DualShockers' Scores

  • Games
For 1,376 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 10 Serious Fun Football
Score distribution:
1394 game reviews
    • 86 Metascore
    • 95 Critic Score
    Silent Hill f is completely distinct from any other entry in the franchise, but also firmly committed to being faithful to Team Silent's visions, and it carried out those visions wonderfully. Not only is the game a horror masterpiece, it's a Silent Hill masterpiece, finally giving veteran fans the long-awaited relief we've been craving. While being a commentary on feminine fears and oppressive societies, Silent Hill f gives much for players to chew on, and even more to swallow, in the most visually striking and grotesque entry the series has seen yet. The first new Silent Hill entry in over a decade is everything fans could ever hope it to be and then some, cementing itself as an instant classic not just for the franchise, but for survival horror overall.
    • 81 Metascore
    • 80 Critic Score
    The icy hellscape of Frostpunk 2 translates surprisingly well to Sony's sleek console. The PlayStation 5 occasionally has hiccups, and the DualSense controller is far from ideal for a strategy game this intricate, but the game does a brilliant job patching over these issues to let you enjoy a strong narrative experience. I got to build what I thought were thriving civilizations, and then watch them fall apart through my own shortsightedness. Frostpunk 2 is a beautiful, honest depiction of how far humanity can go when survival is the only ambition, and it makes my multiple political downfalls worth living.
    • 77 Metascore
    • 80 Critic Score
    The yearly nature of EA Sports FC typically gets in the way of selling new copies because of just how similar the versions are. FC 26 bucks that trend by giving the single-player side of things the love it had been badly craving for years. Without the shadow of multiplayer balancing looming over things, you have gameplay that is likely to stay the same until FC 27 inevitably comes along. I've been having a blast with the current implementation, and was quick to uninstall FC 25 after a single match. If you like to play it slow, pass around, and fist-pump after tight wins, this is the football game for you.
    • 87 Metascore
    • 95 Critic Score
    Back in the day, Trails in the Sky hinged on its story and world-building to make up for its other lacking characteristics. Twenty years later, Trails in the Sky: 1st Chapter not only brings back the full heart of what made the original a classic, but it can now stand tall beside any other heavyweight JRPG. The visual presentation is beautiful, the mix between real-time and turn-based battles is a blast, and the quality-of-life additions adhere to present-day audiences. I can confidently say that Trails in the Sky: 1st Chapter is a quintessential JRPG that should be cherished by every fan of the genre.
    • 79 Metascore
    • 90 Critic Score
    Much like Kyle Crane's return, the series has also returned to form with Dying Light: The Beast. Although not a true sequel, it's a meaningful entry that dials down the tone to a much more sinister and grimier one. It's a reminder from Techland of why fans love the series in the first place—a gnarly yet technical combat system, over-the-top gore, and the thrill of freerunning all composited with a decent enough story, one that's sure to invoke the hope to live and die another day. You can effortlessly mow down enemies with a barrage of new unhinged artillery or viciously tear them apart with Beast Mode—it's your playground here, and it all adds up to make it perfect for veterans to experience while offering a slice to newcomers of what makes Dying Light feel so special. The Beast is awake, and so is the franchise once again.
    • 73 Metascore
    • 55 Critic Score
    Towa And The Guardians Of The Sacred Tree is sadly a frustrating, repetitive, poorly balanced experience. It's a shame, because there is a decent amount of heart present, backdropped by beautiful designs and a stellar soundtrack. Unfortunately, the gameplay loop quickly becomes completely mindless, combat is a chore, bosses feel cheap, and your game clock counter just keeps going up while the emotions of the story never hit. There are some nice ideas here, but the execution and implementation still does not lend itself to an enjoyable Roguelite title at all.
    • 82 Metascore
    • 80 Critic Score
    In a space where Mario Kart has been the only kart racer worth talking about for what feels like eons, Sonic Racing: Crossworlds stands tall as a worthy competitor. Beyond the flashy dimension-hopping, the gameplay doesn't reinvent the wheel, but offers enough quentessentially Sonic-style fanfare to appeal to veteran fans, while offering accessible, chaotic racing that will appeal to casual fans looking for a cross-console alternative. The rather uninspired multiplayer modes, the lack of satisfying unlockables, and the focus on a steady stream of paid content make me doubtful that this game can achieve long-term success. But, as far as kart racers go, Sonic Racing: Crossworlds is right up there with the best.
