Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 43 Metascore
    • 50 Critic Score
    With a super-casual experience Japan Studio ruined the name of Ape Escape. Game feel funny only for a couple of minutes and then sink into a spiral of boredom and frustration.
    • tbd Metascore
    • 50 Critic Score
    Without a structure that sustain replay value, Zombie Skape is a funny game for pick up and play, and nothing more.
    • 49 Metascore
    • 50 Critic Score
    The idea was sound, but the execution lacks a considerable amount of care in integrating the gameplay mechanics. It's frustrating but not really compelling, and it doesn't grow on the player even when given time.
    • 68 Metascore
    • 50 Critic Score
    There's a complete lack of ideas in these Shadow of Mordor DLCs, and that's a true wasted opportunity.
    • 59 Metascore
    • 50 Critic Score
    Several interesting ideas are not enough to make Heroes of Dragon Age a convincing Mobile title. Gameplay is practically nonexistent and a superficial implementation of features make it a mediocre title to avoid.
    • 64 Metascore
    • 50 Critic Score
    PS Vita can offer much more, ad this game can't deliver enough content to fully pleasure.
    • 57 Metascore
    • 50 Critic Score
    Early access gone wrong. The techical aspects are sometimes terribly bugged, and the single player campaign is just wrong. Ace Combat fans should just look elsewhere.
    • 57 Metascore
    • 50 Critic Score
    Dull, linear, repetitious and microtransaction-oriented.
    • 61 Metascore
    • 50 Critic Score
    Too little remains to save The Ram from Hibernia from the abyss of mediocrity that pervades the horizon by tackling the story alone, a sign of how the game is limited only to exploiting a famous license to attract attention by putting little or nothing of its own.
    • 40 Metascore
    • 50 Critic Score
    A big misstep on the path to the second Dead Island chapter. Developer Fatshark clearly rushed things, to the point where there are really few reasons to play this spin off.
    • 58 Metascore
    • 50 Critic Score
    Horizon has some good ideas, but no identity at all. Key features of the genre are missing, and the experience is poor and incomplete.
    • 62 Metascore
    • 50 Critic Score
    Orgarhythm steals the concept from Patapon, but unlike the Sony’s production, he is not enjoyable and it doesn’t work.
    • 59 Metascore
    • 50 Critic Score
    A forgettable shooter.
    • 59 Metascore
    • 50 Critic Score
    Weak and badly designed.
    • 50 Metascore
    • 50 Critic Score
    Doorways: The Underworld is not even a proper game: it looks like a tech demo for Oculus Rift, that puts together all the trivial cliches of the horror genre.
    • 59 Metascore
    • 50 Critic Score
    It's not a great conclusion to The Evil Within's Season Pass. It's a dull and lame piece of entertainment, and it doesn't offer anything new or interesting in terms of gameplay.
    • 58 Metascore
    • 50 Critic Score
    Despite the interesting themes of the homonymous TV show, the game can't free itself from The Legend of Zelda: A Link to the Past's legacy, resulting in a sort of improper parody.
    • 61 Metascore
    • 50 Critic Score
    It doesn't offer much in terms of gameplay, and, what's more, it feels completely detached from the original game. Buy at your own risk, rangers.
    • 56 Metascore
    • 50 Critic Score
    Theseus, more than a mediocre work, is a wasted opportunity.
    • 65 Metascore
    • 50 Critic Score
    Perennial frustration, many, too many questionable design choices, and the lack of localization make it really difficult to recommend it even to the most hardcore fans of the genre.
    • 33 Metascore
    • 50 Critic Score
    Declassified is a mediocre FPS. The single player lasts a couple of hours, the multiplayer is mortified by lag and a clumsy matchmaking.
    • 53 Metascore
    • 50 Critic Score
    The Rabbids' next gen debut is sadly forgettable as this party game isn't polished or original enough to spark any interest.
    • 66 Metascore
    • 50 Critic Score
    We are faced with a game that can only attract the attention of big fans of the TV series or those who do not give up on any product focused on the DC Universe.
    • 52 Metascore
    • 50 Critic Score
    Unfortunately, Unholy is a video game that just doesn't work. The plot is short and underdeveloped, focused on an uninteresting protagonist and told in poor quality footage. The gameplay is dated and repetitive, a simple alternation of bland exploration, very simple puzzles and stealth where hiding is useless, because the pursuers never represent a danger. At least on the artistic front, the title is more inspired and technically it is quite stable, but it is not enough. Perhaps out of inexperience, Duality Games debuts with insipid horror action, difficult to recommend even to the most indulgent fans of the genre since it's not even scary.
    • 64 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 50 Critic Score
    With a premium license like that of the World of Darkness, it would have been legitimate to aim for higher goals. Werewolf The Apocalypse: Earthblood is instead an action game son of a time now too ancient, inaccurate in the gameplay, very lazy in the composition of the levels and very weak in the progression. The good thing is that the narrative tries to weave the plots of an environmentalist, cruel and merciless story, and that the fighting phases, at least for the first few minutes, try to convey a feeling of vigorous power. Nonetheless, the game soon begins to show all its limitations, not only due to a tight budget but also a clear lack of inspiration. In short, the wolf of Cyanide does not howl at the moon: it whines.
    • 43 Metascore
    • 50 Critic Score
    The only interesting aspects of Hatred are its graphics, impressing indeed, and its ability to shock the player (although in a very cheap way). Beneath that, there's only a dull and repetitive gameplay.
    • 56 Metascore
    • 50 Critic Score
    Some problems with AR and an inconsistent gameplay make Table Top Tanks a game to avoid.
    • 59 Metascore
    • 50 Critic Score
    The problems of the control scheme and a poor level design make this chapter one of the worst in the series.
    • 58 Metascore
    • 50 Critic Score
    The setting and the story are so far away from European Culture that players will barely understand the spirit of the game. Plus, creepy graphics and an old-gen gameplay pull the product down.

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