ElDesmarque's Scores

  • Games
For 210 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 5 out of 210
210 game reviews
    • 86 Metascore
    • 95 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is a masterpiece. It brings real heart, delivers immersive combat, and nails one of the most satisfying exploration loops in a vast universe—where rediscovering your Monsties is just the beginning.
    • 81 Metascore
    • 88 Critic Score
    Planet of Lana 2 is a brilliant narrative platformer that confirms Wishfully’s talent. A short but unforgettable adventure that stands out for its art, its music, and its ability to tell a moving story without the need for words.
    • 66 Metascore
    • 55 Critic Score
    Gear.Club Unlimited 3 is a title with good intentions and a competent gameplay foundation. However, it accumulates too many technical issues, the driving feel and physics are poor, the AI does not behave well, and the absence of online multiplayer along with the very limited content weigh too heavily.
    • 80 Metascore
    • 75 Critic Score
    The whole Scott Pilgrim EX package feels hard-anchored to the first game—pure arcade DNA and the series’ trademark shine—but it’s been too many years for a loop that’s barely evolved to wow anyone. The combat system is functional and solid, but for such a storied IP, the overall experience feels a bit undercooked. Honestly, the best way to really get into the groove is to crank the difficulty to max; only then does the run start to feel genuinely engaging.
    • 85 Metascore
    • 90 Critic Score
    Ultimately, Paranormasight: The Mermaid’s Curse stands as one of the most compelling narrative offerings I’ve played in recent years, a tightly crafted story anchored by believable, well-realized characters, clever puzzle design, and a superb sense of pacing that keeps you locked in from start to finish.
    • 76 Metascore
    • 82 Critic Score
    Mario Tennis Fever is the saga’s natural evolution and its finest mechanical hour, boasting a unique flair. It’s a masterclass in creative design, scaling seamlessly from casual couch co-op fun to high-stakes competitive depth.
    • 74 Metascore
    • 80 Critic Score
    This series strips things back to basics, introducing a fresh combat loop set against a sprawling, The Witcher 3-esque open world. Even though you’re essentially just sliding cards around, the lore is top-tier, perfectly capturing the essence of Geralt and Jaskier.
    • 89 Metascore
    • 93 Critic Score
    Resident Evil: Requiem is, above all, a love letter to the saga. That Resident Evil 2 that left its mark on us still beats beneath its surface, but now accompanied by a gameplay maturity that only a franchise with thirty years of history can offer. We liked it a lot. We’ve suffered, we’ve managed resources to the limit, we’ve unloaded shotguns with pent-up rage, and we’ve felt that delicious tension that only Resident Evil knows how to create.
    • 79 Metascore
    • 82 Critic Score
    RIDE 6 represents the peak of maturity for the series. It doesn't revolutionize the formula, but it perfects it and opens it up to more players. Its Career mode is deep, varied, and replayable. The inclusion of Arcade mode democratizes the experience without betraying the essence of simulation. There may still be room for improvement in areas such as AI and the rewind system, but today it is the absolute benchmark in motorcycle gaming.
    • 83 Metascore
    • 85 Critic Score
    Reanimal transforms a labyrinthine journey into a symbolic escape, packed with environmental puzzles and stealth sequences, all set against a hauntingly majestic backdrop that oozes cinematic flair and environmental storytelling.
    • 73 Metascore
    • 90 Critic Score
    I have to say I had an absolute blast with this gripping first-person horror and shooting adventure. The story and the atmosphere they’ve built in Vermila hooked me from the very start, and I really enjoyed uncovering each and every one of the little stories scattered throughout the game, which gradually put together the puzzle that makes up Crisol’s dark and twisted script. All of it is peppered with moments of horror, tension and small jump scares, as well as fantastically well-blended sections of combat, action, puzzles and exploration.
    • 72 Metascore
    • 40 Critic Score
    Despite some original narrative hooks and a compelling mystery, the combat falls flat due to clunky controls and repetitive enemy encounters. Even with its clear ambitions for an engaging plot, the lackluster exploration and uninspired level design fail to deliver.
    • 74 Metascore
    • 79 Critic Score
    In short, Yakuza Kiwami 3 is a title in which much more care has been taken with the narrative than in previous installments, resulting in a much more serious final product that nevertheless retains its DNA. It is, quite simply, one of the best stories in the series, thanks to its ambitious aspirations, its tone, its use of editing, and how it doses out information. Kiryu becomes more of a father figure than a mobster, and it suits him well. However, the activities outside of that story that are part of the main missions slow down the pace considerably.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 delivers arguably one of the finest combat systems in gaming history; it's a sheer masterclass in addictive gameplay that will absolutely captivate Souls-like fans looking for their next high-octane fix.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a game that wants to be many things at once: a tribute, a farewell, a celebration, and an evolution of the franchise. It partly succeeds, especially when it lets the player enjoy its huge roster and its best fights without artificial restrictions. But its balance problems, a poorly tuned difficulty curve, and uneven execution prevent it from reaching the greatness it promises. A farewell with heart and ambition, but also with too many thorns along the way. Fans will know how to forgive them; everyone else, perhaps not so much.
