EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 76 Metascore
    • 80 Critic Score
    If hack-n-slash games are your jam—or you can tolerate them but really just love The Legend of Zelda in all its iterations—then Hyrule Warriors is a more-than-worthy warmup for Link on the Wii U.
    • 76 Metascore
    • 65 Critic Score
    With a lifeless world, a hazily plotted, repetitive campaign, and an endgame that quickly resorts to a slow grind for marginally better loot, Destiny fails to deliver on the promise of its concept and the enormous potential of its gameplay systems.
    • 70 Metascore
    • 70 Critic Score
    Sims fans have been worried about all the cuts of longtime features in The Sims 4, and while some critical elements are indeed missing, the core addiction remains. Plus, with the addition of the online Gallery and the ability to share and download creations, it’s easier than ever to liven up your little virtual world.
    • 83 Metascore
    • 90 Critic Score
    Square Enix did exactly what they should have done when preparing a sequel to their RPG rhythm game Theatrhythm Final Fantasy—they made every one of its elements better. Curtain Call not only builds upon what made the original great and makes it even better, but also brings additions that take the series in an exciting new direction.
    • 59 Metascore
    • 70 Critic Score
    The new physics system, presentation elements, and graphics are definitely a step forward for the franchise, but the wholesale removal or scaling back of so many modes leaves you wondering how such a great series could struggle so mightily with the console transition.
    • 68 Metascore
    • 75 Critic Score
    Shadowgate is, well, Shadowgate. If you know what that means, you’re probably keen on playing it. It’s not exactly a taxing title as far as computer specs run, so there’s really no issue for those who traditionally stick to consoles. But if if the name means nothing to you, either you’re about to be made a believer in the joys of brain-breaking puzzles or sent screaming out of the castle and back to the loving arms of Call of Duty.
    • 79 Metascore
    • 85 Critic Score
    While it’s not everything it could have been, Professor Layton vs. Phoenix Wright: Ace Attorney is still a funny, charming, dramatic, and emotional game, one that brings two very different franchises together into one fantastic gaming crossover.
    • 84 Metascore
    • 80 Critic Score
    A few unnecessary sequences hold back the episode a bit, but as a whole, No Going Back serves as a fitting conclusion to season two. And thankfully, it also leaves enough room for more intrigue and drama in season three.
    • 73 Metascore
    • 75 Critic Score
    Unexpectedly, First Light’s story campaign ends up being its weakest link. Compared to the depth and replayability of the score-driven combat arenas, Fetch Walker’s origin story proves to be a bit of snoozefest, especially in the context of Second Son’s respectable storytelling and mission design.
    • 81 Metascore
    • 75 Critic Score
    New defensive-line play and more defining accuracy with QBs highlight some of the many changes this year’s Madden brings to the table. Unfortunately, not all the other tweaks are nearly as successful.
    • 64 Metascore
    • 65 Critic Score
    Akiba’s Trip: Undead and Undressed is much like the real-world electronics district of Tokyo that it attempts to re-create: Sometimes it excites you, sometimes it underwhelms you, and sometimes you just so happen to wander into that particular back-alley shop and get very, very creeped out.
    • 71 Metascore
    • 70 Critic Score
    Unlike the last Tales sequel, 2008’s Tales of Symphonia: Dawn of the New World, Xillia 2 is a worthy entry in the pantheon of Bandai Namco’s flagship RPG series. Unfortunately, the game’s ill-advised debt-payback system to unlock new areas and story chapters sabotages the overall enjoyment at times, and some other curious design decisions make Xillia 2 a less compelling adventure than it should’ve been.
    • 75 Metascore
    • 65 Critic Score
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
    • 90 Metascore
    • 95 Critic Score
    Since its original debut two years, Diablo III finally receives its definitive edition. It includes the original game and the Reaper of Souls expansion and features amazing graphics, great controls, and polished gameplay. Throw in a few new features and this version is the one to play.
    • 85 Metascore
    • 90 Critic Score
    Despite its designation as a “rogue-lite,” Rogue Legacy delivers just as much addictive live-die-repeat challenge as any “full-fledged” members of the genre. Short of maxing out on every possible trait (an undertaking that would prove rather expensive in-game) the optional, RPG-style progression system never robs this roguelike’s random dungeons of their punishing nature and need for patience, a thoughtful approach, and the occasional bout of luck.
