Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 87 Metascore
    • 80 Critic Score
    But if you can deal with that, the useless camera doesn't sound like a showstopper and motion sickness isn't a problem, then strap on your simian capsules and spout some unintelligible Japlish, because the monkeys are back and your Cube needs this game.
    • 80 Metascore
    • 80 Critic Score
    Better than Midway’s "RedCard," and more violent than the average ice hockey game, Sega Soccer Slam is pure arcade fun, albeit not very long-lived.
    • 78 Metascore
    • 50 Critic Score
    The proliferation of save points also strips any element of tension away from the experience.
    • 73 Metascore
    • 60 Critic Score
    Despite throwing in a canine companion, button-tapping mini-games and retweaking difficulty levels and so on between NTSC and PAL, Dead to Rights is fundamentally underwhelming to look at, repetitive to play and riddled with more flaws than bullet holes, and this'll stick like rigour mortis after your fiftieth fistfight.
    • 76 Metascore
    • 70 Critic Score
    As a multiplayer game though, Beach Spikers is exceptional – up there with "Virtua Tennis," "Soccer Slam" and "NBA 2K3" in Sega’s hall of fame.
    • 80 Metascore
    • 70 Critic Score
    Kri's got a lovely story though, and otherwise it is very compelling, thanks to thoughtful level design and so on, but we just don't want San Diego throwing different styles of combat into the periphery if they're going to screw up the main one.
    • 69 Metascore
    • 40 Critic Score
    After driving around the three cities, picking up fare after fare and learning your best routes and so on, there's really very little the game can offer you that "Grand Theft Auto 3" and "Vice City" doesn't do far better with its throwaway Taxi missions.
    • 92 Metascore
    • 90 Critic Score
    • 92 Metascore
    • 90 Critic Score
    You should buy this game because it's frightening in a way that few games ever have been, and because it's a vividly explored, engrossing narrative the likes of which few out-and-out storytellers like "Final Fantasy" can compete with.
    • 91 Metascore
    • 70 Critic Score
    The single player campaign is, if anything, too long, and focuses more on continuous combat than actual role-playing. The lack of any support for parties in the single player mode is also disappointing, and makes the game far less involving than it should be.
    • 75 Metascore
    • 70 Critic Score
    One of those games which stands inches away from greatness.
    • 75 Metascore
    • 70 Critic Score
    One of those games which stands inches away from greatness.
    • 73 Metascore
    • 50 Critic Score
    One thing in its favour was the gorgeously rendered fruit, that look so realistic and juicy that we swear we were salivating during our time with the game - but that's about as good as it gets.
    • 78 Metascore
    • 80 Critic Score
    Rez
    Once you get it on a big TV or monitor and hook it all up to a meaty stereo system, it really is something special to behold.
    • 92 Metascore
    • 90 Critic Score
    The PAL conversion with its enormous borders is a big disappointment, but the strength of the story, the battle system and the combination of clever dialogue, visuals and soundtrack conspire to captivate the player.
    • 90 Metascore
    • 90 Critic Score
    A decent length for a videogame at roughly ten hours, and it boasts an enormous number of hugely varied tasks to complete and beautiful sights to see. Capped off with an elegant control system and intelligent game design, this is the platformer to bury both mediocre rivals like "Banjo Kazooie" and old classics like "Mario 64."
    • 92 Metascore
    • 100 Critic Score
    An exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it.
    • 89 Metascore
    • 80 Critic Score
    You can’t help but want more once you've rushed through it all. I wanted to take it all in at my own pace without sacrificing the life of little Olimar.
    • 90 Metascore
    • 90 Critic Score
    The absolute pinnacle of Star Wars games. It's bloody hard in places, but it pampers the nostalgic and conveys so effortlessly the beauty of the galaxy and the sheer tyranny of the evil Empire that you will Force your way through it until there's no stone left unturned.
    • 78 Metascore
    • 70 Critic Score
    A competent, atmospheric adventure and truly a new direction for the characters, but at this length it simply isn’t worth the £35, let alone the cost of the console.
    • 97 Metascore
    • 80 Critic Score
    The first half is fast, exciting, beautifully designed and constantly full of surprises. The second half is festooned with gobsmacking plot twists and great cinematics but let down by repetitive paint by numbers level design.
    • 96 Metascore
    • 90 Critic Score
    As stunning and enjoyable as ever. You may feel foolish gripping the controller throughout a 40-minute cut scene, but MGS2 is something which must be experienced.
    • 92 Metascore
    • 90 Critic Score
    One of the key successes is the complete abandonment of convention - screw physics, we want to breakdance on the boards in mid-air. SSX Tricky is bigger and better, with more explosions.
    • 97 Metascore
    • 100 Critic Score
    A luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered. If this is what I've waited a year to see on my PS2, then I would have waited ten. Magnificent.
    • 94 Metascore
    • 90 Critic Score
    Perhaps not the deepest of games, revolving as it does around slaughtering demons and finding the appropriate key-substitute to open the next door, but it's certainly one of the most stylish and downright entertaining I've played in recent months.
    • 90 Metascore
    • 100 Critic Score
    ICO
    In an industry justly accused of leaning towards style over content, ICO is a beacon of light and a bastion of superb game design.
    • 95 Metascore
    • 100 Critic Score
    The feeling of jubilation once you have Gold awards for every area of every test is immeasurable.
    • 84 Metascore
    • 60 Critic Score
    There are some nice stretches of track to travel on and plenty of things to do along the way, but several of the activities are downright dull, while others are marred by questionable design decisions such as lengthy stops and the excessive use of temporary speed limits in the most boring parts of a track.
    • 70 Metascore
    • 70 Critic Score
    It's easy to be wooed by Echelon's glorious graphics and its sometimes epic atmosphere, but the game is marred by a few problems which could sadly bring it down with a disappointing thud for many.
    • 74 Metascore
    • 80 Critic Score
    A huge, varied and utterly addictive game. Acting and dialogue is a bit hit and miss at times, and the voice acknowledgements when you give your characters orders soon get rather repetitive, but overall the storyline is strong enough to keep you involved in the game.

Top Trailers