    • 83 Metascore
    • 82 Critic Score
    Yakuza Kiwami 2 establishes itself as one of the most balanced and complete entries in the series, refining a formula that already worked without the need for major changes. Its combat is more solid and satisfying, the narrative gains intensity, and the technical leap brought by the use of the Dragon Engine is noticeable from the very first moment. On Nintendo Switch 2, despite the 30 frames-per-second cap and the occasional stutter in handheld mode, the experience is stable and very enjoyable, further supported by the near total absence of loading times. A continuation title in the best sense of the word—coherent, recognizable, and with a presentation that reinforces the identity of the series—confirming that Kiryu’s arrival on Nintendo’s console is a firm, long-term commitment.
    • 83 Metascore
    • 95 Critic Score
    Dragon Quest VII: Reimagined is the definitive version that no one expected but that we really needed. It's more fun than ever, with an extensive storyline full of memorable moments, a polished and addictive combat system, lots to discover, and all without forgetting the magic of its music and artwork that is both classic and modern at the same time. Everything about this game is charming, nostalgic, and lovingly crafted.
    • 83 Metascore
    • 90 Critic Score
    Cairn is a demanding, tense, and deeply personal climb. A game that turns mechanics into narrative and effort into emotion. It isn’t comfortable, it isn’t kind, but it is honest and brave. Like the mountain it asks you to conquer.
    • 68 Metascore
    • 64 Critic Score
    Ultimately, this title is a mix of good ideas and uneven execution. It has a clear identity, dares to experiment with less common proposals within the genre, and delivers a well-crafted atmosphere. But when the core mechanics (such as combat, stealth, or resource management) are not properly tuned, the whole experience suffers. A survival game with personality that fails to make the most of its potential. Recommended only for die-hard fans of the genre or of the original comic.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a very focused proposition, but one that puts you in a highly original role within the whole zombie imagery. It’s not perfect and can quickly fall into repetition, but it offers an uncomfortable, tense, absurd, and fun experience in equal measure.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that remains firmly anchored to its genre tropes; while it excels through its flashy, high-octane combat systems, it ultimately stumbles when it comes to narrative depth and meaningful character development.
    • 84 Metascore
    • 82 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon is one of the franchise's greatest milestones. An ambitious, complex JRPG that is deeply satisfying for those who have followed the saga for years. It is not accessible, nor does it claim to be, and therein lies part of its identity. It may not be the best entry point, but it is one of the most memorable journeys Zemuria has offered us so far.
    • tbd Metascore
    • 80 Critic Score
    Jacob Jazz's Tamarindo's Freaking Dinner is one of those rare gems that enriches any platform's catalog. It's not a game for everyone, but those who connect with its humor, cyclical structure, and narrative will find a unique, bold, and highly memorable experience. It's a game that isn't just played, but experienced. And, like any good awkward dinner, it leaves its mark.
    • 81 Metascore
    • 79 Critic Score
    Yakuza Kiwami for Nintendo Switch 2 is a solid and straightforward remake that focuses on Kiryu Kazuma’s personal story. Less ambitious than Yakuza 0, but still intense, it delivers enjoyable combat, a well-paced narrative and very stable performance, making it a great way to experience the saga in portable form.
    • 85 Metascore
    • 82 Critic Score
    Master Lemon: The Quest for Iceland is not just a game. It is a love letter, a language class, a magical adventure, and a memory capsule made with pixels and heart. An indie gem with a Brazilian heart, capable of moving us, teaching us, and reminding us why we love videogames.
    • 80 Metascore
    • 76 Critic Score
    Skate Story is a highly author-driven skateboarding game with accessible mechanics and a distinctive surreal urban style. Its minimalist visuals and Blood Cultures’ soundtrack build a strong atmosphere, but the abstract narrative and repetitive structure may feel distant. A bold, artistic experience that favors mood and interpretation over traditional storytelling.
    • tbd Metascore
    • 95 Critic Score
    Being able to play Red Dead Redemption in 4K and 60FPS is an unparalleled experience that brings us closer to the much-desired remake. Hopefully, it will arrive someday. But in the meantime, this remarkable polish is a huge leap forward in quality in every way.
    • 58 Metascore
    • 62 Critic Score
    An experiment with good intentions and a recognizable core, but with too many questionable decisions surrounding it. Recommended especially for fans with patience... and anyone who wants the pack for Bubble Symphony almost as much as for the novelty.
    • 85 Metascore
    • 80 Critic Score
    Death Howl is a very interesting game that deals with loss and the difficulties of coping with it, but it is important to note that it is not intended for a general audience. It is demanding, so only patient players and those who love tactics and deck building will truly appreciate it for what it is: a very bright gem with sharp edges.
    • 84 Metascore
    • 85 Critic Score
    All together, it makes for a very solid and fun combat system that any role-playing fan will appreciate. The fact that it works so well is what allows it to maintain its high density, since we're talking about a game that won't reach the credits until we've surpassed the 70-90 hour mark, depending on how quickly we progress—more so in my case, because I tend to take things slowly. There is a lot of content, side missions, and characters to unlock, both during the main storyline and optionally, as well as secondary bosses and items to find or purchase.

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