DualShockers' Scores

  • Games
For 1,376 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 10 Serious Fun Football
Score distribution:
1394 game reviews
    • 78 Metascore
    • 80 Critic Score
    The First Berserker: Khazan is a fantastic game that has some of the best bosses of any Soulslike ever created. It's a game that will test patience and demand the utmost attention from the player, or else they'll meet the game over screen time and time again. This Soulslike is absolutely brutal, and yet, it remains fair throughout its 40-hour runtime. While the levels begin to blend in with one another aesthetically and the overwhelming amount of loot can become exhausting, The First Berserker: Khazan is a welcomed addition to the subgenre and I can't wait to see what developer Neople has planned next for this new IP.
    • 78 Metascore
    • 60 Critic Score
    Unfortunately, Croc: The Legend of The Gobbos really never needed to come back. Even in 1997, it was a title plagued by cumbersome controls, generic worlds, and uninspired level design that were left behind by its more prolific contemporaries. While a nice sheen of extra polish and modernized movement does make this the best way to experience Croc in 2025, you still really just... don't need to. Those that loved the game back in the day and know what to expect will be happy, but this is truly just a remaster for the nostalgia-starved. It's clear that the developers have a lot of love for their green, reptilian hero, but it's simply not enough to make Croc a fun 3D platformer for anyone else.
    • 87 Metascore
    • 90 Critic Score
    Xenoblade Chronicles X: Definitive Edition is superior to its classic version. The gameplay additions are welcome and streamline the experience, allowing us to invest time where it truly matters, whether exploring or completing the most varied missions. The new story content may be divisive, but for me, it was the perfect conclusion to the game, leaving me intrigued about what to expect for the future of the Xeno series. My only caveat is that our avatar is way too inexpressive, and their presence can be jarring in some story beats. Xenoblade Chronicles X may not be my favorite in the franchise, but it is definitely a must-play for any JRPG fan.
    • 67 Metascore
    • 80 Critic Score
    AI Limit is a blast to play, and is worth checking out for fans of the Soulslike genre, especially at the low cost of admission. It doesn't necessarily reinvent the wheel, but there's enough remix to the formula here to keep the game feeling fresh and exciting as you explore its excellent post-apocalyptic world. It's typically pretty easy compared to most of its contemporaries with a few contextually out-of-place difficulty spikes, which could ultimately hamstring its staying power overall. This inconsistency, combined with some minor performance issues, holds it back a bit, but it's still a rewarding journey worth taking, and a worthy addition to the growing catalog of quality non-FromSoftware Soulslike experiences. It left me wanting more, and interested to see what this studio can do next.
    • 74 Metascore
    • 85 Critic Score
    Immersive Sims are incredibly difficult to create, and Atomfall deserves heaps of praise for going against the grain and presenting an open-world format that bucks almost every established trend. But even more so for doing this with aplomb and crafting an immersive, engaging, and breathtaking world. Gunplay is a stone's throw away from Sniper Elite, but thanks to the survival approach, everything feels much more frantic and frenetic. The only glaring issue is that the core narrative flatters to deceive, and the enemy AI retains some run-on issues from the Sniper Elite series. But, all in all, Atomfall is a triumphant immersive sim that takes big swings and hits plenty of homeruns.
    • 81 Metascore
    • 55 Critic Score
    Assassin's Creed Shadows is a bloated collection of uninspired quests that quickly turn into a repetitive, boring grind. While the art and history teams deserve recognition for their efforts, it's all unfortunately wasted on a narrative that goes nowhere, is poorly explained, and has no satisfying resolutions. None of the changes and tweaks that Ubisoft brought to the table move the needle, and the game is ultimately more frustrating than it is fun. This is a game that desperately needed to succeed, and instead, collapses under its own weight. Future Assassin's Creed releases need to innovate instead of being yet another rehash of games we've already played in different locations. There are other open-world games in similar settings that are much more worthy of your time.
