Eurogamer Poland's Scores

  • Games
For 500 reviews, this publication has graded:
  • 39% higher than the average critic
  • 4% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Alone in the Dark: Illumination
Score distribution:
  1. Negative: 15 out of 500
500 game reviews
    • 71 Metascore
    • 70 Critic Score
    Lince Works' debut game is a solid proposition for enthusiasts of stealth genre. Aragami is not some kind of an amazing diamond in the sea of indie titles, but offers a complete experience and interesting shadow-hopping for about ten hours.
    • 69 Metascore
    • 70 Critic Score
    Mirror's Edge Catalyst is a classic example of form over substance. Pleasant, acrobatic sprint over futuristic roofs is often slowed down and distracted by focus on combat or hidden items. Basic gameplay and running in the City of Glass is still more than worthwhile though - there's no better courier than Faith.
    • 69 Metascore
    • 70 Critic Score
    An interesting break from the traditional Assassin's Creed formula. Not without its shortcomings, but engaging enough.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive is an enjoyable racing game, with potential to draw in young and old alike - although LEGO fans will appreciate it the most. It's a shame that the amount of content is limited and the microtransactions strongly encourage you to spend real money.
    • 74 Metascore
    • 70 Critic Score
    Not a pretty game, but with very good gameplay - that's TopSpin 2K25 in a nutshell. The king of tennis is back, but not much changed - considering the huge break the series has served us (pun intended). But maybe that's exactly what the fans needed.
    • 85 Metascore
    • 70 Critic Score
    Starfield seems to be formed by many great ideas, many of which have not been thought through and refined. Time flies, video games have changed, gamers have changed. Meanwhile, Bethesda stays true to its conservative concept of game development and dusty mechanics, which is disappointing for such an anticipated title. But all of that is only a part of the story, because - nevertheless - Starfield has great moments.
    • 74 Metascore
    • 70 Critic Score
    Capcom covers the most important basics: fighting is engaging, polished and enjoyable. It's only a shame that the extensive beta phase wasn't used to prepare better network infrastructure. Furthermore, fans preferring the single-player aspect of the game will have to wait for more content.
    • 67 Metascore
    • 70 Critic Score
    Forced Showdown's design makes it fun to exterminate hordes of enemies for a few hours on various arenas, but later on the progress of unlocking much needed cards stalls significantly, just like our enjoyment.
    • 76 Metascore
    • 70 Critic Score
    In recent years Team Ninja focused on soulslikes, a somewhat niche genre among big-budget games. Rise of the Ronin builds on this previous output, but at the same time opens up to the mass consumer, thanks in part to its open-world structure and lower difficulty level. Although the developers didn't succeed in everything, this attempt can be counted as successful.
    • 72 Metascore
    • 70 Critic Score
    The continuous development of Cities: Skylines is very promising, confirmed now not only by mods made by the players, but also thanks to another official expansion. Snowfall turns out to be much better than After Dark and offers a wide range of new capabilities, all well-thought-out and satisfying.
    • 67 Metascore
    • 70 Critic Score
    A new adventure effectively keeps the attention, although it is a little bit too short, which makes it hard to develop a proper story. Still, it's nice to return to the Commonwealth and the robots building mechanic is certainly a nice addition for DIY enthusiasts.
    • 68 Metascore
    • 70 Critic Score
    Outcast is coming back after 25 years in quite a successful manner, although fans of the original could have hoped for more. Appeal Studios' new title is an enjoyable action-adventure game with an open world full of colors and clever weapon modification mechanics. However, it offers less in terms of visuals and density of side content.
    • 69 Metascore
    • 70 Critic Score
    Cobalt is a complex, demanding game. Sometimes even frustrating, when forcing to replay the same level over and over again. Despite that, the quick and flashy combat system is a lot of fun.
    • 75 Metascore
    • 70 Critic Score
    South of Midnight can certainly be called an artistically accomplished project. The beautiful stop-motion stylized animation, combined with the legendarium and music of the southern United States strongly distinguish this title from other action adventure games. Unfortunately, the same cannot be said of the gameplay itself.
    • 79 Metascore
    • 70 Critic Score
    Still plenty of fighting, but second part of The White March expansion also offers more interesting story - successfully raising it above the first episode.
