Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Final Shape has validated all the efforts that led to this moment, from players and developers alike. It affirms that Bungie is prepared to guide this game to a brighter future still. [Issue#400, p.106]- Edge Magazine
Posted Jul 11, 2024 -
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DrawRace 2 isn't just everything a sequel should be – it's more. DrawRace was a solid foundation, but what RedLynx has created here goes far beyond what is usual – or even exceptional – in the industry. It's an essential purchase, a game shot through with brilliance, and one that will live with its players for a very long time indeed.- Edge Magazine
- Posted Sep 8, 2011
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- Critic Score
Super Mario Maker's greatest achievement isn't in the pleasing snappiness of its creation, but how it fosters a deeper understanding, and appreciation, of good level design. There can be few finer ways of marking the series' 30th birthday than that. [Nov 2015, p.104]- Edge Magazine
Posted Oct 10, 2015 -
- Critic Score
Arranger's cheeriness and playfulness thus works its way into every facet of its design, from the craft of its puzzles to the personality of its world and its inclusive embrace. This year has already supplied a pair of best-in-class puzzle games in the shape of Animal Well and Lorelei And The Laser Eyes; now they need to shift over and make room for one more. [Issue#400, p.112]- Edge Magazine
Posted Jul 11, 2024 -
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As vivid and memorable an evocation of a place as any hyper-detailed triple-A fantasy universe. [Issue#377, p.106]- Edge Magazine
Posted Oct 6, 2022 -
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Crucially, it's everything a racing videogame should be: a relentless, unwavering and phenomenal assault on the senses.- Edge Magazine
- Read full review
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- Critic Score
Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with - that word again - a seamless feast of quality. [Dec 2012, p.98]- Edge Magazine
- Posted Oct 26, 2012
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- Critic Score
In feeding constant surprise, engaging wit and sharply pitched challenge during its course, Plants Vs Zombies proves again PopCap's incredible knack of taking an established game form and making it all its own. [May 2009, p.94]- Edge Magazine
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Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin’s Creed game to date.- Edge Magazine
- Posted Oct 29, 2013
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- Critic Score
For the first time, Bungie has successfully remedied two of the most frequent criticisms of Destiny: that there isn't enough to do, and that its endgame is overly focused on raiding. [December 2018, p.102]- Edge Magazine
Posted Oct 11, 2018 -
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Where Frostpunk was painfully intimate, the sequel takes a bird's-eye view, but this distance serves it just as well. [Issue#403, p.100]- Edge Magazine
Posted Oct 3, 2024 -
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Battlefield 1 is better than its predecessors in almost every way. [Christmas 2016, p.102]- Edge Magazine
Posted Dec 14, 2016 -
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Its sheer assuredness in mechanics, spectacle and often situation are unlikely to be surpassed for some time.- Edge Magazine
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- Critic Score
There are whole essays that could be written about the depth of the tuning mechanics. [December 2018, p.110]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
This is a game about stories that has a knack of producing really good ones - when you're doing well, and especially when you're doing badly. [March 2019, p.120]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them. Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]- Edge Magazine
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- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
Added depth and nuance are the guiding principles for this spectacular follow up. [Nov 2009, p.100]- Edge Magazine
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It's this beautiful mess of strategic genius and personality defects that elevates Wild Bastards to the pantheon of truly great hybrid roguelikes, managing to do for the FPS what Spelunky did for platforming, and Slay The Spire for deckbuilders. [Issue#403, p.116]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
Rez Infinite is 15 years old, and the best VR game of 2016. [Christmas 2016, p.116]- Edge Magazine
Posted Dec 14, 2016 -
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Its finest tactical espionage action yet. [Oct 2015, p.104]- Edge Magazine
Posted Sep 15, 2015 -
- Edge Magazine
Posted Sep 15, 2015 -
- Critic Score
Minor gripes aside, Rock Band with four players in the same room is quite something to be a part of, a game not only an evolution of the genre but of the social side of gaming itself. [Jan 2008, p.80]- Edge Magazine
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- Critic Score
Huge in scope and strong on detail, IX has ironed out the kinks that have made the series less palatable outside Japan, and with Nintendo's support, IX is sure to have the wider impact that the series has craved. [Aug 2010, p.92]- Edge Magazine
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- Critic Score
Games have mastered action – the amplified and instant reward – but Papers, Please finds satisfaction in the tedium of bureaucracy, and twins it with genuinely human stories and an underlying, dread-filled tension. It’s rare to play a game about something, about a time, a place and a theme, and for a game to embody those ideas from meaning right down to mechanics.- Edge Magazine
- Posted Aug 21, 2013