    • 95 Metascore
    • 95 Critic Score
    While The Last of Us was one of the PS3’s most impressive, engrossing releases, The Last of Us: Remastered feels like the version of Naughty Dog’s post-apocalyptic story of survival that the developer always intended us to play. Its story and characters are just as strong as they were before, but they’re now reinforced by far more amazing visuals, consistent framerate, and a nice selection of new bonus features and DLC inclusions.
    • 67 Metascore
    • 70 Critic Score
    While Magical Beat’s mix of puzzle and rhythm-gaming concepts won’t be for everyone, those who appreciate such genres will find a unique, enjoyable conglomeration of the two that feels as fresh as it does familiar.
    • 71 Metascore
    • 60 Critic Score
    Too many random problems arise and detract from the main issues of the story, leaving Amid the Ruins feeling like a weird valley right before the hopeful peak of the season finale.
    • 67 Metascore
    • 50 Critic Score
    Sniper Elite III’s gory killcams and open-ended arenas succeed at making the act of sniping more involved and rewarding than you’ll find in most other shooters, but it struggles to flesh out a complete game experience around that one mechanic.
    • 43 Metascore
    • 50 Critic Score
    Some solid action can’t cover up the fact that Rise of the Dark Spark feels horribly rushed, with massive splotches of shoddy design and a poor plot evident from the opening cinematic to the end credits.
    • 49 Metascore
    • 35 Critic Score
    Utilizing the DualShock 4’s gyroscope and light sensor is a great gimmick, and it’s a concept I hope other rail shooters implement. Beyond that, though, Blue Estate is a boring shell full of cheap, unfunny stereotypes that isn’t worth a single playthrough.
    • 86 Metascore
    • 90 Critic Score
    Resogun Heroes expands upon the core game’s already fantastic offerings with two highly enjoyable new modes that offer fans some interesting twists on Housemarque’s side-scrolling PS4 shooter.
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 14 features horrible presentation, broken AI, and lacks so many features that no one with any love for the sport of baseball will be able to stomach playing the game.
    • 75 Metascore
    • 70 Critic Score
    Grid: Autosport’s attempt to capture the spirit of five distinct racing disciplines pays off in terms of gameplay variety, but the experience feels stripped back in many of the ways that make the genre’s best titles feel like personal journeys.
    • 72 Metascore
    • 75 Critic Score
    Killzone; Shadow Fall – Intercept mixes some new twists on the Horde idea with some great team-based gameplay, but its lack of content volume and overall options unfortunately dull some of this new mode’s shine.
    • 69 Metascore
    • 70 Critic Score
    While it doesn’t get everything it tries to do right, Battle Princess of Arcadias is still an enjoyable action-adventure that mixes some unique gameplay twists together with a serious level of beat-em-up satisfaction.
    • 61 Metascore
    • 70 Critic Score
    Sixty Second Shooter Prime is a great throwback to the arcade machines of yesteryear, but it lacks the depth and difficulty needed for an old-school twin-stick shooter to appeal to most modern gamers.
    • 88 Metascore
    • 70 Critic Score
    Shovel Knight is a pretty stellar homage to simpler times, but it’s so unabashedly an homage that it never steps out of the shadows cast by the components it’s built from—DuckTales, Mega Man, Simon’s Quest. And while derivative doesn’t necessarily mean bad—far from it in Shovel Knight’s case—it certainly doesn’t make it any less pandering in a lot of ways.
    • 59 Metascore
    • 35 Critic Score
    Entwined spins a single passable mechanic into an overlong (but still quite short) experience with absolutely none of the emotional heft or art-game cred it feigns having.
    • 77 Metascore
    • 80 Critic Score
    Far from the played-out tales of clean-cut supersoldiers fighting impossible odds, Valiant Hearts: The Great War humanizes the First World War and delivers gameplay that focuses on the psychological toll of the war—not on the killing. While some puzzles and exploration elements succeed more than others, Valiant Hearts is worth seeing through for students of history and fans of classic PC adventure titles.
    • 75 Metascore
    • 80 Critic Score
    Blood of the Werewolf is a solid 2D platformer that hearkens back to a bygone era. Tight controls and decent action make up for somewhat bland aesthetics, while the extra modes seen in this version offer more than enough replayability to garner a look from most gamers.
    • 70 Metascore
    • 90 Critic Score
    The best representation of the action that happens inside the Octagon yet. While it’s not simple, the control scheme is still easy enough to learn that it takes the experience to an entirely new level as you break your opponents down standing up, in the clinch, or on the mat. With outstanding next-gen visuals, EA Sports UFC is good enough to carry around a championship belt.