    • 67 Metascore
    • 80 Critic Score
    Formula Legends is simply fun. The racing is exciting, the attention to detail and depth is a welcome surprise, the love for F1 is charming and hilarious, and I just can't stop playing it. Still, it's probably not as feature-rich as some might desire. It desperately needs multiplayer functionality, the modes are fairly sparse, and there are some visual hiccups. Regardless, at the end of the day, I'm having an absolute blast with this game. This is an arcade racer I plan on working into my regular rotation of long-term gaming titles.
    • 81 Metascore
    • 80 Critic Score
    It's difficult to review a game like Strange Antiquities as most of the pleasure and pain it derives will depend on if you click with the style of puzzle it presents. But if you're looking for a slightly cozy, slightly dark world in which to inhabit as the nights get longer, then I'd suggest at least checking out the demo of this game to see if it works for you. If it does, there's almost no better feeling in the world than getting that eureka moment as you solve a particularly tricky puzzle.
    • 64 Metascore
    • 70 Critic Score
    LAN Party Adventures is a charming look back at what made 2000s-era PC gaming so enjoyable. It really feels like it was made by a bunch of friends who were knee-deep into the culture at the time. As someone who has spent her entire life building, then re-building, PCs, it hit a spot that I was rather fond of. I do think there are some issues with some of the level design, which can sometimes feel somewhat padded, and puzzle solutions that took the worst lessons from 90s-era point-and-click adventure games. But, overall, this is a good bit of fun and will likely speak to you if you've ever opened up a PC and wondered how it worked.
    • 79 Metascore
    • 95 Critic Score
    LEGO Voyagers is quite easily my favorite LEGO game ever. It's a super short, but endlessly sweet co-op journey that will tug at your heartstrings by the end and stick with you long after the credits roll. It's a story about growing up that resonated with me deeply, and I really must urge you to check it out with whichever type of co-op buddy you please. The barrier to entry is low and perfect for playing with a partner, sibling, friend, kiddo, or even a parent. I wish it was slightly longer so it had some more time to flesh out some ideas, but what's here is truly special, more than worthwhile, and never wastes a second of your time.
    • 81 Metascore
    • 90 Critic Score
    If you already love the Borderlands franchise--even the third game—you’re guaranteed to love this newest addition to this chaotic and bombastic looter shooter. Borderlands 4 is undoubtedly my favorite Borderlands game to date. It is a culmination of everything that the franchise has learned thus far and then some. Be it a new traversal, quality-of-life improvements that make the hunt for the perfect legendary all the more palatable, or even vastly improved writing, Borderlands 4 excels in everything its predecessors struggled with. The sheer diversity of characters, gear, and ways to have fun is never-ending, and the open-world format is a surprisingly welcome addition to this amazing co-op FPS. Borderlands 4 is a leap in the right direction, and I can only hope that this trend continues upwards for the rest of the franchise.
    • 75 Metascore
    • 80 Critic Score
    Overall, while I was originally quick to put down Little Problems: A Cozy Detective Game as a basic and naive attempt at a game, I was quickly won over and truly believe it’s a game which people should give a chance. It’s got scope, both in mechanics and story, for a sequel and I can’t wait to see what the studio does next.
    • 90 Metascore
    • 90 Critic Score
    Hollow Knight: Silksong is an incredible game, only held back by a couple questionable decisions. When the game is at its best, it's far beyond any game I've ever played, near-perfect in its design, and a masterpiece that I can't put down. The combat feels incredible, the visuals are stunning, the story is engaging, and the soundtrack is lovely. At its worst, though, it is extremely punishing, forces you into repetitive segments, and feels occasionally purposefully irritating. I love it with all my heart, but if you aren't willing to put up with intense difficulty, it may not be for you.
