Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 73 Metascore
    • 70 Critic Score
    A good game for the patient strategy gamer who doesn't mind tripping over the occasional rough bit, and who thinks that "Starcraft" is really an action game.
    • 80 Metascore
    • 90 Critic Score
    [Its] combination of great racing, beautiful graphics, and fun multiplayer make it one of the best racing simulations on the market.
    • 50 Metascore
    • 65 Critic Score
    While it's an ambitious and lengthy mystery inspired by the master of suspense, the game is spoiled by an overly confusing story, ambiguous puzzles and a flawed interface.
    • 56 Metascore
    • 65 Critic Score
    Savage Skies isn't going to change your life, it isn't going to have you thinking about it for hours and hours when you are away from it, and it will grow a little tiresome after a relatively short time, but it will entertain you, especially if you've ever had any metal or fantasy leanings.
    • 86 Metascore
    • 90 Critic Score
    Dungeon Siege is simple, and it is this simplicity that makes it an amazingly fun fantasy action RPG.
    • 84 Metascore
    • 80 Critic Score
    The game is chock full of innovations, yet retains the addictive play of its predecessors.
    • 39 Metascore
    • 30 Critic Score
    The game's lack of focus, poor design, and beta-like release state will put it not in the forefront of strategy discussion boards, but rather the back of discount software bins.
    • 75 Metascore
    • 80 Critic Score
    The actual game play in Bloody Roar isn't as deep as say, VF4, but on the flipside, it's a game that's easy to pick up and play. Though you certainly won't beat the game by being a button-masher.
    • 68 Metascore
    • 70 Critic Score
    The characters have character, and the story is quite good as well, which gives the game life, when the novelty of the gameplay starts to wear a little thin.
    • 82 Metascore
    • 70 Critic Score
    It's a decent expansion pack, but nothing so bold that it would cause heart palpitations.
    • 58 Metascore
    • 65 Critic Score
    Unlike every other game in the known universe (and three or four from a small developer based in 7-Space), you can't turn off the game's forgettable music, which alas drowns out the game's weapon and engine effects.
    • 89 Metascore
    • 95 Critic Score
    Jedi Knight II ranks up there with the giants like "X-Wing Alliance" and the original "Jedi Knight." It's just that good.
    • 81 Metascore
    • 80 Critic Score
    While the gameplay and situations in Deus Ex are immersive, the story execution is not.
    • 55 Metascore
    • 80 Critic Score
    Not for the challenge-impaired or easily frustrated, Driven will definitely teach you more respect for what it takes to be a real race driver.
    • 56 Metascore
    • 65 Critic Score
    Cityscape has the look of "Unreal" and uses the "Serious Sam" engine, but falls way short of both in playability, artificial intelligence, ingenuity, and environment.
    • 79 Metascore
    • 85 Critic Score
    If you are patient, willing to work on developing an online gaming community, and looking to play a well-designed, team-based first person shooter Global Operations is the perfect fit.
    • 60 Metascore
    • 75 Critic Score
    It took me almost an hour before I GOT King's Field: The Ancient City--and then the experience suddenly became charming, challenging and rewarding.
    • 53 Metascore
    • 60 Critic Score
    The gameplay that exists in BDB is decent, but there isn't a whole lot of it (though the difficulty level may make it take awhile to complete).
    • 67 Metascore
    • 70 Critic Score
    Really, really funny. Right from the opening cut scene you'll be laughing out loud.
    • 74 Metascore
    • 90 Critic Score
    I love the fact that the game's exploration is open-ended.
    • 67 Metascore
    • 65 Critic Score
    The graphics are no longer fresh, killing people is just bloody, not inventive, the cut scenes are long and uninteresting, and the story isn't nearly as strong or complicated as the plot of the "Soul Reaver" games.
    • 80 Metascore
    • 75 Critic Score
    Racing along bumpy gravel or icy roads at breakneck speeds is a great thrill, despite some unrealistic collision mechanics.
    • 44 Metascore
    • 65 Critic Score
    Blue Planet has thankfully left the basic gameplay alone.
    • 62 Metascore
    • 70 Critic Score
    You'll find yourself irritated with the pace, yet unable to stop. Diggles then, succeeds greatly at engaging game players, yet not so well at entertaining them.
    • 73 Metascore
    • 70 Critic Score
    A hard working tennis game that has lots of guts, but not so much finesse. However, the plusses do outweigh the minuses by quite a bit.
    • 52 Metascore
    • 75 Critic Score
    Although Monsters, Inc. is leaps and bounds beyond film-based games, it is still just a mediocre triumph; mind you the game is targeted at pre-teens.
