Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 56 Metascore
    • 60 Critic Score
    Although it looks like Rustin Parr and uses the same technology, there’s none of the flair and precision of its big brother, and it’s decidedly shorter, which isn’t great since "Rustin Parr" was over too quickly to start with.
    • 85 Metascore
    • 80 Critic Score
    With the PC's internet potential yet to be realised it could well be the making of a classic.
    • 93 Metascore
    • 90 Critic Score
    SSX
    One of the best games ever thanks to its gameplay, it also happens to be visually stunning, with beautifully designed 3D polygonal characters, all animated exquisitely with very few (if any) perceptible glitches in the modelling.
    • 73 Metascore
    • 80 Critic Score
    It has jaw-dropping graphics, gripping gameplay and if it weren’t for the stodgy AI and lack of damage skins on vehicles, the game would be untouchable.
    • 86 Metascore
    • 80 Critic Score
    It plays a rockin' good round of golf, and looks simply stunning into the bargain.
    • 68 Metascore
    • 60 Critic Score
    Has all the right atmosphere and, for once, really comes across as how a game of a film should look and feel, and it's just the game to successfully bridge the gap between role-playing and strategy.
    • 87 Metascore
    • 90 Critic Score
    If you are looking for a festive thinker to play in between consuming copious amounts of booze, this will be ideal, although I wouldn't recommend playing it with a hangover. A thoroughly addictive, engrossing game that ranks among my top five for this year.
    • 84 Metascore
    • 90 Critic Score
    The single player campaigns are great fun, and multiplayer has been very well balanced and improved so that most of the rough edges have been smoothed out, resulting in a game that is simply great fun to play.
    • 83 Metascore
    • 80 Critic Score
    One of the game's greatest strengths though is quite simply the Pacific Theatre setting - there is next to no competition here, and the game does a lot to teach you how it feels to turn in for that critical run at the enemy carrier.
    • 79 Metascore
    • 90 Critic Score
    Unquestionably a triumph, marking a great improvement over the last game... It relies on gameplay rather than on cutscenes and ephemera, and the variety and suspense of individual battles combined with the simple but effective campaign system mean that it will stay on a good many hard disks for a long time to come.
    • 81 Metascore
    • 90 Critic Score
    With the inclusion of a Software Development Kit in the package, the door is also wide open for user modifications and new missions for the game, which should extend SWAT3's life for the foreseeable future. I couldn't recommend your acquisition of this game any more.
    • 73 Metascore
    • 90 Critic Score
    One of my biggest problems with Nocturne was its system requirements, which placed the game frankly rather ahead of its time.
    • 71 Metascore
    • 70 Critic Score
    The welcome return of a massively branching campaign structure, along with dozens of battles to fight, units to deploy, and officers to lead them gives an almost unlimited amount of replay value for the lone wargamer.
    • 83 Metascore
    • 80 Critic Score
    It's also rather obvious that the developers realised towards the end of the game that it was going to be far too short, resorting to the old trick of forcing you to backtrack across large portions of the game world (no less than three times!) to make it seem longer.
    • 95 Metascore
    • 90 Critic Score
    What we have here is a role-playing game in which little could be improved - the story and quests are captivating, the gameplay tried and tested, and the overall feel is professional and entertaining.
    • 78 Metascore
    • 90 Critic Score
    It's not without its gripes - it locked up on me several times during our brief relationship, and I'm not a big fan of its commentary, but once it has you in its grip it won't let you go until you've utterly exhausted it, and vice versa, and that should be enough for anyone.
    • 86 Metascore
    • 80 Critic Score
    An exceptionally enjoyable first person shooter and should not be discounted on the basis of its length. If you fancy a new first person adventure and already own "Deus Ex," this is the game to buy.
    • 83 Metascore
    • 80 Critic Score
    An exceptionally fun game to play - the fight model is spot-on (entertainment wise), and the missions and storyline are both sufficiently interesting to keep the player involved in the action.
    • 89 Metascore
    • 80 Critic Score
    Marginally better than the original. The single player game is undoubtedly more enjoyable, whilst the multiplayer is still flawed but nevertheless worth a few games.
    • 52 Metascore
    • 50 Critic Score
    The beautiful graphics and authentic Trek feel aren't enough to overcome the confused AI, awkward interface and glacially slow pace in what is ultimately a disappointing game.
    • 51 Metascore
    • 80 Critic Score
    With the swimming graphics engine in particular being superbly done, I would have liked for more events based around this.
    • 87 Metascore
    • 100 Critic Score
    So utterly complete that comparing it to consumer racing titles like "F1 2000" from EA is pointless. This is on another level entirely; another plane if you will.
    • 78 Metascore
    • 70 Critic Score
    A beautiful but flawed game, with easy controls and imaginative design marred by a surplus of platform hopping puzzles and a disappointing finale. It's also rather short.
    • 68 Metascore
    • 70 Critic Score
    This isn't a game that sets out to change the world or to redefine the genre, but rather to rehash an existing genre in a solid and playable way. An objective which it achieves with room to spare.
    • 71 Metascore
    • 90 Critic Score
    Somehow Third Law have managed to take the best elements of old fashioned pure action shooters and build on them to make something that is entertaining and nostalgic for us old fogeys, while still managing to stand up against the rather higher standards of modern games when it comes to plot and gameplay.
    • 82 Metascore
    • 70 Critic Score
    But if you have battled your way through "Warcraft II" and still lust for more real time swords and sorcery, then Warlords Battlecry will provide you with hours of quality entertainment.
    • 71 Metascore
    • 80 Critic Score
    A nice blend of arcade and sim, which in my mind would be perfect for the uninitiated amongst you and die-hards alike. The split screen two-player option is also a bonus, and works extremely well.
    • 77 Metascore
    • 90 Critic Score
    The length of the game might seem a little short for some of the more dedicated RTS players out there, but then remember that "Homeworld" only had 17 missions!
    • 87 Metascore
    • 90 Critic Score
    The combat intensive dungeon romping is fantastic fun, and recreates the table top AD&D experience like no other game before it.
    • 88 Metascore
    • 90 Critic Score
    The wealth of online servers, the randomly generated dungeons, the difficulty of missions, not to mention the three difficulty modes which change the way you have to fight to survive, all add some staying power to the game.

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