Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 65 Metascore
    • 70 Critic Score
    It's hardly an arcade classic, in other words, but if you're after nothing more than a friendly and frantic fifteen minutes of action every now and then, Choplifter HD just came to the rescue.
    • 65 Metascore
    • 70 Critic Score
    It may not last long, but it's entertaining while it does.
    • 65 Metascore
    • 60 Critic Score
    For the majority of Wii owners, I suspect this will prove simply too dry and convoluted to really catch on.
    • 65 Metascore
    • 70 Critic Score
    The major drawback of Summer Heat is an issue of longevity; there really isn't much to keep you at it for longer than a couple of days, despite the fairly entertaining co-op and versus multiplayer modes.
    • 65 Metascore
    • 40 Critic Score
    Stood next to any of the better games of the year, Gungrave feels like a depressingly hollow experience designed to showcase some nifty graphics.
    • 65 Metascore
    • 60 Critic Score
    Hopefully the community will build and become more sociable over time, but until that happens Clone Wars Adventures is a nice website full of decent mini-games with a less than rewarding membership scheme.
    • 65 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 64 Metascore
    • 80 Critic Score
    It's brilliant because it presents a slick and fast-paced management puzzle within firm boundaries and rules that manages to teach the player all of its lessons before he or she gets bored and moves on.
    • 64 Metascore
    • Critic Score
    Pared-back and wonderfully focused, this is a welcome blast of Burnout magic. [Recommended]
    • 64 Metascore
    • 30 Critic Score
    It's such a shame that Nintendo - the creator of Mario Kart, which is arguably the most fun you can have with platonic friends - just can't seem to sort Mario Party's problems out, even for the seventh instalment in the series. Roll on number eight, eh.
    • 64 Metascore
    • 60 Critic Score
    If you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game. ["FFTA"]
    • 64 Metascore
    • 50 Critic Score
    A thoroughly generic game with overly simplified beat-'em-up mechanics, extremely repetitive gameplay, and a crushing lack of variety.
    • 64 Metascore
    • 60 Critic Score
    As brightly as it burns, it's an all-too-brief fix that doesn't leave you wanting more.
    • 64 Metascore
    • 40 Critic Score
    Far too similar to games that are wonderful. So while it's not hideous or unplayable, it constantly reminds you of a far better game you could be playing instead.
    • 64 Metascore
    • 30 Critic Score
    If only your enemies displayed the same kind of intelligence, the game might be a lot more interesting - but in fact, the enemy AI in MOO3 is terrible, far worse than in the previous game in the series.
    • 64 Metascore
    • 60 Critic Score
    As a side story to the main event, Honest Hearts is forgettable and predictable. Where it justifies its asking price is in the takeaway benefits it supplies to the long-term wasteland wanderer. More levels, more perks, new weapons and new enemies - this is what really benefits the game, and Honest Hearts delivers more than enough to make it a worthwhile diversion for players of all levels.
    • 64 Metascore
    • 80 Critic Score
    Fundamentally, it's about having FUN – because FUN is important.
    • 64 Metascore
    • 30 Critic Score
    If you have any respect for the way games should be made then give Interplay a clear message that it simply has to do better than this to compete in the games market. Treat BOS with contempt it deserves and avoid it at all costs - even buying this at a budget price would be irresponsible.
    • 64 Metascore
    • 50 Critic Score
    A generation ago this would've been held up as a fine game, but it's been radically usurped in almost any area you care to mention, and in this day and age just slapping a licence on the front of the pack isn't enough to make it anywhere near interesting.
    • 64 Metascore
    • 80 Critic Score
    Stardrone carries on taunting you with its breathless pinball-breakout king of swing madness. It's a complex, abusive relationship, and one you should enter into with your eyes wide open.
    • 64 Metascore
    • 40 Critic Score
    It's one thing to churn out the same game ten years after it was made. It's another to churn out an inferior version and charge people full whack for it.
    • 64 Metascore
    • 70 Critic Score
    It's destined to remain a niche product in Europe, even if, for those who do fall for it, its depths as a handheld multiplayer RPG ensure it may never be forgotten.
    • 64 Metascore
    • Critic Score
    As someone who initially dismissed The Crew but eventually fell in love with it, I dearly wished to see its promise fulfilled and its incredible map brought back to life. The Crew 2 can't manage either feat. It is a sound enough arcade racer as it is, and there's every chance that it will eventually flower into a great game. But it is a much smaller, less ambitious and less exciting game than it pretends to be, or than it could have been.
    • 64 Metascore
    • Critic Score
    This gorgeous microcosmic mech game just about survives its more frustrating moments. [Eurogamer Recommended]
    • 64 Metascore
    • 60 Critic Score
    Scrappy where it needed to be polished, clumsy where it needed to be nimble, the game wears its iconic characters as a shield, happy to serve up scripted shocks but offering nothing that might actually surprise.
    • 64 Metascore
    • 60 Critic Score
    While the gameplay is incredibly repetitive, the Strategy Phase introduces some depth and direction to the battles, breaking things into manageable chunks suited to gaming on the move.
    • 64 Metascore
    • 70 Critic Score
    Sonic Rivals still stands head and shoulders over other recent efforts in the franchise - and, indeed, over many other recent PSP titles - simply because the game at the heart of it all is downright fun.
    • 64 Metascore
    • 40 Critic Score
    There's no passion or care in Urban Trial Freestyle's construction, no sense of playfulness of fun. It's a game that does the bare minimum required to look like another game, and once the resemblance is close enough, it leaves it at that, with all the rough edges still on display.
    • 64 Metascore
    • 60 Critic Score
    Microsoft is attempting to do pretty much everything the purists will hate with Flight, but everything that is necessary to save the IP. How well it's doing it is open to debate, and much will reside on what steps it takes next with the DLC. At present, it's not really a simulation, and nor is it fully convincing as a game experience. But it's definitely no longer scary and that, at least, is a step in the right direction.
    • 64 Metascore
    • 60 Critic Score
    The structure of each area is pleasingly freeform, allowing you to wander around and tackle the various tasks in the order of your choosing, and the standard of the visuals is well above par for what we expect from kids games.

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