    • 47 Metascore
    • 45 Critic Score
    This seems less a case of a fun-filled movie inspiring a game than of a development company getting assigned a game by their publisher and told to crank it out quickly.
    • 73 Metascore
    • 60 Critic Score
    It's just too unnecessarily frustrating. Gunvalkyrie simply should have had a little more polishing.
    • 64 Metascore
    • 60 Critic Score
    Not as fun as the extra-exaggerated Triple Play games of the past and nowhere near as good as better baseball simulations by 3DO and Acclaim.
    • 77 Metascore
    • 65 Critic Score
    It's damnably fun and addictive. Besides, only a complete jackass would miss the opportunity to see Blitz as it was truly meant to be.
    • 66 Metascore
    • 65 Critic Score
    At the very least, this is nowhere near the zany, offbeat baseball game ads promise.
    • 84 Metascore
    • 75 Critic Score
    The game's artwork is simply astounding, and the play is fun, and the only little knocks against it are that gameplay tweaking options are very limited and the commentary gets a little tiresome.
    • 94 Metascore
    • 90 Critic Score
    Simply a brilliant fighting game, and it seems that the best thing that ever happened to PlayStation 2 gamers
    • 65 Metascore
    • 55 Critic Score
    The poor maneuverability of Mister Mosquito seriously shrink-rays that already little fun, and makes the game a lot more frustrating than it ought to be. Fresh, though, you've got to give it that.
    • 65 Metascore
    • 45 Critic Score
    Mad Maestro!'s repetition, missing variety and sundry flaws make it the runt of the litter so far.
    • 85 Metascore
    • 85 Critic Score
    Perhaps the best party game for the PS2 out there.
    • 71 Metascore
    • 70 Critic Score
    It has fewer extras, more pixelated graphics, and more frame rate chop than [its next generation] siblings, and the frame rate chop, especially, is an occasional damper on gameplay.
    • 74 Metascore
    • 65 Critic Score
    The game world doesn't provide quite enough in the way of possible control schemes, so you're left with an awkward one no matter which you choose.
    • 82 Metascore
    • 90 Critic Score
    The game is full of the little details that define greatness. If Warlords Battlecry II isn't one of the early leaders for real-time strategy game of the year I'll eat my magical staff.
    • 73 Metascore
    • 85 Critic Score
    A pleasant and exciting surprise.
    • 81 Metascore
    • 90 Critic Score
    The Jedi Starfighter is quick, but only has lasers. But...you can use the Force against enemy ships. Without a doubt, this is the big draw, and it's way cool.
    • 60 Metascore
    • 65 Critic Score
    Some nasty, stale visuals for a GameCube game. Fuzzy, flat, funky--if Dark Legacy were food, you'd find it in a pub, on a Friday, because nobody had touched it on Monday, Tuesday, Wednesday or Thursday.
    • 74 Metascore
    • 90 Critic Score
    Through careful scripting, disturbing audio-visual tricks, solid gameplay and a judicious use of cinematics, Fatal Frame manages to convey the disarming sense of feeling one's sanity crumble under the assault of otherworldly influences...At least, that's what the Voices told me to say.
    • 69 Metascore
    • 55 Critic Score
    Exasperating, not exciting is the prevailing taste left in one's mouth, especially when dealing with the camera.
    • 76 Metascore
    • 90 Critic Score
    The mix of realism, accessibility, and dazzling visuals makes this one of the best boxing games available on any console.
    • 90 Metascore
    • 95 Critic Score
    Although the game is much like Tony Hawk 2, overall this makes the better total package, and the addition of the multiplayer alone makes it worth getting.
    • 93 Metascore
    • 95 Critic Score
    Was there ever any doubt that this game would rock?
    • 87 Metascore
    • 85 Critic Score
    Quite simply, RalliSport Challenge is proof Microsoft is serious when it says it wants to play with the big boys.
    • 68 Metascore
    • 75 Critic Score
    Only improves on its ancestor title, and rewards the tenacious gamer with a big story, creepy locales, big weapons, and lots of frenetic grue.
    • 71 Metascore
    • 75 Critic Score
    The whole organic, aquatic-tofu presentation of the game is poor preparation for one land-lubbingly brutal fact: Some of these missions are suddenly and disproportionately hard. But golly, they "shore" are pretty.
    • 82 Metascore
    • 85 Critic Score
    The game really has the Trek flavour pegged...Bridge Commander's sore spot is that mission structure is not nearly as open-ended as it could be.
