Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 90 Metascore
    • 100 Critic Score
    Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent.
    • 84 Metascore
    • 90 Critic Score
    Everything about the game smacks of good research and authenticity, down to the ability to select a Japanese voiceover with English subtitles rather than having English voices all the way through.
    • 74 Metascore
    • 60 Critic Score
    The weak cutscenes, poor combat system and somewhat redundant spell system don't help its cause, and the game falls far short of what it could have been.
    • 86 Metascore
    • 90 Critic Score
    It sparkles with polish, detail and originality.
    • 83 Metascore
    • 90 Critic Score
    Reinvigorate your childhood fantasies of living in a cartoon and pick up MDK2 - there ain't much better in the genre.
    • 78 Metascore
    • 70 Critic Score
    It is the best looking space combat sim we've seen so far... Unfortunately it is let down all too often by poor mission scripting and incompetent wingmen, not to mention the occasional random crash.
    • 86 Metascore
    • 80 Critic Score
    The variety of enemies to fight, skills to learn, and people to meet have a pulling power that most games can only dream of.
    • 87 Metascore
    • 90 Critic Score
    But with more interesting and varied missions, bigger and more detailed levels, new enemies (and allies), a few new toys to play with, and some vital tinkering under the bonnet, Thief II stands on its own merit.
    • 92 Metascore
    • 90 Critic Score
    The lack of any real objectives becomes somewhat tedious after a while, but it is still hard not to recommend The Sims to everyone.
    • 67 Metascore
    • 30 Critic Score
    X manages to fail on almost every level.
    • 91 Metascore
    • 80 Critic Score
    This is not a game to play casually - it requires a major investment of time and effort to get anywhere. But if you're willing to give it the commitment it needs, it can soon develop into a rewarding relationship.
    • 82 Metascore
    • 70 Critic Score
    A wargame that only hardcore wargamers could love. Historically accurate to a fault, vast in scale, unnecessarily complex and poorly presented, it isn't going to win any new fans for the genre.
    • 92 Metascore
    • 100 Critic Score
    The graphics are a match for anything else on the market, and the game doesn't need a supercomputer to run it.
    • 70 Metascore
    • 40 Critic Score
    The spoken dialog is at times so badly acted, and the story so complex, that in the end you simply stop caring about the uninteresting characters under your control.
    • 81 Metascore
    • 80 Critic Score
    Asheron's Call is also very addictive - I sat down and told myself that I was only going to play for an hour, but after I finished playing I noticed that I had been playing for over four hours, which pretty much explains that I'm hooked.
    • 80 Metascore
    • 70 Critic Score
    A superb game with a truly deep story. Couple this with a rather good looking graphics engine, some great dialogue, detailed environments, and an all round attention to detail, and you have a great game. Unfortunately though, thanks to the nature of the adventure system and the pauses while loading scenes, the game can become tedious at times.
    • 91 Metascore
    • 70 Critic Score
    But playing the game makes you realise just how little effect any one pilot has on a war, and how futile and dehumanising the whole thing is. I'm sure it wasn't meant to, but there you go... The world's first pacifist space combat sim?
    • 81 Metascore
    • 70 Critic Score
    It isn't the perfect game, and the anal attention to detail may reduce the appeal it has to the general game playing populous.
    • 92 Metascore
    • 90 Critic Score
    I never got into the original game, yet I find AoE II enchanting. The sheer depth of the technology tree and evolution of the civilisation are always a surprise. I particularly like the intuitive logic that makes battles more tactical.
    • 93 Metascore
    • 90 Critic Score
    The visuals are beautiful, the soundtrack atmospheric, the single player campaign (mostly) engaging, and the multiplayer is excellent. It's only really let down by suspect AI and a few tedious missions.
    • 66 Metascore
    • 70 Critic Score
    Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.
    • 76 Metascore
    • 90 Critic Score
    A splendid game. The pathing issues do incur a degree of frustration, but never enough to drop kick your monitor into next door’s garden.
    • 89 Metascore
    • 90 Critic Score
    The best version of the best football management game ever made... The best just got better. Again.
    • 61 Metascore
    • 50 Critic Score
    While it is fun, although not magnificently so, in its own right, it fails to offer a convincing reason to buy it over the many other fine EyeToy outings that have gone before.
    • 74 Metascore
    • 60 Critic Score
    It's certainly good to look at, the visual gags work well enough, and most of the brainteasers are intuitive. Yet, in a genre that advances as quickly as the pyramids, the few knobs and whistles that modern technology brings really don't drag Ankh up to the level of its glorious forebears, and the linguistic difficulties and its brevity knock it down.
    • tbd Metascore
    • 10 Critic Score
    This PS2 incarnation of the cross-platform offence is entirely without worth. It's agony in 1s and 0s. Don't even touch your bargepole with a bargepole.
    • 42 Metascore
    • 20 Critic Score
    This is a poorly thought out, drab racer that might have been considered passable on mobiles but on dedicated games machines we deserve better. Don't buy this. Don't let anyone else buy this. Don't let the games industry know it's okay for them to port mobile phone games to superior hardware without upgrading them in any way.
    • 87 Metascore
    • 90 Critic Score
    If you want a game that lets you take a club to glorious heights or just go on a one-man sabotage mission to ruin Manchester United, then this is by far the most refined, in-depth and yet most approachable version Sports Interactive has come up with to date.
    • 64 Metascore
    • 70 Critic Score
    Where it counts Sega Presents Touch Darts is a triumph. Whether idly playing through the various mini-games or bucking down to a tricky leg in a long tournament the game is perfectly accessible, easy to pick up but hard to master and, even without wireless multiplayer or an adaptive AI this is still comfortably the best Darts videogame going.
    • 43 Metascore
    • 20 Critic Score
    The gameplay in Undercover: Dual Motives consists entirely of finding a thing, using it to do a thing, then having a conversation with someone who tells you you need to find another thing, and going to find the thing. There is no sense of suspense or mystery whatsoever.

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