Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 66 Metascore
    • 50 Critic Score
    In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!
    • 66 Metascore
    • 60 Critic Score
    General ugliness, poor presentation, ropey tactics, and a general lack of charm all doom Shattered Union to that bargain bin in the sky. The plastic CGI storytellers and the fuzzy, characterless maps just leave you with the sour sense of wasted-time rolling around in your skull.
    • 66 Metascore
    • 60 Critic Score
    Stripped of unnecessary narrative nonsense and forced to use new camera views and level designs, it's simply a more satisfying rendition of the same thing, more faithful to the original series and undoubtedly the version that Sonic fans should pick up.
    • 66 Metascore
    • Critic Score
    There's plenty to admire in this smart and adventurous horror, though you'll have to endure some missteps to get there.
    • 66 Metascore
    • 30 Critic Score
    In short, EA Playground is fun for neither kids nor adults. The mini-games don't have the depth of those in Wii Sports or the quirky innovations of those in Wario Ware. The visuals don't have the appeal or charm of a Disney/Pixar game, or even that one about the puppets in the garden Tom likes so much.
    • 66 Metascore
    • 30 Critic Score
    Turtles is about as shallow as gaming gets, with even less to offer than Renegade, a game already three years old by the time this hit the arcade...Even at 400 points, that's pretty shoddy value.
    • 66 Metascore
    • 70 Critic Score
    Short-lived, it seems a very wasted opportunity to not take advantage of the full capabilities of the DS and cram in far more levels, and have them as teasing unlockables to reward successful play.
    • 66 Metascore
    • 60 Critic Score
    Any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.
    • 66 Metascore
    • 60 Critic Score
    A remarkably solid and substantial game. Certainly no one should be ashamed of owning it or giving it as a gift this yuletide.
    • 66 Metascore
    • 70 Critic Score
    Endearingly odd.
    • 66 Metascore
    • 60 Critic Score
    It's a hard game to sum up. The flashes of genius in Concursion's construction are some of the freshest and most engaging gameplay I've seen from the indie scene in years. I want to be able to recommend it for that reason alone. But there's a lot of game surrounding those moments, and a lot of that game isn't particularly good. It's fiddly and annoying in a way that the best hardcore retro games - the Mega Mans and R-Types - never were.
    • 66 Metascore
    • Critic Score
    Soundfall plays like an extended pop album, each level a three minute burst of music that initially fizzes and delights. Yet playing on repeat proves shallow. The music is killer, but the gameplay is filler.
    • 66 Metascore
    • 70 Critic Score
    Like so many plying their trade in 2D action adventures, Rogue Sky wins the day through eye-catching art and simple, effective mechanics that always manage to avoid straying onto the wrong side of the challenge/frustration divide.
    • 66 Metascore
    • 50 Critic Score
    A cheerful, happy little game - it's got some lovely ideas in places and doesn't take itself too seriously - but it was far more at home on the PSP than it is on a home console, and it has gained pretty much nothing in the transition to the PS2.
    • 66 Metascore
    • 50 Critic Score
    Despite doing its level best to offer impressive variety, slick 3D visuals, and a decent raft of challenging stages, it's a game that seems determined to irritate the player.
    • 66 Metascore
    • 30 Critic Score
    I wouldn't give Strike Suit Zero to my dog - and he can't even play video games.
    • 66 Metascore
    • 60 Critic Score
    The curious structure of Burnout Crash makes the overall experience one of giddy highs punctuated by fist-clenching lows, and as such it's very difficult to recommend with any confidence.
    • 66 Metascore
    • 70 Critic Score
    Although there's not a great deal of substance to this downloadable chunk, it's nevertheless a pleasant bonus for those of you who've already shelled out for PlayStation Plus.
    • 66 Metascore
    • 50 Critic Score
    Camera and pacing issues aside, there are few real flaws, but equally there's very little you'll remember once the credits have rolled on the 15-hour campaign.
    • 66 Metascore
    • 50 Critic Score
    Despite all of the positives, the game underneath, for all its features and ideas, remains a broken one, thus continuing the Mana series legacy of being a series that tries its hand at new things to get noticed but fails to match up to the brilliance of its forefather.
    • 66 Metascore
    • 80 Critic Score
    Air Traffic Chaos is, basically, terribly, perfect.
    • 66 Metascore
    • 60 Critic Score
    Another Code R is a finely-crafted mystery adventure that's recommended for fans of the form with some time and patience on their hands, but anyone else looking for something engaging to read and solve might want to consider alternatives. Including the kind that comes printed on paper.
    • 66 Metascore
    • 60 Critic Score
    It does its job reasonably well, but blandness abounds, and the whole thing just looks like it's been rushed out to fulfil a contractual obligation, rather than a labour of love.
    • 65 Metascore
    • 70 Critic Score
    Its old-fashioned mentality won me over: while other sims can seem to favour a rather coldly analytical approach to management, here you feel as much a fan as a manager, cheering your team on from the sidelines. It might take away much of what makes a truly authentic sim, but in doing so it gives back plenty besides.
    • 65 Metascore
    • 60 Critic Score
    A decent arcade tennis game but not a classic - and this New Play Control! conversion isn't anything more than a more-or-less functional reboot that gives away a little precision, and doesn't add much in return apart from a sore arm the morning after.
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 65 Metascore
    • 70 Critic Score
    If you're the kind of person who eats F-Zero for breakfast, Rocket Racing is a brutally enjoyable take on the top-down racer, but maybe a little too punishing for its own good on occasion.
    • 65 Metascore
    • 60 Critic Score
    The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
    • 65 Metascore
    • 60 Critic Score
    Perhaps biggest problem with the game: it's too short.
    • 65 Metascore
    • 60 Critic Score
    Repetitious combat, shallow RPG elements, and imagination-free quests might put you off. But if the basic process of combat and casual partying up for missions a few minutes grabs you, you'll forgive Dragonica a lot.

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