Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 51 Metascore
    • 49 Critic Score
    Sadly, there's nothing really enhanced in this version.
    • 59 Metascore
    • 49 Critic Score
    It's almost unplayable, and that's a real shame, since the graphic and artistic compartments are oh so good.
    • 50 Metascore
    • 48 Critic Score
    There is not an ounce of atmosphere in the middle between eros and Lovecraft that should have characterized Lust for Darkness.
    • 37 Metascore
    • 48 Critic Score
    Not even the evidence of an excellent level design resolves, therefore, the fate of a title that should have, together with System Shock 3 (which the same team is working on), revive the genre of immersive sims.
    • 56 Metascore
    • 48 Critic Score
    A forgettable experience. It wants to mimic Papo & Yo and Journey, but ends up being way less than the sum of its parts.
    • 76 Metascore
    • 48 Critic Score
    A terrible edition: a lot of aliasing, input lag and a faulty control scheme.
    • 61 Metascore
    • 48 Critic Score
    There were interesting premises here, but this is a half done game, sadly.
    • tbd Metascore
    • 48 Critic Score
    This collection failed to save itself from a disastrous landing.
    • 57 Metascore
    • 47 Critic Score
    If you love the saga, you know what to expect from this chapter. Despite the usual contents, it seems Onechambara is stuck in the past, and it desperately needs some evolution in the next future.
    • 54 Metascore
    • 46 Critic Score
    From the Ashes is a content that we hardly recommend to recommend for the proposed price.
    • 71 Metascore
    • 45 Critic Score
    As far as possible from a masterpiece, but still manages to bring the loaf home, in a sense.
    • 49 Metascore
    • 45 Critic Score
    Eleusis Nocturnal Works fails to impose the gameplay structure, due to excessive simplicity of the puzzles, annoying backtracking and bad exploration mechanics.
    • 23 Metascore
    • 45 Critic Score
    Ubisoft changes the name of its "fighting" series meant for Kinect, but the result is always the same. Although version 2.0 of the motion controller has improved motion detection greatly, the gameplay is not convincing and the game feels poor in every aspect.
    • 28 Metascore
    • 45 Critic Score
    Bad graphic, bad gameplay, bad music; this game is the ordinary low-quality tie-in. Evolution is a totally poor bet 'em up. Just don't buy it.
    • tbd Metascore
    • 45 Critic Score
    We found ourselves facing a title driven by insufficient and inadequate gameplay on both PC and mobile systems.
    • 44 Metascore
    • 45 Critic Score
    No difference between part 2 and part 1: boring, dull and short.
    • 55 Metascore
    • 45 Critic Score
    The famous "bla bla bla" of Drac, so dear to the fans of the film, is in danger of turning into a "bleah bleah bleah".
    • 53 Metascore
    • 45 Critic Score
    Dull and repetitious, Fairytale Fights is one of the worst products of this generation. Stupid Control System, iterative gameplay, creepy graphics are the main issues with the game.
    • 83 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 47 Metascore
    • 45 Critic Score
    ArmA Tactics is a resounding hole in the water and systematically missing almost all the targets that the developers had set, at least in its PC version.
    • 55 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 33 Metascore
    • 45 Critic Score
    AMY
    AMY is a total delusion: poor game design and a underwhelming graphic trasform an hyped game in one of the worst digital delivery game of this winter.
    • tbd Metascore
    • 45 Critic Score
    The setting is nice, but the minigames silly and useless.
    • 59 Metascore
    • 45 Critic Score
    Saw
    A horror game that won't provide any thrill.
    • 50 Metascore
    • 45 Critic Score
    X-Blades is totally incapable of attracting experienced gamers. Even if it shows a certain variety, the level design is awful, the structure is deeply fragmented, and the gameplay is obsessively repetitious. Moreover, X-Blades is the button-mashing paradise, and it fails to convey a deep Hack’n’Slash mechanic. Technical issues regarding the dull camera system, the bad looking cell shading, the terrible character design, are there to keep players away from the game.
    • 52 Metascore
    • 45 Critic Score
    Unless you are a huge fan of the TV series in complete abstinence of content related to the famous trio of presenters, sincerely, we advise you to turn your gaze elsewhere.