    • 84 Metascore
    • 85 Critic Score
    While most of Ultra Street Fighter IV‘s new characters are little more than port-overs from Street Fighter X Tekken, the characters are still welcome additions to the roster—and the rest of Ultra‘s features and expanded online modes make upgrading a decision worth making for fans.
    • 71 Metascore
    • 70 Critic Score
    Tomodachi Life is a trip into a world where your Miis live out a never-ending series of bizarre and amusing adventures. While I’m glad that Nintendo of America decided to take a chance in bringing it our way, those adventures are unfortunately tainted somewhat due to a few gameplay decisions that really should be rectified in a future sequel.
    • 80 Metascore
    • 90 Critic Score
    Pushmo’s Wii U debut maintains the franchise’s exceptional standard of fun, deep puzzles, but don’t be surprised if you find yourself occasionally missing the portability and 3D functionality of the first two games.
    • 59 Metascore
    • 55 Critic Score
    While a welcome break from the tired retreadings that define most games, Murdered: Soul Suspect finds itself in a precarious place where narrative value, above all else, is of chief importance. But while the deadlike denizens of Salem might sound right for this sort of game, the absence of compelling characters keeps what’s otherwise an interesting idea from landing any staying power.
    • 83 Metascore
    • 75 Critic Score
    The Show was clearly on its last legs on the PS3, and the revamped, more true-to-life ballparks infuse some much-needed atmosphere in the series’ PS4 debut. Meanwhile, Road to the Show includes several tweaks that help you create a more dominating prospect. Unfortunately, the player models don’t receive the same level of care, and the game’s online components aren’t on the level of most other sports franchises—issues that absolutely must be addressed going forward.
    • 82 Metascore
    • 85 Critic Score
    Although the repercussions from decisions in 400 Days don’t prove as critical as Telltale promised, In Harm’s Way still gets Season Two back on track after it appeared to be losing itself in the first two episodes.
    • 75 Metascore
    • 60 Critic Score
    Tropico 5 is a noticeable, if subtle, revision on the Tropico formula. The new Eras and the Dynasty system create additional gameplay layers without disrupting the balance of the experience. The multiplayer, while fun when it works, mostly doesn’t.
    • 80 Metascore
    • 70 Critic Score
    Imaginative, cleverly integrated online play helps to bolster Watch Dogs’ less exciting single-player offering, which fails to capitalize on its ambitious hacking concept in any truly memorable way.
    • 83 Metascore
    • 90 Critic Score
    Transistor falters near the end by giving players access to a few game-breakingly powerful abilities, but the anticlimax is more than made up for by its touching story, gorgeous presentation, and imaginative take on the action-RPG formula.
    • 79 Metascore
    • 85 Critic Score
    Great level design, strong replayability, and beautiful graphics more than make up for a sometimes-disjointed plot. The New Order proudly exclaims that Wolfenstein is back, and this new entry should be played by all FPS fans.
    • 88 Metascore
    • 75 Critic Score
    Mario Kart 8 looks spectacular, sounds impressive, and delivers solid racing action worthy of the series. But it’s also that rare Nintendo game that manages to be less than the sum of its impressive parts thanks to some ill-advised design choices, half-baked ideas, and gimped Battle Mode.
    • 53 Metascore
    • 55 Critic Score
    For every great thing Bound by Flame does, it messes up critical gameplay components like the combat. There’s this sense that the game can’t get out of its own way, and only die-hard high-fantasy fans that aren’t afraid of getting torched by a budget title should check this one out.
    • 80 Metascore
    • 85 Critic Score
    Loathe as I am to lazily make comparisons, Capy did so first. Super Time Force is exactly as advertised: Braid meets Contra wish a dash of cartoony approach to time-travel. The result is just as spectacularly stupid and spectacularly good as you’d expect from such a description, with an added dash of think-y fun formed by layering multiple reality loops. Sounds bananacakes? Well, it is. And it’s great.
    • 49 Metascore
    • 25 Critic Score
    Easily Beenox’s worst outing with the Spider-Man brand. Nearly every game system is a step backward from the previous three Spidey games—this one isn’t worth your time or effort.
    • 78 Metascore
    • 75 Critic Score
    A few curious design choices and a lack of enjoyable single-player content hold World Tour back, but the golf basics are as solid as they’ve ever been, and the online multiplayer does wonders to help breathe new life into the series.
