Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 94 Metascore
    • 97 Critic Score
    Quotation unavailable.
    • Electronic Gaming Monthly
    • 90 Metascore
    • 100 Critic Score
    If you're a role-playing freak who hasn't given this series a shot, I'm comin' to take your nerd card. [Jan 2009, p.88]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 80 Critic Score
    It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Underworld is an excursion worth taking for fans of low-impact, low-commitment adventuring; I just wanted more. [Jan 2009, p.71]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 97 Critic Score
    L4D is one zombie apocalypse I completely and utterly embrace. [Jan 2009, p.84]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 75 Critic Score
    The campaign's quick-paced action and violent nature will entice any FPS fan. [Jan 2009, p.75]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 100 Critic Score
    Tearing into Gears 2 is a treat--this blood-soaked sequel offers a smorgasbord of sadistically entertaining content. [Dec 2008, p.78]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 89 Critic Score
    Single-player's certainly the game's weakness, but the multiplayer excelence more than makes up for it. [Jan 2009, p.81]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 94 Critic Score
    Still, it's the kind of hugely ambitious game that doesn't come around very often. [Dec 2008, p.69]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 91 Critic Score
    An improvement in every possible way over the original MotorStorm, this is what we all knew the original could be. [Dec 2008, p.76]
    • Electronic Gaming Monthly
    • 95 Metascore
    • 100 Critic Score
    Yes, it's the most charming game I've ever played, and it's one of the most enjoyable. [Dec 2008, p.72]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 94 Critic Score
    Fable II is the Elder Scrolls IV: Oblivion for folks who hated(and liked, too)the latter. [Dec 2008, p.80]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    Still, despite the tedious travel periods, Far Cry 2 features some truly gorgeous environments, (mostly) satisfying combat, and a lengthy, entertaining campaign. [Dec 2008, p.66]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    Still, despite the tedious travel periods, Far Cry 2 features some truly gorgeous environments, (mostly) satisfying combat, and a lengthy, entertaining campaign. [Dec 2008, p.66]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Still, Saints 2 evolves the genre with its character creator and the ability to play the entire game cooperatively online. [Dec 2008, p.74]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 75 Critic Score
    Still, Saints 2 evolves the genre with its character creator and the ability to play the entire game cooperatively online. [Dec 2008, p.74]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 94 Critic Score
    And once the music ended, it was pretty clear: Rock Band 2 is another chart-topper. [Nov 2008, p.79]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 75 Critic Score
    It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 75 Critic Score
    It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    This sequel feels like the original game on expert mode - and that's a good thing. [July 2008, p.81]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 94 Critic Score
    But most importantly, it feels like an overhaul without losing the fun details and epic feel that have always made the series work. [Aug 2008, p.74]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 86 Critic Score
    Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Despite the addition of execution moves and a recharging life guage, the series' renowned(and reviled) difficulty is left mostly unchanged. [Aug 2008, p.80]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    Prepare for some frustrating deaths. [July 2008, p.79]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    I'm no fitness expert, but I don't see Wii Fit supplanting gymnasiums or aerobic instructors any time soon. Not that it's bad. [July 2008, p.76]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 97 Critic Score
    Hit me over the head like a ton of virtual bricks. [July 2008, p.74]
    • Electronic Gaming Monthly
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • Electronic Gaming Monthly
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 86 Critic Score
    It's not perfect, but it's refreshingly original. [May 2008, p. 88]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 100 Critic Score
    Get FES no matter how familiar you are with "Persona 3". [June 2008, p.86]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    I say Prologue is a demo. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 94 Critic Score
    Still, it's one of the few games that can overcome shaky fundamentals in light of an astonishingly engaging adventure. [May 2008, p.77]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    Core defines "great portable experience." [Apr 2008, p.86]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    With rock-solid gameplay and plenty of creeps, Bloodshot finds its soul by making your heart race. [Apr 2008, p.74]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 94 Critic Score
    That said, Brawl still shines as the go-to party game for a houseful of friends. [May 2008, p.70]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 94 Critic Score
    Everything included has been executed so ridiculously well that it's easy to forget this is a PSP game and think you're back swinging your blades on PS2. [Apr 2008, p.84]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 86 Critic Score
