Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 79 Metascore
    • 50 Critic Score
    Aptly enough, there are two opposite ways to view Mirror’s Edge, ours obviously being the less forgiving one. Its ostensible break from the norm, its sparkling monoliths and its Nordic skies perform some kind of counterbalance, but there is simply not enough depth or reward to the realisation of parkour that lies beyond that sheen. [Christmas 2008, p.92]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    You won't even break a sweat before you get to the Silver Cup in the Expert class, and F-Zero stalwarts will feel patronised by the ease with which this short-lived Tournament mode can be completed. [Feb 2004, p.110]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    The short-term gratification is gradually diminished by too-obvious regeneration of the damage you cause, and there's not enough variety of experience to sustain a monthly subscription. [June 2006, p.90]
    • Edge Magazine
    • 51 Metascore
    • 50 Critic Score
    A fairly standard game in a genre overflowing with quality. [Christmas 2007, p.99]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Ironically, this series is unlikely to blossom until its popularity wanes and Koei stops being afraid to change it. [July 2005, p.95]
    • Edge Magazine
    • 52 Metascore
    • 50 Critic Score
    That it largely fails to deliver does not quite snuff out its allure – not, at least, for devotees of the fiction. For those yet to be tempted by Martin's work, however, the blunderous combat, mangled dialoguing and profoundly unlovely looks will make it seem, as a Westerosi idiom goes, a mummer's farce.
    • 81 Metascore
    • 50 Critic Score
    If you're looking for a sparklingly attractive shooter with a side order of slinky physics, this delivers the goods. But it's about as average as FPS gaming gets. [June 2004, p.105]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    It’s a cheap thrill, a shallow way to connect input with outcome that doesn’t, in the end, compensate for Pocket Football Club’s lack of responsiveness elsewhere.
    • 66 Metascore
    • 50 Critic Score
    A frustrating port of an above-average game. Rather than attempting to significantly tweak Mafia's structure and narrative … the developer has attempted to replicate the PC experience to the letter. It has been only partially successful. [Mar 2004, p.109]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    White Knight Chronicles is competent and solid without ever being beautiful or, you'll find yourself realising with a scratch of the head 15 hours in, particularly enjoyable. [Apr 2010, p.99]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    Once you’ve wiped away the layer of gore, you’re left with an experience that, expectedly, offers limited entertainment. [March 2005, p.85]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    Disarray is perhaps the best way to sum up Battleborn. [July 2016, p.108]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    For players to get more out of this world, Crimson Desert requires a greater sense of purpose - a reason to remain invested in persevering through its most testing moments, to press on for hours in the faith that it will attain some kind of shape. [Issue#423, p.98]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    As chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]
    • Edge Magazine
    • 59 Metascore
    • 50 Critic Score
    Maybe, after all, Ubisoft has managed to simulate the existence of the average pirate. Perhaps that's what the fourth 'A' stands for. [Issue#396, p.112]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    The early promise is blunted, however, when too many cooks arrive and you're left relying on potshots and memory games. [Christmas 2009, p.106]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    Did a purse-holder at Activision one day grapple fruitlessly with the last game's control system and scrawl in their subsequent notes “Make the next one so that I can play it”? Speculation aside, someone sure messed-up Spider-Man. [Dec 2005, p.108]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    True, the early response to Reunion seems to suggest plenty of players are content with seeing Arcadia Bay's finest together again. The rest of us might wish we too had a rewind. Or, failing that, a particularly potent case of storm amnesia. [Issue#423, p.106]
    • Edge Magazine
    • 60 Metascore
    • 50 Critic Score
    Rivals’ biggest problem is that its chances of success are inexorably bound to the performance of the device around which it is designed.
    • 74 Metascore
    • 50 Critic Score
    In depicting a bold move that goes dreadfully awry, that opening cinematic proves unfortunately prescient. [Issue#396, p.114]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    Oakmont is a convincing Lovecraftian town - but the point of those stories is that these are places you'd never want to find yourself. [Issue#335, p.114]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    Call Of Juarez has mined its source material well, collecting a wealth of imagery that it then squanders on lacklustre and dysfunctional gameplay. [Aug 2007, p.93]
    • Edge Magazine
    • 63 Metascore
    • 50 Critic Score
    Like a conversation made entirely out of pleasantries, it ultimately rings false. [Issue#423, p.108]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Destroy All Humans 2 is initially enjoyable, entirely endurable and gratifyingly easy. But at its heart it remains an average experience. [Dec 2006, p.86]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    There's definitely a kind of magic to discover here, but Sea of Solitude too often breaks its own spell. [Issue#335, p.116]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    It's a little too simplistic, and repetitive, to stick with for long, but in short bursts the style of the thing comes to the fore. [Issue#323, p.120]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Without immediate course correction, Activision is likely to discover that even the most loyal playerbase can smell when it's being cheated. [Issue#392, p.104]
    • Edge Magazine
    • 63 Metascore
    • 50 Critic Score
    There's an involving, and sinister story to pursue on that front, but as with the City the Kid yearns for, 198X never gets there. [Issue#335, p.120]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    For JRPG unbelievers the battle system changes don’t address the common complaints leveled at the genre. For fans, the emphasis and pacing of its unique selling point overwhelms everything else, stripping the game of its poetry and balance. [Jan 2009, p.5]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    It might seem unfair to complain of maddening repetition, given the subject matter, but it turns out not every trope of game benefits from being trapped in a loop. [Issue#396, p.123]
    • Edge Magazine

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