    • tbd Metascore
    • 45 Critic Score
    A kids game that sadly doesn't offer anything really interesting or different.
    • 50 Metascore
    • 45 Critic Score
    It drags, in short, for an hour and a half from beginning to end, without glory and with some infamy, leaving us, at the end of the experience, only with a sense of profound ignorance.
    • 59 Metascore
    • 45 Critic Score
    Especially when we consider the good initial insights, the fall of Gods Will Fall is really a great shame.
    • 50 Metascore
    • 45 Critic Score
    Sadly, pixel art can't make right a game that lacks interesting gameplay or mechanics.
    • 58 Metascore
    • 45 Critic Score
    A total disappointment, not only for Silent Hill fans but also for Hack'n'Slash lovers.
    • 52 Metascore
    • 45 Critic Score
    The idea behind AKIBA's TRIP is tasty and fun, but if in 2011 the product could work even with all its shortcomings and the limitations imposed by the PSP hardware, the same cannot be said for its re-release.
    • 61 Metascore
    • 45 Critic Score
    A poor collection. There is no delicate way to say it.
    • 62 Metascore
    • 45 Critic Score
    Our judgment on Rise of Insanity is a peremptory "no".
    • 64 Metascore
    • 45 Critic Score
    Chasing Aurora is a Competitive Party Game that does not work. The weakness of the gameplay structure and a not involving single player made every effort useful. A bad game to stay away from.
    • 41 Metascore
    • 45 Critic Score
    Creepy level design, inaccurate controls, and a ugly art design: Cid the Dummy is a videogame that even the platform fans won't appreciate.
    • 44 Metascore
    • 45 Critic Score
    MindsEye's merits are a few needles in a disastrous haystack. The first few minutes of Jacob's journey even manage to arouse curiosity, at least a little, but it is enough to start comparing the adventure's gameplay to discover its clear limits. Limitations that unfortunately do not spare the graphics sector and performance solidity in any way, at least on consoles. The guys at Build a Rocket Boy say they are working to improve the situation but this does not change the truth: we are faced with a production that would have deserved a much better development cycle and which, at the moment, is the worst we have worked on in 2025.
    • 52 Metascore
    • 45 Critic Score
    Rygar: The Battle of Argus is totally not a good game: some of the good ideas linked to the potential of WiiMote are ruined by an old game structure that frustrates the player a lot during the game and there's no point in graphics that are under the today's Wii average.
    • tbd Metascore
    • 45 Critic Score
    Unfortunately, to this day Albert & Otto is still the beginning of a project that still needs to mature to the end, perhaps over the next three missing acts.
    • tbd Metascore
    • 45 Critic Score
    There's nothing that can save this expensive and utterly flawed game.
    • 60 Metascore
    • 45 Critic Score
    This version of Dokapon Journey does not add anything to the previous wii game. Indeed the game experience is more boring and repetitive. If you like RPGs on DS you may look for something better.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 45 Critic Score
    Waking the Glares is an insane game, a project choked by its own intentions: what should have been a dreamlike and emotional journey that exalts the intellect and the sight, ended up with only a painful whirlwind in an abyss of insensitivity.
    • 55 Metascore
    • 45 Critic Score
    This second and final act shows way less care for details if compared to its predecessor, and it's a true shame.
    • 43 Metascore
    • 45 Critic Score
    There is little to expect from the work done by Jandusoft. The cancellation of Silent Hills and the disappearance of P.T. are two epochal events that will remain in the history of video games. Evil Inside, although it is a production that strives to recreate the same magic of Kojima's work, fails to add anything new, failing as a homage and even a spiritual sequel.
    • tbd Metascore
    • 45 Critic Score
    Wolfenstein 2 had a single, conspicuous problem: the iterative structure of its missions, "recycled" in order to compose a sort of "endgame" made of the "mechanical" repetition of the same tasks.
    • 39 Metascore
    • 45 Critic Score
    We are almost certain that behind the creative disaster of the game of Stormind and Darril Arts there is a problematic development process, perhaps rushed in time and not well thought out. The fact is that the result is very bad, and most likely no patch will be able to fix the situation.
    • 52 Metascore
    • 45 Critic Score
    The Sims 3 simply doesn't work on Nintendo 3DS (and, probabily, on a portable system as well). The nice formula of the PC version has been distorted and misread.
