Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Once you suss the A.I.'s intricacies, the game holds little mystery or reason for replay. [Jan 2006, p.125]- Electronic Gaming Monthly
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Too bad about all that aimless wandering, which would be annoying on its own but is even more bogged down by the frequent battles and their requisite load times. [Nov 2005, p.156]- Electronic Gaming Monthly
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Clever, addictive gameplay like this fits the Mario subject matter perfectly, but neither the story line (it's too cute to stomach, really) nor the visuals (can you say GBA?) do it justice. [Jan 2006, p.130]- Electronic Gaming Monthly
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One of the worst looking games to come out this year. [Feb 2006, p.110]- Electronic Gaming Monthly
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The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.- Electronic Gaming Monthly
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The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens. [Jan 2006, p.116]- Electronic Gaming Monthly
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But maybe words like "solid," "competent," and "fine" tell you why it's also hard to recommend Quake 4: It's exactly what you've come to expect from a modern first-person shooter, and nothing else.- Electronic Gaming Monthly
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Does a pretty good job of walking the line between reheated leftovers and fresh meat. [Dec 2005, p.178]- Electronic Gaming Monthly
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As a game, Bulletproof is a disaster. Your G-Unit allies are so dumb they had to be made invincible to keep them alive.- Electronic Gaming Monthly
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RR6 lazily limps into the 360 debut party wearing last year's fashions. Seriously, this doesn't look any better than "Forza" (Xbox) or "Gran Turismo 4" (PS2).- Electronic Gaming Monthly
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I'm not sure what upsets me more: the horrendous mess that is Perfect Dark Zero's single-player game or all the glowing reviews out there (including Che's). Are these crazies playing the same game as me?- Electronic Gaming Monthly
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What makes Duty so special is the A.I. Enemies make great use of cover; they charge when it's to their advantage and give up positions when they know they're beat; they actually seem to understand grenades, running from them or tossing them at the perfect spot to draw you out of hiding.- Electronic Gaming Monthly
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So it's too bad that the missions themselves suffer major malfunctions. Despite their frantic firefights, they're completely canned, with enemies--and even your allies--going through the same motions every time.- Electronic Gaming Monthly
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The targeting system is useless, the levels are bland and filled with countless invisible barriers, and the camera is so hard to manipulate in tight spaces that you'll often end up staring right at 50's face as he gets ventilated by the dozen enemies he just can't see.- Electronic Gaming Monthly
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The combat is startlingly visceral if a bit tricky to master, but your thumb may ache after hours of pressing in the analog stick to sprint. It's not a survival-horror revolution, but it's an adventure worth experiencing.- Electronic Gaming Monthly
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For me, Project Gotham Racing 3 is the best of 360's launch titles; it grafts the series' appealing mix of sorta realistic (much more so than Ridge Racer) but still forgiving (much more so than Forza) handling to some of the most impressive graphics I've ever seen on a console.- Electronic Gaming Monthly
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The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.- Electronic Gaming Monthly
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On the sports side of things, this baller is hands-down the most visually stunning game at the 360 launch. Actually, it's the only one that truly looks "next-gen."- Electronic Gaming Monthly
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The game is practically a carbon copy of the current-gen edition. Seriously, now I know why the words "Xbox 360" are scribbled on the score overlay--it's almost the only way to tell that you're playing a supposedly enhanced version of NBA 2K6.- Electronic Gaming Monthly
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Other than striking character designs by an insanely talented artist (Hyung Tae Kim) and a flashy, complex combat system, it's business as usual in Magna Carta.- Electronic Gaming Monthly
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The game is a whole lotta fun. The pacing's a bit off--the story missions seem to take forever on the first few mountains, then you scream through the last three.- Electronic Gaming Monthly
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Aside from the high-shine gloss, though, a few extra pursuers in the cop chases are about all that differentiates this version from the current-gen game. My main beefs--the repetitive race events and not-very-challenging cop chases (especially earlier in the game)--are still here.- Electronic Gaming Monthly
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The mesmerizing visual details--grass stains on uniforms, a mega variety of tackle animations, awesome stadium re-creations--more than live up to the hype, but the actual gameplay is why I'm planning to upgrade my hardware.- Electronic Gaming Monthly
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DQ8 is so freaking big that it's almost like the dandy RPG fan's answer to "Grand Theft Auto: San Andreas." [Dec 2005, p.154]- Electronic Gaming Monthly
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]- Electronic Gaming Monthly
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Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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Underneath the rote plot elements is a thoughtful tale packed with great characterization and surprising good humor. [Jan 2006, p.129]- Electronic Gaming Monthly
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The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. [Jan 2006, p.128]- Electronic Gaming Monthly
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The action is all the more overwhelming spread across both screens of the DS, requiring sharp changes in focus from screen to screen as Sonic sprints a one-minute mile.- Electronic Gaming Monthly
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Going from mouse and keyboard to gamepad is always a hairy transition, but developer Valve did it perfectly--HL2 controls extremely well with the Xbox pad.- Electronic Gaming Monthly
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Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]- Electronic Gaming Monthly
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- Critic Score
Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.- Electronic Gaming Monthly
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A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]- Electronic Gaming Monthly
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Online Mario Kart has one fatal flaw--you'll have to accept that you aren't actually the world's greatest Kart player. And even if you are the world's greatest, you can't rub it in, what with no chat options.- Electronic Gaming Monthly
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Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.- Electronic Gaming Monthly
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Online is a blast, but I think the new targeting system limits its long-term value; while the automatic lock-on keeps aiming smooth in the solo campaign, in multiplayer it removes two of the series' most enjoyable aspects: precision shooting and the use of camouflage.- Electronic Gaming Monthly
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- Critic Score
The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.- Electronic Gaming Monthly
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While the game remains highly conventional, the developers clearly understand what makes games like this interesting and have executed on that knowledge surprisingly well.- Electronic Gaming Monthly
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Cancel the carolers--this is the only entertainment you'll need at your holiday party.- Electronic Gaming Monthly
