Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 63 Metascore
    • 70 Critic Score
    If you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.
    • 38 Metascore
    • 30 Critic Score
    It has some redeeming features and won't be the most depressing footballing experience most of us endure in the next 30 days, but rather like most professional footballers, it would do better to focus more on its football than the surrounding pageantry - and on the pitch it can't even get the accents right.
    • 61 Metascore
    • 40 Critic Score
    With Robocalypse content to be barely average in every department, this is one for only the most undemanding Tower Defence addicts.
    • 82 Metascore
    • 90 Critic Score
    There have been quite a few really promising DSiWare titles of late, but none come even close to matching 3D Space Tank.
    • 61 Metascore
    • 80 Critic Score
    Adding to what has been an encouraging year so far for Live Arcade offerings, Voodoo Dice is another unexpectedly high quality puzzler.
    • 77 Metascore
    • 90 Critic Score
    This steroid-pumped sequel works well.
    • 82 Metascore
    • 80 Critic Score
    Handling, progress and rewards are as mature as you would anticipate from a developer that now has six similar arcade racers under its belt.
    • 84 Metascore
    • 80 Critic Score
    It would be too generous to suggest this is the best recreation of the sport imaginable, as the rough edges and clunky navigation pull the game back from contemporary sheen. But it's close. And in sports videogames, that's the only metaphorical distance that matters.
    • 82 Metascore
    • 70 Critic Score
    It's just a shame that that success had to be tempered by a somewhat overenthusiastic approach to the unpredictability inherent in the genre.
    • 77 Metascore
    • 50 Critic Score
    Like Craig David covering Marvin Gaye, Söldner X-2 makes you pine for the real deal.
    • 62 Metascore
    • 60 Critic Score
    If you've got an eye for twitch shooters and reckon you've got what it takes, then 500 points is a small price to pay.
    • 76 Metascore
    • 90 Critic Score
    Furious, wasp-in-a-jar electronica does little to diminish the pounding tension, while the restless minimalism of the visuals throws your perception into a blender, morphing seamlessly between 2D and 3D and back again, spinning you upside down before leaving you in a disorientated heap in the face of the next malevolent onslaught.
    • 98 Metascore
    • 100 Critic Score
    A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up.
    • 61 Metascore
    • 70 Critic Score
    With a rewarding upgrade structure and lightweight strategic elements allowing Game Distillery to distance itself from its obvious influences, Aqua develops a personality of its own which, while not exactly breaking much new ground, shapes the shooter landscape in an appealing manner.
    • 61 Metascore
    • 60 Critic Score
    It doesn't scale well on gigantic tellies, and you must endure nasty 4:3 borders, but for the committed, that's all part of the authentic retro fun.
    • 83 Metascore
    • 70 Critic Score
    Alan Wake is an accessible, undemanding game with a neat combat mechanic and decent visuals. It's just not a very original game, it's certainly not an exceptional one, and it's a shame it wasn't ready a few years ago.
    • 95 Metascore
    • 80 Critic Score
    Rockstar's skill in creating a believable, functioning world with a distinct, coherent and consistent atmosphere is peerless. The broad-brush vision is masterful.
    • 95 Metascore
    • 80 Critic Score
    Rockstar's skill in creating a believable, functioning world with a distinct, coherent and consistent atmosphere is peerless. The broad-brush vision is masterful.
    • 82 Metascore
    • 90 Critic Score
    With a super-easy Intern difficulty, the accessibility of the controls and the brilliance of the presentation, there's probably no better time for newcomers to jump in.
    • 82 Metascore
    • 80 Critic Score
    Split/Second requires exactly the right combination of skill, memory and reflexes from you while maintaining a permanent high of tactile feedback, sensory assault and knife-edge excitement. If that's Black Rock's elevator pitch for a modern arcade racer: sold.
    • 74 Metascore
    • 60 Critic Score
    What we get here feels like a place-holder, a nostalgic diversion that exists so there's product on the shelves to coincide with the movie, rather than something driven by a flash of inspiration as to where the series could go next.
    • 77 Metascore
    • 70 Critic Score
    The gameplay is solid, the visuals are pretty and there's just something brilliantly enjoyable about making the Prince skip gracefully around well-designed levels, just like in the old days.
    • 70 Metascore
    • 60 Critic Score
    It's hard to know how many people are really going to care about the return of Rocket Knight. Climax has done a decent job of giving it a modern sheen, but while it's mildly entertaining and completely inoffensive, it's also forgettable.
    • 83 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 56 Metascore
    • 40 Critic Score
    Another hour that just offers the bare minimum of gaming, another shrug of disappointment.
    • 85 Metascore
    • 90 Critic Score
    With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.
    • 76 Metascore
    • 70 Critic Score
    No matter how much you try to like it, the price of 'winning' will be spending the rest of your days gently rocking in the corner.
    • 72 Metascore
    • 60 Critic Score
    It's hard to know how many people are really going to care about the return of Rocket Knight. Climax has done a decent job of giving it a modern sheen, but while it's mildly entertaining and completely inoffensive, it's also forgettable.
    • 80 Metascore
    • 80 Critic Score
    The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers.
    • 77 Metascore
    • 60 Critic Score
    3D Dot Game Heroes does have its moments and fun features, like a cute little avatar editor (guess what I made), and the ability to take screenshots and save them to your PS3's photo gallery. But every one of the problems it suffers from elsewhere is something that Legend of Zelda, through its longevity and the massive expertise of its designers, has either long since overcome or never had to worry about anyway.

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