    • 43 Metascore
    • 45 Critic Score
    A third person shooter without any distinctive features, some glitches and a really bad progression.
    • 43 Metascore
    • 45 Critic Score
    It might become an accidental trash myth, or just another junk-bin disaster. As it is, what it surely isn't is a good experience to be played.
    • 53 Metascore
    • 45 Critic Score
    The feeling of Minecraft is completely lost and the game is not capable of giving the player an intersting experience.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, it's a dull game, since all the interesting ideas get sadly wasted. If you love the genre, there are far better alternatives out there.
    • 41 Metascore
    • 45 Critic Score
    Lazy.
    • 58 Metascore
    • 45 Critic Score
    It tries at every step to be interesting, innovative and intriguing, but the flawed and boring combat system and the abysmal graphics drag down the good plot. A Game of Thrones is viable only for the true fans of the series. The forgiving kind.
    • 56 Metascore
    • 45 Critic Score
    Eurocom fails even on the snow.
    • 48 Metascore
    • 45 Critic Score
    The combat system is indeed original, but the contents are really too thin. It could've been a much more interesting experience, but it lacks a precise direction.
    • 47 Metascore
    • 45 Critic Score
    The result, however, is a jumble of mechanics that offers nothing really convincing, framed by a very low level technical realization.
    • 61 Metascore
    • 45 Critic Score
    Test Drive Ferrari Racing Legends is a bad game. From every point of view. It cannot even entertain fans of Ferrari or Racing maniacs.
    • 60 Metascore
    • 45 Critic Score
    The minigames are too simple and repetitious. The input system doesn't work well.The whole structure is the same as the first two "Cooking" games, with a botanic twist that doesn't renew a childish gameplay.
    • 45 Metascore
    • 45 Critic Score
    A standard Hack'n'slash, with no interesting features but button mashing.
    • 45 Metascore
    • 45 Critic Score
    It could've been an interesting shoot'em up, but it's way too frustrating,and utterly spoiled by a lame save system, bugs and glitches.
    • tbd Metascore
    • 45 Critic Score
    It's frustrating in a way the original game wasn't, and the content doesn't live up to the expectations.
    • 47 Metascore
    • 45 Critic Score
    Poor in content, form and substance, Paranoia: Happiness is mandatory involuntarily inscribes itself in the list of games that certainly do not bring the video game closer to the traditional role-playing game, but rather that underline the extreme differences and limits of the medium with respect to the characteristics of the paper versions.
    • 46 Metascore
    • 45 Critic Score
    The premises showed some courage in touching elements of the classic formula, but the result is terribly disappointing. The design lacks care for details, and that doesn't make for an interesting experience.
    • tbd Metascore
    • 45 Critic Score
    Fowl Space is a game full of bugs with a bad control system. Unless you really love the idea of a space-chicken, you should stay away from it.
    • 61 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 41 Metascore
    • 45 Critic Score
    Street Power Football is also sold almost at full price, and therefore we are forced to advise against buying even the most curious and irreducible of players.
    • tbd Metascore
    • 45 Critic Score
    The worst among the DLC produced by Ubisoft for its open world shooter.
    • 80 Metascore
    • 45 Critic Score
    The Sims Freeplay is not free and honestly is not even "play". Indeed you actually can't play it if you don't want to spend money for getting all the actions complete. We found this slow gameplay really frustrating and we hope that EA will listen to the users.
    • 44 Metascore
    • 45 Critic Score
    New characters and new enchantments aren't enough to save the second part of this sleazy tie in.
    • 46 Metascore
    • 40 Critic Score
    Lost Reavers is really bad, frustrating and uninspiring. The graphic is terrible, its framerate is unstable and the gameplay mechanics are quite too raw to be decent. The only positive parts of the game are its free-to-play nature and its interesting concept.
    • 36 Metascore
    • 40 Critic Score
    It's a terrible police simulation, and it seems really focused on ignoring the few things that actually work, while stubbornly concentrating on the ones that don't.
    • 58 Metascore
    • 40 Critic Score
    Look further, navigate to other seas.
    • 54 Metascore
    • 40 Critic Score
    Moebius is one of the worst games written by Jane Jensen. Too many bugs and some major plot holes are there to destroy the few good aspects of this adventure.
