Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 64 Metascore
    • 40 Critic Score
    Unless you already have an emotional attachment to the Star Trek universe, and feel a cheeky little frisson down there at the prospect of pretending to be Kirk, there's no reason at all to put up with the unresponsive controls, shallow gameplay and absolutely infuriating inability to save during an hour-long mission.
    • 64 Metascore
    • 70 Critic Score
    As a homage to past glories, Keen Games has done an admirable job. All you need is a Friday night, some old friends, gallons of beer and a gigantic pizza and the past is yours.
    • 64 Metascore
    • Critic Score
    This is a slight muddle of a game, but it has its pleasures.
    • 64 Metascore
    • 50 Critic Score
    Yuriko's heroic experiments in mass carnage do not entirely save this from being a rather underwhelming offering: she's just three large levels. The rest of the game might be dressed up in FMV spangles, but it's simply not produced to the high standards of the original game.
    • 64 Metascore
    • 70 Critic Score
    As a whole package, this isn't quite up to the standard you'd hope for from Mario Sports, but it certainly doesn't damage the series' reputation.
    • 64 Metascore
    • Critic Score
    An effectively eerie backdrop is undone slightly by frustrating stealth in this enjoyable indie horror game.
    • 64 Metascore
    • 50 Critic Score
    As a single-player experience, Unreal 2 is undoubtedly one of the more forgettable shooters on the Xbox; joining the likes of "Jedi Academy" and "Soldier of Fortune 2" in that club of below par PC ports that have been unceremoniously dumped on owners of this capable machine.
    • 64 Metascore
    • Critic Score
    Ancestors is ambitious and clunky and not much fun - and it's often quietly thought-provoking too.
    • 64 Metascore
    • 50 Critic Score
    Judged solely as a collection of such textbook tasks Hot Brain is passable enough, but it pales alongside the original Brain Training.
    • 64 Metascore
    • 80 Critic Score
    The Random Encounter makes for a short game, but an extremely enjoyable one, the two-hour campaign providing you with plenty of hectic victories and glorious defeats. It also leaves you with an Endless Mode, some lovely pixelated memories, and that warm feeling that only comes from seeing something very new built from ideas that are very, very old.
    • 64 Metascore
    • 50 Critic Score
    You'll still catch glimpses of the game you remember in amongst that clutter; whether that's enough to have you splashing out on virtual gems is another matter.
    • 64 Metascore
    • Critic Score
    Frogware's most ambitious title to date sees it take on the Cthulu mythos, but unfortunately it makes for one of its most flawed games too.
    • 64 Metascore
    • 50 Critic Score
    A passable addition to the game, but one that doesn't do anything to make itself essential. Better than a lot of BioWare DLC packs, but nowhere near as satisfying as their best work.
    • 64 Metascore
    • 60 Critic Score
    The assured art direction results in one of the most striking and distinguished-looking games of the year, but this keenness of creativity isn't matched by a breadth or ambition of ideas elsewhere.
    • 64 Metascore
    • 60 Critic Score
    The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
    • 64 Metascore
    • 70 Critic Score
    A genuinely interesting fighting game that was released at a time when accessibility played second fiddle to mechanical depth and combos that demanded a high level of execution. The HD subtitle doesn't add up to a lot in this case, but that shouldn't detract from a 2D fighter that's as much lost treasure as it is bizarre curio.
    • 64 Metascore
    • 40 Critic Score
    I can handle the graphical bugs - those overlapping buildings, the misshaped roads, the fire fighters who have chosen to stand on the station roof and spend their time endlessly vibrating. What I can't handle is the knowledge that things aren't working properly, that whatever success I've made is a sham, the result of misshapen game mechanics producing outcomes that are frequently contradictory or even nonsense.
    • 64 Metascore
    • 50 Critic Score
    It's impossible to recommend to anyone but the most masochistic players.
    • 64 Metascore
    • 70 Critic Score
    While in terms of accuracy to the world it's the least accurate LoTR licence yet, in other areas it's terribly close to the books. It's slow-paced. It's a little unwieldy. It's hardly glamorous. However, it's also something which wraps you up in its own world for hours at a time.
    • 64 Metascore
    • 70 Critic Score
    The greater focus on third-person sections is also a pleasant diversion (especially when you're outside of the ship) but, realistically, the real problems are the drudgery of constant waypoint-following and the inability to play the campaign mode with a pal.
    • 64 Metascore
    • Critic Score
    If Infliction was a colour, it would be beige. If it was a biscuit, it'd be the tasteless disc of a Rich Tea. If it was a band, it'd play nothing but Coldplay tracks. Sure, they all have their fans and they all technically deliver on what's promised on the tin, but let's face it: you could probably live without them, too.
    • 64 Metascore
    • 50 Critic Score
    It's all about shooting faster and better, not discovering clever new routes, so unless you're the sort of person who actively enjoys playing the same small sections over and over, searching for new ways to eke out those extra few points, there's absolutely nothing here to warrant an 800-Point purchase.
    • 64 Metascore
    • 60 Critic Score
    But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.
    • 64 Metascore
    • 50 Critic Score
    There are some highs, but they all come early, in the thrill of your first Air Jack or Cyclone, or the first hilarious ragdoll enemy death or the sight of Vin Diesel on a scooter. After that, nothing really changes. It's all smoothly presented, accessible, and easy enough to play for a few hours, but it has very little to offer beyond not making you especially angry.
    • 64 Metascore
    • Critic Score
    A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
    • 64 Metascore
    • 60 Critic Score
    It's let down dreadfully by the truly monotonous nature of the gameplay later in the game - and, perhaps most damningly of all, by the fact that the game is simply ridiculously short.
    • 64 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 64 Metascore
    • 60 Critic Score
    It's a fab little game that's as unpretentious as they come and it's good to have it back - it's just a shame that the concept hasn't really moved on to any degree in the intervening years.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 64 Metascore
    • 60 Critic Score
    What a bizarre, improbable thing this is. If Control was all about a fairly standard action game with world-beating set dressing, it feels like Firebreak has worked backwards from that set dressing to build all its actual ideas from. It really is a game about fixing furnaces and picking up Post-its, but it wants you to do it with strangers, and, heck, why not have a little interference from the Hiss as you go? It’s pretty much Control fan fiction - and I mean that even if you don't get the mission in which you're fixing giant fans.

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