eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 71 Metascore
    • 60 Critic Score
    The racing in Cars is fun and accessible for children, and the story is appropriate for all ages, but frustrating mini-games and lack of direction at key points in a children's game are both unforgivable oversights.
    • 84 Metascore
    • 60 Critic Score
    This time around there is more character interaction, more action, more techniques, and THANKFULLY the game is much longer.
    • 83 Metascore
    • 60 Critic Score
    If you like deliberately subjecting yourself to frustration for little or no reward, surrounded by a group of idiots mocking you, super glue a coin to the ground and attempt to pry it away while screaming obscenities at the top of your voice. It'll be cheaper than wasting your money on this.
    • 64 Metascore
    • 60 Critic Score
    An interesting idea, yes, but perhaps more interesting in its failures rather than its much-too-rare highlights.
    • 71 Metascore
    • 60 Critic Score
    Hopefully, if a sequel is made, we'll get more Prince of Persia and less Grand Theft Auto, or at least an amalgamation of the two that isn't so mind-numbingly dull.
    • 61 Metascore
    • 60 Critic Score
    An object lesson in placing production value over entertainment value. Graphics enthusiasts and rabid "Dynasty Warriors" or "Kingdom Under Fire" fans may not be able to stay away, but gamers on the fence can be content in going one more night without it.
    • 71 Metascore
    • 60 Critic Score
    While somewhat interesting in parts, most players will be only marginally amused by the effort, while those who grew up on the source material will be more inclined to come away feeling sadly disappointed.
    • 53 Metascore
    • 60 Critic Score
    As always, Team Ninja has produced a visual feast, a truly attractive game, and for that they should be commended. Sadly, there isn’t much more here than the pretty graphics and pretty girls.
    • 53 Metascore
    • 60 Critic Score
    Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
    • 83 Metascore
    • 60 Critic Score
    At the very core of the game is something that could have worked, but it is so deeply entrenched within mediocrity and poorly executed ideas that it hurts.
    • 67 Metascore
    • 60 Critic Score
    An average role playing game that perhaps tries too hard to hold onto its old school roots.
    • 67 Metascore
    • 60 Critic Score
    Every thing about this game just feels generic and bland. There's absolutely nothing here that hasn't been done dozens of times before.
    • 68 Metascore
    • 60 Critic Score
    So much of what made these games great has been lost simply due to the change of venue, and that is truly unfortunate.
    • 62 Metascore
    • 60 Critic Score
    Eye candy, but not much beyond that.
    • 71 Metascore
    • 60 Critic Score
    I'm giving this game three stars, because even though it's not perfect, It's better than having a babysitter who touches you.
    • 59 Metascore
    • 60 Critic Score
    Not a terrible game. You’ll definitely find better in the survival horror genre if you’re looking for a good scare, and it doesn’t excel at any particular department, but when you consider other budget-priced titles, it’s not a bad buy.
    • 92 Metascore
    • 60 Critic Score
    We've seen the Final Fantasy epic take us on a memorable journey, but now it all seems like it's been done before. 10 is good, great at times, but it is no longer original.
    • 69 Metascore
    • 60 Critic Score
    Hopefully, if a sequel is made, we’ll get more Prince of Persia and less Grand Theft Auto, or at least an amalgamation of the two that isn't so mind-numbingly dull.
    • 71 Metascore
    • 60 Critic Score
    The racing in Cars is fun and accessible for children, and the story is appropriate for all ages, but frustrating mini-games and lack of direction at key points in a children’s game are both unforgivable oversights.
    • 82 Metascore
    • 60 Critic Score
    If you like deliberately subjecting yourself to frustration for little or no reward, surrounded by a group of idiots mocking you, super glue a coin to the ground and attempt to pry it away while screaming obscenities at the top of your voice. It'll be cheaper than wasting your money on this.
    • 85 Metascore
    • 60 Critic Score
    If you like deliberately subjecting yourself to frustration for little or no reward, surrounded by a group of idiots mocking you, super glue a coin to the ground and attempt to pry it away while screaming obscenities at the top of your voice. It'll be cheaper than wasting your money on this.
    • 78 Metascore
    • 60 Critic Score
    You spend too much time learning patterns, and not enough just running around blow stuff up.
    • 68 Metascore
    • 60 Critic Score
    All I can safely say about the target audience is I'm not in it, and dollars to donuts neither are you.
    • 75 Metascore
    • 60 Critic Score
    So is it worth your 50 Messetas? If you like shooters, or are a collector of Atlus titles, I’d have to give a resounding yes. For anyone else, I’d call this one a renter. It’s easily completed in a weekend.