    • 71 Metascore
    • 70 Critic Score
    Massive Damage deftly combines several genres, but some aspects detract from other, better elements - especially resources gathering and waiting for buildings. Still, Halcyon 6 can be recommended for every fan of space exploration and management, often making us feel like in a Star Trek episode.
    • 75 Metascore
    • 70 Critic Score
    Victor Vran works well if we want to spend few hours in the fight against hordes of monsters, but it's also rewarding in smaller doses, when we fell like one challenge is enough. It's a successful 'Diablo clone', with enough differences to attract even the veterans of hack'n'slash genre.
    • 75 Metascore
    • 70 Critic Score
    The Old Blood provides few hours of relaxing adventure and carefree destruction, but there's not enough innovation.
    • 69 Metascore
    • 70 Critic Score
    Despite some technical shortcoming and not always well-thought-out logical puzzles, Song of the Deep is worth checking out. There an unique charm in little girl's heroic adventure in world known only from her father stories, backed up with solid gameplay.
    • 82 Metascore
    • 70 Critic Score
    Strange sequel. The world is bigger and hacking is more advanced, but there's a lack of real innovation. Story is mediocre and the new tone won't sit right with everyone. Overall a solid game, with nothing exceptional to note.
    • 70 Metascore
    • 70 Critic Score
    Verdun is a specific shooter, made for gamers that appreciate more authentic and realistic combat. Call of Duty crowd will be taken aback by the not very dynamic nature of combat, but the game can still provide a lot of thrills.
    • 65 Metascore
    • 70 Critic Score
    There is a lot of fun in Concord. Firewalk has polished up the basics and given us a variety of characters with different combat styles. The gunplay is very well done too. However, the game straddles the line between team-based gameplay and slightly more dynamic solo play, and can't decide which side to stand on. The developers also missed the mark in terms of character and map design, which completes the picture of a game that lacks a certain spark.
    • 73 Metascore
    • 65 Critic Score
    Tainted Grail: The Fall of Avalon makes a pretty rough first impression. It feels low-budget, is undeniably janky, and frankly not very pleasant to look at. The choppy framerate alone might turn off a lot of players within the first few minutes. But if you're a fan of The Elder Scrolls or Souls-like games, and you've been craving a deep, immersive RPG that blends the best elements of both, you'd be making a mistake to ignore this one.
    • 79 Metascore
    • 65 Critic Score
    Assassin's Creed has been based on the same gameplay formula for years, and now was the moment for Ubisoft to surprise us with a new approach, but the developers only half-heartedly accomplished this task. Such an interesting setting was all too asking for more creative use of successful gameplay innovations. Nonetheless, Shadows is pretty much the good old Assassin, providing dozens of hours of content and plenty of targets to eliminate.
    • 72 Metascore
    • 65 Critic Score
    The good news is that the developers of Sniper Elite have finally tried something new - Atomfall is intriguing with its setting and its form of narrative direction. The bad news is that in many other aspects the game is average at best. Perhaps the full potential of these ideas will be realized in a possible sequel.
    • 74 Metascore
    • 60 Critic Score
    Even if Telltale came up with an interesting intrigue, the first episode didn't showed enough to properly rate it. First two hours offer couple of good scenes, but overall the story is not too engaging and very familiar.
    • 86 Metascore
    • 60 Critic Score
    Rocket League is the perfect game for short sessions. Gameplay is quick and easy to understand, with nice graphics to boot. Lack of diversity is the game biggest issue - delight quickly turns into boredom.
    • 73 Metascore
    • 60 Critic Score
    Floodland is not one of these small, independent gems. Compared to Frostpunk, I didn't feel a challenge, while the overall atmosphere and a certain "fakeness" of the world makes you feel like you're not really a leader. I can't say it wasn't fun however, as the game offers a very dynamic gameplay. It's also not too difficult, lasting around ten hours. There's not much to come back to after a single playthrough, which is a bigger problem.
    • 64 Metascore
    • 60 Critic Score
    Forspoken is a disappointment on many levels, including those that can't be fixed with an update. It's a great shame, because Square Enix's open world adventure definitely had potential. It's not a complete write-off, but the quality is simply too far from other high-budget AAA releases it strives to imitate.
    • 58 Metascore
    • 60 Critic Score
    Ten hours of platitudes about the brave Marines, vile aliens and treasures of the past - that's Space Hulk: Deathwing in a nutshell. Areas and atmosphere are impressive, which unfortunately can't be said about gameplay, optimization, and slapped-on cooperation.

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