eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 57 Metascore
    • 50 Critic Score
    Sure, it tells an interesting tale of woe and bullets, but instead of building upon this story with equally engaging gameplay, Dirge of Cerebrus seems content to simply ride on the coattails of a nearly decade old role-playing game.
    • 58 Metascore
    • 50 Critic Score
    The only drawback to the fighting in single player is it consists mainly of button-mashing.
    • 52 Metascore
    • 50 Critic Score
    Though the game is geared towards kids, I highly doubt that their attention spans will last long while enduring this process, especially when combined with the lackluster minigames.
    • 46 Metascore
    • 50 Critic Score
    The only thing this game offers is a combination of clunky combat, bad camera and average presentation. Like her adversaries, Red Ninja is in dire need of being put out of its misery.
    • 43 Metascore
    • 50 Critic Score
    This game does nothing right, and wastes all of the good ideas that went into making it. It offers no replay value, despite randomly generated levels, because the gameplay is too tedious to warrant a first playthrough—much less a second.
    • 60 Metascore
    • 50 Critic Score
    Playing as a villain should lift away the restraints that normally accompany the good guy role, and thus provide for a more liberating and refreshing gaming experience. Instead, EA has given gamers a window into mediocrity, and an affair that simply isn't fun.
    • 61 Metascore
    • 50 Critic Score
    Boring, repetitive gameplay and bland visuals make up Spawn’s biggest missteps, while a formidable soundtrack keeps the game from being totally without merit.
    • 64 Metascore
    • 50 Critic Score
    As a game it is well below the current bar that has been set by other titles in the stealth action genre, and even casual gamers will most likely be bored to tears with Sydney Bristow's exploits.
    • 51 Metascore
    • 50 Critic Score
    A very average FPS, hurt by terrible AI and more than its share of glitches.
    • 71 Metascore
    • 50 Critic Score
    It's just a simple fact that Vexx brings nothing new to the table, and too much about the game comes off as unfinished and rushed.
    • 51 Metascore
    • 50 Critic Score
    It's too violent for children, too juvenile for adults and too short to warrant a purchase. Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint-even as a rental.
    • 70 Metascore
    • 50 Critic Score
    The ten or so new missions aren’t anything special, and playing them on your PS2 might prove a painful experience.
    • 62 Metascore
    • 50 Critic Score
    It's painfully obvious Monster House was a cheap, easy cash-in attempt on the movie, and while other platforms might not fare so poorly, buying Monster House for the Nintendo DS can't be seen as anything other than a mistake.
    • 64 Metascore
    • 50 Critic Score
    As a game it is well below the current bar that has been set by other titles in the stealth action genre, and even casual gamers will most likely be bored to tears with Sydney Bristow's exploits.
    • 50 Metascore
    • 50 Critic Score
    This camera adds an unwelcome degree of challenge to the game based simply on its poor design. Now, I am all for a challenging game, but I draw the line when this challenge is based in frustration over a game's inherent flaws.
    • 58 Metascore
    • 50 Critic Score
    While the story is reasonably intriguing throughout the first part of the game, it becomes a jumbled mess in the later stages, and then completely falls apart in the end. It’s also a bit on the short side – the average gamer can expect to play through it in just a few hours, and there’s zero replayability.
    • 52 Metascore
    • 50 Critic Score
    It is obvious that the game’s developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
    • 57 Metascore
    • 50 Critic Score
    I don't know why SNK Playmore put so little effort into SVC Chaos: SNK vs. Capcom. When compared to so many of the other fighting games they have developed and produced, and also Capcom's line of fighters, this easily becomes the low point of 2D fighting in recent years.
    • 56 Metascore
    • 50 Critic Score
    Boring, repetitive gameplay and bland visuals make up Spawn’s biggest missteps, while a formidable soundtrack keeps the game from being totally without merit.
    • 66 Metascore
    • 50 Critic Score
    This brings me to my main complaint about the game: the ridiculous level of difficulty. Even on easy mode, the CPU will trounce you, and there's almost nothing you can do about it. This is due, in part, to the highly aggressive AI, but it's mostly the game's weak interface and awkward gameplay mechanics that hinder you.
    • 60 Metascore
    • 50 Critic Score
    The ratio of “good” to “bad” games doesn’t justify a purchase to anyone but the hardest of the hardcore. For the casual gamer looking for a fix, this collection has next to nothing to offer.
    • 61 Metascore
    • 50 Critic Score
    It is a sad fact that there are simply not many people playing the game, and I was hard pressed to find a single person to play with.
