Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 87 Metascore
    • 100 Critic Score
    I was hooked on the gameplay and the story of Jak II almost immediately and my addiction and love of the game hasn’t subsided weeks later. Jak II is, without question, one of the finest gaming experiences I’ve ever had.
    • 77 Metascore
    • 85 Critic Score
    A good one all around, getting as much gameplay in to the tiny little cartridge as it can. I even find it got the difficulty about right--not too had, not too easy.
    • 71 Metascore
    • 80 Critic Score
    Thanks to the expanded multiplayer, I have no trouble calling the Xbox version of The Clone Wars the best of the bunch.
    • 62 Metascore
    • 70 Critic Score
    Fans of Wolverine will love the story, which delves heavily into the character's history with references to Department H and Weapon X aplenty.
    • 81 Metascore
    • 90 Critic Score
    I don't listen to rap music and I know very little about it, but I am enthralled by this game's easy control; wild over-the-top moves; and enjoyable story mode.
    • 62 Metascore
    • 75 Critic Score
    It has a strong graphical kick, enough weapons to outfit a nutso right-wing militia group, and a solid multiplayer package. Just make sure you get the patch.
    • 65 Metascore
    • 55 Critic Score
    Just imagine what it could've been like if Capcom had put some effort into it.
    • 61 Metascore
    • 70 Critic Score
    The game's biggest problem though is its paltry length... In the end, CSI is lots of fun for fans of the TV show, and is a decent adventure game in its own right.
    • 76 Metascore
    • 80 Critic Score
    In the end, the word of the day is "detail." Restaurant Empire has it to spare, incorporating design, bean-counting, empire-building, and plenty of customization into its gameplay. And yet, it's not that tricky to learn.
    • 73 Metascore
    • 85 Critic Score
    I would not call Primal an innovative title, but it has lots to do and TONS of different powers, which the game doles out just about when you start wanting something new.
    • 96 Metascore
    • 90 Critic Score
    The style of the graphics however, does not appeal to me, technologically impressive though they are. It's the same way I don't like jazz music, but I know there is good and bad jazz, and that it requires talented musicians to perform it, but the genre of music just doesn't do it for me.
    • 83 Metascore
    • 85 Critic Score
    I wouldn't go so far as to call it quite the revolution it could have been, but it comes close. And in the world of action/stealth/strategy games, the series still has no equal.
    • 69 Metascore
    • 75 Critic Score
    I must say the game's emotional impact is undeniable, and it kept me filled with terror every time I turned on my PS2... Oh, and something else. This game has the most appallingly violent cutscenes you will ever see.
    • 57 Metascore
    • 60 Critic Score
    While the load times are not outrageously long, they do pile up, especially when there is a palatable pause just between flipping to the options screen!
    • 75 Metascore
    • 90 Critic Score
    Ubi Soft gives their mascot the star treatment and it pays off in a game that captures the real fun of platform hopping, environmental puzzle solving, and boss character combat. Rayman 3 is a treat.
    • 87 Metascore
    • 85 Critic Score
    Such a detailed game it really feels like a PC game first, console second. However, don't panic. It's still played with a gamepad and played well I might add.
    • 61 Metascore
    • 55 Critic Score
    But what made me put down the Dualshock in frustration is control... Base running is the primary offender... It's just too confusing and counterintuitive, especially if you're brave enough to try returning to bases.
    • 46 Metascore
    • 60 Critic Score
    If only more could have been done with the online, and that control smoothed out.
    • 48 Metascore
    • 60 Critic Score
    Repetitive missions are a strike against it, but the real damage is done by the annoying auto-aim and the slow to respond control.
    • 85 Metascore
    • 90 Critic Score
    The gameplay is truly a remarkable achievement... Aesthetically pleasing, lots to do, lots of options, lots of ships and weapons to buy, and a great story. Sounds good to me.
    • 72 Metascore
    • 70 Critic Score
    Nothing if not original.
    • 79 Metascore
    • 80 Critic Score
    And oh my brothers, does the red, red krovvy flow real horrorshow under Tenchu's ultraviolence. That's A Clockwork Orange speak for "there's a lot of blood, too."
    • 71 Metascore
    • 65 Critic Score
    It has problems keeping track of continuity... The attempts at adding some freedom and multiple approaches weren't quite pulled off, but points for effort.
    • 57 Metascore
    • 70 Critic Score
    Brilliant conceptually--it's a "Diablo"-like game in a science fiction setting.