    • 65 Metascore
    • 50 Critic Score
    Daemon X Machina: Titanic Scion isn’t ready for launch. The performance and balance issues sour what could have been an excellent mecha experience. There are a few bright patches, interesting ideas, and a ton of potential for the game. It could be, and maybe it will be better in a few updates' time, but it’s not worth checking out at launch.
    • 84 Metascore
    • 70 Critic Score
    Overall, the result is quite charming. I'd not call Quartet's visuals "innovative," but they're executed well, with clear thought and care put into those nostalgic sprites.
    • 72 Metascore
    • 50 Critic Score
    Everybody's Golf Hot Shots is a really disappointing swing and a miss. Poor performance that directly impacts your shot on a consistent basis totally kills the experience, and the gameplay in general is wildly and randomly imprecise. The presented modes feel bare bones, the lack of custom player creation is a bummer, and the stock characters are largely annoying. Fans of the franchise should stick to the classics, or 2017's Everybody's Golf, which is clearly superior in nearly every facet.
    • tbd Metascore
    • 75 Critic Score
    JETRUNNER is a game that proudly sets out to be a worthwhile blend of Neon White, Ghostrunner, & Titanfall's FPS parkour action, and against all odds, this plucky indie pulls it off with aplomb. While the story is a little lukewarm and forgettable, the stunning cel-shaded visuals and smooth, fluid gameplay more than make up for this, allowing players to enter a state of flow and achieve feats of acrobatic skill that are beyond comprehension. The main shortcomings of the game are that some mechanics could use tiny tweaks to avoid players adding fractions of a second to their time through no fault of their own, and the game isn't difficult or deep enough to get the most out of the limited number of courses. But, all in all, if you're looking for a new FPS-focused parkour game, you'd be hard-pressed to find one better than JETRUNNER.
    • 77 Metascore
    • 90 Critic Score
    Cronos: The New Dawn is the best new horror IP I have played in over a decade. This game not only provides a gripping narrative in an unapologetically Polish setting, but it also offers top-tier survival horror that keeps the player feeling vulnerable throughout. Combat is cumbersome in the best way, the game is visually impressive with sublime sound design, and it's a rare example of a game that gets better with each passing moment. A lack of a dedicated difficulty mode will ruffle a few feathers, the game isn't without its cheap moments, and I'll admit that I wish it were scarier across the board. But, in a genre where established games rule the roost, Bloober Team has just muscled into the conversation, as Cronos is good enough to rub shoulders with the horror greats.
    • 73 Metascore
    • 90 Critic Score
    Reikon Games built a game where each of its components is good enough, but the end result is brilliant. From a game design and artistic perspective, it's the poster child of why less can be more even when executing a fairly ambitious project. Metal Eden brings aggressive movement and intense combat back to its glory days, and it manages to do so while delivering important social commentary. It's fun, it looks good, and the theme matters now more than ever.
    • DualShockers
    • 59 Metascore
    • 60 Critic Score
    I'm bummed that Hirogami didn't hit for me like I'd expected it to. There are lots of cool ideas and mechanics here that feel fresh and exciting, and different challenges for each level give you lots to strive for. Unfortunately, the platforming eventually starts to feel frustrating due to bad checkpointing, questionable hitboxes, and ultimate lack of variety. Combat is frequent, repetitive, and ended up feeling like a chore. There's heart and charm here, and I think a sequel could eventually turn this into a viable franchise. As it stands, however, Hirogami isn't a must-play.
    • 77 Metascore
    • 85 Critic Score
    Hell Is Us is a rare gem that we don’t normally see in the gaming industry. It’s more than a game that simply “doesn’t have waypoints or quest markers.” Instead, it’s an engaging experience that truly trusts the player’s intelligence, curiosity, and active listening skills. Figuring out how to progress the main story or its side quests through pure investigative work is immensely satisfying and constantly rewarding, to the point that I couldn’t put the controller down. It feels as if Rogue Factor has created its own genre in a way, similar to how FromSoftware spawned Soulslikes. The game’s only true disappointment is the lack of enemy variety and minimal bosses, which can result in the combat growing stale pretty quickly.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside left a bitter aftertaste of hype seasoned with unmet expectations. It's one of the few RPGs that made me care less about its characters and story the more I played, due to its shoddy narrative and half-baked cutscenes. The gameplay is excellent, offering plenty of versatility for everyone and depth. The post-game challenges will undoubtedly please those wanting to test their hack and slash proficiency. That is, however, if they have the grit and tolerance to see the game through to the end.