    • 66 Metascore
    • 60 Critic Score
    An interesting ride that takes only a few short hours to complete. Even with a few unlockable items, and a rather inane multiplayer romp that is forgotten almost before it begins, this game seems destined for obscurity.
    • 57 Metascore
    • 60 Critic Score
    While there is nothing profoundly wrong with the game, it doesn’t put a unique twist on the game, it doesn’t have a large or comprehensive cast of characters, and it doesn’t look nearly as good as the competition.
    • 75 Metascore
    • 60 Critic Score
    There are some bright points, such as an abundance of moves, and some interesting levels, but this is overshadowed by bland presentation and disjoined gameplay.
    • 77 Metascore
    • 60 Critic Score
    Merely an average action platformer. There are some bright points, such as an abundance of moves, and some interesting levels, but this is overshadowed by bland presentation and disjoined gameplay.
    • 70 Metascore
    • 60 Critic Score
    The racing in Cars is fun and accessible for children, and the story is appropriate for all ages, but frustrating mini-games and lack of direction at key points in a children's game are both unforgivable oversights.
    • 64 Metascore
    • 60 Critic Score
    This game just sullies the name of Fallout, and cheapens it.
    • 63 Metascore
    • 60 Critic Score
    A disappointment on all ends. Failed potential seeps from every area, and as the game drags on, the realization that it doesn't get any better starts to sink in.
    • 68 Metascore
    • 60 Critic Score
    Like the cartoon series, this installment seems to be made with the same cookie-cutter mold and offers very little innovation or change.
    • 49 Metascore
    • 60 Critic Score
    In all, if you are a fan of Texas Hold'Em, as I am, you will find some enjoyment in this game. Even so, the game wears thin on you after a short while. Unfortunately, I cannot recommend this to anyone. The game is simply too vacant for it to warrant a purchase.
    • 77 Metascore
    • 60 Critic Score
    Despite the unnatural and unexplained control system, some graphical anomalies and downright terrible voice acting, True Crime: Streets of LA does manage to expand upon the open-ended style of Grand Theft Auto and others like it in some considerable ways. It’s a shame that the complex default control setup and strange camera behavior give such a negative first impression.
    • 58 Metascore
    • 60 Critic Score
    This game is terribly flawed, but it has really pretty graphics, excellent voice acting, and great sound. I tried to like this game. I really did. I wanted to like it, but I just couldn't. I suffered through the cliched puzzles, game-killing bugs, and constant crashing, because the story is actually fairly interesting.
    • 59 Metascore
    • 60 Critic Score
    It's just so painfully average that its few big problems (i.e., random maps and questionable controls) really drag down the entire product.
    • 67 Metascore
    • 60 Critic Score
    So much of what made these games great has been lost simply due to the change of venue, and that is truly unfortunate.
    • 76 Metascore
    • 60 Critic Score
    Nothing here will leave a strong impression one way or the other, and perhaps that in and of itself is a negative.
    • 71 Metascore
    • 60 Critic Score
    A mediocre game, complete with pedestrian graphics and controls. It boasts no impressive innovations, and dubious balancing issues ruin any chance at gameplay variety.
    • 68 Metascore
    • 60 Critic Score
    While somewhat interesting in parts, most players will be only marginally amused by the effort, while those who grew up on the source material will be more inclined to come away feeling sadly disappointed.
    • 53 Metascore
    • 60 Critic Score
    In the end, Spy vs. Spy fails to innovate-nothing sets it apart from the Sly Coopers and Maximos of the action genre, except for its mediocrity.
    • 51 Metascore
    • 60 Critic Score
    Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
    • 56 Metascore
    • 60 Critic Score
    It plays the role of an updated "Final Fight" clone quite well, but the lion’s share of today’s gamers demand a little more depth for their hard earned money.
    • 67 Metascore
    • 59 Critic Score
    While it does have its great moments, it doesn't accomplish more than what the animated series already has.
    • 81 Metascore
    • 59 Critic Score
    The game tries to do too many things rather than focus on perfecting a single facet of the gameplay, and as a result Mario Tennis: Power Tour just misses the mark and ends up serving up a shallow, forgettable game.
    • 68 Metascore
    • 59 Critic Score
    A textbook example of something that must have looked great on paper, but whose actual implementation fell apart in almost every conceivable way.
    • 59 Metascore
    • 59 Critic Score
    Players looking for the Rush series they grew up on in the arcades will come away disappointed at this game's inability to offer consistent high flying races, while fans of games like "Midnight Club 3" who are looking for the next big underground racing game will no doubt find Rush's take on the subgenre amateurish at best.
