Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 UFO 50
Lowest review score: 10 Cruis'n
Score distribution:
5965 game reviews
    • 65 Metascore
    • Critic Score
    A promising conspiracy that's over before it's begun.
    • 65 Metascore
    • 70 Critic Score
    This is quite long and has stacks of replay value with the multiplayer. That multiplayer mode will be hugely satisfying to anyone who happens to know someone else with a PSP (gasp!) and it represents further evidence that 2006 is the year of co-op gaming.
    • 65 Metascore
    • 60 Critic Score
    Despite its exaggerated cartoon characters and picturesque sunsets, Powerstar Golf feels surprisingly staid and lacking personality.
    • 65 Metascore
    • 60 Critic Score
    WRC 2 is a very slightly improved game, but a year on, gaming has left it behind.
    • 65 Metascore
    • 50 Critic Score
    If you can get used to the nunchuk and remote as a surrogate wheel then the experience is passable, but nothing more.
    • 65 Metascore
    • 60 Critic Score
    An average entry-level action RPG. If you're a heavy user of wizards and orcs, you'll have probably played something very similar only last week.
    • 65 Metascore
    • 50 Critic Score
    The absolutely tiny amount of adventure content, and the fact that the puzzles simply won't be any challenge to a child of reading age, makes it impossible to give this game a particularly good score.
    • 65 Metascore
    • 70 Critic Score
    There are loads of gameplay modes for your money - including online multiplayer for up to eight players, specific puzzle-style challenges, and a classic survival mode where you have to nosh as many balls (wahey etc) as you can before you gobble your own tail (wahey etc).
    • 65 Metascore
    • Critic Score
    Titan Quest on Nintendo Switch looks and plays every bit like the 2006 original. While this might be exactly what some fans hope to hear, for others it may feel as though not enough's been done to reimagine this classic ARG for a 2018 audience playing on the go - all of which sadly makes it one of the Switch's more disappointing ports to date.
    • 65 Metascore
    • 40 Critic Score
    A serviceable, sometimes-engaging official Star Trek version of Stellaris that makes sense for generic space war fans, but flounders when it comes to narrative logic and Trekkie authenticity.
    • 65 Metascore
    • 60 Critic Score
    Zombie Panic's gleeful initial charm and quirky visual appeal wane once the frenzied, bullet-spraying repetition kicks in after a couple of stages. It's evidently one of those games best sampled in small doses.
    • 65 Metascore
    • 50 Critic Score
    With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so.
    • 65 Metascore
    • 80 Critic Score
    Gunman Chronicles has a cracking storyline running throughout with its fair share of twists and turns. All of this is set upon some truly stunning landscapes and against some pretty fearsome foes.
    • 65 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 65 Metascore
    • 60 Critic Score
    No one should really expect it to be cutting edge entertainment, although it does succeed in providing a new spin on long abandoned gaming principles. Despite its overtly simplistic nature, it's still a blisteringly entertaining romp in small doses, providing you take it in the right spirit.
    • 65 Metascore
    • 60 Critic Score
    Sometimes the formula twists slightly, with the task focusing on, for example, helping prisoners bust out of prison or a simple checkpoint race. For the most part, mind you, it's smashing for smashing's sake, and therefore entertaining in short bursts, but a bit mindlessly intense over the long haul.
    • 65 Metascore
    • 40 Critic Score
    Perfectly competent in execution, yet lacking that spark that makes us visibly excited to cough up yet more money for almost exactly the same Pokémon game as the last forty-four when Diamond and Pearl land over here.
    • 65 Metascore
    • 70 Critic Score
    Much like the conceptually similar Gin Rummy, the presentation is scrappy, the options minimal and the overall impression is of a game that will satisfy the demands of dedicated Shogi players but has little to offer anyone else.
    • 65 Metascore
    • 60 Critic Score
    A strangely compelling, if completely non-essential, diversion for adults and definitely a recommended rental for the youngsters.
    • 65 Metascore
    • 70 Critic Score
    So it's up there with Just Dance 2 and Dance Central as a fun, accessible, well-produced dancing game. But none of them could be described as the ultimate dancing game.
    • 65 Metascore
    • Critic Score
    The musou genre needed new ideas - but reinventing it as a shoddy open-world game wasn't the answer.
    • 65 Metascore
    • 70 Critic Score
    The Mercenaries gets off to a promising start, and in the short term it can be a thrilling blast, but by refusing to augment or develop the core idea from its mini-game roots, Capcom has doomed it to second tier status.
    • 65 Metascore
    • Critic Score
    There is unique and unusual pleasure to balancing this world just so, but without a straightforward way to restart chapters, or way to wind the clock back to undo decisions, the troughs of frustration eventually come to overwhelm the peaks of delight.
    • 65 Metascore
    • 80 Critic Score
    A smart and inventive RPG-lite, and a worthy entry in the TRON canon.
    • 65 Metascore
    • 40 Critic Score
    This empty feeling you get from playing The Omega Strain will be etched all over your drained face within minutes - it's a depressingly bland experience, and frankly not one we'd advise anyone but the most committed online console gamer to even bother having a look at.
    • 65 Metascore
    • 40 Critic Score
    So easy on the eye visually that if you saw a demo of it running you might actually think it was going to impress you. But keep watching and, like a drunken rejection from a girl in a nightclub, it will quickly dawn on you that it's not going to happen. Like the gameplay, a solid base was never built upon and the end result is just boring.
    • 65 Metascore
    • 60 Critic Score
    It's a content-packed, well-produced handheld game - they can put that on the box if they want - but the racing's a bit boring, the load-delays are too regular and too long, it's very punishing when you start getting somewhere, and the lack of online options hurts it.
    • 65 Metascore
    • 50 Critic Score
    There's an inherent appeal in shooting targets that never seems to dim, but Wild West Guns is far too content to let that natural amusement carry the load for its own tepid design.
    • 65 Metascore
    • 50 Critic Score
    Overdose started life as a fan-made mod and it shows. While it's since gained official approval and funding, Counter-Strike this ain't.
    • 65 Metascore
    • 60 Critic Score
    Somewhere along the line there was a wholesale misunderstanding of what made Sands of Time good, and the result of the change in approach is a game that manages to be less likable in just about every single way.

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