    • 38 Metascore
    • 40 Critic Score
    There is no reason for you to play Umbrella Corps. There isn’t if you’re a shooter game fan, because there is a low number of options and contents, and the online infrastructure is unstable. There isn’t even if you’re a Resident Evil fan: the only association to the series is the map design, that resembles some of the places of the main chapters.
    • 34 Metascore
    • 40 Critic Score
    The Expendables 2 Videogame is a title also absolutely not recommended to fans of the film or of the genre. Unfortunately, the production does not enchant in any area and suffers from very evident design problems.
    • 36 Metascore
    • 40 Critic Score
    NBA Live 14 does not work at all, from the gameplay and game modes up to the bad graphics. EA Sports has to start all over again.
    • 30 Metascore
    • 40 Critic Score
    Ghosbusters is the perfect recipe for boredom. There is nothing wrong in its basic mechanics, but the pace is soporific, the level design is too linear, and the situations are the same over the entire course of the story. It is, in the end, a gaming monster to flee from, no matter what.
    • 38 Metascore
    • 40 Critic Score
    Ultimately, in short, CrossfireX presents itself on the market as a botched and unsatisfactory product, lacking the qualities necessary to carve out a place in the panorama of multiplayer shooters.
    • 61 Metascore
    • 40 Critic Score
    There is no fun in waiting six hours to have the opportunity to produce a weapon which, however, will require a project and materials; there is no greater nervousness than being killed to get a poor gun removed and there is nothing more tedious than an obsolete and redundant system of microtransactions.
    • 35 Metascore
    • 40 Critic Score
    Dead Space Ignition is ugly to see and boring to play.
    • 26 Metascore
    • 40 Critic Score
    Greyhill Incident is, by no means, a disaster on all fronts. The product packaged by Refugium Games leaks from all sides. From the disappointing technical sector to the cumbersome gameplay, every single aspect of the production leaves a lot to be desired. The poor general quality does not even allow this adventure to be counted among the so-called 'so bad, it's good'. Even lovers of trashy games will probably be dissatisfied with it.
    • 43 Metascore
    • 40 Critic Score
    Enemy Front tries to narrate the Second World War through an unusual perspective, but it fails because of a terrible gameplay and an impressive amount of bug and glitches.
    • tbd Metascore
    • 40 Critic Score
    What remains is a fascinating concept in power, but lacking in realization, which really leaves us with bitterness in our mouths.
    • 39 Metascore
    • 40 Critic Score
    A real failure on every front. It should be avoided as you would prevent participation in a cursed crusade.
    • 27 Metascore
    • 40 Critic Score
    This should be a grindhouse version of Bomberman, but the game is poor, tantalized by netcode and matchmaking problems, and in the end a very discouraging arcade.
    • 36 Metascore
    • 40 Critic Score
    One of the worst game of this year. Everything's bad: creepy graphics (probably the worst use of UE3), intolerable gameplay, and a useless multiplayer option.
    • 38 Metascore
    • 40 Critic Score
    One of the worst Tie-Ins in videogame history. There's simply no reason in the world to buy this game. Poor graphics and frustrating gameplay mean only failure.
    • 41 Metascore
    • 40 Critic Score
    Weak play from all points of view.
    • 47 Metascore
    • 40 Critic Score
    X-Men Destiny has only one positive aspect: the screenplay, written by Mike Carey. Everything else, gameplay, graphics and sound, is difficult to define, if not with a peremptory: disaster.
    • tbd Metascore
    • 40 Critic Score
    It's a game that won't please fishing fans or average player, mainly due to its lack of interesting content.
    • 35 Metascore
    • 40 Critic Score
    Girl Fight is a fighting game that does not deserve any attention. Too many flaws and technical problems soak an undermine gameplay capable of bestowing only frustration.
    • 37 Metascore
    • 40 Critic Score
    A title that is totally lacking in finishing, and disappoints in all respects.
    • tbd Metascore
    • 40 Critic Score
    Justice Monster Five is the classic mobile application without a soul, designed solely to act as a promotional boost to the launch of Final Fantasy XV
    • 34 Metascore
    • 40 Critic Score
    Takedown: Red Sabre is a wasted opportunity, a game with many problems of gameplay, a terrific AI and a poor technical realization.
