Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 79 Metascore
    • 80 Critic Score
    While it's not as cleverly structured as the pinnacle of the series, "Symphony of the Night," it resurrects that game's hallmarks of seductive exploration and satisfying topographical progress. It breathes new life back into one of viedogaming's oldest franchises. [Jan 2004, p.92]
    • 79 Metascore
    • 80 Critic Score
    Other M dabbles in cinematic tricks and sensational set-pieces, but its strength is in the foundations: it builds an enveloping 3D world from straight lines and right angles, and ups the gears of its rewarding basics constantly. It offers an uncluttered slice of sci-fi action, a singular take on the thirdperson adventure, and a combat system of pared-down beauty.
    • 79 Metascore
    • 80 Critic Score
    Temple Run 2 is a beautiful looking, natural extension of the series that never breaks stride for a second. The game's only liability is that, as beautiful as its environments may be, their unceasing repetition can eventually grow wearisome. Like a child hearing about the concept of living in heaven for eternity and asking, won't I get bored?
    • 91 Metascore
    • 80 Critic Score
    Despite the laundry list of issues that have arisen as a result of Asobo's ambition, in the end, it's those sudden sensations - especially the frequent feeling that we've finally got our hands on something truly next-gen, imperfect as it may be - that count for the most. [Issue#350, p.88]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a beautiful game from top to bottom: a feast for the eyes, a treat for the ears, a test for the brain and thumbs and a good old stress-test for the heart and tear ducts. This is a rare sort of debut: one that marks out its developer as one to watch. [Issue#342, p.112]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Despite the criticisms, though, The Great Circle isn't so much defective as in tension with itself. [Issue#406, p.102]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    It is a breath of fresh air to play a game that doesn't merely use its science-fiction setting as attractive window dressing, its outstanding writing and voice acting more than compensating for its visual shortcomings. [Issue#399, p.116]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    It's wonderfully refined, boasting a glut of ideas without ever feeling overstuffed. [Issue#342, p.114]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    When it works, it's intoxicating. [Issue#406, p.106]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Packed with detail, both in terms of its environments and mechanics, this is a game that pays back investment in spades. [March 2012, p.122]
    • 87 Metascore
    • 80 Critic Score
    Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    The frame-rate occasionally chugs, but little else can truly hold Mr. Dreamer back. This is a confident twist on a popular genre, and a case study in how a good idea needs little embellishment.
    • 79 Metascore
    • 80 Critic Score
    That teetering battle between pride and strategy than ensues every time you decide whether to comprehensively flatten a villain with an unnecessary monosyllabic flourish or gamble on saving it for your next target, hoping the board doesn’t get scrambled before you get a chance to show off.
    • 91 Metascore
    • 80 Critic Score
    Vivid, smart and perhaps a little mocking, then, Infinity Gene, like Extreme, has exchanged the cold depths of space for the trippy vortex of some strange digital migraine: this classic isn't growing old with grace, but it's certainly continuing to evolve.
    • 85 Metascore
    • 80 Critic Score
    As enveloping a puzzle space as any (outside of wells and hotels) we've encountered this year. [Issue#399, p.120]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    It feels revelatory, like rediscovering a lost art. The keyboard! How wonderful. [Issue#402, p.123]
    • Edge Magazine
    • 92 Metascore
    • 80 Critic Score
    While a smattering of minor blemishes mean it shines a bit less brightly than 2014's other headline acts, it's not less essential for it. [Jan 2014, p.112]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    In your travels you'll stumble upon and unfold an intricately spun web of character interactions, warmly drawn personalities every bit as rewarding to explore as the physical environments themselves. [Sept 2005, p.86]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Reveals that the series can be both a chaotic toy box and a lattice of fantastical set-pieces that unfold meaningfully. [July 2011, p.126]
    • 82 Metascore
    • 80 Critic Score
    Enslaved's greatest achievement is standing out in the crowded field of me- too, colour-sapped videogame apocalypses, serving as a vibrant oasis in the otherwise murky brown wastes.
    • 86 Metascore
    • 80 Critic Score
    Whether she’s huddled up against the cold or sending five men to their doom with an explosive arrow, this is still Lara Croft, one of gaming’s most distinctive heroes – and now she has a personality that extends far beyond the bounds of her bra straps. If the purpose of a reboot is to redefine a character and set them up for the future, then this is a job well done.
    • 75 Metascore
    • 80 Critic Score
    It can be too obtuse at times, but the rewards are quite unlike anything else in games: the music peaks, a laser beam rockets off into the sky, and you turn, heading off after that distant synth, in search of your next project deeper in the neon unknown.
    • 82 Metascore
    • 80 Critic Score
    There's an incredible amount to do within the confines of a traditional racing game. Flawed, then, but pushing for the top of the podium all the same. [Christmas 2017, p.116]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    Nintendo’s nervousness around punishment, for fear of putting off newcomers, continues to undermine ALBW’s attempts at novelty.
    • 87 Metascore
    • 80 Critic Score
    Often we're reminded of one of the oldest, simplest examples of Halo's sandbox: what happens when one grenade is applied to an unexploded stack of its peers. A cascade of possibilities, all these tiny moments of pleasure bouncing off of one another in a way that could never be fully scripted in advance. [Issue#367, p.98]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    With the RTS genre on the back foot in recent years, it's hardly surprising that it should choose to crib from its turn-based cousins - and it has annexed those ideas without sacrificing the heart of its well-oiled war machine. [Issue#383, p.110]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Compulsive and beautifully tuned, Pivvot is a tense, nervy challenge to relish.
    • 78 Metascore
    • 80 Critic Score
    In terms of the game’s central challenge, it excels at dividing the player’s attention between ambitions for continuous expansion and the manual maintenance of the empire as it stands. [Sept 2007, p.97]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that's no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]
    • Edge Magazine

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