Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
-
- Critic Score
That all-important momentum is absent: the physics of movement just feels wrong, and as such you cannot rely on it. [Issue#365, p.123]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
Its basic form is a succession of things that you hit with little emotion or interest. Approaching such a task co-operatively can only distract you for so long. [June 2009, p.95]- Edge Magazine
-
- Critic Score
Away from the restrictions enforced by the licence the game improves. Free Roam gives you unlimited access to the excellently designed LA streets and rooftops, while Stunt Mode also takes greater advantage of the exquisite physics engine. But why are there no added incentives such as stunt scoring or accumulators? A missed opportunity. [Oct 2003, p.101]- Edge Magazine
-
- Critic Score
Nobody, nobody at all, walks into a game shop and thinks: "Hey, goblins are pretty cool. Today I want to be a goblin." When the goblins in question have been rendered with almost no character or charm, this merely compounds the lack of emotional connection. [Mar 2004, p.106]- Edge Magazine
-
- Critic Score
Many titles are likened to "Devil May Cry," but Van Helsing appropriates that game's structure with such brazen thoroughness that it might be seen as this generation's Great Giana Sisters. [July 2004, p.108]- Edge Magazine
-
- Critic Score
For all Tina's spirited efforts as dungeon master, every aspect of the Borderlands experience is showing its age. The next instalment needs more than dismal puns and wonky guns if it's to avoid being the butt of the joke. [Issue#371, p.112]- Edge Magazine
Posted Apr 21, 2022 -
- Critic Score
Despite its problems, and they're not insignificant, Ancestors has an unusual magnetism. [Issue#337, p.116]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
If you take a player to the extremes of in-game power, giving them the equivalent of a god mode against standard enemies, how can that be turned into something more engaging than a temporary plaything? [Nov 2008, p.90]- Edge Magazine
-
- Critic Score
Haze is a distinctly unflattering addition to Playstation 3's library, embarrassingly reminiscent of the previous generation. [July 2008, p.88]- Edge Magazine
-
- Critic Score
It's perhaps because the title benefits from such a high production spend … that the average design and execution becomes more pronounced. [Mar 2004, p.101]- Edge Magazine
-
- Critic Score
At launch, matchmaking can't even manage to find a single game. [Issue#348, p.94]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
Every one of its features you will find in better games elsewhere - with a strong emphasis on the plural, since Rune Factory 5 tries to cram in so many different genres. [Issue#371, p.116]- Edge Magazine
Posted Apr 21, 2022 -
- Critic Score
Tycoon City’s desire to create a believable Big Apple has become an obsession, focusing on that end rather than the means of getting there. Where its peers extol freedom, this game calls the shots. [Mar 2006, p.90]- Edge Magazine
-
- Critic Score
Commander Video needs to be the bigger rectangle and step aside for the two final planned installments. [July 2010, p.103]- Edge Magazine
-
- Critic Score
It's easy to over-rate launch titles thanks to the shock of the new, doubly so when the control scheme is as interesting as this one, but at its heart Red Steel is just another lever-pulling trawl through big rooms and S-shaped corridors. [Christmas 2006, p.77]- Edge Magazine
-
- Critic Score
Were spirits to play a game while they waited in Purgatory, surely it would be Mario Party. It can take an age to get to the end, and the minigames are interspersed with a turgid board game section that tests the patience to its limits. [Jan 2004, p.109]- Edge Magazine
-
- Critic Score
It all adds up to an uneven brawler, a game with the resources and technology to break through the walls of the developer's lineage but one unprepared to fully let go and take a chance. [Dec 2010, p.90]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
3DS was the perfect opportunity to take Super Monkey Ball back to its GameCube glory days. Instead we find a game that has spent so many years honouring various types of hardware, it has forgotten its own original aim. [May 2011, p.102]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It’s sure to be a more compelling experience online, albeit one that relies heavily on the honour of your opponents, and its rough-edged charm is compulsive. [Mar 2007, p.87]- Edge Magazine
-
- Critic Score
If this were a physical card game, we suspect it's be the kind people buy booster packs for solely to admire the art within, and never to play with. [Issue#374, p.120]- Edge Magazine
Posted Jul 14, 2022 -
- Critic Score
Being among the first of the console MOBAs, Guardians Of Middle-Earth could've been a gentle introduction to an intimidating genre, providing a welcoming hand for players new to the MOBA, but a split focus between accessibility and complexity means neither genre greenhorns nor greybeards will end up feeling truly satisfied.- Edge Magazine
- Posted Dec 11, 2012
- Read full review
-
- Critic Score
Mario Kart isn't a racing game any more. It is a party game, and anyone buying it for anything more than frantic, foolish, social fun will grow tired of being cheated very quickly indeed. [Christmas 2003, p.98]- Edge Magazine
-
- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
Put simply, it regularly betrays the cyber-ninja fantasy it's peddling. The speedruns will doubtless be dazzling, and Ghostrunner certainly LOOKS every bit the blockbuster it isn't. How unfortunate, then, that a game about a deadly assassin should suffer from so many critical failures in execution. [Issue#352, p.114]- Edge Magazine
Posted Nov 5, 2020 -
- Critic Score
Like any good zombie fiction, the real enemy in AZMD! isn't the walking dead, but the humans who created them.- Edge Magazine
- Posted Jan 23, 2012
- Read full review
-
- Critic Score
By its publisher's standards, this is lower-division fodder. [Issue#374, p.123]- Edge Magazine
Posted Jul 14, 2022 -
- Critic Score
The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays. [Dec 2007, p.91]- Edge Magazine
-
- Critic Score
Sadly, any gains made here are squandered by woolly controls, a dearth of feedback and infuriating inaccuracy even with aiming assist dialed up to maximum.- Edge Magazine
- Posted Mar 5, 2014
- Read full review
-
- Critic Score
There are points of interest here, but they're scattered too far and wide to make this a worthwhile excursion. [Issue#398, p.118]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
Solitaire is supposed to be an exercise in patience; we weren't expecting ours to be tested between levels, too. [Issue#352, p.121]- Edge Magazine
Posted Nov 5, 2020