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- Critic Score
Its thesis - that a multiplicity of cultures leaves a society profoundly enriched - has never seemed more urgent and vital. [Issue#390, p.130]- Edge Magazine
Posted Oct 5, 2023 -
- Critic Score
No other GTA has felt so trim and robust while making good the promise of a living, breathing action world. [May 2009, p.86]- Edge Magazine
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- Critic Score
The present console cycle is expected to last nearly a decade, and there will inevitably be developers advocating the need for more sophisticated tools. But just like Machu Picchu, the Pyramids and every other engineering marvel of antiquity, Uncharted 3 will stand as a reminder to future generations of gamers that enough problem-solving imagination can turn any old trowel into a magic wand.- Edge Magazine
- Posted Oct 24, 2011
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- Critic Score
To play New Horizons is to retreat to a fairer, kinder place, where even the supposed bad guy is a philanthropist who gives you interest-free loans you can pay off at your leisure. Animal Crossing has always been a pleasure; never has it felt quote so essential. [Issue#344, p.110]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
By polishing away blemishes, Rock Band 2 carefully improves on its predecessor. Those expecting the likes of music-making functionality perhaps aren’t quite on Rock Band’s wavelength, which is about performance, not creativity. [Dec 2008, p.85]- Edge Magazine
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- Critic Score
Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.- Edge Magazine
- Posted Feb 7, 2014
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- Critic Score
Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.- Edge Magazine
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- Critic Score
An emphatic, feature-packed and sometimes stunning final act.- Edge Magazine
- Posted Nov 8, 2011
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- Critic Score
This is twitch gaming at its finest, with beautifully tuned thumbstick controls and a pulsing rave soundtrack that only seems to focus the mind more sharply.- Edge Magazine
- Posted Feb 12, 2014
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- Critic Score
One of the most distinctive, exciting and fully realised puzzle games we've played in years. [Issue#332, p.122]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
PGR3 hasn’t moved from its niche, not at all – at its core, it’s still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it’s been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88]- Edge Magazine
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- Critic Score
We may have no experience of 1980s Taiwan, but Devotion carries the tang of authenticity in both the sharply observed detail of its setting and its more imaginative flourishes, including a gorgeous interactive storybook episode. [Issue#331, p.122]- Edge Magazine
Posted Mar 28, 2019 -
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It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99]- Edge Magazine
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- Critic Score
It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.- Edge Magazine
- Posted Sep 7, 2011
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- Critic Score
Gauge, then, is throwaway, minimalist, score-chasing brilliance, a game that's pulled together from the smallest selection of pieces, but that also feels bold and new and intensely imaginative.- Edge Magazine
- Posted May 31, 2012
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- Critic Score
Disco Elysium's skill system is a marvelous reworking of calcified genre conventions. [Issue#339, p.100]- Edge Magazine
Posted Nov 10, 2019 -
- Critic Score
But that's what Arco does, playing on your sense of riding into the unknown, taking risks that might kill for the sake of curiosity. [Issue#401, p.120]- Edge Magazine
Posted Aug 9, 2024 -
- Critic Score
Best of all is how the storytelling bleeds into the battles. [Issue#362, p.114]- Edge Magazine
Posted Aug 14, 2021 -
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It remains to be seen whether Bandai Namco's game can achieve what Street Fighter 6 hasn't quite managed, and bring in a new generation of players, but this is the first time in decades that these longtime rivals have felt so well matched. [Issue#395, p.114]- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.- Edge Magazine
- Posted Jun 1, 2012
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- Critic Score
This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.- Edge Magazine
- Posted Feb 21, 2013
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- Critic Score
It might not always say what you want it to hear, but the words stay with you. [Issue#139, p.110]- Edge Magazine
Posted Nov 10, 2019 -
- Critic Score
It may not re-invent the wheel, but MotoGP2 is a shiny new alloy among racing games, and builds upon the series' excellent reputation. And that should be enough to stir up Xbox live all over again. [June 2003, p.100]- Edge Magazine
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- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
As an open-world game, it might be too light for some, but World earns the suffix in other entertaining ways. [Issue#413, p.106]- Edge Magazine
Posted Jul 10, 2025 -
- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
The Alters is unique in how it explores trust, regret, choice, self-sacrifice, labour and autonomy through its characters every bit as much as its pylon puzzles. [Issue#413, p.110]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.- Edge Magazine
- Posted Sep 12, 2011
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- Critic Score
It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.- Edge Magazine
- Posted Dec 19, 2012
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- Critic Score