    • 82 Metascore
    • 70 Critic Score
    Gorgeous to see and hear and engaging as far as gameplay is concerned, Child of Light is an excellently built game with a forgivably wonky augmentation system but an underdeveloped narrative. Its artists very clearly knew what they wanted it to be, but couldn’t quite manage to orchestrate effectively. Play it, soak up its beauty, but expect a jejune take on fairy tale yarn-spinning.
    • 80 Metascore
    • 90 Critic Score
    Kirby’s debut on the 3DS could not have been better as new powers and puzzles complement classic Kirby gameplay to provide an experience both fresh and familiar to longtime fans.
    • 81 Metascore
    • 85 Critic Score
    Square Enix Montreal has created a game in Hitman Go that avoids the trappings of so many other attempts to bring popular franchises to mobile devices—and the result is an experience that feels fresh, unique, and exciting from start to finish.
    • 47 Metascore
    • 65 Critic Score
    The lack of originality is evident from the opening animation, but in small doses, The Quest for Stuff can provide fans of Family Guy a welcome chuckle here and there, and that makes it worth the free download.
    • 60 Metascore
    • 40 Critic Score
    Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come.
    • 79 Metascore
    • 80 Critic Score
    While Trials Fusion isn’t the best entry in the long-running motorbike-racing franchise, the core of what made previous entries so great remains, which should satisfy longtime fans and newcomers alike.
    • 62 Metascore
    • 75 Critic Score
    Don’t let the concept scare you off if you’re a role-playing fan. Yes, Conception II: Children of the Seven Stars does revolve around making “battle babies” with a collection of female companions, but there’s a Persona-esque addictive quality to the package, and RPG players shouldn’t be ashamed to tote this one around on the bus or plane.
    • 61 Metascore
    • 30 Critic Score
    Ragnarok Odyssey ACE tries its best to salvage last year’s disappointing Vita-only action-RPG with a few new gameplay mechanics and expanded content, but the minor fixes can’t come close to patching the fundamentally boring core.
    • 70 Metascore
    • 80 Critic Score
    While some of its parts still feel like trappings of a less-advanced era of gaming, Deception IV is a more than worthy—not to mention unashamed—continuation of a franchise that mixes unique, original concepts with that deep, dark desire we all hold to be a little evil sometimes.
    • 53 Metascore
    • 70 Critic Score
    The vile, scheming, cursing Metallia might be too intense a main character for some, and the combat is more serviceable than outstanding, but Nippon Ichi fans who’ve felt a lack of innovation in some of the twisted Japanese developer’s more recent fare should find a refreshing change of pace here.
    • 67 Metascore
    • 85 Critic Score
    Some minor bugs and a lack of replayability can’t hold back Constant C, a puzzle-platformer full of memorable conundrums and surprisingly charming characters.
    • 80 Metascore
    • 90 Critic Score
    This new-gen installment of the inFAMOUS franchise offers a new hero, a new city, and tons of new powers. But this is still inFAMOUS at heart, and it’s filled with familiar—if refined—open-world gameplay. Protagonist Delsin Rowe’s story is more interesting than former leading man Cole MacGrath’s, and his powers are more fun to use, too. As far as I’m concerned, this is the first must-play PS4 title.
    • 50 Metascore
    • 55 Critic Score
    As a side project to the main series, Yaiba: Ninja Gaiden Z offers an interesting shift in tone and a main character with a lot of promise, but the combat and puzzles feel too rote and unpolished to deliver on the strong potential of the concept.
    • 80 Metascore
    • 90 Critic Score
    Hearkening back to a bygone era of simple-yet-deep arcade games where you played for score, not story, Luftrausers takes basic ideas in concept and execution and turns them into hours of challenging, chaotic fun.
    • 66 Metascore
    • 50 Critic Score
    As a potential preview for what Metal Gear Solid V: The Phantom Pain might do to revolutionize the series’ classic stealth-action, Ground Zeroes is an intriguing, bite-sized playthrough. As a $30 retail disc and $20 download, however, it’s a concerning, unwelcome step for game development—and it’s nothing close to a complete, finished product.
    • 65 Metascore
    • 60 Critic Score
    It may say “new” in the title, but there’s simply not enough to get excited about in Yoshi’s New Island. Fans of the original will probably be turned off by this inferior and all-too-familiar retread.
    • 91 Metascore
    • 85 Critic Score
    While some of its features and design decisions might not sit perfectly with all fans of the franchise, Dark Souls II once again proves how enthralling and engrossing From Software’s formula of skill-focused combat, demanding challenge, and bleak ambience can be.
