Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Bonkers, yes. But Muse Dash soon becomes baffling in less endearing ways. [Issue#335, p.122]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
As often as it threatens to break the shackles of convention, it's just as content to fall in line with JRPG custom. [Issue#296, p.116]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
Even the most dedicated player's are likely to fall out of love with the game more frequently than its promise of unstoppable motion and a world outside slate-grey corridors (which becomes more distant as the game progresses) can entice them back. [May 2005, p.83]- Edge Magazine
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- Critic Score
Due to a heavier emphasis on all-out action, however, the gratifying bullet-cam pay-off becomes tiresome even sooner than it did in V2.- Edge Magazine
- Posted Mar 11, 2013
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- Critic Score
An apparently new and improved game engine is anything but, with regular framerate drops on PS4, bizarrely stilted animations, and sound effects cutting out entirely during action sequences further deadening the impact of already sloppily edited fight scenes. [Nov 2016, p.121]- Edge Magazine
Posted Sep 27, 2016 -
- Critic Score
For a studio of this size, this is a game of impressive scale, but for all it offers in scope, it lacks in depth. [Issue#376, p.112]- Edge Magazine
Posted Sep 8, 2022 -
- Critic Score
Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]- Edge Magazine
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- Critic Score
Its faults are many, but they're magnified by the obvious comparison: this isn't an alternative to COD, but a game in thrall to it. [Apr 2011, p.84]- Edge Magazine
Posted Mar 15, 2011 -
- Critic Score
We'd suggest it might be time to lay the "Dead by Daylight" formula to rest, but you know how these things go in horror movies: it'd only rise again as soon as our backs were turned. [Issue#373, p.112]- Edge Magazine
Posted Jun 16, 2022 -
- Critic Score
This is a big game, clocking in at about the 40-hour mark, but the lack of challenge in combat combined with the formulaic missions and frequent cutscenes too often make it feel like a sticky trudge.- Edge Magazine
- Posted Jan 31, 2012
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- Edge Magazine
Posted Sep 8, 2022 -
- Critic Score
Where it goes wrong is the finale. Almost every major choice is proven irrelevant, and barely any plot threads resolve. [Jan 2016, p.118]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Once you’ve wiped away the layer of gore, you’re left with an experience that, expectedly, offers limited entertainment. [March 2005, p.85]- Edge Magazine
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- Critic Score
The guns and costumes you'll be buying make Random Heroes a little more appealing, perhaps, but they're poor compensation for a wider lack of imagination.- Edge Magazine
- Posted Aug 21, 2012
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- Critic Score
Somewhere, Animal Crossing has mislaid its soul. [Issue#314, p.116]- Edge Magazine
Posted Dec 10, 2017 -
- Critic Score
And herein lies Immortals' most fundamental problem: Aveum's skies might crackle with occult energy, but the game beneath them is distinctly lacking in REAL magic. [Issue#389, p.112]- Edge Magazine
Posted Sep 9, 2023 -
- Critic Score
The Power Of Two may have fewer technical issues than its predecessor, but it's a less adventurous, less courageous, and overall less interesting game. It struggles to make you care about its world, and as a result its one big idea – that of the Wasteland reacting to your choices – feels decidedly flaccid.- Edge Magazine
- Posted Nov 17, 2012
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- Edge Magazine
Posted Jun 16, 2022 -
- Critic Score
If its creators can dig out the rot in its foundations, there is at least plenty to build upon here. [Issue#389, p.116]- Edge Magazine
Posted Sep 9, 2023 -
- Critic Score
There's enough warmth and wit here to make Middle Manager Of Justice one of the more palatable exercises in building a game around waiting and offering micro-transactions to skip the wait, but sadly all our spider-senses detect is a missed opportunity.- Edge Magazine
- Posted Dec 20, 2012
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- Critic Score
The fifth Tony Hawk's title doesn't just suffer because of its embarrassing attempts to be edgy and urban, it's poorer because it lacks the verve and imagination so prevalent in previous iterations. [Christmas 2003, p.122]- Edge Magazine
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- Critic Score
Once you've become fluent in the new pattern of motion the platforming becomes very satisfying, marrying timing and action more intimately than the usual moving platform/timed-jump challenges. However, things become rather unstuck when enemies are introduced. [Feb 2005, p.81]- Edge Magazine
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- Critic Score
IGI2 straddles the same uneasy middle ground between (pseudo) realism and playability as its predecessor, and consequently strays from the realm of the enjoyable to that of the tedious far more often than is desirable. [March 2003, p.96]- Edge Magazine
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- Critic Score
Rarely does dying feel like the player's fault and, in typical "Sonic Adventure" fashion, the best bits are when you find that the majority of control has been taken away from you, and you're flung around the world at escape velocity. [Mar 2004, p.105]- Edge Magazine
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- Critic Score
Hotel Barcelona's horror-film pastiche amounts to little more than references, and without the unifying sensibility that defines Swery's best work, the game is a series of mismatched parts, idea in want of a whole. [Issue#416, p.116]- Edge Magazine
Posted Oct 2, 2025 -
- Critic Score
It's a shame to see what could have been. [Dec 2009, p.99]- Edge Magazine
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- Critic Score
We'd be lying if we pretended we didn't have some fun with it. But it only works in the same way a McDonald's occasionally hits the spot: this is cheap, junk-food gaming that comes with a side-order of regret. [Issue#331, p.110]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
Netherrealm has taken a number of welcome steps forward with Mortal Kombat X, but no momentum is gathered, because it's stopped in its tracks by an avalanche of needless distractions, some miserable netcode and - oddly, for a game so obsessed with death in all its grisly forms - poor execution of decent ideas. [June 2015, p.106]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
The joy of Pirates of the Caribbean is to be found in the variety of the elements delivered - sword fights and canon battles happily sit alongside contraband trade route management. But ultimately none offer a tremendous amount of depth. [Nov 2003, p.107]- Edge Magazine
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- Critic Score
Repetitive and simplistic, Alien Breed Evolution may remain true to its inspiration, but this first episode does no more than reinforce Team 17's reputation for serviceable but uninspiring updates of past glories. [Feb 2010, p.91]- Edge Magazine