    • 75 Metascore
    • 80 Critic Score
    The detail and immersion of these environments is such a pleasant surprise that it may take even a seasoned player a while to realize that the single-player missions are rather linear, and that the artificial intelligence of the enemy troops is a little...lacking.
    • 90 Metascore
    • 90 Critic Score
    The most well-rounded simulation in this highly-competitive genre.
    • 81 Metascore
    • 80 Critic Score
    No doubt, the batting mechanics are complex and the franchise mode a bit hard to get a handle on, but this is console baseball at its best.
    • 57 Metascore
    • 65 Critic Score
    A goofy, good-looking fighter, with a definite challenge to dexterity but devoid of any real depth, especially geared to those who enjoyed the Anytown urban cinescapes of "The Matrix."
    • 59 Metascore
    • 75 Critic Score
    I was pleasantly surprised by the upgrades made from last year's version...The two biggest problems that I had were with the passing game and fast breaks.
    • 78 Metascore
    • 75 Critic Score
    Considering none of the developers are taking the time to make a new game, I'm not going to take the time to write a new review.
    • 87 Metascore
    • 90 Critic Score
    While the environments in "Jet Grind Radio" were dazzling, especially since it was one of the very first games to make use of the animation-style cel-shading technique, the levels in JSRF are nothing short of mind-boggling.
    • 79 Metascore
    • 70 Critic Score
    Pretty good, though we should go ask the pitchers if they have any sandpaper or emery boards we can use to take off the noticeable rough edges.
    • 83 Metascore
    • 80 Critic Score
    A joy to play. The voiceovers and multiple camera angles continue the series' entertaining tradition.
    • 73 Metascore
    • 75 Critic Score
    The graphics and music combine to good effect (though likely too cheery for some) and make Pac-Man World an awesome place for a little gaming vacation, especially as you fly around on some of the Pac-dot chains.
    • 67 Metascore
    • 75 Critic Score
    You mostly-thumbs types will find single-handedly controlling the chariot (while ever watching the pace meter) a bit of a nightmare on the medium and hard levels, but it's all the more reason to bring a friend in for some co-operative race combat.
    • 61 Metascore
    • 60 Critic Score
    Those who love controlling every aspect of a battle, those who have time to spend mastering the cumbersome interface, and those who don't mind managing a daunting number of units may enjoy BCT Commander. Everyone else should stay away.
    • 82 Metascore
    • 75 Critic Score
    Gitaroo Man's key is that it truly makes you feel that you are producing the music with your actions and that is very satisfying.
    • 47 Metascore
    • 40 Critic Score
    Just reviewing this game has proven to be an agonizing experience.
    • 51 Metascore
    • 50 Critic Score
    Mediocre graphics, poor design choices, and unfinished features sink what could otherwise have been a fine game.
    • 72 Metascore
    • 90 Critic Score
    The kind of product Westwood is largely known for--complete, compelling, full of great little touches, and just generally elegant (which is a funny thing to say about a game of pirates, pillage and plunder, but so be it).
    • 74 Metascore
    • 85 Critic Score
    Bloodier dustups there are, and faster moving ones too, yet for those who like their streetfighting with style, UFC Tapout hits harder than a bare-knuckle jab to the kidney.
    • 56 Metascore
    • 65 Critic Score
    An uninspired game. With a fairly short completion time and little to bring you back for more.
    • 89 Metascore
    • 80 Critic Score
    These are simply the best graphics Papyrus has ever coded.
    • 59 Metascore
    • 45 Critic Score
    It should work; it should be entertaining, even if not incredibly complex. Unfortunately, the game appears to have been coded by definite grown-ups with no sense of fun.
    • 80 Metascore
    • 80 Critic Score
    In the good, but not great category, NHL 2K2's artificial intelligence provides moments of excellence, tempered with moments of sheer stupidity.
    • 71 Metascore
    • 85 Critic Score
    It operates reliably, frantically, and smoothly enough to offer a kind of arcade zen experience once you've reached a certain level of proficiency. It's definitely a sick game.
    • 68 Metascore
    • 95 Critic Score
    It is just the "Total Package" (yeah I know, I am embarrassed of myself for that one), combining great gameplay with fantastic visuals to create one of the finest sports game ever.
    • 73 Metascore
    • 65 Critic Score
    If Racer Revenge wasn't a Star Wars game, such a generic little arcade-racer wouldn't even be worth mentioning.
    • 73 Metascore
    • 75 Critic Score
    The fact that most gamers have seen all of this before makes it a bit more difficult to see this game's strengths, while making its weaknesses that much more apparent.