    • 55 Metascore
    • 50 Critic Score
    IGPX never ascends above the label of a quick and dirty fan-service. It has its place, certainly, but that place probably isn’t anywhere near your PS2.
    • 63 Metascore
    • 50 Critic Score
    While there is a lot to enjoy about the game, the lower production values, simple gameplay, and campy story will put off people looking for a gripping adventure.
    • 44 Metascore
    • 50 Critic Score
    The large number of characters and arenas to fight in will keep younger gamers happy for a little while, and you really can't beat the twenty-dollar price tag.
    • 57 Metascore
    • 50 Critic Score
    Has some potential, but is it dragged down by its own mediocrity. Boring, repetitive gameplay and bland visuals make up Spawn’s biggest missteps, while a formidable soundtrack keeps the game from being totally without merit.
    • 72 Metascore
    • 50 Critic Score
    Even running through a level on the first try is more of a task than an adventure. And neither the gameplay nor the story are enough of an incentive to push through.
    • 68 Metascore
    • 50 Critic Score
    The game simply bores me to tears. The original game still has me coming back for more, and yet I cannot imagine stomaching another trip through this sequel, even though the adventure is significantly shorter this time around.
    • 63 Metascore
    • 50 Critic Score
    Far from perfect and a mere shadow of its potential, Drakengard gives players only fleeting glimpses of brilliance and these are spread far to thin for this game to carry with it any real merit.
    • 43 Metascore
    • 50 Critic Score
    Everything Final Fight made great is conspicuously absent in Streetwise.
    • 66 Metascore
    • 50 Critic Score
    Ace in Action fails to be fun, a tragedy considering how attractive it looks. The game is nothing more than a trite shooter attempting to cash in on the Chicken Little franchise, with a control scheme is just too bothersome for this to be a recommended purchase to anyone.
    • 72 Metascore
    • 50 Critic Score
    There are times when Sonic Heroes borders on unplayable simply on the merits of its own camera.
    • 68 Metascore
    • 50 Critic Score
    The "create a wrestler" feature is not as deep or detailed as "Smackdown 4" and presumably "Smackdown 5" will be.
    • 48 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 62 Metascore
    • 49 Critic Score
    Not only did EA fail to put in any significant new features; not only did they serve up a plate of castrated game features; not only has the core gameplay taken several measurable steps backwards for the genre, but the graphics, conceivably the most basic measure of the game’s prospective success, are not only unimpressive, but buggy, distorted, and ugly. Color me shocked.
    • 48 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 56 Metascore
    • 49 Critic Score
    It seems fairly clear that nobody ever gave the game a good play-through – both to see how blatantly unready the game was for retail in terms of testing, but also how bland and uninteresting the core gameplay is.
    • 43 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 59 Metascore
    • 49 Critic Score
    Save for a very few highlights, this is a rather soulless game that will bore even the younger gamers whom it has obviously been made to entertain.
    • 72 Metascore
    • 49 Critic Score
    Lovingly crafted by aficionados of the genre, but ultimately suffering from feature creeping and a desire to include all things presumably cool. However, in the end In The Groove lacks the professional polish to be anything but mediocre.
    • 58 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 62 Metascore
    • 45 Critic Score
    If anything, the game is a great time killer, but since it’s pretty much an exact copy of what’s readily available for free on their website, it really doesn’t warrant a purchase.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 57 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 49 Metascore
    • 45 Critic Score
    It's not really a game. It's a glorified karaoke machine with a really, really poor interface.
    • 46 Metascore
    • 45 Critic Score
    It’s not a fun game and it’s certainly not balanced. Stay away if you enjoy such buzzwords as “gameplay,” “graphics” or “fun.”
    • 61 Metascore
    • 45 Critic Score
    The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
    • 62 Metascore
    • 45 Critic Score
    A near-perfect example of wasted potential. The developers fine tuned the game's combat by including better collision detection, the ability to switch in and out of different characters, and a new block button. Sadly all of this does little when the characters are painfully similar, and each are so powerful that they can more or less walk through anything in their way by the player simply pressing the A button repeatedly.
    • 45 Metascore
    • 45 Critic Score
    Each of the game's unique attempts at originality fall flat, and the most important aspect of a shooter - the combat - is bland and boring.
    • 54 Metascore
    • 45 Critic Score
    There are times when the game is fun, but it simply fails to overcome its numerous shortcomings.
