Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 78 Critic Score
    The polished fighting engine steals the show, though, bringing an engrossing level of strategy to the table. [may 2007, p.88]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 92 Critic Score
    That the game manages to both come to a satisfying conclusion and still make it clear that Kratos' adventure is far from over is quite a feat and a lesson that other action-game developers could learn something from. [Apr 2007, p.90]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive. [Apr 2007, p.83]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 92 Critic Score
    This game bursts with one brilliant design decision after another - including a Gamebreaker power-up system that is, finally, perfect. [Mar 2007, p.86]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 68 Critic Score
    Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 68 Critic Score
    Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 80 Critic Score
    GRAW2 may not make the same splash as its predecessor, but it's still a no-doubt award winner. [May 2007, p.85]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 47 Critic Score
    It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Yeah, F1 looks great, but I felt more like I was guiding the camera around the track on a flyby than driving a 19,000-rpm racing beast. [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 97 Critic Score
    Virtua Fighter 5 kicks everyone's ass up and down the block. Sure some fighting series like "Soul Calibur" and "Tekken" distract you with all kinds of extra modes and, uh, bowling, but VF5 rises above the pack thanks to the sheer depth of its gameplay. [Mar 2007, p.84]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While Secret Rings does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics, it's not quite there yet. [Apr 2007, p.76]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    That the game's multiplayer co-op is integrated perfectly with the single-player campaign, allowing friends to jump right in and join at any point without any fuss, is just gravy. It's something I'd love to see other developers do more of. [Mar 2007, p.90]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 92 Critic Score
    This game bursts with one brilliant design decision after another - including a Gamebreaker power-up system that is, finally, perfect. [Mar 2007, p.86]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    The puzzles could be more elaborate to match up with the solid combat, sure, but compared to the handheld competition, Size Matters measures up quite nicely. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 52 Critic Score
    Play is for people who don't really play games, and as someone who really does, that's a problem. [Feb. 2007, p.86]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 67 Critic Score
    A better effort overall, but a few mishaps away from competing with the big leaguers. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    What I like most, though, is the game's brisk pace. Even within the first five hours, I felt like I had lived a virtual lifetime. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    File this under "Why Bother?" [Mar 2007, p.93]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Sure, the game isn't a masterpiece, but until the PS3 raises its role-playing anchor, it'll at least help keep the PS2 afloat. [Feb. 2007, p.94]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 38 Critic Score
    You absolutely need more than one (perhaps two) friends to get past the game's flaws: bland menus, a ridiculously annoying announcer, and less than 50 minigames that get old fast. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    With a cast of well-written characters, branching conservations, and a cool interface, this is the adventure the DS has been dying for. [Feb. 2007, p.97]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    It's a solid effort, but it just doesn't have the minute-by-minute gravity of 2K7's college game. [Feb. 2007, p.89]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    It may not be the only game to put the Wii Remote through its paces, but it's certainly the most interesting. [Feb. 2007, p.82]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    It may not be the best party version of Revolution, but this game fills a lot of individual Idol fantasies. [Feb. 2007, p.95]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 52 Critic Score
    Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 58 Critic Score
    But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    Shooting up a building/tanker/rival definitely looks good as you drive by at 135 mph, or maybe reverse time to get a second, closer glimpse, but both the combat racing and arena-style battles have been done to death and back by other games, and better. [Feb. 2007, p.88]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 48 Critic Score
    Even with my "I dig all things Star Wars" glasses on, I still realize this is an average-at-best game. [Feb. 2007, p.99]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 92 Critic Score
    This new portable Metal Gear installment finally gives us the tactical espionage action we expect from an MGS title...and a whole lot more. [Feb. 2007, p.98]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Frankly, playing with the contents of Kirby's tummy will just have you hungry for something of more substance. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    Words of warning: You need to give squad-based shooter Vegas some time to grow on you, particularly in the fairly short single-player campaign. [Jan. 2007, p.100]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 52 Critic Score
    Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    Twilight Princess is a rarity: a game that spans 60 hours and never once feels boring. Between the immaculate gameplay, the devious puzzles, and the gripping story, it's simply the best Zelda ever. And that's saying a lot. [Jan 2007, p.56]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    It's not terribly deep, but like tearing around on your uncle's ATV, it's fun while it lasts. [Jan. 2007, p.63]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 63 Critic Score
    I like the concept behind this pack-in, but Wii Sports simply ends up being an overly publicized demo. [Jan. 2007, p.63]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 68 Critic Score
    Nope, this 3D fighter forces you to wrap your head (and hands) around a shockingly deep control system utilizing nearly every button on the Wii-mote and Nunchuck. [Dec. 2006, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 57 Critic Score
    The developers should have spent more time fine-tuning the controls. [Jan. 2007, p.60]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 75 Critic Score
    SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    For now, Resistance delivers a launch classic, but not quite the hoped-for "Halo" killer. [Jan. 2007, p.74]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 52 Critic Score
    Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 73 Critic Score
    But in the end, Rabbids feels more like a Wii-mote demo than a full game--not enough flesh on the bone. [Jan. 2007, p.66]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    It's definitely not one for the squeamish. [Jan. 2007, p.64]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    While you'll now find more variety in supermoves, some are still wickedly unbalanced (especially the interception Gamebreaker). [Dec. 2006, p.140]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    Yeah, the game's pretty--consider that half the battle. Now, we just need the basketball-fundamentals part. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    If you've already hacked through any of the "Champions of Norrath" or "Baldur's Gate" PS2 games, then you'll find little here to hold your interest. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 68 Critic Score
    It's an adequate platformer, yes--with solid controls and great first-half pacing--but I'd never choose this over the sublime original. [Dec. 2006, p.150
    • Electronic Gaming Monthly
    • 78 Metascore
    • 68 Critic Score
    Yes, you'll encounter a touch of the overly familiar sameness you get when you play any "Ridge Racer", but it's like slipping on a well-worn pair of jeans: It feels fine every time. [Jan. 2007, p.81]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    May your future romantic disappointments be less expensive. [Jan. 2007, p.96]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    For something to tug on the heartstrings to the degree that Viva Pinata does is stunning. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 95 Critic Score
    I should absolutely hate Gears of War. Tactical combat, a big emphasis on using cover, one-death-and-your-done multiplayer--all three have always been on my list of gaming pet peeves. But ironically, these aspects make up much of the reason why I absolutely love it. [Jan. 2007, p.92]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 63 Critic Score
    My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 68 Critic Score
    After playing Call of Duty 3, I wonder if maybe it isn't time for a break from WWII first-person shooters. [Jan. 2007, p.98]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Finally, we've got a 360 Tony Hawk game that looks like a 360 game. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 68 Critic Score
    Last year's realistic military-shooter SOCOM 3 was great, but I felt tricked after popping in the so-called sequel, Combined Assault. The game is a lot like the previous one, with a key difference: the "combined assault". [Jan. 2007, p.104]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Aside from the bitchin' new modes, Guitar Hero II is essentially the same game with new songs. [Dec. 2006, p.134]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Still, the core single-player experience is as addictive and elegant as ever. [Dec. 2006, p.158]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    But the repetitive combat and insistence on finding random key cards will likely keep this sleeper from waking up. [Nov. 2006, p.138]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 90 Critic Score
    From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 57 Critic Score
    Running from cover to cover, you'll need to master the art of popping out at just the right time to blow away the enemy. Unfortunately, Liberation seems unsure what to do with it, falling into a repeating loop of key hunts, escort missions, and increasingly impossible battles. Bummer. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 63 Critic Score
    They've added no-frills co-op and a second character but stayed within the comfortable confines of mindless action. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    It's great fun and forces cooperation unlike any other racer. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    The whole of what's here still stuns in the uncompromising GTA way, putting it--with sister game "Liberty City Stories"--leagues above anything else on the PSP. [Jan. 2007, p.108]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    FIFA looks incredible but follows EA Sport's 360 trend--the next-gen product possessing a fraction of what the current-gen version offers. [Dec. 2006, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    Rebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 73 Critic Score
    The backdrops are more diverse, the "God of War"-like quick-time events add some much-needed flavor to boss encounters, and item maintenance is now kept to a minimum. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 52 Critic Score
    I am certainly a big fan of the game's vibrant, anime-inspired graphics, but with no replay value and a lot of frustrating, nonsensical puzzles, Touch Detective isn't quite worth solving. [Nov. 2006, p.141]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    My thumb got so sore from the continuous U-turns that soon I was looking for relief in the form of the eject button on my PSP. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    The biggest problem, however, is the wonky stylus control. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 75 Critic Score
    Contact offers a creative island-hopping adventure that stands taller than many recent portable RPG's. [Oct. 2006, p.119]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    It's amazing how well Bully nails a huge assortment of activities. Everything, from midway games to English class, is fun. [Dec. 2006, p.146]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Splinter Cell still offers the most unique multiplayer around, and Double Agent will keep me happily entertained for quite some time--probably well past Fisher's retirement party. [Dec. 2006, p.121]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    We can't pretend that Justice League is anything but a mindless beat-em-up. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Anyway, 07 plays just fine, but once again this edition leaves you wanting (and expecting) much more. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 53 Critic Score
    Why my laziness? Because some of the "minigames" here are actually mind-numbing test of mental endurance, about as fun as working in an Indonesian sweatshop. [Nov. 2006, p.134]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    We can't pretend that Justice League is anything but a mindless beat-em-up. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 57 Critic Score
    As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
    • Electronic Gaming Monthly

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