Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 66 Metascore
    • 60 Critic Score
    Despite all of these complaints, those hordes of starship captains are quite happy. They may not have many different things to do, and the missions and UI may be rather buggy, but there does seem to be enough content to sustain them - at least until the endgame - and even at its worst that content is knockabout fun with more instant appeal, and more suitability for casual, short-session, low-commitment play than most MMOs.
    • 66 Metascore
    • 70 Critic Score
    As always with Gameloft's efforts, the mostly solid gameplay is simply undersold by some rough edges that betray the title's Java and/or Flash roots. It's certainly not the best pool game you'll ever play, but for the price it should prove more than enough for most people's needs.
    • 66 Metascore
    • 60 Critic Score
    It's a decent drive that wears its iOS clothing unconvincingly, perhaps a symptom of 2K's inexperience in the area. 2K Drive could have been something special, but it's missing the guiding hand Lucid needed to take it beyond half-heartedly evoking memories of old.
    • 66 Metascore
    • 50 Critic Score
    Glossy rather than glorious, decidedly wobbly and very limited.
    • 66 Metascore
    • 80 Critic Score
    One of the most refreshing, fun and downright brilliant games I've played this year.
    • 66 Metascore
    • 70 Critic Score
    If Duæl Invaders is designed as a confidence booster, then Strania is here to remind us that, deep down, we're all pathetic narcissists that need taking down a peg or two.
    • 66 Metascore
    • 60 Critic Score
    If you have an itch for straight-up no-frills blasting action, then Serious Sam: Double D will certainly give it a good scratch, but despite the challenge modes and the golden guns that bulk out the package, it's doubtful you'll be coming back. There are some good lines, and a few neat ideas, but ultimately it's mindless shooting and aspires to be no more. In that, it is a success.
    • 66 Metascore
    • 40 Critic Score
    This is thoroughly disappointing in some respects - not least because Sword of the New World is one of the most beautiful MMORPGs we've ever clapped eyes upon.
    • 66 Metascore
    • 70 Critic Score
    Despite its throwaway appearance, Viral Survival is probably the only WiiWare game released so far this year that warrants a second glance. That's not saying much, admittedly, but if you've got 500 points knocking about, you could do a lot worse.
    • 66 Metascore
    • 40 Critic Score
    Tedious repetition needs to be a little better disguised.
    • 66 Metascore
    • 70 Critic Score
    The cheapness of the visuals and lack of convincing delivery from the voice actors ultimately knocks off a few marks, but on the whole it's a decent package that true aficionados of the genre will welcome as an interesting departure. ["Obscure"]
    • 66 Metascore
    • 70 Critic Score
    One Epic Game gets by through the tautness of the level design, the unexpected variety, and its ability to keep you coming back for more even when you're being driven around the twist by its playful arrogance.
    • 66 Metascore
    • 60 Critic Score
    Beneath the mis-steps and the schmaltz, and beneath the dictatorial heft of the soundtrack - gorgeous and emotive, but laid on a little too heavily throughout - there's still that fascinating glimpse of a boy making the best of a lonely childhood.
    • 66 Metascore
    • 60 Critic Score
    As bland as it looks, Lost Cities is a well-designed card game with more depth than most, but this version does little to justify the leap from deck to joypad.
    • 66 Metascore
    • 70 Critic Score
    Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate.
    • 66 Metascore
    • 40 Critic Score
    Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
    • 66 Metascore
    • 10 Critic Score
    With no meaningful play mechanics and no structure beyond the one dictated by the storefront, Ghostbusters is little more than a Pavlovian machine designed to suck money out of your account a few pence at a time. There's a world of difference between a game that uses micro-payments and a micro-payment model that is simply delivered in the guise of a game. If Ghostbusters has any value at all, it's as an illustration of this important point.
    • 66 Metascore
    • 60 Critic Score
    Slam Bolt Scrappers certainly merits applause for managing to make the idea work at all. But the constant need to multitask makes it feel like you're being persistently harangued by a hyperactive four-year old. If that sounds like your idea of entertainment, be my guest.
    • 66 Metascore
    • 60 Critic Score
    Whether it's the art, the depths of its secrets or even the control layout (ZaxisGames has opted for a rather weird approach that sees jumping ending up on the left trigger) 99 Levels to Hell can't match up to its obvious inspirations.
    • 66 Metascore
    • Critic Score
    This is good nostalgic fun, in other words: a platformer where you can collect coins and buy better loot and work out the various nooks of the hub world before jetting off on a series of pretty adventures that all build pleasantly to a final boss. Asha is a decent platformer, handled with love and attention to the details, and it's a part of one of console gaming's most interesting lineages. [Eurogamer Recommended]
    • 66 Metascore
    • 70 Critic Score
    Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.
    • 66 Metascore
    • 50 Critic Score
    The game's single biggest problem is that while it starts off by making you laugh most of the time, it's not long before it slips into a formulaic procession of irregular gags and the same basic gameplay elements cut and pasted from start to stop.
    • 66 Metascore
    • 40 Critic Score
    Of RPGs with overblown production values, galaxy-wide spider-web narratives, protagonists of indistinct sex and abundantly irritating characterisation, Final Fantasy is still King and this chartered framework does absolutely nothing to impinge its power.
    • 66 Metascore
    • 60 Critic Score
    Disney Universe is far from a bad game. Its general competency is evidence of a capable team that has cherry-picked designs (both systemic and aesthetic) from other titles and paired them with a clutch of inspiring licenses. But the disparate parts only click together in a rather mundane way, failing to capitalise fully on the licenses or match up to the quality of its video game inspirations.
    • 66 Metascore
    • 50 Critic Score
    The overall experience tends to favour the functional over the thrilling. It's adequate amusement for the price, perhaps, but still falls short of the gut-busting potential presented by online crazy golf.
    • 66 Metascore
    • 60 Critic Score
    This is not a sophisticated game in ethos or execution: it's a series of environments in which you shoot men's balls off in slow motion. But this singular calling is, on the whole, well served, and Sniper Elite V2's perfunctory ancillary mechanics don't distract from the practice of cinematic Nazi gelding.
    • 66 Metascore
    • Critic Score
    Mr. Shifty's action-packed adventure about a teleporting hero offers a similar adrenaline high as Hotline Miami and Superhot. [Recommended]
    • 66 Metascore
    • 60 Critic Score
    Some of it is down to the execution, which is mostly competent but lacks the spark and energy of Neversoft's original work.
    • 66 Metascore
    • 70 Critic Score
    There's no doubt hardcore fans will warm to Lara's Shadow in a way that they probably didn't with the rather disappointing Beneath the Ashes. With zero replay value, this latest DLC feels a little overpriced on the whole, but as a proof of concept, it offers some interesting possibilities for the future direction of the Lara Croft series, and satisfies far more often than it frustrates.
    • 66 Metascore
    • 60 Critic Score
    It's probably quite fitting that anyone who wants to recreate Monkey Ball's past in this way will be left a little disappointed. Super Monkey Ball Banana Splitz sees Marvelous AQL and Sega attempting much the same trick and earning much the same result. This does enough to stop the rot, but it can never quite turn back the clock.

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