Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 67 Metascore
    • 70 Critic Score
    This particular package has much better presentation than the last one, with all games sorted into chronological order (a small but valuable point), and various useful options that make the experience far better than most retro collections. Nice one, Taito.
    • 67 Metascore
    • Critic Score
    Tequila Works' teen-rated horror might surprise you with its shocks and creepy atmosphere, but it's a little thin.
    • 67 Metascore
    • 50 Critic Score
    There's no denying Asobo's achievement in building such a daring, beautiful landscape on such a vast scale, but the core of any good racing game is falling in love with its vehicles, the things you can do with them, and the places you can take them, and by that measure FUEL is distinctly average.
    • 67 Metascore
    • 70 Critic Score
    There are some real gems to be had here - just not enough.
    • 67 Metascore
    • 70 Critic Score
    It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does.
    • 67 Metascore
    • 70 Critic Score
    If you like slashing and hording within intelligently structured worlds and have no problem sinking into the non-conformity of Japanese manga, then Blood Will Tell may well surprise you.
    • 67 Metascore
    • 70 Critic Score
    SEGA fans, run don't walk to the shops, but be prepared to give Superstars a few hours before the gameplay starts hugging you as hard as the graphics and sound. Everyone else, dust off Virtua Tennis 3 for a more complete alternative.
    • 67 Metascore
    • 50 Critic Score
    Somehow less than the sum of its parts, Fragile Dreams fails to match its ambition with its systems and imagination.
    • 67 Metascore
    • 70 Critic Score
    It marries the Wii's control system with good old-fashioned puzzle-platforming; its scope isn't exactly broad, and not everyone will love the controls, but any fan of this endangered genre will find something to like in its reflex-testing level geometry or amusing puzzles, if not its gaudy looks.
    • 67 Metascore
    • 60 Critic Score
    A charming novelty game, well presented and simply and effectively executed. Just don't go expecting anything more than your thirteen pounds' worth.
    • 67 Metascore
    • 70 Critic Score
    The characters are funnier, the stories more interesting and the gameworld that little bit more interactive thanks to the hairy companions running around. Let's just hope that volume 3, Castaway Stories, features a smoke monster and mysterious hatches.
    • 67 Metascore
    • 50 Critic Score
    Even with regular shopping trips ArmA veterans will chew through RF in a couple of longish evenings.
    • 67 Metascore
    • 50 Critic Score
    There are much better retro compilations available - not least the first two incarnations of Midway Arcade Treasures, which both feature some all-time classics.
    • 67 Metascore
    • 60 Critic Score
    Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.
    • 67 Metascore
    • 50 Critic Score
    Epilogue doesn't even have the grace to live up to its literary title. There's no closure here, just a finite story extended by transparent and clumsy means. The conclusion, when it comes, so blatantly leaves you hanging for Prince of Persia 2 that you wonder why the game itself couldn't have ended this way.
    • 67 Metascore
    • 70 Critic Score
    The absence of any truly teeth-gnashing puzzles means that experienced players will rattle through this tropical romp in short order, but the experience will at least be an overwhelmingly enjoyable one.
    • 67 Metascore
    • Critic Score
    There's a slight disappointment that the tale it tells isn't as smart as the idea that powers it, a blot on an otherwise wonderful game. Scanner Sombre is a remarkable experiment, its only downfall being that once you've shed some light on your surroundings you realise there's not really that much to it at all.
    • 67 Metascore
    • 70 Critic Score
    This is a meaty (ten hours!), funny and very well-presented adventure title with superb aesthetics, and despite its zany-for-the-sake-of-it puzzle design, it will find a place in the heart of any fan of the genre.
    • 67 Metascore
    • Critic Score
    A middling racer in a dreary package that contains one of the finest achievements in the racing genre in years. [Recommended]
    • 67 Metascore
    • 80 Critic Score
    When it comes to cutting-edge WW2 strategy there are other worthy options besides the highly-decorated "Company of Heroes."
    • 67 Metascore
    • 50 Critic Score
    It's a game that can startle you, for sure, but one that more often bores, the gunplay a low thrumming drone rather than a high-pitched screech of rage.
    • 66 Metascore
    • 60 Critic Score
    In short, Mario & Sonic's London outing is much like their Beijing sojourn of late 2007. It'll keep younger children in particular amused and entertained over Christmas, and it's a safe bet for festive family fun if you have enough controllers to go around.
    • 66 Metascore
    • 50 Critic Score
    You know what to do: if you want an arcade perfect, no frills port of Galaga then that's what you'll get, but you can probably get your fix by simply downloading the free trial. The lure of global leaderboards (and a succession of largely identical levels) in the full version adds something of a gloss for the retro obsessives, but that's about it.
    • 66 Metascore
    • 70 Critic Score
    It's very easy to win races, even on the Hard difficulty setting, the platforming sections offer no real challenge, and the fun to be had from blowing up opponents when you've clashed your kart wears thin after a while.
    • 66 Metascore
    • Critic Score
    Despite some visual delights in its cybernoir, pixel-art vision of Singapore and some strong characters, Chinatown Detective Agency's let down by lightweight mechanics and bugs.
    • 66 Metascore
    • 60 Critic Score
    It's still a disappointment to see that, after so long, Age of Mythology doesn't quite hold up to modern RTS standards, but there's enough here - and likely enough coming - to warrant a look regardless.
    • 66 Metascore
    • 40 Critic Score
    That's what's most disappointing; there's absolutely the spark of a really cool whatever-this-genre-is game in Among the Sleep, and for a while it looks like it's going to get there. Too bad it ends barely a quarter of the way in, passing the baton to something both much less interesting and perpetually trapped in its shadow.
    • 66 Metascore
    • 50 Critic Score
    A short, disappointing downhill slide through clumsy and frustrating renditions of more modern, characterless stages. Drooping from joyous classic to dissatisfying mediocrity in just a few hours of gameplay, Generations on the 3DS provides a surprisingly handy microcosm of Sonic's decline over the years. Not the best anniversary present, then.
    • 66 Metascore
    • 40 Critic Score
    Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
    • 66 Metascore
    • 80 Critic Score
    It's not big or boisterous, the characters don't squeak at you in comedy accents and you don't get to unlock Bowser or anything (at least I should hope not), and that's what high-end golf is often like: quietly dignified, a sport of concentration. The occasional lucky chip-in is satisfying, but the real pleasure comes from getting it right because you thought about it.

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