    • 68 Metascore
    • 70 Critic Score
    An absolute blast to play through one time exactly and only. If you have to backtrack at all (which unfortunately you do) the fun rapidly diminishes, which adds up to zero replay value.
    • 73 Metascore
    • 70 Critic Score
    My copy of Emperor's Tomb had occasional moments of severe slowdown and music stuttering. These instances never occurred during a life or death situation, but they were aggravating all the same.
    • 87 Metascore
    • 90 Critic Score
    A game for people who want a nice, long haul game, not a game that lasts a few bowls of chips. Such games risk repetitiveness and boredom, but Dark Cloud 2 stared these dragons down.
    • 73 Metascore
    • 80 Critic Score
    With impressive graphics, a deep combat system, and control that lets you throw out the moves like a Disco dancer on Speed, fans of Mixed Martial Arts and Pride competition will find Pride FC a very accessible and transfixing game.
    • 70 Metascore
    • 70 Critic Score
    It is the desire to see the other environments, rather than the story, that will motivate you to continue playing. It presents almost every type of platform gameplay that you've ever seen, but there's nothing new or remarkable about it.
    • 75 Metascore
    • 75 Critic Score
    A truly brave, and hopeful germination of pertinence in the typically banal garden of videogames.
    • 75 Metascore
    • 76 Critic Score
    Long enough to last you a few intense game sessions, and you'll easily polish it off over the weekend.
    • 84 Metascore
    • 80 Critic Score
    The most enjoyable new aspects of the expansion are the vehicles, and nearly every side gets new ones.
    • 84 Metascore
    • 85 Critic Score
    Story and characters are excellent. Their personalities and motivations come through easily without a lot of overdone angst.
    • 68 Metascore
    • 75 Critic Score
    A title that still has camera faults, is far too easy in some of its boss battles, does little to increase the depth of Dante as a character, and little to freshen the formula that was so winning the first time around.
    • 73 Metascore
    • 70 Critic Score
    DOA XBV's laid back approach is refreshing. Like a real vacation, nothing is particularly urgent in the game, which is almost unheard of--almost every game out there is about WINNING or DYING.
    • 72 Metascore
    • 75 Critic Score
    Absolutely runs away with the title of most visually and technically impressive game for the PlayStation 2... Unfortunately, the developers shot themselves in the foot with the actual game.
    • 83 Metascore
    • 85 Critic Score
    The frustrations are enough to make me wroth enough to wall a Sim up in an exitless building and watch them slowly expire.
    • 80 Metascore
    • 75 Critic Score
    In any full 3D combat game, targeting can sometimes be a difficulty, and in War of the Monsters, that manifests as an irritating inability to switch cleanly between targets.
    • 90 Metascore
    • 80 Critic Score
    The game delivers everything you want in this kind of action game--great visuals, replayability, and enough button tapping action that I now have a green circle with a white A permanently tattooed on my thumb.
    • 54 Metascore
    • 65 Critic Score
    Is it addictive? Yes. I'm a "Bust-a-Move" junkie and I found that habit-forming gameplay in this game too.
    • 61 Metascore
    • 60 Critic Score
    You've seen these types of puzzles before, but they are decently difficult and varied enough to please most adventure gamers.
    • 72 Metascore
    • 85 Critic Score
    I especially like that the Army Builder screen has something to analyze your army, and tell you where it is strong and where it is lacking.
    • 67 Metascore
    • 70 Critic Score
    The two versions are identical in most ways, however the GC graphics are slightly better. The colours are sharper and more vibrant.
    • 62 Metascore
    • 75 Critic Score
    A truly Kaufmanesque moment occurs in Exhibition mode, when you can elect to face Andy Kaufman as Andy Kaufman. He would have loved that.
    • 71 Metascore
    • 65 Critic Score
    The game is a little bit tough to get into. The controls (mouse look and arrows keys to move) are a tad ungainly.
    • 81 Metascore
    • 80 Critic Score
    If you've got a top end PC I'd still say the PC version is the best choice, but the Xbox version is still well worth owning.
    • 75 Metascore
    • 70 Critic Score
    While the PC version of Jedi Outcast blows the GameCube version out of the water, this is still a very good shooter with a lot to offer Nintendophiles, despite the disappointments.
    • 50 Metascore
    • 55 Critic Score
    Minority Report does not capture the essence of the movie and ends up being a tiresome wade through piles of repetitive enemies.
