Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 68 Metascore
    • 60 Critic Score
    In The Azoth of Destiny, these smaller cogs have been removed in favour of a more cumbersome larger gimmick and, as a result, grinding the sequel through its revolutions is tiresome and often unrewarding work.
    • 67 Metascore
    • 60 Critic Score
    The melee combat feels laboured, the boss fights repetitive and contrived, while the timed sequences largely frustrate to the point of desperate exasperation.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan is gentle and beguiling, but also thematically patchy and insecure in its own merits, choosing to constantly introduce less interesting new gameplay systems rather than fully explore any single motif.
    • 68 Metascore
    • 60 Critic Score
    But the bigger problem seems to be that developer Bluepoint Games has gone after two audiences at once, and it hasn't really done enough for either.
    • 81 Metascore
    • 60 Critic Score
    An entertaining package when it gets things right, but it's also riddled with design flaws, technical flaws and various minor irritations that conspire to detract from your overall enjoyment.
    • 74 Metascore
    • 60 Critic Score
    If you can get over a difficult start and fancy a lean take on the survival genre, Atomfall delivers an intriguing tale worth discovering.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals is a well-constructed game with an enjoyable structure and smartly integrated multiplayer. But it's already looking dated as it continues to struggle against the limitations of its chosen interface.
    • 57 Metascore
    • 60 Critic Score
    The First Descendant is neither bad nor outstanding. It doesn't do anything particularly well, but it doesn't do anything insanely badly either. A mid-range shooter that is outshone by the greats of the genre.
    • 73 Metascore
    • 60 Critic Score
    Vietcong and its expansion pack ultimately succeed in providing an approximation of the horrors of jungle warfare. The shit-scared feeling of imminent death is translated as well as anyone has managed to date, although perhaps for many FPS fans this might not equate to a fun gaming experience.
    • 76 Metascore
    • 60 Critic Score
    An open-world Hawaii and a generously spirited racer, chafed by always-online irritations and a lack of originality.
    • 59 Metascore
    • 60 Critic Score
    If you have any love for the manga, feel free to add the final scar to the tally. For everyone else, this is just an old-school brawler that's partial to shouting ATATATATATATA. Because you're already dead.
    • 63 Metascore
    • 60 Critic Score
    It has inspired moments and a substantial single-player venture, but the whole thing is undermined by the terrible presentation and the all-permeating impression that Red Steel isn't quite finished, from the story-board-sketch cut-scenes to the jerky animation and weird, basic, placeholder textures.
    • 71 Metascore
    • 60 Critic Score
    Had Ascaron reigned in the content a little, and polished a smaller game to a higher standard, the score below would have been at least a couple of marks higher.
    • 73 Metascore
    • 60 Critic Score
    It's deeply frustrating. There are some great ideas in here, the presentation is top-notch and the options are plentiful, but none of these good intentions add up to a game of any real depth or longevity.
    • 71 Metascore
    • 60 Critic Score
    With only genre basics in its bag of tricks, and hobbled at every turn by clumsy implementation, in a gaming landscape that already offers Battlefield 1943 and Call of Duty: World at War's Nazi Zombies mode, Wolfenstein's bargain basement charms are of limited appeal.
    • 72 Metascore
    • 60 Critic Score
    Despite some truly awful sections to put up with, enough of the old magic remains to make it worth sticking with if you loved the original. The real puzzle is how Telltale let it out of the door in this state.
    • 65 Metascore
    • 60 Critic Score
    The starkness of the choice - RTS or RPG - is quite arresting. Sadly, it was also plainly a balancing nightmare.
    • 61 Metascore
    • 60 Critic Score
    Cities of Tomorrow makes SimCity a better game but, unfortunately, it still doesn't make SimCity a particularly good game. While its presentation is excellent and the act of laying out a city is alarmingly addictive, nurturing and developing that city is less compelling.
    • 83 Metascore
    • 60 Critic Score
    Mortal Kombat 1 envisions an exciting future with fluid combat, a fantastic story mode, and superb visuals - but receding features, underbaked mechanics, and a dated online experience keep it in the past.
    • 70 Metascore
    • 60 Critic Score
    Knights in Tight Spaces expands on every part of the Fights in Tight Spaces template, but an abundance of new ideas swamps the clarity the original game had.
    • 70 Metascore
    • 60 Critic Score
    Overall, when you strip away our automatic affection for the universe, you're left with a simple story full of thin characters and predictable twists, where the combat quickly descends into a repetitive war of attrition, and a small suite of online modes that can't compete with the bigger boys in the genre.
    • 67 Metascore
    • 60 Critic Score
    All the effort in the world won't make up for a lack of vision. This game is blind to imagination and focus.
    • 76 Metascore
    • 60 Critic Score
    The opportunity to revisit Human Revolution is a welcome one, but this is a competent expansion rather than an unmissable one.
    • 60 Metascore
    • 60 Critic Score
    True Crime is a game looking to score the ultimate dope hit of Grand Theft Auto genius, and it has the contacts to make such a score, but fails to use them.
    • 70 Metascore
    • 60 Critic Score
    Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
    • 70 Metascore
    • 60 Critic Score
    It's simple, but has noodles of charm.
    • 47 Metascore
    • 60 Critic Score
    There's just not enough at stake to make this secrecy worthwhile.
    • 82 Metascore
    • 60 Critic Score
    There's no question that Order & Chaos Online is a remarkable – albeit cheeky - achievement for the mobile gaming scene. You shouldn't buy it because it's an outstanding game (it's not - at least not yet), or because you'll receive an experience on a par with it's clear inspiration (you won't). While it's certainly a thrilling ride in the short-term, longer-term it will simply leave you pining for WOW itself.
    • 63 Metascore
    • 60 Critic Score
    As effective as the Hundred Cell method may be, it would have been good to see more fun exercises included instead of just yet more black-and-white sums. The exercises are too simple for adults.
    • 61 Metascore
    • 60 Critic Score
    Nothing special - you won't find many original ideas or much variation between levels here, and it's all over a bit too quickly. But if you're looking to buy a game that will entertain a Scooby fan who just wants to play the cartoon, or a younger gamer who just wants some simple running, jumping and collecting to get on with, this will do the trick.

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