Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
-
- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
Very much a sidewards step for the series rather than a bold leap forwards for its kind. [Christmas 2014, p.118]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
A potent tactical cocktail, but one that's best enjoyed with earplugs. [Issue#388, p.116]- Edge Magazine
Posted Aug 11, 2023 -
- Critic Score
Its world may be memorable, but otherwise this is a series falling back on borrowed ideas, as if unsure quite how to properly reinvent itself. There are enough signs of improvement to suggest the next entry could be the fresh start Ubisoft promised this time around. But as a new beginning for Assassin's Creed, Origins is more of a stumbling step than a bold leap forward. [Christmas 2017, p.100]- Edge Magazine
Posted Nov 9, 2017 -
- Critic Score
There is a playfulness to LostWinds that will surely extend its playtime beyond the bounds of narrative. [July 2008, p.95]- Edge Magazine
-
- Critic Score
The solid presentation and well-adjusted linear flow of the game make it simple, if mindless, fun. [Jan 2008, p.85]- Edge Magazine
-
- Critic Score
It's still a Soul Calibur game, but Project Soul has successfully designed it for a wider audience of casual and hardcore players alike, which was a key factor in Capcom's successful reinvention of its revered series. [Feb 2012, p.108]- Edge Magazine
Posted Jan 25, 2012 -
- Critic Score
Scribblenaut's levels have gone from being unfocused sentences in which a few choice nouns can dominate to rigid, over-punctuated impositions on player creativity. [Dec 2010, p.93]- Edge Magazine
Posted Dec 21, 2010 -
- Critic Score
Mario Vs Donkey Kong may not be easy on the eye, but it's delightful to behold the system of checks and balances, rules and relationships at work here, some of the rooted in deep Mario lore. [Aug 2004, p.103]- Edge Magazine
-
- Critic Score
The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
Is Muramasa a luscious concept art gallery rudely interrupted by swordplay, or just a ponderous Ninja Gaiden clone. Whatever the case, it doesn't wholly succeed. [July 2009, p.99]- Edge Magazine
-
- Critic Score
It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Death himself is an amusingly grumpy fellow, in constant need of a cup of coffee to stay motivated. [Issue#384, p.112]- Edge Magazine
Posted Apr 20, 2023 -
- Critic Score
It may not be the game of stealth the blueprints and lingo of red exclamation marks suggest, but Monaco’s loot and scoot play has a winning personality that’s all its own.- Edge Magazine
- Posted Apr 24, 2013
- Read full review
-
- Critic Score
Performance issues, some ugly world assets and the story's pacing issues undermine the entertaining combat. [Issue#361, p.104]- Edge Magazine
Posted Jul 16, 2021 -
- Critic Score
The perspective might be different, but practically everything else from those games has its analogue here. [Issue#378, p.118]- Edge Magazine
Posted Nov 5, 2022 -
- Critic Score
Had a few more risks been taken, this too might eventually have been considered a classic. [Issue#418, p.104]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
But far too often in Keeper, rather than anything that has any greater meaning, what you're in conflict with is just muddled, unemotive puzzle design. [Issue#417, p.114]- Edge Magazine
Posted Oct 30, 2025 -
- Critic Score
For now, though, we'll settle for appreciating those moments, the ones that outlast the frustrations, where we sit back in our chair and marvel at the results of our own work. And on that basis, Planet Zoo is a triumph. [Issue#340, p.102]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
A game betrays its obvious understanding of scratch music with its mechanics: turntablism involves releasing a scratch at exactly the right moment, something that doesn't seem possible here.- Edge Magazine
- Posted Mar 13, 2012
- Read full review
-
- Critic Score
This absorbing, flawed, daringly singular adventure firmly places Weston and team among the kind of risk-taking explorers to which his game pays tribute. [Issue#366, p.120]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
It's more an effective reminder of why these games have been so captivating, though than the evolution they'll need, sooner rather than later. [Issue#406, p.122]- Edge Magazine
Posted Dec 31, 2024 -
- Critic Score
A victim of its own success. By creating a story and an atmosphere so far in advance of what we have come to expect from a videogame, it throws harsh light on the conventions we accept without question in lesser titles. It maps out just how far there is to go in marrying sophisticated narrative and meaningful interactivity. [Feb 2004, p.96]- Edge Magazine
-
- Critic Score
Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]- Edge Magazine
-
- Critic Score
This is not a conventional pinball game with well-designed skillshots and a challenging layout, but since when was Pokemon ever conventional? [Nov 2003, p.99]- Edge Magazine
-
- Critic Score
The comic hit rate is lower here than you might have hoped for, but Telltale shows a commendable knowledge of when to simply emulate the Sam & Max of old and when to move forward. [Dec 2006, p.89]- Edge Magazine
-
- Critic Score
It's a quality RTS, then - though a few irritations sour the experience. [Issue#366, p.114]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
Look for the new stuff, then, and there's no doubt this is a refined and expanded sequel, even if certain issues remain. [Issue#401, p.108]- Edge Magazine
Posted Aug 9, 2024 -
- Critic Score
Fans of TrackMania Nations and its Stadium course, in particular, will have a hard time adjusting to the heavy, drifty handling that is, for the moment, the only way to race in TrackMania 2.- Edge Magazine
- Posted Sep 19, 2011
- Read full review
-
- Critic Score
For a reinvention, it has an almost parodical lack of surprises: You’ve seen every abandoned village, sacked castle and anachronistic laboratory before, with the more striking imagery suggested by the game’s plague of tainted cherry blossoms all but ignored until the final stage. [Apr 2006, p.80]- Edge Magazine