Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 45 Metascore
    • 40 Critic Score
    But there are flashes of inspiration here, clues to the competence and ingenuity of the developer. Sadly these are drowned out by unnecessary bulk and repetition, resulting in an experience that's flabby and uninspiring regardless of your appreciation of its aims.
    • tbd Metascore
    • 70 Critic Score
    If you've never played any of Nintendo's many Picross titles, this is as good a place to start as any.
    • 80 Metascore
    • 80 Critic Score
    Everybody's Tennis is aptly named, appealing the everyman despite speaking in the vernacular of the RPG nerd.
    • 70 Metascore
    • 80 Critic Score
    The important thing is that it's all rather good fun, right down to the level design, colour palette and even the sound effects.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 43 Metascore
    • 40 Critic Score
    Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore.
    • 68 Metascore
    • 60 Critic Score
    Bad Company 2 remains a superb shooter (if still rather borked by that last patch), but having gorged on it for three months we need something more interesting than second-hand spaghetti bolognese if we're expected to pick up the tab.
    • 41 Metascore
    • 20 Critic Score
    The art style, character models and environments had the shonkiness of a shareware title at the time, so seeing them run in high definition is hardly going to help. Avoid, avoid, avoid.
    • 77 Metascore
    • 80 Critic Score
    With five excellent campaign missions to master, and local or online play for up to five players, it's hard to think of a single reason why you wouldn't enjoy battling it out with malicious cats, malfunctioning robots, slavering zombies and hairy yetis.
    • 65 Metascore
    • 60 Critic Score
    For the majority of Wii owners, I suspect this will prove simply too dry and convoluted to really catch on.
    • 76 Metascore
    • 60 Critic Score
    It's plodding and lacking in imagination, and it's mostly the great cut-scenes that will get you through. It's certainly not 'rip out your optics' bad - but Transformers: War For Cybertron hasn't got the touch either.
    • 75 Metascore
    • 50 Critic Score
    By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?
    • 73 Metascore
    • 50 Critic Score
    By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?
    • 68 Metascore
    • 90 Critic Score
    Penta Tentacles is like a cuddly drug; a game you won't feel guilty about playing relentlessly on a sunny day in June.
    • 79 Metascore
    • 90 Critic Score
    Before you know it, you're navigating the winding maze-like 3D structures with aplomb, unpicking their devious secrets.
    • 67 Metascore
    • 80 Critic Score
    If Bubble Bobble, Rainbow Islands and Arkanoid had a saucy three-way, Space Ark would be the love child.
    • 81 Metascore
    • 80 Critic Score
    An entertaining side dish that easily justifies its asking price.
    • 78 Metascore
    • 80 Critic Score
    With those missteps cast aside, Toy Story 3 is a rare treat that appreciates the fine line between play and playing, and hints at a future where movie tie-ins could actually be something to look forward to.
    • 70 Metascore
    • 40 Critic Score
    So for 20 quid, you're getting a hundred copyright-free books that are a pain to read and some fairly rubbish electronical features. It's not a brilliant deal, especially when you consider there's a similar application for iPhone which is free to download. It's much better, too, with more text on the screen at a time, sharper fonts and the option to choose white text on a black background.
    • 89 Metascore
    • 80 Critic Score
    Mother Base, co-op and Extra Ops are great additions to the Metal Gear formula and luxuriously comfortable fits for handheld play. The subdued campaign is not Kojima at his histrionic and surprising best, but it arguably offers the tightest stealth gameplay since Snake Eater or even the first Metal Gear Solid.
    • 75 Metascore
    • 70 Critic Score
    As fan service it crowd surfs into the living room with ample generosity and verve. But, irrespective of one's tastes, next to the breathtaking attention to detail of The Beatles project, as a celebration of a group's creative output the package feels a little insubstantial.
    • 86 Metascore
    • 80 Critic Score
    If you like collecting things, going fast, beating times, posting scores... If you like videogames, basically, you ought to like this.
    • 78 Metascore
    • 70 Critic Score
    For the seasoned player, it comes down to whether True Aim sounds like something you'd enjoy, and whether five new courses plus some tweaks to the XP and stroke system are enough to justify adding another box to the pile. All the changes are certainly beneficial, but none feel essential.
    • 72 Metascore
    • 80 Critic Score
    Get the timing and direction right and you'll clock up a higher score, screw it up and you'll suffer the indignity of being a ham-fisted rhythmless clod.
    • 52 Metascore
    • 40 Critic Score
    What looked like a peaceful riff on one of Miyamoto's finest ideas winds up a far duller prospect than it ought to have been. Shame.
    • 76 Metascore
    • 70 Critic Score
    If you've got the stomach for repetition, this is well worth a look, but otherwise approach with caution.
    • 78 Metascore
    • 80 Critic Score
    The simple pleasure of holding out against the enemy in an area that looks a little bit like Pat Sharpe's Funhouse, meanwhile, cannot be understated.
    • 64 Metascore
    • 70 Critic Score
    Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
    • 80 Metascore
    • 60 Critic Score
    With a comprehensive array of multiplayer modes adding plenty of dogfighting action to the fray, this is well worth checking out, if inessential for the committed veterans.
    • 54 Metascore
    • 40 Critic Score
    A soulless attempt at straddling the fence between the over-the-top action found in the Blitz series and trying to accurately simulate the sport of football like the competition.

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