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Frame's spooky atmosphere and subtle use of ambient noise and music build a sense of mounting terror that makes the actual enemy and cutscene scares all the more pants-wetting.- Electronic Gaming Monthly
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As an "Final Fantasy Tactics Advance" derivative, and despite a few graphic and camera glitches, Tactics delivers a competent and, at times, engaging ride through Middle-earth. [Jan 2006, p.129]- Electronic Gaming Monthly
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If you're looking for your next "Halo" fix, make no mistake, you will hate this game. But if you're looking for something different and challenging, Flashpoint is it. [Jan 2006, p.124]- Electronic Gaming Monthly
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- Critic Score
The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.- Electronic Gaming Monthly
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Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.- Electronic Gaming Monthly
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- Critic Score
The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game. [Jan 2006, p.119]- Electronic Gaming Monthly
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While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.- Electronic Gaming Monthly
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It's a brief, disappointing adventure with occasional flashes of greatness.- Electronic Gaming Monthly
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I am frankly astonished by how much playing this game feels like playing the guitar for real.- Electronic Gaming Monthly
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While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.- Electronic Gaming Monthly
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- Critic Score
The minigames are simply too short - newbies might find a game ending just when they've gotten the hang of it. [Jan 2006, p.125]- Electronic Gaming Monthly
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Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.- Electronic Gaming Monthly
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.- Electronic Gaming Monthly
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As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.- Electronic Gaming Monthly
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But as much as I enjoy building giant human mousetraps, the package here is light on content. And without any real guidance, you have to make your own fun. Imagination sold separately.- Electronic Gaming Monthly
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.- Electronic Gaming Monthly
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- Critic Score
It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.- Electronic Gaming Monthly
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As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.- Electronic Gaming Monthly
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Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.- Electronic Gaming Monthly
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Sure, it's not challenging in the least, but hey, killing Ewoks was never about the challenge. [Jan 2006, p.127]- Electronic Gaming Monthly
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It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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From 30-foot-tall bosses down to the tiny embroidery on Ada's dress, the overall design and attention to detail is among the best in any game. Which really could be said for almost every aspect of RE4-don't miss this game.- Electronic Gaming Monthly
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It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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Massively addictive gameplay. Intricate move sets, responsive control, and creative characters (all three newcomers are keepers) make SC3 a tough beast to put down, especially once you and your buddies graduate to high-level play.- Electronic Gaming Monthly
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And even though the series seems to be on the path of becoming a pure shooter (which it does very well), I would like to see a few more sections that reflect its platforming roots. As for multiplayer, Deadlocked again succeeds online, but it's the new splitscreen co-op feature for the main game that's the nicest touch.- Electronic Gaming Monthly
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Even with these ill-advised changes, it's still one helluva game: Creative, unpredictable levels keep you on your toes, killer bosses pepper the levels, and impossibly good graphics erupt from your aging GBA.- Electronic Gaming Monthly
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It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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The A.I. is occasionally suspect, but getting a fun solo game in addition to the legendary multiplayer just helps round out the experience.- Electronic Gaming Monthly
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Although flawed, Liberty City Stories is a remarkable achievement; it shames the efforts that many other developers have put into their PSP games.- Electronic Gaming Monthly
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I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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My main knock against the game is that it can be hard to see the little rolled up Samus, uh, ball at times, particularly during boss fights when the big fellas and their minions are pelting you with rocks or rockets or blast waves or just negative thoughts, and extra particularly when the ball gets hung up in the dead zone between the upper and lower screens.- Electronic Gaming Monthly
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The game rewards players that communicate and work together, but even if you go lone wolf and cause trouble with land mines, you're going to have a good time. Just don't be surprised when you dishonorably discharge all those old offline war games in your library.- Electronic Gaming Monthly
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I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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- Critic Score
What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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- Critic Score
What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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It's unlike anything else you've ever played, and so you may love it or you may hate it. Count me firmly in the "love" boat. [Nov 2005, p.142]- Electronic Gaming Monthly
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Jak X delivers smooth, intense online action and a solid variety of game types, including a take-out-the-drones death race and an entertaining sport hunt in addition to typical races. Nothing spectacular, but satisfying nonetheless.- Electronic Gaming Monthly
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The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.- Electronic Gaming Monthly
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The difficulty won't have you curling up into the fetal position, rocking yourself to sleep, however -the game is engaging with all that strategy and, thankfully, plenty of save points.- Electronic Gaming Monthly
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Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.- Electronic Gaming Monthly
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Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. [Jan 2006, p.124]- Electronic Gaming Monthly
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Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.- Electronic Gaming Monthly
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Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.- Electronic Gaming Monthly
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One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.- Electronic Gaming Monthly
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Losing the NFL license is the best thing that ever happened to Blitz-it's finally the hardcore, over-the-top pigskin game Blitz is supposed to be.- Electronic Gaming Monthly
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Losing the NFL license is the best thing that ever happened to Blitz-it's finally the hardcore, over-the-top pigskin game Blitz is supposed to be.- Electronic Gaming Monthly
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