    • 49 Metascore
    • 40 Critic Score
    Iron Man 2 is, without doubts, one of the worst Tie In of the recent videogame history.
    • tbd Metascore
    • 40 Critic Score
    The game, in fact, despite having simple gameplay, manages to be confusing, and does nothing but sum up in a continuous button-mashing by the player, without any sense of satisfaction in the destruction of buildings and enemies.
    • 38 Metascore
    • 40 Critic Score
    A highly problematic product, afflicted by big design errors and a considerable number of technical defects.
    • 44 Metascore
    • 40 Critic Score
    Repetitious, boring and grey. One of the worst FPS for Nintendo DS.
    • 70 Metascore
    • 40 Critic Score
    The Tripwire shark has slightly sharp teeth, moves with unmanageable spasms and cannot vary either its diet or the bleak routine of a boring and mechanical hunting. Stranded on the sand, it waits for the sad fate that falls to all the fish left in the sun.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 85 Metascore
    • Critic Score
    If Alan Wake was an introspective, crepuscular and dreamlike thriller, Jesse Fayden's adventure adheres more decisively to the logic of genre, recovering (from House of Leaves as well as from the Area X Trilogy) a sprawling, obsessive narrative, in a strongly intimate and in any case allusive science fiction.
    • 71 Metascore
    • Critic Score
    The lamentations of those who do not want to accept it are worth less than the wonder of those who have always wanted it.
    • 75 Metascore
    • Critic Score
    Despite a content offering that risks running out in a short time, the great strength of the title lies in an unconventional approach to game design which, thanks to augmented reality, is able to make the world of video games interact with that of the games in a simple and intuitive way.
    • 78 Metascore
    • Critic Score
    That Days Gone Remastered offers a great show in Unreal Engine is evident, but net of some graphic differences, such as the improved rendering of the night sections, we can also say the same of the original incarnation of the game. Without mincing words, the two versions of the open world adventure are certainly not identical but remain comparable. Having said this, Deacon fans might find the new Horde Assault mode interesting, which allows you to experience the highest gaming merits of the production in a few minutes, between hunting large groups of Freakers - now larger than ever! - roaring escapes on motorcycles and many main and support death tools to use in battle. Those who have always wanted to get closer to Days Gone and have not been able to do so until now, could seriously consider the offer of the remastered edition: it still offers the most valid and complete way to experience a great adventure of the PS4 era, set in an Oregon as rich in charm as it is lethal.
    • 64 Metascore
    • Critic Score
    Resident Evil: Resistance is an honest appendix of Resident Evil 3, able to give a few hours of fun to all fans of the series curious to try its asymmetric multiplayer.
    • 94 Metascore
    • Critic Score
    The impact of the new textures and a revised lighting system in almost every part allows you to appreciate the adventures of the Witcher par excellence like never before, with a cinematic cut made even more effective by the addition of Ray Tracing and with unprecedented fluidity choosing to opt for the performance mode. Wisely selected the mods produced by the community, and equally effective those created from scratch to rejuvenate the most obsolete mechanics of the original game, which now benefits from a fresher and more dynamic interaction system and a close-up view that favors immersion in the exploration and combat.
    • 86 Metascore
    • Critic Score
    It was already a wonderful game to watch on the PlayStation 4, and on the PS5 it is even more flashy: the new version of Crash 4 is fluid and graphically razor-sharp, thanks to the 60 fps frame rate and the 4K resolution; however, the visual upgrade is not all-encompassing, and certainly does not distort the glance of the production. The update for the new Sony and Microsoft consoles, which - we remember - is free and supports the transfer of old gen saves, therefore fulfills its duty without overdoing it, limiting itself to maximizing the strengths of the technical sector. Too bad only for a rather lazy implementation of DualSense, whose features are not valued sufficiently: the use of haptic feedback and a more decisive use of adaptive triggers could in fact have given the experience a more distinctive touch.
    • 87 Metascore
    • Critic Score
    Overall, therefore, the remasters of Nioh 1 and 2 boast a solid and satisfying performance profile, while not marking a clear step forward compared to the previous versions of the two titles, at least as regards the general performance of the graphics sector.

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