Everyeye.it's Scores

  • Games
For 5,534 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5542 game reviews
    • 52 Metascore
    • 70 Critic Score
    Mighty No. 9 is an extremely niche product. The efforts of the developers do not reflect the millionaire crowdfunding campaign that gave birth to the game, but the final result is still more than decent and can be really fun for those who love this videogame genre.
    • 52 Metascore
    • 60 Critic Score
    Miner Wars is a game with great potential, perhaps wasted. Defects are many: poor IA, complex level design, technical sector not great increase the sense of frustration that might have been.
    • 52 Metascore
    • 70 Critic Score
    If the developers keep their promise to publish new free content and solve some problems, the first work of the Brno-based studio could carve out a small space in the gaming landscape, also thanks to its affordable cost.
    • 52 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 45 Critic Score
    The Sims 3 simply doesn't work on Nintendo 3DS (and, probabily, on a portable system as well). The nice formula of the PC version has been distorted and misread.
    • 52 Metascore
    • 50 Critic Score
    Rogue Corps is an admittedly arduous and ferocious adventure, but the satisfaction in reaching the credits unfortunately collapses under the weight of frustration.
    • 52 Metascore
    • 50 Critic Score
    A game deprived of its soul, shattered by a free-to-play structure that doesn't make sense, and hurriedly adapted to virtual reality.
    • 51 Metascore
    • 55 Critic Score
    The nostalgic breath is felt, and it cannot be denied that some idea, if treated in a different way, could have easily given its fruits. Yet, the new effort of Naka and Oshima collapses under the weight of a shoddy, disoriented realization, mostly unable to pay homage to the old days without being unnecessarily cumbersome.
    • 51 Metascore
    • 55 Critic Score
    Fuel Overdose is an arcade racing game undermined by gameplay problems and technical issues.
    • 51 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 51 Metascore
    • 50 Critic Score
    Same old story: linear, ugly to see, easy to solve.
    • 51 Metascore
    • 50 Critic Score
    Cubic Ninja could have been a nice platform, but the control system lacks precision and level design is too straightforward.
    • 51 Metascore
    • 60 Critic Score
    Our advice is to buy Unearthing Mars only in case of a big discount, or if you want to try your hand in a space adventure that is short, simple and immediate.
    • 51 Metascore
    • 50 Critic Score
    A roguelike with little exploration, mechanics and depth, and that only at some moment manages to stimulate the curiosity of the player.
    • 51 Metascore
    • 49 Critic Score
    Sadly, there's nothing really enhanced in this version.
    • 51 Metascore
    • 50 Critic Score
    Babel Rising is a way too short and repetitive, with little to offer to the gamer.
    • 51 Metascore
    • 60 Critic Score
    Confrontation was announced as a tactical RPG, but as a matter of facts is more of a Hack'n'Slash with some tactical twists and many problems like the terrible pathfinding and a shallow technical component. Recommended only to the fans of the board game.
    • 51 Metascore
    • 40 Critic Score
    Urban Crime is the worst side of the freemium formula requiring money even for stealing cars. The terrible pop-up effect and a fluidity that often is embarrassing, complete one of the worst GTA clones on the App Store.
    • 51 Metascore
    • 55 Critic Score
    Although Generation Zero seemed to have a lot of potential, it failed every expectation.
    • 51 Metascore
    • 75 Critic Score
    Carmageddon remains an unique game, worthy of your attention even if you weren’t there when the original one came out. It may be graphically not excellent, but Max Damage is full of modes, has a long campaign, three difficulty levels and a really working online mode. If you want to have fun in front of your tv without complications, although a few slow loadings may turn your nose up, Max Damage will surely do.
    • 51 Metascore
    • 65 Critic Score
    Daylight is a common horror game, following the lead of Slenderman. It is, from time to time, scary enough to thrill the player, but it's also too short and poorly presented.
    • 51 Metascore
    • 68 Critic Score
    After a few hours it also shows a certain repetitiveness.
    • 51 Metascore
    • 60 Critic Score
    Disney Planes is a videogame that's definitely fit for children, a nice gift to place under the tree on Christmas morning, perhaps after seeing the new Disney movie. But it also shows very superficial development that could not pass unnoticed.
    • 50 Metascore
    • 60 Critic Score
    While presenting several interesting ideas in terms of style, Gomo is not convincing because of an evanescent gameplay and definitely not brilliant selection of puzzles.
    • 50 Metascore
    • 65 Critic Score
    It's difficult to evaluate the remake of Flashback: old fans will gather in front of a title that remembers the original, but had lost that unique style. Who will approach the game for the first time will find instead a well made title but not so addictive.
    • 50 Metascore
    • 45 Critic Score
    X-Blades is totally incapable of attracting experienced gamers. Even if it shows a certain variety, the level design is awful, the structure is deeply fragmented, and the gameplay is obsessively repetitious. Moreover, X-Blades is the button-mashing paradise, and it fails to convey a deep Hack’n’Slash mechanic. Technical issues regarding the dull camera system, the bad looking cell shading, the terrible character design, are there to keep players away from the game.
    • 50 Metascore
    • 58 Critic Score
    Invizimals: The Lost Kingdom is not a well-crafted game, suffering lots of problems from the gameplay perspective to the graphical side. Just Battle Mode, an action-RPG side of the game, feels good, but is not enough to advise playing this PS3 version.
    • 50 Metascore
    • 60 Critic Score
    Test Drive Unlimited Solar Crown gives up what had distinguished the previous chapters to try to resemble experiences that have been successful in recent years, but unfortunately it has some obvious shortcomings. The production life cycle has just begun and the offer is destined to enrich and evolve significantly in the coming months. To date, however, we can only photograph the state of things, between a progression based on interesting ideas and not ideal in practice, a barely sufficient customization of the cars and a driving model that has not been able to fully satisfy us. In any case, part of the production potential is still unexpressed and we hope that post-launch support can improve the situation.
    • 50 Metascore
    • 67 Critic Score
    Narco Terror is an honest twin stick shooter that will make the happiness of those who will give him a chance, well aware of the compromises that will have to come down.
    • 50 Metascore
    • 56 Critic Score
    Afterall: Insanity is the rough copy of Dead Space. We can't suggest it to anyone unless you really love the genre. But, we warn you: be careful and keep informed about the product before purchasing it.

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