Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
-
- Critic Score
This relaxed, arcade-like approach makes for something that's not so much about simulation, but more emulation; letting you thwack the ball with all the verve of an expert, without the worry of any homework. Fun, then, and lots of it. [Nov 2003, p.107]- Edge Magazine
-
- Critic Score
It’s gorgeous; Resogun draws on its host hardware’s graphical capabilities to make you feel like the most powerful entity in the room.- Edge Magazine
- Posted Nov 28, 2013
- Read full review
-
- Critic Score
Puzzlejuice may ultimately be too hectic and exhausting to stay on the front page of your iDevice forever, but it's the perfect game for an unhealthy binge every few days. Enjoy it as much as you can, and try not to burn yourself out for good.- Edge Magazine
- Posted Jan 25, 2012
- Read full review
-
- Critic Score
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97]- Edge Magazine
-
- Critic Score
Credit, then, to Tiani Pixel and Fernanda Dias for a journey that feels deserving of your precious time. [Issue#367, p.120]- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
It sends traditional multiplayer mores into a dizzying spin and, bolstered by a cheery script and amicable tone, creates ever-evolving thrills across the course of the singleplayer campaign.- Edge Magazine
- Posted Aug 30, 2011
- Read full review
-
- Critic Score
Its flaws stand out in the short singleplayer campaign, and its tail end relies too much on the gunplay that the game otherwise relegates to a begrudging last resort. But when it hits its stride, the environments unlock the player’s tactical ambitions in away that is truly empowering, launching you between shadow and light, discretion and aggression.- Edge Magazine
- Read full review
-
- Critic Score
Super Time Force hands you a super weapon that feels super – one that gives you the impression you’ve hacked into the game’s code to gain the upper hand – and then dares you to try to break the game with it. That it never buckles, despite allowing you to continually rewrite history as a horde of player characters and hundreds of projectiles fill the screen, is nothing short of remarkable.- Edge Magazine
- Posted May 15, 2014
- Read full review
-
- Critic Score
Cramming more surprises and ideas into five hours than many games manage in 50, There Is No Game is a brain-scrambling treat. [Issue#350, p.106]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
This is a game that lives well within your comfort zone no matter how many bullets are flying, and how many enemies are kiting along behind you. It's a game about games, in other words – and a very good one, at that.- Edge Magazine
- Posted Jun 14, 2012
- Read full review
-
- Critic Score
If you take away the window dressing, the epic sounds and the preordained surprises this is a derivative, one-note and sometimes flawed game, but see it as a spectacular amusement ride and you can play and it's a distinguished achievement. [Christmas 2003, p.110]- Edge Magazine
-
- Critic Score
Sin And Punishment 2's real value lies in the (now online-enabled) hi-score tables and a brilliant risk/reward scoring system. [Christmas 2009, p.94]- Edge Magazine
- Read full review
-
- Critic Score
Generous, polished and charmingly eccentric, Magnetic Billiards proves the benefits of deliberation - though if this is indicative of the quality the Pickfords can bring to iOS, here's hoping their next isn't quite so long in the making.- Edge Magazine
- Posted Oct 6, 2011
- Read full review
-
- Critic Score
Beyond its meticulously refined controls and the delightful tactility of it all (every action is accompanied by an algorithmic electronic score, and sudden, thrilling flourishes of colour), these diegetic checkpoints are Ynglet's real stroke of design genius. [Issue#361, p.123]- Edge Magazine
Posted Jul 17, 2021 -
- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]- Edge Magazine
-
- Critic Score
F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II.- Edge Magazine
- Read full review
-
- Critic Score
A frequently wonderful game...You might lose everything you've gathered when you die, but your love for Dead Cells will endure, and grow even stronger. [Issue#323, p.112]- Edge Magazine
Posted Aug 16, 2018 -
- Critic Score
This is ballsy, brash, confident gaming at its best - a lesson in how games don't have to be perfect to be brilliant. [Christmas 2003, p.102]- Edge Magazine
-
- Critic Score
When so many games are trying to defend their value by cramming every mode and style into one unpalatable mix, it's refreshing to play something that's conceived with such vibrant, capricious clarity. [May 2004, p.104]- Edge Magazine
- Read full review
-
- Critic Score
Modest and ingenious and smartly priced, Islanders is as engaging to tinker with as a palate cleanser between bigger games as to take seriously in pursuit of a high score - wonky mansions and all. [Issue#333, p.120]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
Mercury exhibits a perfect hierarchy of challenge and reward... The pain becomes the pleasure because, in spite of the extraordinary degree of trial and error (practically requiring a degree in the subject), there’s never any moment that feels broken or exploitative. [June 2005, p.91]- Edge Magazine
- Read full review
-
- Critic Score
Skate’s best trick is to make every landing seem like a tiny victory: with physics that at least pay lip service to the realities of gravity and broken bones, simply making it down a flight of steps can be cause for celebration. [Nov 2007, p.92]- Edge Magazine
-
- Critic Score
Insomniac has stripped away every inch of slack, delivering a consistently entertaining title where platforming nestles tightly against puzzle solving and hugs shooting sections. [Oct 2008, p.102]- Edge Magazine
-
- Critic Score
Half-Life’s narrative does nothing altogether new, and nothing to upturn the quite reasonable condescension of Roger Ebert and his peers in more mature media. But in an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn’t get more sophisticated than this. [Aug 2006, p.80]- Edge Magazine
-
- Critic Score
Playing Blek is pure intuition, not a puzzler so much as an act of freeform creation. That’s quite a feat within a genre which can feel so stiff and prescribed.- Edge Magazine
- Posted Dec 6, 2013
- Read full review
-
- Critic Score
The mission finale is climactic; a frantic last stand awaiting your dropship, enemies pulled in droves towards the beacon, palpable relief if you and your buddies dive through the boarding hatch before your saviour jets from the landing pad. [Issue#396, p.110]- Edge Magazine
Posted Mar 21, 2024 -
- Critic Score
Hamstrung slightly by its hardware, this is a wonderful and educational creative tool; better, if less lovable, than its predecessor. A compromise, then, but a damn-near essential one. [Issue#335, p.104]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Yes, it can be sticky work, but it says much for this bracingly exciting game that you'll be itching to put our headset back on just as soon as you've cooled off. [Issue#323, p.116]- Edge Magazine
Posted Aug 16, 2018 -
- Critic Score
MGS4 is not the game it could have been; nor is it the game it would have been had the series grown with the benefit of hindsight; nor is it the game it should have been if you believed that early trailer. But it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal.- Edge Magazine
- Read full review