Eurogamer's Scores
- Games
For 5,043 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
Score distribution:
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Positive: 2,007 out of 5043
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Mixed: 2,425 out of 5043
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Negative: 611 out of 5043
5964
game
reviews
- By Date
- By Critic Score
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- Critic Score
it's an enjoyable plug in the market until number three, and perfectly acceptable for Naruto fans, albeit not absolutely essential for those happy with what they've got, or what they'll get in the future.- Eurogamer
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- Critic Score
Junior F1 fans will love it - and maybe older enthusiasts will find it lifts their spirits just a bit in the off-season, too.- Eurogamer
- Posted Nov 14, 2012
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In spite of its steep learning curve, dearth of content, and lack of depth (both figuratively and literally), Steel Diver grew on me. It may have less to do with being a submarine commander than Trauma Center does with being a doctor, but it's a novel premise nonetheless, and the tactile fidgeting with the sub's controls is strangely rewarding.- Eurogamer
- Posted May 2, 2011
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It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby.- Eurogamer
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Structural complexity and a magpie's eye for pilfering makes for a strange, fragmentary journey into nightmare.- Eurogamer
- Posted Dec 24, 2023
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As bland as it looks, Lost Cities is a well-designed card game with more depth than most, but this version does little to justify the leap from deck to joypad.- Eurogamer
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It involves a bit more lateral thinking than the average puzzle game, and it doesn't outstay its welcome or exceed its mandate more than is forgivable. But puzzle games can be and often are a lot better than this.- Eurogamer
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A charming novelty game, well presented and simply and effectively executed. Just don't go expecting anything more than your thirteen pounds' worth.- Eurogamer
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Somewhere along the line there was a wholesale misunderstanding of what made Sands of Time good, and the result of the change in approach is a game that manages to be less likable in just about every single way.- Eurogamer
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For me, though, Your Doodles Are Bugged strayed perilously close to feeling like work.- Eurogamer
- Posted May 6, 2011
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There are also some very sloppy mistakes, which are just frequent enough to make you wonder whether the game was proofread and fact-checked.- Eurogamer
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Put bluntly, the combat and AI is merely average, the visuals don't really wow, and the much-vaunted weaponry makes little difference to how it plays. To say we're underwhelmed is the understatement of the year.- Eurogamer
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I'm all for games that want you to reach the end, and encourage you to stay on board for the whole ride, but, assuming that the vast majority of people following the series are experienced point-and-click players, this is starting to feel patronising. When the actual core gameplay becomes an undemanding routine, that's a dangerous position for an episodic series which needs to keep players playing.- Eurogamer
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If you can adapt to the control eccentricities, there's plenty to recommend, but you might find it too much like hard work at times.- Eurogamer
- Posted Apr 23, 2011
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There's just not enough to the game, and by the time you're frantically scribbling increasingly complicated symbols in order to chip away the health of some super-blocking AI opponent, the initially appealing simplicity of the concept proves a hindrance rather than a help.- Eurogamer
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If you can adapt to the control eccentricities, there's plenty to recommend, but you might find it too much like hard work at times.- Eurogamer
- Posted Apr 23, 2011
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Still, this is Cave we're talking about - the masters of Stress Gaming. What did you expect?- Eurogamer
- Posted Apr 29, 2011
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Me? I would grudgingly buy it, despite feeling that I was being charged too much for too little. I guess that makes me part of the problem.- Eurogamer
- Posted Apr 26, 2012
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What's left is the nucleus of a Metroidvania game, mechanically functional and regularly interesting, but a shadow of its inspiration nonetheless.- Eurogamer
- Posted Aug 2, 2011
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Lengthy play of Urban Chaos is a double-edged sword, in fairness. You'll come to admire the arcade structure and the way it taps into gamers' motivations to unlock everything, but the longer you play it, the more you'll spot the cracks in the AI, the level design and some bloody weird bugs.- Eurogamer
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Amidst the unremitting chaos, there's something fractured to admire in Trouble Witches Neo, especially if you can drag a friend into some co-operative mayhem. At least download the trial, but maybe get into the spirit first by putting on some Elton John shades, wearing a pink wig and wolfing down a big bag of Haribo.- Eurogamer
- Posted Apr 29, 2011
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Crazy Golf is hardly a revolution in handheld gaming, but sometimes all you want to do of a day is flick balls across pretend courses, if only to ward off the impending existential crisis.- Eurogamer
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This is a glorified DLC pack on a disc, but it didn't need glorification - it needed the simultaneous release of the track-list on the music store, and store compatibility, as a minimum, if it was ever to engender any goodwill.- Eurogamer
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Shaun White's ideas are starting to look a little thin on the ground. You'll still likely enjoy playing World Stage for the four or five hours it will take to see a fair amount of what's on offer, but when it's all over, it may be harder to argue that the game itself is particularly special.- Eurogamer
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It mixes it with the big boys in the early bouts, but it's never going to go the distance. We'd hold out for "Soul Calibur II."- Eurogamer
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Shadow's campaign provides some of the best 3D levels of the series, but it's coupled with a dated and unnecessary remaster. If only Sega went all-in on the future.- Eurogamer
- Posted Oct 21, 2024
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It lacks cohesion, and ultimately frustrates too intensely and too often to keep your satisfaction at the right levels.- Eurogamer
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The biggest problem with the game is that it's simple but devoid of real depth. Without the challenge of precision-aiming, it becomes easy to blunder through levels without much planning and the experience is shallow and repetitive for it.- Eurogamer
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I appreciated the chance to play the lost levels, but it didn't take long to explore them all - and in 2008 they just didn't have the same "wow" factor that they might have had in 2001. Newcomers who own a PS2 would be better off purchasing "Twisted Metal: Black."- Eurogamer
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