    • 63 Metascore
    • 59 Critic Score
    Sure, it's a bit slow compared to Mario Kart, and yes the lion's share of the tracks are fairly forgettable, but the potential is there. However, there is just so much extra flotsam that the game forces you to navigate through to get at even the marginally fun bits that it hardly seems worth it.
    • 61 Metascore
    • 59 Critic Score
    It can be fun for a while, but in the end the sheer tedium of the whole affair will turn gamers’ attention elsewhere.
    • 58 Metascore
    • 59 Critic Score
    Players looking for the Rush series they grew up on in the arcades will come away disappointed at this game's inability to offer consistent high flying races, while fans of games like "Midnight Club 3" who are looking for the next big underground racing game will no doubt find Rush's take on the subgenre amateurish at best.
    • 63 Metascore
    • 59 Critic Score
    Bottom line, one can conceivably see a platform on which Fantastic 4 is a solid 3D beat-‘em-up, but the PC is not it. Players who feel they must spend their hard-earned gaming dollars on a Fantastic 4 game are urged to get a console version, not the PC’s rushed-together heap.
    • 70 Metascore
    • 58 Critic Score
    Short of being the Halo-killer it was promised to be; the game design lacking focus, the graphics lacking variety, and the multiplayer lacking players.
    • 76 Metascore
    • 58 Critic Score
    The only real reason to actually buy the game other than if you are a "King of Fighters" fan is to get the Xbox Live play out of it, which brings the competitiveness of the arcade to your home.
    • 56 Metascore
    • 57 Critic Score
    The best that can be said for Dynasty Warriors Advance is that it has a clean presentation and gameplay that isn't immediately bland. It does not however hold up to sustained play, and will lose it's appeal long before all of the modes are explored, and long before the unlockables are unlocked.
    • 54 Metascore
    • 56 Critic Score
    This is a game that has one virtue to call its own (i.e., highly redundant, brainless action in a single vein), but it lacks the sense of style and the production values that saved the first game from complete obscurity.
    • 61 Metascore
    • 55 Critic Score
    While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
    • 56 Metascore
    • 55 Critic Score
    There is very little fun to be had here, and for the price this game simply cannot be recommended to anyone. Surprisingly the sequel, "Full Metal Alchemist 2: Akaki Elixir no Akuma," which is out in Japan, is a much more fleshed out game that towers over its predecessor in most every way.
    • 59 Metascore
    • 55 Critic Score
    While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
    • 53 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 50 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 58 Metascore
    • 55 Critic Score
    It never even really approaches the level of intimacy with its subject-matter that the deluge of press releases would have you believe. It would seem that Shellshock fell victim to its own hype.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 51 Metascore
    • 55 Critic Score
    It is obvious that the game's developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
    • 56 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 57 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 70 Metascore
    • 55 Critic Score
    Koei should stop feeding its fans new gameplay through an intravenous drip, especially if they expect them to pay for their games.
    • 70 Metascore
    • 55 Critic Score
    The ideas are well thought out, but implemented poorly, and nothing can excuse the total lack of speed in a racing game.
    • 65 Metascore
    • 55 Critic Score
    Unfortunately, while all of this was very exciting 5 years ago, it just hasn't evolved since then.
    • 54 Metascore
    • 55 Critic Score
    Nothing about the game is appealing or enjoyable at all. Of course, the saving grace for all mediocre fighting games is the two-player mode, so- wait- there's no two-player mode? Who releases a fighting game without a two-player mode??
    • 53 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 70 Metascore
    • 55 Critic Score
    It is absolutely impossible to recommend this game to anyone, and indeed adherents to the Sims franchise will probably like it less than the average joe for its cavalier disregard for franchise staples.
    • 58 Metascore
    • 55 Critic Score
    Shellshock doesn’t amount to much more than six or seven hours of gameplay. It’s over almost as soon as it began which, depending on how much you paid for it, might be a good thing.
    • 50 Metascore
    • 55 Critic Score
    Shellshock doesn’t amount to much more than six or seven hours of gameplay. It’s over almost as soon as it began which, depending on how much you paid for it, might be a good thing.
    • 69 Metascore
    • 55 Critic Score
    The license feels more than a little underused, as if it featured Mega Man X and Zero just so that fans of the series have a few recognizable faces to move the game.
    • 59 Metascore
    • 55 Critic Score
    Something of a disappointment. Players hoping for an expanded, polished version of it's odd (but strangely beguiling) 2002 predecessor have instead been handed a bland, dated game with an extremely creaky plot and a near-broken combat system.
