Eurogamer Germany's Scores

  • Games
For 1,177 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Minishoot' Adventures - Nintendo Switch 2 Edition
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1177 game reviews
    • 71 Metascore
    • 70 Critic Score
    Might & Magic X presents a chance to re-ignite the love of this kind of game as if they hadn't been gone for the last two decades.
    • 71 Metascore
    • 70 Critic Score
    A few more months in development might have made a considerable difference. Still, this will probably make quite a splash when it arrives on consoles. On PC, though, TESO doesn't do enough to differentiate itself from the competition.
    • 71 Metascore
    • 70 Critic Score
    The first look at Unit 13 might have been daunting, but now I don´t want to miss the game on my memory card. The elegance that's missing in the presentation can be found in the puristic, unpretentious flow of the game's design.
    • 71 Metascore
    • 70 Critic Score
    Nano Assault Neo is worth the asking price, so long as you don't have any other of the HD-consoles. Its twin-stick brethren on other platforms are just a tiny bit better. This kind of game needs to be immaculately balanced, precise to a fault and it needs to challenge you over and over again. Nano Assault seems to know its trade, but its not quite where the other big names of this genre are.
    • 71 Metascore
    • 80 Critic Score
    Let yourself be drawn into Corpse Party and you will find japanese horror in its purest form. A haunting, cruel and tragic ghost story for the connoisseur. Only rarely pixels this large haven been this disturbing.
    • 71 Metascore
    • 60 Critic Score
    Even though it has its qualities, ultimately, the just above-average DriveClub isn't worthy of the team that kick-started racing games on the PS3 so spectacularly.
    • 71 Metascore
    • 70 Critic Score
    Escape Plan is hardly a world-shattering nor an especially touching puzzler, if that's what you expected. But it still is an acceptable getaway to calmer waters, somewhere beyond Vitas flashy and action-heavy launch line-up.
    • 71 Metascore
    • 70 Critic Score
    The problem is, the last game did everything much better. I don't think I have ever played a sequel that made me wonder more if the people behind it were fully sure why they did it. In a way, it's no small feat and a testimony to Mercury Steam's considerable talent that they still managed to make this an enjoyable experience.
    • 71 Metascore
    • 60 Critic Score
    A small but charming pixel adventure built around an entertaining fishing minigame - a bit short on the parody that made Epic NPC Man yet full of charming characters from the series.
    • 71 Metascore
    • 80 Critic Score
    Great DLC with largely the same quality as last years’ best game, featuring great attention to detail and some stunning environments. Its only major flaw is that Machine Games somehow had to fit it into the Great Circle.
    • 71 Metascore
    • 80 Critic Score
    I've never felt such an urge to try out different types of weapons as in Blades of Fire. If a game manages to lure someone as stoically pig-headed as me out of their sword-and-shield-comfort zone, it definitely did something right. Which brings us back to the beginning: I didn't know what Blade of Fire was until very recently, and I can’t be the only one. Pretty sure that’s about to change drastically.
    • 71 Metascore
    • 60 Critic Score
    Solid multiplayer fun for short and entertaining matches, but with only one game mode, the long-term appeal currently leaves something to be desired.
    • 71 Metascore
    • 50 Critic Score
    Playing this with a friend, you might get a solid evening's enjoyment out of JoJo's ludicrous special moves. But that's about it. As a fighting game, this doesn't present any contest to any of the established competitors.
    • 71 Metascore
    • 70 Critic Score
    If you pass on this one, you're not missing all that much, least of all new ideas for this series to follow up on in the future. Still, credit where credit is due: this well-written additional episode would have been a clear standout in last year's Batman game.
    • 71 Metascore
    • 60 Critic Score
    Turns out, I like Atlas Fallen quite a bit. There's love and good ideas on display that deserve to be seen. Throughout long stretches, this is a wonderfully flexible hack-and-slash with neat bells and whistles. It's just that a few of the basics are somewhat lacking.
