Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 71 Metascore
    • 80 Critic Score
    There's some room for improvement of course, and no doubt the customisation options will expand over time and the engine will get tweaked along the way, but as a signpost for the future of how sports games can fit into the new gaming landscape, Tiger's online debut is extremely promising.
    • 76 Metascore
    • 80 Critic Score
    Plain Sight sits simmering on the hob like a pot of genius soup that's lacking something, and I don't think even the developers could figure out what.
    • 48 Metascore
    • 50 Critic Score
    Playable over three levels of difficulty/irritation, Fishie Fishie is one of those games where it'll be about 20 minutes before you've had your fill and will want to hurt soft toys for their part in the conspiracy.
    • 52 Metascore
    • 40 Critic Score
    A plodding, tiresome game that is only able to frustrate.
    • 40 Metascore
    • 30 Critic Score
    Usually, spin-off games can fall back on their inherited audience of existing fans, but with a pointless story that adds nothing to a tale already completed, it's hard to see how even the most devoted follower could get more than an evening of mild amusement from such a scrawny experience.
    • 75 Metascore
    • 70 Critic Score
    Sakura Wars: So Long My Love might be one of the most unlikely western releases of recent years, but the very fact that an English language version of such a niche title exists at all is cause for some cheer.
    • 46 Metascore
    • 50 Critic Score
    Right now, the Samurai Shodown series is like a wandering ronin bereft of its former honour; with its sake-sodden stare and rusty katana, it doesn't stand a chance against the superlative Super Street Fighter IV or BlazBlue: Continuum Shift.
    • 38 Metascore
    • 30 Critic Score
    If it's erotic imagery you're after, just get some porn. The visuals will be more realistic, the acting will be better and the plot will make more sense.
    • 68 Metascore
    • 70 Critic Score
    For those who are investing scores of hours into the game every week, the Stimulus Package will live up to its name, revitalising the game once again by providing new scope to learn, master and dominate.
    • 73 Metascore
    • 70 Critic Score
    Still, if you fancy a means of enjoying the unhinged insanity of user-created microgames on the big screen, Showcase is a worthy purchase.
    • 71 Metascore
    • 80 Critic Score
    For a mere 500 points, this is well worth digging into.
    • 58 Metascore
    • 80 Critic Score
    If you can ignore the much cheaper, vastly better-looking iPhone version (Super Yum Yum 3), then this is undoubtedly one of the best puzzle titles on DSiWare.
    • 82 Metascore
    • 80 Critic Score
    Another effortless piece of cleverness, another modest marvel.
    • 76 Metascore
    • 80 Critic Score
    With its knowing sense of the absurd and finely honed frantic playability, Alien Zombie Death provides the PSP Minis scene a welcome shot in the arm.
    • 61 Metascore
    • 60 Critic Score
    With its unwisely generic title, Hamsterball doesn't inspire confidence that it's going to do anything more than roll over old ground, and so it proves.
    • 83 Metascore
    • 80 Critic Score
    One of the most technically accomplished games around, Just Cause 2 succeeds in delivering both the best-looking and most pleasant open world to explore and some of the most thrilling and diverse ways of moving through it. Its thrills are intense and, for the first few hours, come fast and dizzying, dulling only when you start to see the dry order that lies behind the chaos.
    • 80 Metascore
    • 70 Critic Score
    In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft.
    • 80 Metascore
    • 80 Critic Score
    In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.
    • 69 Metascore
    • 70 Critic Score
    If you're looking for the ultimate simulation experience then hold out to see whether Milestone does any better with SBK X. But if accurate racing physics isn't your thing - and you want an accessible racer that isn't one hundred per cent arcade - then 09/10 offers a solid and compelling MotoGP experience. Just be sure to turn the commentary off.
    • 56 Metascore
    • 40 Critic Score
    The presentation is so poor, with the board and tiles constricted to an area around half the size of one of the DS' screens, that it's almost impossible to see the detail on each tile.
    • 79 Metascore
    • 80 Critic Score
    If you're looking for a more sporty, addictive alternative to Anno 1404, or a just worthy continuation of the Settlers series, you've absolutely found it.
    • 89 Metascore
    • 90 Critic Score
    If this game had been released on the NES 20 years ago, it would be recalled by a generation of players as a high point of the 8-bit era. The fact that console gamers are only getting their first crack at Cave Story in 2010 doesn't make the experience any less memorable.
    • 58 Metascore
    • 70 Critic Score
    With 100 levels, and some cunning design that tests your brain as much as your reflexes, the only persistent issue with Breakquest is the initially annoyance of the sluggish stick control. Get past that, and you've got a solid pick-up-and-play game.
    • 79 Metascore
    • 80 Critic Score
    Zero may have proved that it's hard to create a fitting sequel to a classic, but to see the original Perfect Dark slotting into place so well on XBLA is enough to suggest that, just sometimes, restoration might be a better solution than reinvention.
    • 75 Metascore
    • 70 Critic Score
    At 60-80 hours in length, and given the fittingly near-infinite customisability of your fleet, Infinite Space offers a massive chunk of fun for those who can forgive its foibles, but many will find the barriers to real enjoyment too high due to poor usability. A solid game for many rainy afternoons, then, but be prepared to work for your reward.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 77 Metascore
    • 80 Critic Score
    Metro 2033 is far busier and far more accomplished than I expected it to be, and it's also one of the best-looking games - at least in a few very special scenes - on the Xbox 360.
    • 92 Metascore
    • 90 Critic Score
    A technical marvel, but with all the clever stuff turned towards the aim of very basic gratification. There are no branching paths, no complex decisions, and no multiplayer modes, but this particular game is all the better for it, since the results are rich and focused rather than drawn-out and a little ragged. Ultimately, if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
    • 67 Metascore
    • 50 Critic Score
    Somehow less than the sum of its parts, Fragile Dreams fails to match its ambition with its systems and imagination.
    • 82 Metascore
    • 90 Critic Score
    Perhaps most interestingly, the volume of choices you make leads to what might be an even more variable ending than the previous one. There are some incredibly tough choices to be made, some peculiar allegiances to form, and a region to save from the darkspawn. You're a Grey Warden, it's your duty.

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