Everyeye.it's Scores

  • Games
For 5,534 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5542 game reviews
    • 62 Metascore
    • 80 Critic Score
    WRC 3 is one of the best rally experiences of this generation. Genuine in the driving feeling and complete on the structural side of the production. A must have for every passionate driving gamer.
    • 62 Metascore
    • 65 Critic Score
    It was reasonable to expect more from Firewall Ultra. The legacy of Zero Hour is only partially taken up, given that the production alternates steps forward with inexplicable steps backwards on the interactivity front. The new tactical shooter from First Contact Entertainment keeps its playful qualities intact, starting from the strong emphasis placed on team play, but has to deal with long matchmaking times and a progression system that is not stimulating enough. Then there is the problem of the lack of variety in terms of game modes, which we hope will be expanded in the future.
    • 62 Metascore
    • 65 Critic Score
    As every "musou" game, Sanctuary Battle is dull and iterative. Still, you can play with every single character seen in the anime (yes, even with missing Gold Saints): discoverying their moves and made them fight each other in the mission mode is something that fans should not miss for any reason.
    • 62 Metascore
    • 70 Critic Score
    Sacred Citadel is a good title, even though it left us a little dubious in terms of the storyline, as the wanting to propose itself as a "prelude" to the future Sacred 3 has proved rather inconclusive.
    • 62 Metascore
    • 73 Critic Score
    Rabbid's Big Bang, despite its extreme simplicity, involves a lot of fun for a few "hit and run" rounds.
    • 62 Metascore
    • 75 Critic Score
    World’s End Club is carefree in the midst of disaster, the light at the end of the tunnel, a journey in the company of friends that it is impossible not to become attached to.
    • 62 Metascore
    • 75 Critic Score
    Jagged Alliance: Back in Action is a game that you will love or hate. The "plan & go" system takes a different direction from its predecessor and many fans of the saga could be disappointed. In any case this is still a good and deep strategy game that can be enjoyed by the fans of the genre.
    • 62 Metascore
    • 65 Critic Score
    Keeping true to its name, Contrast immerses the player into a fascinating and well-characterized setting, forgetting however to deepen his rousing introduction. Not only on a narrative level, unfortunately, but even from the gameplay point of view.
    • 62 Metascore
    • 60 Critic Score
    Deadpool is an game that will not remain in the annals of videogame, but that will be much more easily remembered as another missed opportunity.
    • 62 Metascore
    • 75 Critic Score
    In the final computation, the production manages to deeply respect the aesthetic and narrative canons of the original animated series, bringing players to discover an unpublished story but in which it will be easy to recognize the most iconic characters created by the good Pendleton Word in the now distant 2010.
    • 62 Metascore
    • 65 Critic Score
    Slitterhead is a set of fascinating ideas, which with a better application from a technical point of view and with a larger budget would probably have taken flight. Unfortunately, Toyama fails to package a product that is completely enjoyable to play. There are extremely original aspects, Alex and Julee are the most interesting Unicum available and appreciating their skills will be the first thing you will do in the almost 15 hours of gameplay necessary to reach the conclusion. However, too many anachronistic elements push Slitterhead away from the modern needs of video games.
    • 62 Metascore
    • 70 Critic Score
    James Bond: Blood Stone is a good action game that involves the player with easy-to-learn game mechanics and a fluent action component. The Adventure, bye the way, is not so brillant in every aspect, resulting only in a funny (thanks to Mr. Bond english humor), middle-value, action game.
    • 62 Metascore
    • 50 Critic Score
    Press any key. Repeat. That's all.
    • 62 Metascore
    • 80 Critic Score
    An interesting stealth/survival adventure. You can overlook small defects and enjoy the solid gameplay.
    • 62 Metascore
    • 70 Critic Score
    There's a lot of content that won't disappoint the fanbase, but the combat system feels too slow and still old gen when you look at the animations, and the historic rivalries miss some important steps.
    • 62 Metascore
    • 55 Critic Score
    Poor in content but not in spirit.
    • 62 Metascore
    • 65 Critic Score
    The battle system is quite interesting, but Trinity Universe has no story, no NPC interactions, no exploration. Designed for the perfect "Otaku", not for other players.
    • 62 Metascore
    • 68 Critic Score
    The gameplay is indeed original, but it doesn't show enough depth to keep the player going for long. It's an interesting time (and zombie) killer, but nothing more.
    • 62 Metascore
    • 55 Critic Score
    Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
    • 61 Metascore
    • 40 Critic Score
    There is no fun in waiting six hours to have the opportunity to produce a weapon which, however, will require a project and materials; there is no greater nervousness than being killed to get a poor gun removed and there is nothing more tedious than an obsolete and redundant system of microtransactions.
    • 61 Metascore
    • 70 Critic Score
    Legendary Heroes take the task to port to iOS the famous DotA. It does a good job, but then it forgots the main feature: on-line. This flaw is something that we cannot forgive, so we have just an offline version of the heroes' RTS.
    • 61 Metascore
    • 70 Critic Score
    Le Tour de France 2016 follows the promising way it entered last season, with a great number of races that will test your skills as team manager. Unfortunately still mediocre on the technical side.
    • 61 Metascore
    • 68 Critic Score
    It's an interesting puzzle game, but after a while it gets repetitive, and it doesn't share Portal's genius.
    • 61 Metascore
    • 63 Critic Score
    Unfortunately, the care taken in the architecture of the level design does not repay a rickety technical compartment, between animations which are not very fluid during the fights and a poor balancing of the available classes.
    • 61 Metascore
    • 60 Critic Score
    It should also be said that the PS4 version offers a small share of the heroes available on mobile, a choice that makes it even more difficult to recommend the purchase of the product, especially considering the imbalance between its price (€ 29.99) and the actual quality supply.
    • 61 Metascore
    • 70 Critic Score
    It could've been a sleeper hit, a small masterpiece in the strategic genre. It's a shame that the dice system doesn't work well when combined with the choices given to the player. It's still an enjoyable experience, but not an unforgettable one.
    • 61 Metascore
    • 50 Critic Score
    Rayman 3D is the umpteenth version of Rayman 2: quite entertaining for its gameplay, largely despicable for its graphics. The title still retains some historic value, but it's not certainly this 3D episode the best way to enjoy it.
    • 61 Metascore
    • 45 Critic Score
    A poor collection. There is no delicate way to say it.
    • 61 Metascore
    • 50 Critic Score
    Friday 13th: The Game could have been a great game with a potentially very interesting concept. Not today, not in this life, not in this dimension of the physical universe. It seems that the development team, without clearly paving the way forward, has given the players a still-tough and developing title.
    • 61 Metascore
    • 50 Critic Score
    Lord of the Rings: Conquest for Nintendo DS is spoiled by major graphical issues and a short-duration single player. Even if it shows a little variety in the gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene and a offhanded story mode.

Top Trailers