Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]- Edge Magazine
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- Critic Score
A limited, but well-honed, experience. There's craft evident everywhere, from the stylised environments and the vibrant characterisation to the well-rounded storyline. A beautiful, enchanting and unusual game. [March 2003, p.90]- Edge Magazine
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- Critic Score
There's also the beauty of Uncharted's exotic locales, which act as a great showcase for Vita's astonishing display. And even if Golden Abyss starred a power-armoured space marine fighting his way across the cardboard-box planet, it would still be a robust thirdperson shooter, the likes of which we've simply never seen on a handheld. The core Uncharted experience is still here, in other words. It's stripped a little bare, but it's just about enough.- Edge Magazine
- Posted Feb 13, 2012
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- Critic Score
Spider-Man 2 presents players with a city ripe for action and exploration, but once you swing down out of the clouds and take a closer look at the grubby streets and roads strewn with vehicles, you'll find little to pique your interest. [Sept 2004, p.100]- Edge Magazine
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- Critic Score
Twelve-year-old fights feel brand new because of the inclusion of Yakuza 0's switchable combat styles. [Issue#311, p.110]- Edge Magazine
Posted Sep 14, 2017 -
- Critic Score
It’s too fantastical, its violence occurring anywhere and everywhere to ever-decreasing effect. [Apr 2008, p.88]- Edge Magazine
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- Critic Score
This isn’t Far Cry 3 at its best mechanically, but it’s definitely the game at its most charismatic. Because as a bunch of well-worn VHS tapes at Ubisoft Montreal undoubtedly prove, the ’80s knew how to do personality.- Edge Magazine
- Posted Apr 30, 2013
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- Critic Score
Despite the big budget, SIE London Studio has approached Blood & Truth with a modest ambition: to make you feel special, and strong, and more than a little silly, in a love letter to the city it calls home. It has done so with a flourish. [Issue#334, p.118]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
This is another ugly blunder. Pacific Assault demonstrates that bewildering battle scenes are no equal for clever level design and attention to detail. [Christmas 2004, p.92]- Edge Magazine
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- Critic Score
The price of this intricacy is that Gwent is anything but accessible... It feels both remarkably grown-up, and finely aged by its years of open development. [Jan 2019, p.120]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
This is a cautionary tale of what happens when our human need for answers overrides common sense - and its disturbing finale drives that home with commendably blunt force. [Issue#377, p.120]- Edge Magazine
Posted Oct 6, 2022 -
- Critic Score
Lego TLOTR is, despite its many flaws, still broadly enjoyable. It has charm, it has its moments and the series holds an undeniable attraction for kids both actual and inner. It's a Lego game, in other words. But it's bloated, too, full of half-formed, shoddily executed ideas and frustrating glitches.- Edge Magazine
- Posted Nov 29, 2012
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- Critic Score
Sports Resort is controlling, and even solemn, about just how much fun you should be having with it. And that’s a development that should chill every Wii owner to the bone.- Edge Magazine
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- Critic Score
Outlast’s combination of stealth, platforming and horror is exceptional, the benefits of the diverse experience of its highly talented development team always in plain sight.- Edge Magazine
- Posted Sep 4, 2013
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- Critic Score
From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
This is without doubt the most comprehensive entry in Nippon Ichi's once-trailblazing series, packaging its accumulated ideas alongside a clutch of innovations of its own. And yet repetition has dulled the appeal, with the complexities acting as a tall barrier to newcomers while the innovations are simultaneously too meagre to sate any but the most eager devotee.- Edge Magazine
- Posted Oct 27, 2011
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- Critic Score
Guardians keeps you strapped in for the ride, and while it does dip once too often, the emotional highs outweigh the patience-testing lows. [Issue#366, p.108]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
The whole thing is just so gleefully off its head that you can forgive its little missteps. [Aug 2016, p.114]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]- Edge Magazine
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- Critic Score
It's telling that, as our getaway car peels away to safety with ten seconds remaining, our first instinct is to try again. [Issue#372, p.110]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
So well integrated is the card collection/reward mechanic that the traditional RPG exploration elements slip easily between the staccato rhythm of the battles. For this reason, the game takes on an invigorating freshness that overrides most of its generic frustrations. [Jan 2005, p.93]- Edge Magazine
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- Critic Score
Through design or serendipity, maybe the best thing to do after finishing Wanderstop is make yourself a cup of tea, take a seat, and mull it over for a while. [Issue#409, p.118]- Edge Magazine
Posted Mar 20, 2025 -
- Critic Score
Solo players are likely to be left wondering what happened over all those years. [Issue#403, p.112]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
The details of each individual victory may fade with time, but you’ll never forget the fractal patchwork rippling beneath you, or the stormy static of the clouds that clash overhead.- Edge Magazine
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- Critic Score
It's derivative, gratuitous and needlessly profane, but beneath the gruesome veneer lies a tale of – believe it or not – genuine tenderness.- Edge Magazine
- Posted Feb 7, 2012
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- Critic Score
It offers one of the most beautiful worlds ever created on a console, heavy with atmosphere and wonder, laden with the treasures of the Final Fantasy heritage. However, it asks too much expense and hassle and it inflicts too many setbacks, frustrations and restrictions to come close to being a fair exchange.- Edge Magazine
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- Critic Score
To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
Modern Warfare is precariously balanced. On a straightforward level, its multiplayer is admirable in its reform and a touch undercooked in its execution, while the inventiveness in its six hours of campaign remind players why this became such a juggernaut name in the industry. But underneath that, there's an unease about the way Modern Warfare pushes the player's buttons without demonstrating respect for or responsibility to its source material. [Issue#340, p.110]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
There's an interesting personal story here, yet when it comes to the work itself, we can't help but feel we've gone a little too far back in time. [Issue#411, p.123]- Edge Magazine
Posted May 16, 2025