Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 49 Metascore
    • 50 Critic Score
    Overall, if you're still searching for the definitive Namco collection, this isn't it.
    • 72 Metascore
    • 50 Critic Score
    While the Budokai series may not have enjoyed the universal appeal of more traditional brawlers, it did at least give the games their own unique identity. In sacrificing that, Super Dragon Ball Z becomes just another paint-by-numbers 3D fighter, sitting alongside the likes of "Battle Arena Toshinden" and "Star Gladiator" in the ranks of the also-rans.
    • 76 Metascore
    • 50 Critic Score
    Spyro 2’s major and quite glaring shortcoming – boredom. There’s plenty to do here, but none of it really makes you want to carry on the story through to its end because none of it is particularly fun.
    • 75 Metascore
    • 50 Critic Score
    There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago. There is therefore no excuse for it to not manage other basic, fundamental elements when rehashing these decade-old ideas.
    • 72 Metascore
    • 50 Critic Score
    There are foundations here for something really quite special, but in its current state the game is nowhere close to delivering on its promises.
    • 64 Metascore
    • 50 Critic Score
    My best memories of playing Worms with my friends were all about things backfiring hilariously, victory through blind luck, and big explosions, and the DS can't seem to show enough or process enough to deliver these things.
    • 53 Metascore
    • 50 Critic Score
    There isn't the tiniest nugget of novelty here. If the big engagements had been engaging then that wouldn't necessarily have been a problem. Because the battles are bothersome, the unoriginality is as lethal as a cannonball to the cranium.
    • 53 Metascore
    • 50 Critic Score
    It's fun for as long as it lasts.
    • 68 Metascore
    • 50 Critic Score
    The Wii Remote and Nunchuk work perfectly fine on their own - especially considering the Wii Zapper is both less accurate and less comfortable.
    • 66 Metascore
    • 50 Critic Score
    Civilization Revolution 2 does some things well and others poorly. Its relative simplicity within the series will deter many Civilization fans, but this same distillation will make it more palatable to players who want a quicker and pacier game.
    • 58 Metascore
    • 50 Critic Score
    There are no glaring technical problems, or insurmountable design cock-ups, just a rather dull platformer with a central creative gimmick that's too clumsy to be liberating, poorly incorporated into the action and often bizarrely sidelined by the game's structure.
    • 60 Metascore
    • 50 Critic Score
    There's no brains, no muscle, no fibre beneath Ryse's extravagantly engineered good looks - this game rings loud but hollow.
    • 47 Metascore
    • 50 Critic Score
    With 12 tracks, each of which can be raced in reverse, it's a relatively small package that, other than its licence, is lacking in any sort of interesting game design to mark it out. With a budget price tag it's an inoffensive proposition but, don't expect to return to it when your battery runs out.
    • 57 Metascore
    • 50 Critic Score
    If you fancy the idea of an RPG-lite Brothers Grimm tribute act, then go right ahead. But if you can tolerate more than half an hour without wanting to eat your own earwax, you'll be doing better than I.
    • 69 Metascore
    • 50 Critic Score
    Had Starfire focussed on just a couple of elements rather than trying to be all things to all players, had it made the quests more varied, the progression more enticing, this could have been the start of something really special. As it stands, it's the epitome of a game trying to be a jack-of-all-trades, sadly mastering little.
    • 63 Metascore
    • 50 Critic Score
    Yes, it's bland, pick up and play fun that's simple to get into, but if you did ever find yourself picking it up for five minutes you'd probably have already seen all there is to it in that time.
    • 59 Metascore
    • 50 Critic Score
    NBA Live 07 does the basics, but when the competition, namely Take 2's NBA 2K7, does everything so much better (and we do mean everything), there's no reason at all why you should be wondering which title to pick up.
    • 75 Metascore
    • 50 Critic Score
    The core combat is still as rigid and throwaway as the Mortal Kombat series has ever been and bereft of the kitsch appeal of the earlier games, Armageddon is pretty much as forgettable as brawlers come these days.
    • 59 Metascore
    • 50 Critic Score
    Die-hard followers of drift racing and modification will applaud the unforgiving accuracy of the game engine but, given the importance they tend to place on shiny shiny good looks, they're also the people most likely to be turned off by the scrappy presentation.
    • 61 Metascore
    • 50 Critic Score
    The camera is also a little problematic. With no right analogue stick, you'll have to periodically squeeze the left shoulder button to see what's directly in front of your hero.
    • 66 Metascore
    • 50 Critic Score
    Duck Amuck is a title that does its utmost to show (a lot like Rub Rabbits) what the DS can do with all its gimmicks, but it fails to live up to its qualities on the game side.
    • 73 Metascore
    • 50 Critic Score
    Taken on it own, Scribblenauts Unlimited is dull, simplistic, and devoid of challenge. What begins as an unbridled experiment in omnipotence swiftly devolves into a lackadaisical chore. It's still rife with warmth, humour and creativity, and the Wii U's TV support transforms the solitary snickering of previous Scribblenauts into a party game that's especially well suited to the young or inebriated.
    • 70 Metascore
    • 50 Critic Score
    There will surely be a great skateboarding game for the Wii, perhaps with the next iteration of the balance board, but this isn't it.
    • 61 Metascore
    • 50 Critic Score
    It's a guess-the-drawing parlour game for all intents and purposes, though, and there's always a nagging feeling in the back of your mind that there's far better things to do on a DS than this. As long as the likes of Professor Layton or Picross exist, it's easily overlooked.
    • 69 Metascore
    • 50 Critic Score
    It feels off-kilter. There's surface polish, but the more you look, the less deep understanding of the genre is present.
    • 52 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 63 Metascore
    • 50 Critic Score
    It's a beautiful, thoughtful curiosity. But somewhere in getting at the essence of strategy gaming, Eufloria has become a sketch, a distraction, a showcase, and a toy: it's an experience that you'll enjoy, rather than a coherent and satisfying game.
    • 71 Metascore
    • 50 Critic Score
    Inconsistent, wearisome gameplay.
    • 64 Metascore
    • 50 Critic Score
    Overall, London 2012 is a lot better than I expected on a presentational level and in its best-realised events. But the lazy repetition of dull mechanics throughout the poorer activities (gymnastics, diving) means there's as many bores as scores.
    • 77 Metascore
    • 50 Critic Score
    Indeed, if you can get your eyes past the epilepsy-inducing menus, and your head round the aneurism-inducing unions, there is a decent game struggling to break free of its gratuitously obfuscated difficulty curve. [JPN Import]

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