Developer Dang smartly refuses to complicate things, instead relying on its diverse menagerie and devious level designs to keep you on your toes. [Issue#362, p.121]- Edge Magazine
Posted Aug 14, 2021 -
- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
If Rocket League often feels like a sports game for people who don't really like sports games, that's no criticism. [Oct 2015, p.123]- Edge Magazine
Posted Sep 15, 2015 -
- Critic Score
Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.- Edge Magazine
- Posted Nov 18, 2013
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- Critic Score
It’s a strange situation for the series to truly hit its stride in a game that’s both beginning and conclusion, and you can’t help but wish Dante would never grow up, that there could have been more stories of his teenage roundhouse kicks. [Apr 2005, p.90]- Edge Magazine
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- Critic Score
Despite its unreserved nature, and being about as tightly tethered to reality as the Burnout series, Ridge Racer 6 hasn’t floated away from its roots. It’s content to sink into its well-established furrow of soaring slides and skids, and it still feels crisply satisfying with it. [Jan 2005, p.82]- Edge Magazine
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- Critic Score
The presentation is as characterful as you would expect from London Studio, it's welcoming to newcomers to the EyeToy, or even to gaming in general, and the navigation system has been much improved, responding snappily to your commands.- Edge Magazine
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- Critic Score
Bright, colourful and mostly dismissive of current trends, it’s clear The Behemoth wants to delight players with every moment of its latest performance. That it succeeds in only most of those moments is still a remarkable achievement.- Edge Magazine
- Posted Apr 5, 2013
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- Critic Score
As Sid Meier once said, games are a series of interesting decisions. Well, Balatro has those in spades - and hearts, clubs and diamonds besides. [Issue#395, p.120]- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
For those already playing Final Fantasy XIV, Stormblood is a beautiful, essential expansion...It's not only a great expansion to a much-improved MMO. It's also, in story terms at least, a game that stands tall among the best Final Fantasy has to offer. [Sept 2017, p.112]- Edge Magazine
Posted Jul 20, 2017 -
- Critic Score
Showdown is not just a party game, nor is it the limp refurb you might expect this late in a console life cycle. It feels like something as crucial to Codemasters Racing as any of its predecessors – less a spin-off than a deliberate change of tack.- Edge Magazine
- Posted May 24, 2012
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- Critic Score
Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90]- Edge Magazine
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- Critic Score
So while the campaign's filled with visual pleasures and colourful tricks, it's in the stark white spaces of the editor that Sound Shapes really dazzles, stepping away from the museum of hallucinations that all rhythm action games offer and threatening, at times, to become a genuine musical instrument in its own right.- Edge Magazine
- Posted Aug 15, 2012
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- Critic Score
The game's parts are by turns novel and enjoyable, but when played in longer bursts feel repetitive. Brotherhood is Assassin's Creed II 2, its new mechanics feeling more like extensions of an existing form than innovations. It's a greatest hits disc, then, a weighty, good-value deal that plays the series' best bits – but there's the constant danger that you've heard them before.- Edge Magazine
- Posted Nov 18, 2010
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- Critic Score
This is a delightfully risky experiment, and the end result is pure alchemy: the blending of two fiercely traditional genres into something both unique and entirely natural. [Apr 2009, p.125]- Edge Magazine
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It would be easy to take The Minish Cap for granted, left as it is with little to do but shuffle and tinker with its immaculate heritage. That, however, would be a grave mistake... Maybe you can't go wrong with the Zelda template, but they haven't always gone this right. [Christmas 2004, p.91]- Edge Magazine
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- Critic Score
With a defined beginning, four distinct seasonal environments and an affecting, surprising conclusion, there's no question that Proteus is a game. But if there's one concern, it's whether this is an island that's worth revisiting once you've seen all it has to offer. In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won't dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus.- Edge Magazine
- Posted Jan 30, 2013
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- Critic Score
It's a third and final chapter, then, with all that implies. It's off-putting to new players, too busy tying up loose ends to dangle any threads of its own, and fails to stand up as its own game in the same manner as its predecessors. But it's also a spectacular, powerfully imagined and dramatically involving final act to one of gaming's richest sci-fi sagas.- Edge Magazine
- Posted Mar 6, 2012
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- Critic Score
As a whole, it's remarkably cohesive, a compound puzzler that should be added to your collection with express speed. [Issue#395, p.123]- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
It homes in, with a clockmaker's precision and a playful gleam in its eye, on what Mario does best.- Edge Magazine
- Posted Nov 10, 2011
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- Critic Score
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]- Edge Magazine