    • 71 Metascore
    • 65 Critic Score
    The Knightling has a lot of charm and some fun ideas, but simply can't compete with the larger titles it wants to be compared to. The fluidity of movement is the true standout here, along with a solid, nice-looking open-world that doesn't feel like a chore. Unfortunately, the combat is fairly boring, the puzzles aren't memorable, the platforming feels off, and a handful of quests don't seem to function as intended. I like this team's heart, and I am looking forward to seeing them grow from here. For me, The Knightling sadly just wasn't all the way there yet.
    • 81 Metascore
    • 80 Critic Score
    Story of Seasons: Grand Bazaar it’s a good farming game that sucks you in with its visuals and audio, stays cozy without being childish, and keeps a steady pace to stay engaging. The customization has come a long way from other games in the series; the town feels alive, and the chickens appreciate my forgetful nature. My time playing Grand Bazaar feels like working on a jigsaw puzzle: it takes time, but it is very rewarding once everything ends up pretty, the villagers feel happy, and my potatoes fly off the shelves. I am now attached to this farm, frantically running around, second-guessing my romance choices from the eligible bachelors. This is the good life.
    • 81 Metascore
    • 80 Critic Score
    Fresh Tracks took an hour or two to click for me, but I was addicted once it did. This is a really unique and fun rhythm game featuring awesome original music that all ties together with an increasingly fun narrative. You'll want to turn off the game's extra/optional sound effects to be able to completely lock-in to the groove, which is a little awkward for a title where sound should be completely dialed in. Still, I can't wait to finish writing this review so I can jump back in and try to improve all my high scores in one of my new favorite rhythm games on the market.
    • 88 Metascore
    • 100 Critic Score
    Sword of the Sea is everything we could have hoped for, and then some. Offering sights and sounds that most games could only dream of replicating, but with the added caveat of incredibly satisfying and slick traversal that makes moment-to-moment gameplay much more involved and fun compared to its contemporaries. It's an all-killer, no filler experience with jaw-dropping moments at every turn, and a soundtrack that is sure to win a slew of awards in the near future. My only gripe is that the story doesn't offer a grandiose message or hit as hard as I would have liked, relying more on pageantry and spectacle to get by. But, rarely does a game take me aback and thank my lucky stars that the medium of video games exists, and that's why we see this one as one of the standout performers of 2025 so far.
    • 74 Metascore
    • 75 Critic Score
    Discounty is the right type of cozy game that you can get completely lost inside for a few days. It thrives in the "Just one more day" zone and has an addictive loop that feels good as a distraction from the real world. At the end of the day, I wish it went a bit deeper with some of its systems to make the grocery store sim aspects a little more fleshed out, and some optimization hiccups are genuine bummers and frustrations at times. Still, I've enjoyed my time in the small town of Blomkest and feel ready to run my own store someday.
    • 77 Metascore
    • 60 Critic Score
    Once again, Madden NFL 26 overpromises and underdelivers. The new updates to Franchise mode and the general gameplay are nice, but let's be honest: the core issues are still there. This is a house with a shoddy foundation, only excelling at delivering a disappointing football experience. It's the only game in town for the NFL, so there's sadly nowhere else to go. I'll still probably begrudgingly play on occasion, but only when I want to enact revenge after the Patriots lose.
    • 83 Metascore
    • 85 Critic Score
    OFF
    OFF is dated, but in the same charming, lovely way that a big grandfather clock is dated. It's something you have to appreciate; you can enjoy the craftsmanship behind it, and it's something that inspired so many things you love nowadays. The remaster doesn't change that much, but it's just enough of a facelift and refresh that it's super easy to recommend to anyone interested in playing the game for the first time, even with its slightly crusty visuals and somewhat repetitive combat. This game is a definite masterpiece, and one that deserves to be remembered fondly.

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