    • 70 Metascore
    • 50 Critic Score
    If you have played the first two episodes of this DLC and want to know how the story ends, this is not a total waste. Get it over with 'Tyranny', remember for its nice core idea and its two actually quite good first episodes and not for the weak ending 'The Redemption' so listlessly provides.
    • 70 Metascore
    • 80 Critic Score
    Seemingly small decisions can have such far reaching consequences, that it's impossible to dislike Dead State.
    • 70 Metascore
    • 40 Critic Score
    You can make anything into LEGO, but you shouldn't always: a relatively grown-up open-world game doesn't make a good mini-level co-op kids' game. Mediocre combat, little iconic lore, there's not much here to get you through the worst version of Horizon.
    • 70 Metascore
    • 60 Critic Score
    On almost every turn, The Cave stumbles over its own feet and its desire to be different from the rest - a wish that most certainly came true, only proving that you should sometimes be careful what you wish for. Ironically, that's exactly the lesson The Cave wants to teach you. In the end, this is a nice, but ultimately too ponderous, puzzle game with a whole lot of nothing in between its sometimes funny, sometimes clever stronger moments.
    • 70 Metascore
    • 70 Critic Score
    It's hardly really all that "new" and we've seen way better conversions of a compelling concept to the PS Vita. But nevertheless, this cross between Pikmin and world-building strategy is a good fit for the system. Not because of its scale, the game easily fills many enjoyable evening sessions, but just because its such a pleasant companion.
    • 70 Metascore
    • 60 Critic Score
    In the end, it is a charming, refreshing look at a Move-world, that could have been. But presumably - maybe out of fear of its own target audience - it refrains from realizing its potential and lets you go a little bit enchanted, but also decidedly unsatisfied.
    • 70 Metascore
    • 60 Critic Score
    The bottom line is that Go Mecha Ball is an arcade snack that you won't spend dozens of hours playing, but which fits perfectly into short breaks when you just want to have a quick game. For this purpose, the imaginative mix of pinball and two-stick shooter is actually really good. It's just a shame that it lacks an equally strong level design and more options for experimenting with different play styles.
    • 70 Metascore
    • 80 Critic Score
    2D experts might not find quite enough challenge with Hell Yeah! and there's not the most replay value to be found here. Still, the game is absolutely great looking and lots highly enjoyable, just because of its overall level of insanity and its funny antics.
    • 70 Metascore
    • 70 Critic Score
    The 10-Euro-asking-price is really not that much and even with its downsides, Jet Set Radio is still one of the most unique concepts.
    • 70 Metascore
    • 80 Critic Score
    Thing is, my considerable enjoyment of this remake would probably still be the same if they had put much less of an effort into this. So, should I commend them for putting everything they had into this love letter to a really, really good, if imperfect platformer, or complain that they didn't use the budget to port 20 different Capcom classics in a more humble, functional manner? Maybe both, but probably a bit more of the former.
    • 70 Metascore
    • 60 Critic Score
    Reveil is an atmospheric horror tale with memorable moments, whose strengths are successful puzzles and a visually and playfully vivid setting. Unfortunately, the ending fails to bring the emotional story to a convincing conclusion.
    • 70 Metascore
    • 60 Critic Score
    As it is, I appreciate Claws of Awaji for the eerily beautiful atmosphere, the Bou staff, and the boss fight against Nowaki. Without the technical issues, this DLC could have been the highlight of the entire game for me.
    • 70 Metascore
    • 70 Critic Score
    The fascination for this game must come from the bizarre, exaggerated humor. It´s really good at that and uses it well to keep you motivated. Gameplay-wise, there is not much here, that you will remember after a while.
    • 70 Metascore
    • 60 Critic Score
    If you can muster the will and the motivation, Fitness Boxing 3 can help you burn calories (...) It's definitely fun.
    • 70 Metascore
    • 80 Critic Score
    Outdated visuals meet a demanding old-school edge: Code Vein 2 is far more engaging than many of its slick, overpolished contemporaries. Those willing to look past the layer of visual dust will discover a Soulslike action RPG with surprising depth.

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