- Publisher: DTP Entertainment
- Release Date: Canceled
- Summary:
- Developer: Sproing Interactive Media, Sproing
- Genre(s): Adventure, General, General, Point-and-Click
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 6
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Mixed: 1 out of 6
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Negative: 5 out of 6
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Nintendo GamerApart from the occasional feeling the gender differences have been artificially embellished to pad out the puzzles, this is an odd, sometimes confounding, but fun game of item-combining and sleuthing. [Dec 2007, p.71]
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AceGamezUndercover: Dual Motives is a featureless landscape of a game that whilst visually respectable is horribly cliched with poor writing, shallow stereotypes instead of well formed characters and a largely uninteresting story.
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Disappointing point-and-click adventure with the odd decent puzzle but one that feels too basic, with too few hooks to really stand out, meaning it fast becomes a chore to play.
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All told, it took me a little under eight hours to finish Undercover: Dual Motives, which would have been an acceptable length in a better game. As it is, the meagre storyline, uninspired puzzles, and limited exploration already seem stretched at such a modest play time, and even fans of Operation Wintersun will find this handheld successor a shallow and unrewarding experience.
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The gameplay in Undercover: Dual Motives consists entirely of finding a thing, using it to do a thing, then having a conversation with someone who tells you you need to find another thing, and going to find the thing. There is no sense of suspense or mystery whatsoever.
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If you can cope with laggy, wooden movement, touch-detection that goes from iffy during navigation to horrible in the minigames, a story which doesn’t (even try to) make much sense, minimal music, and conversations bordering on wall-talk, you might find some comfort in this old-school adventure game that sticks to its prehistoric roots. Otherwise, this isn’t worth the time – even though it is a pretty damn short ride.