Eurogamer Poland's Scores

  • Games
For 500 reviews, this publication has graded:
  • 39% higher than the average critic
  • 4% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Alone in the Dark: Illumination
Score distribution:
  1. Negative: 15 out of 500
500 game reviews
    • 76 Metascore
    • 60 Critic Score
    If space travel was removed from Star Wars Outlaws, the game would be stripped down to elements that were already considered obsolete seven years ago. The well-crafted Star Wars atmosphere does not make up for the painfully simple gameplay, and the main character lacks the adventurous charisma that would engage players in the story. Such a combination resulted in a mediocre title, distinguished by only a few original ideas for open-world fun.
    • 64 Metascore
    • 60 Critic Score
    Rise & Shine is always beautiful and sometimes funny, but most certainly tiresome. Proper balancing of the difficulty level to make every moment satisfying is not an easy task and the developers from Super Mega Team mostly failed in this regard.
    • 77 Metascore
    • 60 Critic Score
    World of Final Fantasy seems to be a little forced and it's hard to shake the feeling it's been made as a distraction fueled by nostalgia, part of a marketing plan before Final Fantasy 15. Combat and exploration quickly becomes boring, and there's not much in terms of story and character development.
    • 76 Metascore
    • 60 Critic Score
    First part of the White March expansion, even though solid and with fantastic icy locations, is definitely not amazing. The transition from story to chain of combat scenarios is a step in the wrong direction.
    • 74 Metascore
    • 60 Critic Score
    An interesting and unique idea for a game. Although exciting from time to time, it is not exactly well-thought-out.
    • 70 Metascore
    • 60 Critic Score
    Intriguing, dark and engaging atmosphere keeps players interested, but the story ends with a disappointment.
    • 72 Metascore
    • 60 Critic Score
    State of Decay: Year One Survival Edition is still an interesting title. It's a shame that the new edition didn't eliminate some cumbersome issues.
    • 66 Metascore
    • 60 Critic Score
    Park Beyond starts from a very difficult position, but if the developers manage to fix the bugs and continue to develop the game, it could one day become number one in the park tycoon genre. But there's still a very long way to go, with the most vexing issues being the numerous bugs and underdeveloped management systems.
    • 73 Metascore
    • 60 Critic Score
    MuHa Games' debut game turns out to be a little too ambitious. Thea: The Awakening is certainly an original and robust proposition, but without enough polish. First few hours are very engaging, but exploration quickly runs out of surprises, quests become repetitive, and the cards - simply tiresome.
    • 63 Metascore
    • 60 Critic Score
    Quidditch Champions isn't a game I'll sink a few hundred hours into like Rocket League, but I won't ditch it after publishing a review either. Harry Potter fans don't have to think twice about it - after all, we got a game successfully tackling Quidditch, so in their case it's worth it. Muggles can have fun here if they like unusual sports games, have a tolerance for shortcomings and are willing to play online. Content is scarce for now, but if this is just the beginning, something truly magical could be born from this game.
    • 66 Metascore
    • 60 Critic Score
    Provides a decent dose of chaotic fun, but at the same time the game lacks interesting new content. Gat Out of Hell can bring a smile to your face and most likely will satisfy Saints Row fans. Overall it's a little disappointing.
    • 80 Metascore
    • 60 Critic Score
    Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.
    • tbd Metascore
    • 60 Critic Score
    Thief Simulator 2 brings a handful of interesting novelties, but it doesn't remove the original sin of its genre. So if you had fun being a car mechanic, home renovator or gas station owner, you'll probably find something for yourself here. I spent close to 30 hours in the latest game from CookieDev and although I finished the game with slight fatigue with the formula, I had a pretty good time.
    • 71 Metascore
    • 60 Critic Score
    Uninteresting single player campaign and a bit of innovation in multiplayer is not enough to fulfill the high expectations of Battlefield fans.