    • 50 Metascore
    • 45 Critic Score
    The DS version of X-Men tries too hard to take advantage of the DS’s touch screen, and this is where it fails. The play control is unique but tiring.
    • 51 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 54 Metascore
    • 45 Critic Score
    Cars for the DS is short, frustrating, and uninspired, and with so many versions available, there is absolutely no reason to pick this one up.
    • 48 Metascore
    • 45 Critic Score
    It follows the same storyline the past 53 DBZ games have, and the limited tactics of the fighting system reduce it to a button-mashing contest.
    • 58 Metascore
    • 43 Critic Score
    Drakengard 2, instead of improving on the original, nullified the weapons system, replaced an interesting hero with an unoriginal cookie-cutter protagonist, and managed to make what should have been a fun game - Dynasty Warriors mixed with Panzer Dragoon Orta - tedious and boring.
    • 57 Metascore
    • 43 Critic Score
    In order to create a challenge in spite of the idiotic artificial “intelligence,” units are extraordinarily weak and feature dubiously sub-par pathfinding. Units will get jammed together in cramped areas before buckling and dying after only two to three hits.
    • 40 Metascore
    • 40 Critic Score
    Beyblade G-Revolution has, nestled deep, the ingredients for a rather unique, fun title. As it stands, it is merely below average, marked by its lack of direction and uninteresting variety of Beyblades.
    • 43 Metascore
    • 40 Critic Score
    As the game progresses, players are given the opportunity to save, but Lights, Camera, Action still uses the antiquated password system, which is a nigh unforgivable offense in today's game world.
    • 65 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 69 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 58 Metascore
    • 40 Critic Score
    The visuals are crisp, and cute, but other than that there are few words that can be saddled upon this game that are not dripping with disdain.
    • 44 Metascore
    • 40 Critic Score
    Any kind of story or action present in the game is quickly drowned by the boring repetition that drags this title down like a quagmire.
    • 65 Metascore
    • 40 Critic Score
    An average adventure game, plagued with some awful bugs.
    • 58 Metascore
    • 40 Critic Score
    Now with Mega Man X7, the first X game to be released on the PS2, the trend continues it terrible decent into crap… and as a Mega Man-Super Fan, this succeeds in making me more depressed.
    • 53 Metascore
    • 40 Critic Score
    The game is so simple and repetitive that it's like watching TV. It requires no brainpower at all and will lull you with the ease of play.
    • 67 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 71 Metascore
    • 40 Critic Score
    Short game length, long load times, and high levels of frustration may regulate this game to a weekend rental.
    • 66 Metascore
    • 40 Critic Score
    The 4½ hours I spent on Ghoulies (yes, I played through the entire game), I’m starting to wonder if the Rare I truly loved is gone for good.
    • 66 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 51 Metascore
    • 40 Critic Score
    Lives up to the name of Trivial Pursuit in every way except for it's limited question bank. It's a glaring flaw that's hard to overlook. Flash and Unhinged modes are fun and provide a fresh take on the game, but repeated questions will take the wind out of any game's sails.
    • 43 Metascore
    • 40 Critic Score
    The control is passable, following a Diablo-esque "click-move-click again-move" schema. Boring, but sufficient.
    • 35 Metascore
    • 40 Critic Score
    Though it does have to two styles of games, unless you're buying the game for a much younger gamer, Sitting Ducks isn't going to appeal to you much.
    • 64 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 72 Metascore
    • 40 Critic Score
    There are so many details packed into this game that the learning curve is not so much a curve as it is a cliff and more than a little persistence will be required to get anywhere in this game.
    • 73 Metascore
    • 40 Critic Score
    A short, but decent title for snowboard racing, and not much else. The LAN option is a nice feature and can increase a player’s game value if they plan to take advantage of it. However, the lack of gameplay variety and light content really hurts the overall value of the game.
    • 68 Metascore
    • 40 Critic Score
    It’s dull, repetitive and often annoying. Even the kindergarten target audience will find themselves alienated while older gamers will just be bored.
    • 61 Metascore
    • 40 Critic Score
    For every minigame that plays acceptably, there are three or four that have no redeeming value whatsoever. Control is consistently imprecise and occasionally mystifying, and none of the games approach any semblance of complexity.
    • 65 Metascore
    • 40 Critic Score
    There are times when the frame rate staggers at an almost sickening pace. Couple this with a camera that moves like it’s suspended on a strand of stringy taffy, and you can quickly see why this game is so hard to look at, let alone play.
