component, unfortunately, has received a more cursory treatment, largely similar to that of Mafia Definitive Edition in terms of action sequences and the uncertainties of the artificial intelligence. Fortunately, a game is such a multi-layered product that it can't be evaluated "by the pound." What you see below is a number that, in my opinion, serves as a midpoint between a high-quality production and somewhat outdated gameplay, not fully refined. Everyone is obviously free to rate Mafia Terra Madre up or down based on what they want to find within the adventure. As long as they're aware of it being an honorable undertaking.
    • 73 Metascore
    • 70 Critic Score
    It perfectly suits the "portable philosophy" and entertains thanks to its variety. Unfortunately, the main adventure is too short.
    • 73 Metascore
    • 75 Critic Score
    At the moment, net of its obvious limits, we advise you to give it a chance: try it, all in all, it costs nothing.
    • 73 Metascore
    • 70 Critic Score
    A nice action/platform, developed for kids but quite funny even for old players who loved Crash Bandicoot and Spyro (long long time ago).
    • 73 Metascore
    • 82 Critic Score
    Coromon, despite the obvious similarities, finally managed to obtain his own identity. What might seem like yet another "copy and paste" product hides more than a surprise, thanks to a fairly layered gameplay. If you are looking for a fun adventure, difficult at the right point and with an atmosphere reminiscent of the Pokémon chapters released on the iconic Game Boy Advance, Coromon is therefore the game that could be for you.
    • 73 Metascore
    • 80 Critic Score
    As one of the first PS4 exclusives. Killzone: Shadow Fall does a great job. Despite some level design shortcomings and a not-so-intriguing plot, the game offers some marvelous moments that makes it the perfect companion for the PS4 launch.
    • 73 Metascore
    • 75 Critic Score
    Net of an underlying repetitiveness that begins to emerge after a few hours of play, a non-exceptional enemy design and a series of fluctuations related to the balance of weapons and operators, Tom Clancy's Rainbow Six Extraction is an intense and compelling cooperative shooter , able to offer an experience different from other exponents of the genre, more oriented towards frenetic action and little to strategy.
    • 73 Metascore
    • 70 Critic Score
    Don't even consider buying for the single player campaign, as it doesn't add anything new to the genre. On the other hand, the multiplayer modes can be tons of fun, especially the more relaxed ones. In the end, it's a partially successful experiment in giving Battlefield a more casual appeal.
    • 73 Metascore
    • 78 Critic Score
    Arcadegeddon does not aspire to the replayability of The Binding of Isaac and does not flaunt the productive values of Returnal, but in its small way it succeeds very well in its intent: to create a roguelite characterized by an important arcade component, a fun cooperative mode and a structure different from all. his most distinguished colleagues. Sure, after all this time in Early Access we would have liked a little more refinement, but even with his minor flaws Arcadegeddon manages to entertain hours and hours.
    • 73 Metascore
    • 75 Critic Score
    We had a lot of fun playing LEGO 2K Drive. It is an interesting experiment, with a lot of potential, but also with some limitations. The light-hearted tone and the not exactly prohibitive level of challenge make it a title suitable for all ages and ideal for playing in company (also given the support for local multiplayer). The vehicle editor is the real extra gear of an imperfect and at times chaotic production, but full of style, which manages to position itself more than dignifiedly in a slice of the market where competition is ruthless.
    • 73 Metascore
    • 78 Critic Score
    Dune Spice Wars pays homage to the source material in a clear and often effective way. The strategic foundations that the Shiro Games team has laid are also solid, thanks to the various mechanics that refer to the Dune universe. However, on this well-studied foundation the team has built an experience that is at times superficial. The depth and complexity that one would expect from a game set in such a rich imagination are lost in some choices that we struggled to understand. That said, those who love the reference genre and Frank Herbert's iconic novels should give Spice Wars a chance.
    • 73 Metascore
    • 70 Critic Score
    Fieldrunners 2 is one of the best tower defense on the market: fun, nice to play and challenging. However, the PC version in no way justifies the price, very high for a product too similar to version for mobile devices.
    • 73 Metascore
    • 72 Critic Score
    It will put even shooter veterans to the test, and it has personality. It's a shame for the lack of alternative modes.
    • 73 Metascore
    • 65 Critic Score
    The Saboteur, despite technical and gameplay issues, is a funny game that will carry the player in a wonderful version of occupied Paris, in the shoes of a rude Irishman in search of brutal revenge.
    • 73 Metascore
    • 74 Critic Score
    Black Desert Online is impressive on the technical standpoint, and sets a new standard for MMOs. On the other side the character progression is heavily based on grinding and the structure is complex and somehow overwhelming. The game has a well designed gameplay and a solid endgame; the fans of the genre should definitely give it a try.
    • 73 Metascore
    • 70 Critic Score
    No sense of speed, basic track design and badly designed power-ups: LBP Karting is a clumsy experiment that fails to deliver CrashTeamRacing-style entertainment.
    • 73 Metascore
    • 75 Critic Score
    The evaluation, while taking into account the huge amount of problems can not be negative: Dawnguard offers an exceptional number of hours of additional gameplay, new areas and extremely interesting quest; as well as lot of new pieces of equipment.
    • 73 Metascore
    • 80 Critic Score
    Arizona Sunshine 2 is exactly what we expected, the classic "bigger and better" sequel that improves and expands on what was good in the previous title. Among the new features we appreciated the introduction of Buddy, an excellent addition that enriches the gameplay and the player's involvement, without forgetting the new physical approach to fighting that enhances the characteristics of virtual reality. We cannot say the same for the crafting system, which proved to have little influence in the experience economy. Despite some technical flaws and a lack of enemy variety, the new shooter from Vertigo Games works very well and manages to offer a noteworthy campaign, presenting itself as one of the most valid zombie-themed products in the VR catalogue.
    • 73 Metascore
    • 70 Critic Score
    Motocross Madness is an unoriginal title, with no ambitions and no flashes. Just comb through the catalog Xbox Live to run into similar products, developed even better.

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