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Offbeat, occasionally twisted, frequently funny and never boring, Horace is the best kind of attention-seeker: it demands you sit up and take notice and never stops rewarding you for doing so. [Issue#354, p.120]- Edge Magazine
Posted Dec 31, 2020 -
- Critic Score
Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]- Edge Magazine
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Schlocky and silly in places, but potent and reflective in others, Nilin’s tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star. While the world building isn’t on a par with the best – hampered by a civilian population as robotic as its metal cohorts – a rich backstory and architectural detail make Neo-Paris a place worth visiting.- Edge Magazine
- Posted Jun 3, 2013
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- Critic Score
Sonic And Sega All-Stars Racing is the most fun karting game on iOS, and an update taking care of those online hiccups can only make it more essential.- Edge Magazine
- Posted Jul 6, 2011
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- Critic Score
There's a beauty and a strangeness to Tenderfoot Tactics fans of gardens or grid combat owe it to themselves to discover. [Issue#354, p.122]- Edge Magazine
Posted Dec 31, 2020 -
- Critic Score
What a rare delight this is: while other games concern themselves with the big moments this funny, sincere tale reminds us that it's the gaps in between where life really happens. [Issue#354, p.123]- Edge Magazine
Posted Dec 31, 2020 -
- Critic Score
Far Cry 3's main missions are nothing special in and of themselves, and include one or two exhausting slogs and limp stealth sections, but the campaign does a better job than Far Cry 2's storyline when it comes to providing an alternative to the open emergence of the player-authored escapades.- Edge Magazine
- Posted Nov 21, 2012
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- Critic Score
It’s resplendent with detail and vibrancy: each of WHD’s eight tracks is a shimmering, 1080p rhapsody, played at an unwavering 60fps. [Dec 2008, p.93]- Edge Magazine
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Whether this is the best Spider-Man GAME will likely be debated at length, but in so vividly capturing the intensity of the superhero experience, it is unquestionably the best Spider-Man simulator. [Issue#391, p.106]- Edge Magazine
Posted Nov 2, 2023 -
- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
Its nonsensical charm – cartoon aliens, sweeties that make planets, and a robot T-Rex – as well as a winning extra mode (which basically makes planets into timebombs) after completion rounds off an original and deep hybrid.- Edge Magazine
- Posted Jun 22, 2011
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- Critic Score
As a game of corners, conditions and the times in which you master them, DIRT is an outstanding engine of online competition, powered by an outstanding engine of sight, sound and physics. [July 2007, p.88]- Edge Magazine
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Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that’s no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]- Edge Magazine
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- Critic Score
This lightness of touch, combined with instant restarts and a Trials-style checkpoint system, makes for an extremely moreish racer. [June 2016, p.123]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
Zero mission is … old, but it's also tantalisingly new, coupled with a tightening of the mythos and franchise in anticipation of follow-ups to "Prime" and "Fusion." It works. [Apr 2004, p.107]- Edge Magazine
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- Critic Score
For those of us with purer nail-hitting, dog-poking and badger-stomping in mind, the pleasure will have to remain in the doing.- Edge Magazine
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- Edge Magazine
- Posted Jul 6, 2011
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- Critic Score
Is it better than Flick Kick Football? It lacks the purity of Pik Pok's original, and isn't nearly so charming. But where Flick Kick lapses into formula after you reach a high enough score, Flick Soccer gets even more challenging – and in full flow, it can provide a magical experience.- Edge Magazine
- Posted Aug 24, 2011
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- Critic Score
Throw in a typically generous range of levels and a surprisingly engrossing hidden object game, and Snapshot becomes a recipe for a candy-coloured afternoon of elegant brainteasers.- Edge Magazine
- Posted Sep 5, 2012
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When Tunic gestures towards Zelda games of old, something it does with all the subtlety of an air traffic controller, it's indicating an attempt to chip away the intervening decades and get back to the feeling of playing those games for the first time, when they still held what seemed like bottomless mystery. [Issue#370, p.104]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
Bar a handful of bosses, Dark Dawn is a pushover, never requiring you to brave the combat's depths. Yes, it grants breathing room for testing unlikely combinations, but we'd have liked to put our mastery to the test. [Jan 2011, p.101]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
It’s refreshingly exacting about timing, though too forgiving when it comes to grading – you can miss several prompts, take plenty of damage and still earn gold.- Edge Magazine
- Posted Mar 28, 2013
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- Critic Score
Warp tends to the lightweight - almost a confection - but as with anything that offers this sort of energetic sugary high, sometimes it's good to be left wanting more.- Edge Magazine
- Posted Mar 30, 2012
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- Edge Magazine
Posted Mar 24, 2022