    • 40 Metascore
    • 40 Critic Score
    There is no excuse for this--no excuse at all. Driver 3 was a disaster. It was boring. It was sluggish. It was thoroughly buggy. Basically, it was as enjoyable as spending an evening smashing your fingers into pulp with a large hammer.
    • 62 Metascore
    • 40 Critic Score
    The slow pace, even at heightened settings, is horribly boring. The graphical issues make things even worse, especially for owners of newer video cards.
    • 51 Metascore
    • 38 Critic Score
    It's not nearly as bad as the notoriously awful "Superman 64," but it's yet another chunk of kryptonite plaguing his video game career.
    • 51 Metascore
    • 38 Critic Score
    Oddly enough, the music sounds quite good, with orchestrated ditties that are downright inspiring. Too bad the rest of the game inspires nothing but an urge to power off your console.
    • 51 Metascore
    • 35 Critic Score
    Problem number one. The controls are atrocious.
    • 54 Metascore
    • 35 Critic Score
    Behind all the problems, the tale of Atlantis and quest to liberate its inhabitants is interesting, and has potential to join the next generation of classic adventures. Instead, it seems more like a throwback to the mid-nineties lineup of marginal games shoveled onto CD-ROM.
    • 33 Metascore
    • 35 Critic Score
    Even if you’re a fan of the anime, it’s impossible to imagine that anyone would find enjoyment in this game.
    • 38 Metascore
    • 35 Critic Score
    This isn’t anywhere near as good as some of the Nintendo DS's other classic remakes, such as Namco's Dig Dug: Digging Strike, which was both fun, innovative, and actually worked properly out of box.
    • 48 Metascore
    • 35 Critic Score
    No matter what extras that are packed into a game, if the very fundamentals are as marred as they are here in this game, the title itself is impaired. ChoroQ could have been great is the racing itself were not so inadequate.
    • 66 Metascore
    • 35 Critic Score
    Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.
    • 30 Metascore
    • 35 Critic Score
    Disclaimer: The game playing described in this review was supervised by trained professionals. It is extremely boring and should not be attempted by anyone, anywhere, anytime.
    • 60 Metascore
    • 35 Critic Score
    The Frankenstein's monster of a game I played does little more than scratch the underside of mediocrity. Buy this for an irritating nephew, but keep yourself and those for whom you care for deeply away from this game.
    • 38 Metascore
    • 35 Critic Score
    Vengeance continues Ubisoft’s trend of releasing rushed port after rushed port to the Wii in hopes that gamers are indiscriminating enough to buy a game they’ve already played with added motion control. Given another month or two in development, it might easily have been worth it. In its current state, however, Far Cry Vengeance is harsh, glaring proof that this strategy isn’t working.
    • 48 Metascore
    • 30 Critic Score
    My friends, this game is gorgeous, but while the "Armored Core" series was innovative and addicting, this game is boring and repetitive. Like that cheerleader in high school you always wanted to date, once you get past the looks, these is nothing but hot air.
    • 37 Metascore
    • 30 Critic Score
    Fans of the series will find absolutely nothing to like here, and it’s likely that any gamer making Dark Secret their first Tenchu game will never buy another one.
    • 66 Metascore
    • 30 Critic Score
    Almost everything in Rumble Roses is poorly done, from the controls to the graphics to the writing to the voice acting. It's cheap, it's sleazy, and it utterly fails as a game.
    • 52 Metascore
    • 30 Critic Score
    At every turn the game beats you over the head and inundates you with 50 Cent, both as a rapper and a brand, to the point where the whole experience comes off as one ridiculous narcissistic commercial.
    • 70 Metascore
    • 30 Critic Score
    It seems as if those at Midway decided that the “hook” they would use in the game would be the good Doctor’s ability to change into various inane things, such as a spider or squirrel. The whole game in fact is based around this concept, and it is easily one of the most contrived, useless gimmicks I have seen in a game to date.
    • 61 Metascore
    • 30 Critic Score
    It is flawed on almost every level, but its biggest failing is that it is designed to take advantage of technology that is questionable at best and just plain broken at worst.
    • 45 Metascore
    • 30 Critic Score
    The promise of a decent drift game is there, but a shoddy interface, loose controls, glitchy gameplay, and impossibly steep learning curve prevent D1 from racing to the finish line.
    • 38 Metascore
    • 30 Critic Score
    Given that the DS hardware is woefully underutilized, Burnout Legends is simply a shoddy game. The essential ingredients are here, but there are flash games that have had more quality work put into them.

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