    • 65 Metascore
    • 70 Critic Score
    It has strong characters and a story that's better plotted than the last movie, quite frankly. If only that camera was a little more tame.
    • 44 Metascore
    • 55 Critic Score
    Flying just never feels natural or precise, and considering how much of it Superman does, this is not a small failing.
    • 60 Metascore
    • 65 Critic Score
    The voice work in this game is awful and unprofessional.
    • 82 Metascore
    • 75 Critic Score
    A lot more difficult to learn and to play than it ought to be... [but] a great game.
    • 62 Metascore
    • 60 Critic Score
    A playable game with a some enjoyable moments. If you've got the patience to struggle with the less than perfect control, go ahead and rent this one.
    • 78 Metascore
    • 85 Critic Score
    While not the best first person shooter on the Xbox, Nightfire does an admirable job of capturing the essence of a Bond film and should please the majority of 007 fans.
    • 93 Metascore
    • 85 Critic Score
    Despite a few surprising shortcomings, most notably the save system, Splinter Cell delivers with the impact of a postcard from Hell.
    • 97 Metascore
    • 80 Critic Score
    While Metroid Prime engages on no level other than gameplay, that gameplay is so perfectly tuned and refined, so continuously evolving and clever that you'll keep playing and playing, even when you're frustrated, even when you're honestly just a little bored with the back-tracking, and even though you don't care about the character or story.
    • 79 Metascore
    • 80 Critic Score
    This is not the fighting game for the young nor the squeamish, but it is a truly excellent fighting game. Mortal Kombat is back in the ring.
    • 77 Metascore
    • 80 Critic Score
    It captures the environments of Hogwarts well and I had a blast knocking Draco Malfoy on his butt in the duel in Defence Against the Dark Arts class.
    • 80 Metascore
    • 75 Critic Score
    The sound in Robin Hood is also excellent. The music is fitting and I love the way the soldiers taunt, "Why that doesn't hurt at all" when you strike them ineffectually.
    • 74 Metascore
    • 75 Critic Score
    This is a hefty new multiplayer package, considering that this an expansion and you sometimes don't get 12 multiplayer maps in a regular full game. Frankly, it helps compensate for the fact that the single player campaign is so short.
    • 83 Metascore
    • 80 Critic Score
    I didn't find it very scary. Maybe after so many games we're on to its tricks, but there seem to be far less boo! moments than in other RE games.
    • 46 Metascore
    • 40 Critic Score
    It is the fight system that fails Kakuto Chojin... once you discover each AI fighter's weakness, you can defeat them effortlessly with any character.
    • 87 Metascore
    • 85 Critic Score
    It's graphically superior, and you'll feel like you've lost a few pounds after some of the more rigorous battles.
    • 89 Metascore
    • 80 Critic Score
    It actually hits a pretty good balance, being much more realistic, and yet still easy to control, like an arcade style game.
    • 71 Metascore
    • 65 Critic Score
    I don't think even the greatest purist will care for the save system.
    • 75 Metascore
    • 80 Critic Score
    The graphics are very high end, with insanely good lighting effects, detailed textures, huge monsters, trees that shred when blasted with gunfire, gorgeous reflective surfaces.
    • 55 Metascore
    • 50 Critic Score
    The graphics of FO 2003 aren't horrible, but they're definitely weak.
    • 88 Metascore
    • 90 Critic Score
    The graphics, the busy environments, the interactivity... every element taken by itself it pretty praiseworthy, stick 'em all on the same disk and they add up to good things.
    • 55 Metascore
    • 65 Critic Score
    Walking away from the simple addictive gameplay always proves difficult for me. I hate for a machine to ever get the better of me.
    • 89 Metascore
    • 90 Critic Score
    It's just so frickin' wild and cool. You can get whole forests to come to life and attack your enemies, build huge monsters like the Hydra (yes, it grows more heads as it takes damage), and pound the enemy city into a crater with meteor storms.
    • 73 Metascore
    • 75 Critic Score
    A combination of great audio and visual and an unusual but intense style of gameplay make Battle at Procyon a winner.
    • 82 Metascore
    • 85 Critic Score
    As wrestling games go it is probably the best total package.
    • 68 Metascore
    • 65 Critic Score
    Certainly not the best adventure game I've ever played, but fans of the genre will have some fun.
    • 72 Metascore
    • 75 Critic Score
    An excellent game, but needs some polish to catch up to "NBA 2K3" and "NBA Live 2003."
