Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 82 Metascore
    • 80 Critic Score
    Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    Make no mistake: this is a pair of games that will lead to formative moments in young lives, moments of the kind that will inspire a lifelong passion for the medium.
    • 83 Metascore
    • 80 Critic Score
    Enjoyably whipped through in three hours, And Yet It Moves finds rare extra pull in unlockable modes.
    • 85 Metascore
    • 80 Critic Score
    That central combination of philosophical debate and logical reasoning remains as robust as it did nine years ago. [Issue#392, p.112]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    The New Order is, above all, brave. Its odd mix of ’90s-style FPS excess and Nazi atrocities could have come across as outdated and crass. But MachineGames maintains just as much respect for its difficult subject matter as it does for its players, and the result is a game that indulges the mature and juvenile parts of your personality in equal measure.
    • 78 Metascore
    • 80 Critic Score
    While it lasts, Mutant Year Zero presents a fresh and involving take on the genre, but its linearity isn't quite such an ideal fit. [Issue#328, p.116]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    As a cathartic climactic performance ensures Worm Drama get to say farewell to Volcano High on their own terms, the eruption of emotion is likely to be reflected on your side of the screen, too. [Issue#389, p.119]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It’s perhaps easier to admire than to enjoy, but those who are prepared to meet its bracing challenge may find themselves hooked by one of the smartest iOS games in some time.
    • 63 Metascore
    • 80 Critic Score
    Bladestorm works hard to appease both the keen strategist and the action-hungry player, while confidently answering critics who claim that Koei is nothing more than a one-trick warhorse. [Christmas 2007, p.95]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    It's a surprisingly effective template for an action game, offering all the explosions and feedback of a shooter, while leaving you with a warm feeling of smugness when things go according to plan.
    • 85 Metascore
    • 80 Critic Score
    Whether you're truly getting to co-author Fortuna's story isn't always clear, but then divination is an ambiguous practice - and here, a terrifically enjoyable one. [Issue#389, p.121]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    With its celebration of the little things in life, which rarely affords neat resolutions, Afterlove EP is a beautiful tribute not only to Jakarta but to its dearly departed creator. [Issue#408, p.122]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It's the kind of game that'll have you advancing into the next room with slow, tentative steps, jamming hard on the right stick to shift the camera as far ahead as it'll let you see, and instinctively shushing whenever something - or someone - makes a noise. And yes, you may well end up fretting over screen smears and specks of dirt. For a game purpose-built to have you jumping at shadows, there aren't many stronger endorsements than that. [June 2017, p.94]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    Guild Wars 2 is a few brushstrokes short of a masterpiece, then, but ArenaNet has succeeded in trying to paint over the worst of the genre's cracks. Thanks to a rigorous programme of restoration, only sometimes do its underlying imperfections show through the glossy veneer.
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah! may wear its warm immaturity on its sleeve, but its jokes are strong, its protagonist and antagonists likeable and its rhythms satisfying.
    • 82 Metascore
    • 80 Critic Score
    In a world of family-friendly games whose desire to appeal to all makes them feel wishy-washy, it's a welcome splash of colour. [Nov 2008, p.98]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Supreme Commander is the polar opposite of lazy Sunday afternoon strategy: the anti-"Civilization." With a name as apt as the infinite slaughter of "Total Annihilation," it really is a supreme commander’s job. [Mar 2007, p.78]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    Konami has backed a game here, then, that's far from designed just to make a quick buck. Though, tentacles crossed, we hope it does that too. [Issue#423, p.110]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    As a game, it has problems. Indoor spaces will struggle to contain more than a few players (the maximum is seven) and with no rules governing conduct, smaller players are at a natural disadvantage if competition escalates. Still, as a statement of intent it is extraordinary, and feels characteristic of what Sportsfriends sets out to achieve – a realisation that simplicity and good company are the root ingredients of enjoying games, and that far from being decisive, visual sophistication might actually be entirely irrelevant.
    • 82 Metascore
    • 80 Critic Score
    The true measure of this journey isn't where you end up, it's how fast your pulse is racing when each luminous tube finally spits you out into the darkness again. [Oct 2012, p.92]
    • 88 Metascore
    • 80 Critic Score
    Ninja Gaiden is as good as it ever was, and the visual improvements can’t be faulted. The minor redesign of some of the levels is generally irrelevant next to the meat of the game, however, and not worth the update in itself. [Aug 2007, p.90]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Beat Saber never reaches the same transcendental moments of synaesthesia as Tetris Effect, but it does make you feel like a genuine participant in the music. [Issue#328, p.120]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    In spite of its balance wobbles, Orcs Must Die 2 is a frenetic blast of co-op joy - the ideal 30-minute post-pint pick-me-up, be it a step-change sequel or not. [Oct 2012, p.106]
    • 85 Metascore
    • 80 Critic Score
    But the puzzles themselves are nearly an unmitigated joy.
    • 87 Metascore
    • 80 Critic Score
    Spirit Tracks' aging tricks continue to carry you cack into the narcotic realms of pure ritual, until you're deep in the caverns yet again, holding the magic yellow boomerang once more, and wondering what quirky brilliance it will bring with it this time. [Christmas 2009, p.92]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Those expecting a tale on par with Atlus’ remarkable RPG may be disappointed, then, but Persona 4 Arena’s thoughtfully designed combat system has been well worth the wait.
    • 79 Metascore
    • 80 Critic Score
    The gravitational force is strong with this one.
    • tbd Metascore
    • 80 Critic Score
    Ugly, punishing, and extremely satisfying, Gets To The Exit is a raw kind of fun. [Oct 2012, p.110]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Yes, QatQi is a roguelike with words, and by the time it dawns, this ferociously smart game will have you hooked.
    • 86 Metascore
    • 80 Critic Score
    Returnal is by turns a gloriously dynamic action game and a dark slice of psychological horror. [Issue#259, p.106]
    • Edge Magazine

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