Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game is divided into four tournaments, each containing four unique courses. It's when you get to the second stage of the first tournament that the game's major failing makes itself apparent: there's only one composition to race to. Presumably, the developers thought this would be enough, as differences in course layout and sound effects provide a little variety, but in practice it's just too repetitive.- Edge Magazine
- Posted Jun 13, 2012
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- Critic Score
For anyone who hasn’t played a thirdperson platforming adventure game in the last five years, this might well serve as perfectly engaging and adequate entertainment. To everyone else, it serves as a very clear reference point for just how many evolutions the rest of the genre has undergone since the PS1’s heyday. [Oct 2005, p.96]- Edge Magazine
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- Critic Score
A strangled idea, and while hard to dismiss it’s difficult to recommend entirely. [Feb 2009, p.94]- Edge Magazine
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- Critic Score
Sluggish loading times tend to cause frame-rate hiccups at the outset of a multiplayer game, and such issues are exacerbated in the busier environments with a full complement of players.- Edge Magazine
- Posted Dec 6, 2012
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- Critic Score
Vanguard simply fails to deliver the pomp and bluster or the window dressing so essential in disguising the shortcomings inherent in "Call of Duty's" framework. [May 2007, p.92]- Edge Magazine
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- Critic Score
It is so often calamitous that its few charms are either squandered or obscured. [Christmas 2009, p.96]- Edge Magazine
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- Critic Score
EDF was never about careful aiming or strategic cover or any of the other things that drive modern shooters, though – it’s about superior firepower earned through RPG grind, but 2025 has made the happy grind gruelling.- Edge Magazine
- Posted Feb 18, 2014
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- Critic Score
Gorgeous and silky smooth it may be, but the level design feels like it was made with in-app Continue purchases specifically in mind, hiding enemies cruelly – and punishingly – behind obstacles, preventing the game from flowing and dazzling as it clearly has the potential to. Accomplished and beautiful, then, but Sonic Dash shows that, for Sega, learning from the competition comes at a price – one it’s passed onto its fans.- Edge Magazine
- Posted Mar 12, 2013
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- Critic Score
An exercise in banality, despite its vibrant landscapes and characters. But then perhaps, given their parallels with Cuban History, even they ultimately make it worse. [Issue#365, p.102]- Edge Magazine
Posted Nov 4, 2021 -
- Edge Magazine
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- Critic Score
One of the most robust online community setups to grace Nintendo’s handheld, enabling users to link the DS game to a web profile, where they can browse and queue tracks for later download. [Dec 2008, p.99]- Edge Magazine
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- Critic Score
Fundamentally a little anaemic, lacking the kind of acute design which would either make its stages distinct or its basic operation continually engaging. [Sept 2008, p.94]- Edge Magazine
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- Critic Score
Black Sigil's big-picture rewards are too fleeting and familiar to justify the considerable effort. [Sept 2009, p.101]- Edge Magazine
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- Critic Score
Omega 6 has value as a curio and as part of Imamura's legacy, but only mildly as entertainment. [Issue#409, p.121]- Edge Magazine
Posted Mar 20, 2025 -
- Critic Score
The flash and gore are toned down, and the henchmen never get any smarter, but that bond with the protagonist – and that investment in his salvation – make the whole game worthwhile. [Apr 2009, p.117]- Edge Magazine
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- Critic Score
A hastily assembled three-in-one anachronism which proves just one thing: that terrifying and terrible are not mutually exclusive. [Apr 2010, p.93]- Edge Magazine
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- Critic Score
While the arcade version of the game (included here in its entirety) is not without serious flaws, this interpretation exacerbates those that exist and throws in significant new ones. [Jan 2008, p.87]- Edge Magazine
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- Critic Score
Alas, a little too often, Recompile only seems to prove we should be careful what we wish for. [Issue#363, p.118]- Edge Magazine
Posted Sep 10, 2021 -
- Critic Score
Star Wars: Galaxies does not offer fans of the franchise any heroics. There is nothing dramatic or cinematic about the MMRPG game model as defined by Everquest, and Galaxies does very little to break that mould. [Oct 2003, p.100]- Edge Magazine
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- Critic Score
Despite its lunges for the mainstream, in other words, The Act has forgotten one of the most important things about escapist cinema and cartoons: they generally don't require this much effort.- Edge Magazine
- Posted Jul 12, 2012
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- Critic Score
Well engineered and, while unexceptional in almost every fashion, it does boast a superb level of attention to detail. [June 2003, p.104]- Edge Magazine
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- Critic Score
A cynical, if predictable approach to monetisation also sours the experience.- Edge Magazine
- Posted Jan 16, 2013
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- Critic Score
Rather than gradually introduce the many plates you have to spin, it puts them all into action at once, starting with 20 near-identical walkover levels and then spiking brutally when it assumes you've worked everything out. [Dec 2010, p.101]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
The Good Life makes for a charmingly eccentric getaway for the 12 hours its story lasts, though you'd hardly want to spend weeks, let along months, there. [Issue#365, p.116]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
But content is no substitute for quality, and while Sniper Elite III might have made for an engaging design document, it isn’t much of a game.- Edge Magazine
- Posted Jun 26, 2014
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- Critic Score
It’s the refusal to broaden the series’ horizons, though, which will serve to damage Sony’s oft-forgotten franchise most in the long run. It leaves Confrontation feeling stale and lost among the recent crowd of tac-shooters. [Christmas 2008, p.100]- Edge Magazine
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- Critic Score
Sharper humour would have helped make these folk more endearing to us, too. [Issue#397, p.108]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Pleasantly meditative as it can be, it feels worn and ragged in places, that uncomfortable woolly itch coming just too often to ignore. [Issue#366, p.121]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
As narrative adventures go, this is like the wonky piece of pottery we find after packing up Tess's things: handsomely rendered but misshapen and disappointingly empty. [Issue#397, p.110]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Heroes consistently relies on its cartoon charm to plaster over its messier elements. [Sept 2009, p.92]- Edge Magazine