    • 86 Metascore
    • 100 Critic Score
    Titanfall lives up to all the expectations established when it was first revealed, in a way that so few games are able ever to accomplish, and represents nothing short of first-person shooter multiplayer taken to new heights.
    • 80 Metascore
    • 60 Critic Score
    A House Divided is the weakest episode, by far, in Telltale’s Walking Dead series. Much of the action and plot “twists” are predictable and don’t hold nearly as much weight as in previous episodes.
    • 87 Metascore
    • 100 Critic Score
    TowerFall: Ascension might not be complicated or feature-rich, but the instant pick-up-and-play fun of its local co-op arena battles make this the best game in the PS4’s fledgling library.
    • 82 Metascore
    • 85 Critic Score
    Finally, fans of South Park have a game worthy of the TV show. The writing, animation, and little details are all outstanding, and while a few balance issues surface during combat and the main quest is a little short at around 10 hours, those aren’t dealbreakers. No South Park game has captured the sleepy Colorado mountain town like quite this.
    • 81 Metascore
    • 70 Critic Score
    With the most puzzles in series history, Professor Layton and the Azran Legacy will force players to rack their brains, and the Professor and his crew are as lovable as ever. Unfortunately, the prequel limitations really put a crimp on the overall narrative.
    • 76 Metascore
    • 80 Critic Score
    A polished, tremendously fun time even without all the options or content of its multiplayer contemporaries.
    • 63 Metascore
    • 70 Critic Score
    Lords of Shadow 2 runs into a classic sequel problem. By trying to do more and to fix the few issues of the first game, MercurySteam actually does less and creates more problems. Despite this, they’ve still crafted a competent tale with solid core gameplay that should entertain longtime Castlevania fans, even if it’s not quite everything they’d hoped for.
    • 69 Metascore
    • 35 Critic Score
    Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal’s Thief reboot certainly isn’t the worthy continuation fans waited almost a decade for.
    • 69 Metascore
    • 85 Critic Score
    Another smash-and-collect game featuring everyone’s favorite building toy. This time around, it’s based on the new animated movie and offers many of the hilarious characters fresh off the screen. A little bit of fresh gameplay livens up this entry, but a few story and camera problems hamper the experience somewhat. Ultimately, The LEGO Movie Videogame is great fun and perfect for fans of the fantastic plastic.
    • 76 Metascore
    • 80 Critic Score
    Though it falls short of being fantastic, Strider is an impressive attempt to revive a classic Capcom franchise, one whose action, challenges, and player empowerment are more than worth experiencing.
    • 83 Metascore
    • 95 Critic Score
    With stunning audio and visuals, combined with gameplay depth and variety, Tropical Freeze has easily cemented itself as one of the best platformers I’ve ever played.
    • 53 Metascore
    • 60 Critic Score
    Battle of Z had a lot of potential, but like so many DBZ games before it, it fails to capture the opportunity. The unnecessary amount of grinding required to progress through a story we’ve seen a dozen times before overshadows the decent combat.
    • 88 Metascore
    • 85 Critic Score
    The Last of Us was a powerful example of the potential in videogame storytelling. Left Behind adds to and continues that level of quality, giving us a glimpse into a moment in time for two characters that’s both engaging and gratifying.
    • 66 Metascore
    • 45 Critic Score
    As a game—that is, a collection of loosely connected systems—it’s all very average, something that works but is wholly forgettable. Combat is more often than not a chore, the world is depressingly dull to look at, and the story feels like the last ingredient Square Enix threw in the pot, and at the very last moment no less.
    • 85 Metascore
    • 80 Critic Score
    Bravely Default is a reminder that classic Final Fantasy themes and gameplay elements are timeless in the right hands. Unfortunately, its later segments are some of the worst examples of unnecessary padding in RPG history. All told, it’s a flawed masterpiece that shows more potential than any other current Square Enix RPG property.
    • 68 Metascore
    • 60 Critic Score
    Fable still has some charming elements that have stood the test of time and survive in Fable Anniversary. But most of the game shows its age, so if you played Fable or Fable: The Lost Chapters the first time around, there’s little here to bring you back for more.
    • 69 Metascore
    • 90 Critic Score
    Smartly built, endlessly entertaining, and unexpectedly heartwarming, Dadliest Catch manages to turn an utterly ridiculous concept into one of the most surprising games in recent memory.
    • 85 Metascore
    • 80 Critic Score
    While not as "definitive" of a package as one might hope for $60, thanks to its markedly improved graphics and performance, Tomb Raider: Definitive Edition is now the only way I’d want to experience Crystal Dynamics’ rebooting of gaming’s leading lady.