    • 95 Metascore
    • 95 Critic Score
    And of course, the true beauty of Vice City is total, absolute, glorious freedom...I guess what I am trying to say is this game is REALLY FRICKIN' GOOD.
    • 73 Metascore
    • 75 Critic Score
    Delivers what you'd expect. You want lots of explosions, and lots of things to shoot at, and they're on the disk.
    • 49 Metascore
    • 55 Critic Score
    The idea of having cannons and other things to deliberately impede your progress is an interesting idea, but the implementation still needs work.
    • 72 Metascore
    • 65 Critic Score
    I wish it had gone for more stuff, particularly given the power of the Xbox (like how about highly destructive environments, instead of blasting the odd box?), and given that House of the Dead II is probably the better game. But hey, why complain when you get two games in one?
    • 71 Metascore
    • 55 Critic Score
    Just isn't very much fun... There's no zen underneath the zaniness, no pith under the perkiness, and no meat beneath the mirth.
    • 90 Metascore
    • 90 Critic Score
    While it's a shame the Xbox Live stuff never materialized, Tony Hawk 4 still manages to top its previous outing on the Xbox.
    • 78 Metascore
    • 65 Critic Score
    Prime rental territory; it's one of those games that will be adored by some and abhorred by others, with hardly any middle ground.
    • 54 Metascore
    • 60 Critic Score
    I did manage to have some fun with Reign of Fire, but never got past the frustration with the controls.
    • 71 Metascore
    • 80 Critic Score
    Doesn't offer any changes to the gameplay--I think there could be a lot more creativity in the scenarios, but it will inject new life into your Zoo Tycoon gaming.
    • 82 Metascore
    • 75 Critic Score
    The shortness of the game is partially forgiven by the richness of its production.
    • 78 Metascore
    • 70 Critic Score
    Despite the repetitive combat and other shortcomings, I found Wild Arms 3 to be pretty engrossing.
    • 76 Metascore
    • 75 Critic Score
    Keep the kiddies away from this game, unless you want them to grow up to be Marilyn Manson.
    • 59 Metascore
    • 65 Critic Score
    With human opponents the games seemed much more lively and unpredictable, and of course, human opponents are more fun to beat on.
    • 68 Metascore
    • 70 Critic Score
    The joy in this game comes from the environments. Krome Studios has done a fantastic job of making the different locals feel alive.
    • 83 Metascore
    • 85 Critic Score
    For pick-up-and-play fun, NBA Live 2003 simply can not be beat.
    • 89 Metascore
    • 85 Critic Score
    This is the game for real basketball fans to get.
    • 73 Metascore
    • 70 Critic Score
    Godzilla can't compete with top fighting games like DOA3, but then you'd be foolish to expect it to. It's probably going to appeal more to people who like monster movies.
    • 71 Metascore
    • 80 Critic Score
    In addition to the plot straight out of an LSD hallucination, it has unique game mechanics that really spice up the platform gaming scene.
    • 75 Metascore
    • 75 Critic Score
    The biggest disappointment of Hot Pursuit 2 comes in the multiplayer. There is no way to have one player be the speeder and the other player be the cop. Either you're both racers, or you're both cops. This is a terrible omission.
    • 84 Metascore
    • 70 Critic Score
    The save game system and the control scheme add to the difficulty more than they should.
    • 79 Metascore
    • 75 Critic Score
    EA Sports continues to feel that this franchise mode is superfluous, and the ten-year franchise you can play in NHL 2003 is very rudimentary and poorly explained...[yet] you'll definitely have a lot of fun playing NHL 2003.
    • 65 Metascore
    • 70 Critic Score
    Controls take some getting used to, but they're not bad in the end.
    • 58 Metascore
    • 65 Critic Score
    If you go in expecting action as opposed to getting your socks scared off, you can have fun with it.
    • 82 Metascore
    • 70 Critic Score
    I like the new modes because each one puts the player on the defensive at some point, and I love being the centre of attention in a multiplayer game and facing overwhelming odds. Yeah, I'm a masochist, sue me.
    • 62 Metascore
    • 70 Critic Score
    The best thing about NBA ShootOut 2003 is the career mode that allows you to create a player and work your way into the NBA through good play in the summer leagues.
    • 64 Metascore
    • 65 Critic Score
    A reasonably good game that could have been great with better control, and handling the boss/supervillian fights better.

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