Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 77 Metascore
    • 50 Critic Score
    If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made "No One Lives Forever," remember? You're smart. You're better than this.
    • 72 Metascore
    • 50 Critic Score
    It's tolerable enough and will certainly last you a long time, but it seems a shame that what used to be one of EA's better, more reserved racing games has become quite so loud, desperate and mediocre in an attempt to distinguish itself, and that what it does get right in this year's iteration is almost completely divorced from the track where so many of its contemporaries excel.
    • 66 Metascore
    • 50 Critic Score
    Despite all of the positives, the game underneath, for all its features and ideas, remains a broken one, thus continuing the Mana series legacy of being a series that tries its hand at new things to get noticed but fails to match up to the brilliance of its forefather.
    • 56 Metascore
    • 50 Critic Score
    The mere running around, pointing the crosshair, shooting... it's all just drained of life. Not even the option of mercenary sidekicks makes much difference, they just happen to be the chaps you can't shoot. And they die without consequence. Poor fellas.
    • 53 Metascore
    • 50 Critic Score
    The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There's no enthusiasm.
    • 60 Metascore
    • 50 Critic Score
    Much like its robot host, it's a bare bones facsimile of something with a lot more soul. Samba de Amigo may cost four times as much but even in its slightly disappointing Wii incarnation, it's still four times as much fun as well.
    • 60 Metascore
    • 50 Critic Score
    All Zombies Must Die takes a timeworn premise that should be fun and cathartic and seemingly goes out of its way to make it repetitive, fiddly and annoying. If you have a trio of friends close to hand, the co-op aspect might just be enough to rescue it from the depths of mediocrity, but if you're planning on playing solo you'd be far better served by trying one of the dozens of other zombie blasters on the market.
    • 71 Metascore
    • 50 Critic Score
    Assault Horizon Legacy is mediocre, but what's worse is you feel it never even aimed for the stars in the first place.
    • 57 Metascore
    • 50 Critic Score
    Removing features from a sequel and replacing them with nothing of note is certainly an flamboyantly avant garde way to approach a franchise soon to enter its tenth year, but it doesn't exactly do wonders for your value for money.
    • 62 Metascore
    • 50 Critic Score
    Slip Rumble Roses XX inside a copy of SmackDown if you must buy it, just don't go expecting any innovations other than a big tickling stick, blushing faces, a gigantic Xbox Live porn archive and the wobbliest boobs yet seen in a video game.
    • 57 Metascore
    • 50 Critic Score
    For anyone who isn't desperately in love with FFVII; though - in other words, if you've never written erotic gay fanfiction about Cloud and Sephiroth, drawn fanart of Tifa engaged in a bestial act with Red XIII, or considered changing your name to Vincent Valentine - it's impossible to recommend Dirge of Cerberus as anything other than a curiosity.
    • 75 Metascore
    • 50 Critic Score
    Weighing in at a hefty 20-25 hours in length, Dead Head Fred outstays its welcome and never really elevates above being a fun yet ultimately frustrating platform-cum-action adventure game.
    • 69 Metascore
    • 50 Critic Score
    Ah... sub-"Jak & Daxter."
    • 45 Metascore
    • 50 Critic Score
    It's competent. Solid. Inoffensive. Somewhere down the line, DnS Development got mired in the details and neglected to inject the spark necessary to make the run-and-gun fun.
    • 55 Metascore
    • 50 Critic Score
    There's been a backlash brewing for some time against the bombastic direction military shooters have taken, but it would be wrong to assume that Medal of Honor: Warfighter is simply the game unlucky enough to bear its brunt. The truth is far simpler and more depressing: it's just not that good.
    • 70 Metascore
    • 50 Critic Score
    As an extension of "The Sims" as a franchise it categorically fails to engage, and even just squeaks through on a technical level. No amount of glitz is going to cover that up. It's not bad, per se, but there's no way anyone with a heavy, eclectic interest in videogames should be spending £40 on this.
    • 61 Metascore
    • 50 Critic Score
    There's a strange kind of charm in the very concept of Babel Rising. The infidels may be building a tower, but Bulkypix has built a folly - and while I'm glad I don't have to play it any more, I'm at least a little bit happy that it exists.
    • 63 Metascore
    • 50 Critic Score
    Wii Music isn't very entertaining and it's not very educational. There aren't enough goals for it to work as a game, and there's not enough musicality for it to work as a toy. It's not clear what it is or who it's for. One thing's for sure: it's not worth forty quid.
    • 69 Metascore
    • 50 Critic Score
    Even the distinction between car classes fails to develop the gameplay, and within the first half an hour you feel like you've seen pretty much everything the game has to offer. It might scream 'excitement' at the top of its tiny lungs, then, but Need For Speed: Nitro's initially endearing zest quickly degenerates into repetitive strain.
    • 65 Metascore
    • 50 Critic Score
    With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so.
    • 48 Metascore
    • 50 Critic Score
    The presentation feels generic, with washed-out grainy visuals and a tepid hip-hop soundtrack, while the fighting never really finds its balance.
    • 58 Metascore
    • 50 Critic Score
    It's never going to be a game I'd recommend though, purely because fundamental elements like control and camera are so frustratingly unpolished.
    • 54 Metascore
    • 50 Critic Score
    But the biggest problem that Battle For Naboo suffers from is that it is just too short. There are fifteen missions, but they only take five or ten minutes each to complete, and only a few offer any real challenge.
    • 58 Metascore
    • 50 Critic Score
    If you're old, knock two points off. This game will leave you feeling hollow, miserable and longing for the days when it all MEANT something. If you're a small child add two points. Or, if you really REALLY like talking cars, six.
    • 73 Metascore
    • 50 Critic Score
    The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story.
    • 56 Metascore
    • 50 Critic Score
    It's all a bit too wholesome, and I'd sooner be singing along to The Sound of Music if I had a choice. Start waving your jazz hands in the air in protest and demand a proper Singstar Musicals package instead.
    • 54 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Eurogamer
    • 34 Metascore
    • 50 Critic Score
    It's not being corny and schlocky on purpose, which means that for all its faults Rambo honestly taps into the spirit of 1980s action cinema more deeply than you might expect - not in spite of its rough edges, but because of them.
    • 62 Metascore
    • 50 Critic Score
    For the most part it's just OK, the sort of game you'll add to your LoveFilm rental list, forget about until it turns up, then forget again as soon as the disc is back in the postbox.
    • 70 Metascore
    • 50 Critic Score
    So this is pretty much the same game again, with a few new missions and multiplayer maps, a couple of new mechanics and a new faction. After a year and a half. If this is the best the world has to throw at me, I might just retire again.

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