    • 80 Metascore
    • 90 Critic Score
    Danganronpa’s heavy storyline segments and somber themes won’t be for everyone, but for Vita owners looking for something fresh, stylish, and enthralling to play on their handheld of choice, this is an utterly fascinating game that shouldn’t be missed.
    • 52 Metascore
    • 35 Critic Score
    Incredibly short, forgettably bland, and wholly unnecessary, Operation Broken Eagle does almost nothing to meaningfully expand or enhance the core experience offered by Dead Rising 3.
    • 79 Metascore
    • 85 Critic Score
    Despite a few minor technical issues, OlliOlli‘s simple, focused take on skateboarding is smart enough to breathe new life into the waning genre.
    • 64 Metascore
    • 50 Critic Score
    Easily the most disappointing Assassin’s Creed title ever. Aveline had the potential to be one of the best Assassins yet, but poor character development, simple mission design, and a far-too-short adventure left me wanting more in all the worst ways.
    • 76 Metascore
    • 70 Critic Score
    This app stays true to Ridge Racer’s arcade roots, but the lack of content coupled with the grind of unlocking everything—which is only conveniently alleviated by microtransacations—is a major speed bump in this otherwise smooth ride.
    • 78 Metascore
    • 70 Critic Score
    Uncovering the secrets of Don’t Starve’s oppressive world is gratifying, but the basics of gameplay get too mindlessly repetitive once you’ve figured out what you’re doing.
    • 69 Metascore
    • 80 Critic Score
    Plenty of diverse classes and tight combat makes up for a lack of game modes. If you already have Chivalry: Medieval Warfare, Deadliest Warrior is a fun expansion pack that offers a welcome change of pace from the main game if deathmatch-oriented matches are in your wheelhouse.
    • 82 Metascore
    • 85 Critic Score
    For any fan of classic adventure games, playing Broken Age will be like wrapping yourself in a big, comfy blanket made of pointing, clicking, and a whole lot of laughs.
    • 73 Metascore
    • 80 Critic Score
    In terms of size and scope, Freedom Cry is paltry compared to the main adventure of Black Flag. But its story is easily the most powerful, poignant tale we’ve seen from the Assassin’s Creed universe, and that alone makes this story DLC worth checking out.
    • 72 Metascore
    • 60 Critic Score
    I don’t think Max: The Curse of Brotherhood is devoid of value, but I certainly don’t think it’s something to rush right out and buy—unless, as an Xbox One early adopter, you’re content with a passable platformer that possesses a handful of quasi-memorable moments to tide you over until Titanfall. And for anyone jonesing for a platformer, Max represents only a quick, short-lived fix.
    • 53 Metascore
    • 35 Critic Score
    A cheap port of a mobile game with glaring flaws at its very core that does a disservice to the Halo brand, Spartan Assault should be avoided like the Flood.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 69 Metascore
    • 65 Critic Score
    World of Warplanes‘s is a decent game, but its ultimate undoing is its leveling system and its economy, turning what could have been a competent, if limited, arcade flight experience into an expensive trial that can only be overcome with time or money.
    • 78 Metascore
    • 80 Critic Score
    All That Remains is a fine way to kick off the second season of The Walking Dead. Telltale made some interesting design decisions putting players in the role of Clementine, and most of their choices—but not all—work out nicely.
    • 77 Metascore
    • 75 Critic Score
    Peggle 2 is more of what you’ve come to love about PopCap’s peg-busting puzzle franchise brought to Microsoft’s next-generation console. If all you want is more, then Peggle 2 will definitely please—but if you were hoping for something to really refresh the series after its previous outings, “more” may leaving you wanting, well, more.
    • 87 Metascore
    • 85 Critic Score
    Speaking as a student undoubtedly on the same level as most people who would invest in Rocksmith 2014 as guitar-learning software and not a music game they can use their own guitar with, there’s nothing about my time with the game—and my development as a guitarist through its use—that leaves me with any doubt about its efficacy.
    • 73 Metascore
    • 70 Critic Score
    BandFuse leans a bit too heavily on fluffy video interviews with musicians that offer little educational value, but the underlying systems and mechanics are a smart aid for learning to play the guitar.
    • 64 Metascore
    • 65 Critic Score
    A promising but not-quite-there effort from indie newcomers Spearhead Games, Tiny Brains offers decent couch co-op fun, but suffers from technical issues and some uneven design.

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