    Success is 30 percent planning, 30 percent persistance, and about 80 percent luck--making for a challenging, infuriating, but deeply rewarding experience. [May 2008, p.89]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    All serious gamers should check this one out. [Mar 2008, p.85]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    As much as I adore the gameplay, the story is by far the best reason to take this case. [Apr 2008, p.81]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    A pleasant surprise. [Apr 2008, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Wonderfully unique. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 78 Critic Score
    The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    You'll find way more pimp than punk here. [Apr 2008, p.72]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 83 Critic Score
    Online play alone will make this cartridge a near-permanent fixture in my DS. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    UT3 may be a bit light on strategy, but it's heavy on fast, frantic mayhem. [Feb 2008, p.80]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 92 Critic Score
    Far from being a ponderous sci-fi exposition, Mass Effect boasts a dynamic, well-constructed story with a broad emotional range. [Holiday 2007, p.82]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 92 Critic Score
    "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means($170), Rock Band unquestionably, unequivocally rocks. [Jan 2008, p.92]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 92 Critic Score
    "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means($170), Rock Band unquestionably, unequivocally rocks. [Jan 2008, p.92]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    With 64 levels, versus and co-op, and Retro-Evolved included, Galaxies has tons to love, even if the standard control's busted. [Holiday 2007, p.57]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Everything's fun and exhilarating, but it never builds to more than the sum of its parts. Just keep your expectations in the right place, and you'll enjoy your time in the tropical sun. [Holiday 2007, p.76]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 75 Critic Score
    In its silly simplicity, Cooking mama does what many can't: keep me heading back to the kitchen for one more snack. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 97 Metascore
    • 98 Critic Score
    Where series like "Zelda" are starting to stagnate, Mario continues to innovate and impress. [Jan 2008, p.84]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    Just sucks this head-scratcher will probably get lost inside Mario's galaxy this winter. [Holiday 2007, p.67]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    Add to that the experience and reward system, 16 maps out of the box, and the party system, and COD4 delivers a knockout one-two single and multiplayer shooter punch. [Holiday 2007, p.71]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 92 Critic Score
    Add to that the experience and reward system, 16 maps out of the box, and the party system, and COD4 delivers a knockout one-two single and multiplayer shooter punch. [Holiday 2007, p.71]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The “ain’t broke, don’t fix” approach is evident: The fundamental rhythms and patterns of the game haven’t changed, the structure of the career mode remains intact, and the set list is stocked with hits (as well as a few stinkers). [Dec 2007, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 83 Critic Score
    Classic "Rondo" alone would be a great budget title for virgin Western audiences; adding a remake and "Symphony" turns this into a no-brainer. [Nov 2007, p.120]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Phoenix Wright latecomers risk confusion, but invested fans get a well-plotted conclusion to the trilogy--and that's what's important. [Dec 2007, p.126]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 90 Critic Score
    Not only is Future a great game, it's the best yet on PS3, arguably the best-looking game ever, and an absolute pinnacle of fun. [Dec 2007, p.112]
    • Electronic Gaming Monthly
    • 96 Metascore
    • 98 Critic Score
    The Orange Box is the greatest quantity of quality gaming ever...Even at $60, this box is value-priced to the point of philanthropy. [Dec 2007, p.124]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    But Tactics is still engrossing, time-consuming fun. [Nov 2007, p.116]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    It's fun as hell. looks great, and might have the most visceral destruction-derby gameplay since those old "Destruction Derby" PS1 games from Reflections. [Nov 2007, p.111]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    If you're a stealth-action fan who's still ignoring the Syphon Filter franchise, you're doing yourself a disservice. [Nov 2007, p.118]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Perfectly tuned to the 360 controller, it's killer racing action for newbie and veteran alike. [Dec 2007, p.123]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    By all rights, a "Zelda" game controlled entirely by stylus should be a disaster, but somehow Nintendo has performed a miracle. [Nov 2007, p.114]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 97 Critic Score
    Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. [Dec 2007, p.116]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 83 Critic Score
    The ability to steer every object, projectile, and hurled corpse with motion control adds an unprecedented layer of complexity and fun to an otherwise familiar fare. [Oct 2007, p.92]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 92 Critic Score
    08 is the best hockey game in years. [Oct 2007, p.87]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 92 Critic Score
    08 is the best hockey game in years. [Oct 2007, p.87]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    But Stranglehold is choked by some mediocre level design, unreliable controls, and a point of view so tight on the creepy virtual Chow Yun-Fat that it feels almost claustrophobic. [Nov 2007, p.104]
    • Electronic Gaming Monthly

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