    • 92 Metascore
    • 90 Critic Score
    Super Mario Bros. Advance 2's awesome looking graphics are highly detailed and stay true to the game's source material, right down to the last pixel. Yes, down to the last pixel.
    • 74 Metascore
    • 75 Critic Score
    The lack of a two-player mode (reportedly dropped due to shipping deadlines) and no ability to simply roam around the city without time limits and seek out its many hidden areas and shortcuts is nigh-on criminal, especially the latter.
    • 41 Metascore
    • 45 Critic Score
    The primary problem with Mall Tycoon is that you don't get nearly enough feedback from your shoppers.
    • 87 Metascore
    • 90 Critic Score
    Fun is the operative word here and this game delivers the brand of entertainment that gamers have come to expect from Sega and the Game Boy Advance.
    • 70 Metascore
    • 75 Critic Score
    While the linear missions can get quite tough (not to mention adhering to the imposed time limit), controlling the airblade hoverboard is surprisingly intuitive.
    • 71 Metascore
    • 70 Critic Score
    The graphics are dated and Ryundo's bad-boy character has been done to death. But those are only small faults in an otherwise excellent game.
    • 78 Metascore
    • 95 Critic Score
    A rich, polished game from a developer obviously intent on improving the credibility of its franchise with a focus on solid gameplay, and not just pushing the same tired character into different locations year after year. Right Lara?
    • 83 Metascore
    • 80 Critic Score
    Starts off with one of the best opening scenes of any game in the last few years.
    • 84 Metascore
    • 90 Critic Score
    SimGolf does manage to provide a game that is especially simple to play and continues to be fun long after you've managed to turn a profit.
    • 67 Metascore
    • 60 Critic Score
    When the levels are as easy as this, you end up spending less time with the music, which is where most of the joy in this game comes from.
    • 84 Metascore
    • 70 Critic Score
    Titles such as "Etherlords" have blown the genre open, and in comparison Disciples II seems markedly dated.
    • 27 Metascore
    • 10 Critic Score
    Godai sucks in ways that mankind was never intended to know, and exposure to its sheer awfulness will leave deep emotional scars that may never completely heal, even with years of intensive therapy. Stay away. Stay far away.
    • 64 Metascore
    • 70 Critic Score
    No doubt the combat is tough to master, and the graphics won't make Squaresoft's artists lose any sleep, but Forever Kingdom has an unquantifiable charm that makes it an enjoyable diversion.
    • 72 Metascore
    • 70 Critic Score
    While entertaining in small doses, Creature Isle does not have the kind of countervailing payoff for these frustration as the first game.
    • 61 Metascore
    • 70 Critic Score
    If you go into Nightcaster knowing it's a fantasy-themed action combat game and not an RPG by any stretch of the imagination, you'll be rewarded with a solid, gorgeous and low-maintenance experience.
    • 76 Metascore
    • 75 Critic Score
    Graphically Inside Drive is outstanding...Where the game fails is in the smooth transition of the ball up and down the court. The ball physics take a backseat to the look of the game.
    • 91 Metascore
    • 90 Critic Score
    A fantastic shooter. The levels seem to be just right in length, have lots of enemies to gun down or evade, and the scripted events make the missions seem logical and important.
    • 71 Metascore
    • 60 Critic Score
    Passable entertainment, just keep in mind that it's meant to be a light action game. If you're like me though, you're hungry for a true starfighter sim like you played in the glory days of the X-Wing series.
    • 55 Metascore
    • 75 Critic Score
    My favorite part of this game has got to be the curling; it translates exceptionally well to videogamedom...The mechanics are simple and yet this is a very involving mini-game and is worth the price of admission all by itself.
    • 65 Metascore
    • 60 Critic Score
    Even the level layout and "puzzle" elements--find the key, backtrack to the door--smack of things we've already seen, which makes the game, despite its arguable technical flow, something of a letdown.
    • 33 Metascore
    • 25 Critic Score
    Dark Armies wretchedly tells you exactly what you need to do (i.e. move your units down by those trees and change their formation), but never gives even the slightest hint in the direction of the almighty how the hell that is done (i.e. what combination of keys and mouse buttons you must manipulate to get an action done).
    • 71 Metascore
    • 60 Critic Score
    While it is fun in short spurts, there are too many issues to make it a first round pick.
    • 78 Metascore
    • 86 Critic Score
    Rez
    It's weird, wonderful, addictive and groovin'.
    • 67 Metascore
    • 60 Critic Score
    The combination of the game's way-frenetic pace and the fact that you can only carry one weapon at a time (which translates to this being a game you play with a single button) adds up to an undeniably action-packed but ultimately shallow game.

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