    • 68 Metascore
    • 60 Critic Score
    Developing and improving Digimons can be very engaging, but it's not enough. The combat system in Digimin World: Next Order is not really well-thought-out and the story is not interesting, even for a moment.
    • 72 Metascore
    • 60 Critic Score
    New Layers of Fear tries to fix the shortcomings of previous two games, but at the core it's still the same game, suffering from similar problems. Polish horror has its appeal, but it's a must-have only for the most ardent fans and those impatiently waiting for the remake of Silent Hill 2 from Bloober Team.
    • 69 Metascore
    • 60 Critic Score
    Michonne is a great character, but her story - not so much. In Too Deep lasts for about two hours and more often than not we're just a spectator. This short series certainly could've started much better.
    • tbd Metascore
    • 60 Critic Score
    Jérôme Bodin managed to combine elements from excellent deck-building games - like Dominion or Ascension - and present a fresh, interesting approach to survival gameplay. Frost will eventually become monotonous, but it's a great proposition for few minutes of free time.
    • 72 Metascore
    • 60 Critic Score
    While visually Sherlock Holmes: The Awakened has moved closer to current standards, in terms of gameplay it still offers less than any other installment of the series.
    • 68 Metascore
    • 60 Critic Score
    Exoprimal is a technically polished game with an interesting idea and a storyline that can hold interest. Unfortunately, all this fades with the overwhelming boredom and repetitiveness. It won't surprise me if the game soon faces an exodus of players and eventually moves to a free-to-play model.
    • 76 Metascore
    • 60 Critic Score
    No actual campaign and focus on four players and one monster feels fresh only for a while. Currently, the constant repetition simply becomes boring, and interesting content fills only a couple of evenings.
    • 74 Metascore
    • 60 Critic Score
    In the era of Galactic Civilizations 3 and Stellaris, Master of Orion seems to go the easy and safe route: it's devoid of glaring errors, but also shallow. It can only be recommended for people new to the 4X strategy genre.
    • 52 Metascore
    • 60 Critic Score
    Worlds of Magic is a solid turn-based strategy, although it's not without issues. Perhaps not especially good-looking, but still satisfying for fans of the genre.
    • 74 Metascore
    • 60 Critic Score
    Developers created a game that seems to not quite know what it wants - beautiful, atmospheric story or a kingdom simulator with mathematical precision. Unfortunately these two elements do not work together.
    • 83 Metascore
    • 60 Critic Score
    Marvel's Midnight Suns is an original blend of seemingly unrelated genres and mechanics: turn-based card battles, extensive story and dialogues, base development and even exploration. Surprisingly, ingredients of this explosive mix turn out to fit together quite well. It's just a shame that none of them have been properly polished.
    • 72 Metascore
    • 60 Critic Score
    Regicide is more interesting than good. The second game mode is a nice idea for people not really interested in chess, but various shortcomings in AI and graphics make it hard to really appreciate the game.
    • 79 Metascore
    • 60 Critic Score
    After Dark won't make you learn the game mechanics anew. It's mostly a collection of models and small, more or less successful improvements. The biggest addition is not the new specializations and building, but the day and night cycle, available for free.
    • 80 Metascore
    • 60 Critic Score
    Avowed can be fun, but if you've finished even a few popular RPG titles, Obsidian Entertainment's new game won't surprise you with anything new or brilliant. It's a decent game with impressive visuals, but ultimately a bit shallow, without that magical spark that fires the imagination and makes us return with our thoughts to the game world and plan our next steps while we're at work or in class. Experienced gamers will tend to think about what other titles this game reminds them of.
    • tbd Metascore
    • 60 Critic Score
    Short and simple adventure, providing few hours of gameplay. Opus: The Day We Found Earth will make you appreciate the size of the universe, even if the gameplay mechanic is not very deep.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball Xenoverse is not as surprising the second time around, and sometimes disappoints - when counting the elements imported straight from the first game. Cooperation with friends could be fun, but single-player soon wanes. A sequel should offer more.

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