    • 51 Metascore
    • 55 Critic Score
    Gamers will tire of each and every gameplay mechanic long before the game has reached its completion, and the rest of the presentation—i.e., the story and the characters—is not compelling in the least.
    • 44 Metascore
    • 52 Critic Score
    This game belongs back in the era when it was acceptable for a game's storyline to be summed up by "The president has been kidnapped by ninjas". The graphics are decent, but just about everything else is outdated, clichéd, or deeply flawed.
    • 66 Metascore
    • 51 Critic Score
    Fans of the show and the associated card game will surely enjoy Yu-Gi-Oh! GX Spirit Caller, but everybody else is bound to confused by the game’s steep learning curve and lackluster presentation.
    • 42 Metascore
    • 50 Critic Score
    Make no mistake, Final Fight: Streetwise manages to be a somewhat-competent brawler, but everything Final Fight made great is conspicuously absent in Streetwise.
    • 48 Metascore
    • 50 Critic Score
    Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint—even as a rental. Avoid, if possible.
    • 50 Metascore
    • 50 Critic Score
    Lack of decent save feature is perhaps the final nail in the, ah, demon seal for Tao's Adventure. Repetitive games such as this should either have a quick-save feature, or allow players to save as often as they would like.
    • 51 Metascore
    • 50 Critic Score
    Delivers the absolute bare minimum of atmosphere and uninspiring, tedious gameplay. It’s not strictly bad; it’s just that nothing about it is good, either.
    • 65 Metascore
    • 50 Critic Score
    If I were in EA management, I’d bash some heads to try and get the console branch of this franchise back on track, because frankly, it’s headed the way of the USS Arizona.
    • 71 Metascore
    • 50 Critic Score
    But with all the complaints, the game is a hoot while it lasts, though it’s over before you really have a chance to get into it.
    • 41 Metascore
    • 50 Critic Score
    There isn't much can be said about Street Supremacy, except this: stay away.
    • 47 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 80 Metascore
    • 50 Critic Score
    It absolutely defines mediocrity.
    • 49 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 70 Metascore
    • 50 Critic Score
    While the Bomberman franchise is chock full of potential, Bomberman Jetters squanders the good things it has going for it in order to serve up another dish of reprocessed mediocrity.
    • 85 Metascore
    • 50 Critic Score
    While there's plenty of new features to separate this game from the other trick games on the market, they're implemented poorly. In the end, it's different, but not much better than any of the other "Pro X" games out there.
    • 63 Metascore
    • 50 Critic Score
    The limited interaction with the environment gets to be frustrating. Glass windows crack and crumble magnificently, but not always. Bodies fall into walls and disappear. Saving is unreliable.
    • 62 Metascore
    • 50 Critic Score
    If you’re as attracted to the prospect of a Western shooter as I was, don’t let the ho-hum score detract you. Just don’t come crying to me when you’ve beaten it in a weekend, can’t stand the multiplayer, and have since found other uses for that $40.
    • 34 Metascore
    • 50 Critic Score
    The graphic design and overall presentation is nowhere near what many would expect from a game slapped with Todd McFarlane's stamp of approval. The monotony of the unrelenting combat adds to the bitter taste this game leaves in its wake.
    • 61 Metascore
    • 50 Critic Score
    Playing as a villain should lift away the restraints that normally accompany the good guy role, and thus provide for a more liberating and refreshing gaming experience. Instead, EA has given gamers a window into mediocrity, and an affair that simply isn't fun.
    • 60 Metascore
    • 50 Critic Score
    Playing as a villain should lift away the restraints that normally accompany the good guy role, and thus provide for a more liberating and refreshing gaming experience. Instead, EA has given gamers a window into mediocrity, and an affair that simply isn't fun.
    • 64 Metascore
    • 50 Critic Score
    Visually it fails to impress, and often it comes off as embarrassing, especially when it is being played on a console that we all know is capable of so much more. As I have said earlier, this game is dated, and it appears as if the developers have put little effort in giving this game the facelift it so sorely needs to stand toe to toe with the rest of today's Xbox offerings.
    • 74 Metascore
    • 50 Critic Score
    There are reasons why 24 year old guys don't date 67 year old women.
    • 65 Metascore
    • 50 Critic Score
    If you’re a fan of the genre, it's possible that you’ll have a good time with this title, but you'll still have to overlook some significant flaws. By contrast, if you’re looking for an entry point into the hack-and-slash genre, it’s hard to recommend such a below average formulaic adventure.

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