    • 81 Metascore
    • 85 Critic Score
    This game is very ambitious in terms of what has been done to the franchise up until now, and I think it is definitely going in the right direction. This is exactly what the game needed in terms of a fresh new look, and the open-world aspect of the game truly created an experience for me that I wish I would've had with all the games in the franchise coming up to this one. This game is certainly one that will please returning players and will entice new players to take a step into the amazing world of Atelier.
    • 55 Metascore
    • 65 Critic Score
    The developers made it clear that the game was meant to be intentionally uncomplicated, but I expected more from a game that aimed to be a spiritual successor to the Sun Haven games. Despite all of its shortcomings, however, it is still a reasonably enjoyable experience, and there's still a lot of potential in the game. If the developers decide to address its major issues, then Sugardew Island could easily evolve into a much more enjoyable experience for a wider audience. For now, though, it remains a quaint, if relatively flawed, addition to the cozy farming game landscape, offering a taste of island life that doesn’t quite live up to its full potential.
    • 84 Metascore
    • 90 Critic Score
    Not every mode in WWE 2K25 is a home run; MyFaction still feels like an UltimateTeam-inspired mode that's designed for whales, and The Island gives the same vibe as well. Despite those issues, WWE 2K25 stakes its claim as not just one of the best wrestling games ever made but also an all-time great sports game. There's an impressive amount of content that will keep you busy long after WrestleMania season ends. Showcase is an excellent love letter to The Bloodline, MyGM will keep me busy for who knows how long, and MyRise blew me away with how much I enjoyed the story. For those looking to consume more WWE content with its boon in popularity, you can't go wrong with WWE 2K25.
    • 84 Metascore
    • 90 Critic Score
    As a newcomer to the Two Point series, I was pleasantly surprised by how intuitive and accessible Two Point Museum is, but that's not to say there isn't still a decent challenge in trying to manage and maintain the different museum sites. Having since played both Two Point Hospital and Two Point Campus, I can confidently say that Museum is the strongest entry in the series so far. Everything Two Point Museum sets out to do, it achieves with flying colors. From the core gameplay loop to the specifics of Expeditions and arrangement, everything comes very naturally and effortlessly. I have already clocked up over 25 hours so far, and I can't imagine getting bored with this game any time soon.
    • 91 Metascore
    • 90 Critic Score
    Split Fiction has proven that Hazelight is simply the best modern studio in the co-op business. Constantly full of excitement, beauty, joy, and downright absurdity, this title earns its place alongside its spiritual predecessor as arguably the best two-player experience on current-gen hardware. Split Fiction is a technical marvel that pushes the boundaries of design without ever sacrificing the notion that video games are fun and should be experienced alongside our friends and loved ones. The narrative isn't always perfect and doesn't climb quite as high as I may have hoped, but the fact remains that there is so much love and care poured into this title, and it's infectious as each subsequent chapter is completed. With a slightly higher level of difficulty, duos of players will have to stay on their toes. The reward for this perseverance and collaboration is a gorgeously presented, bizarre, creative video game that pulls from an unprecedented number of genres and is sure to win you over by its masterful final act.
    • 88 Metascore
    • 100 Critic Score
    After 100 hours of gameplay and reaching Hunter Rank 110, I can confidently say that Monster Hunter Wilds is a better game than World and Rise. Largely focusing on streamlining and making the overall experience more accessible, without removing the core principles that veteran hunters have come to know and love, Monster Hunter Wilds is a game that should be experienced by everyone. While the main story isn't anything to write home about, it's still an enjoyable one and a great way to get prepared for the real game — High Rank. 2025 is packed with current and upcoming games that are already looking to be GOTY contenders, and even though most of them aren't released yet, I just feel it in my bones that Monster Hunter Wilds will be getting at least a nomination to take home the grand prize.
    • 80 Metascore
    • 90 Critic Score
    Avowed isn't what I expected, but I loved every second. It's the type of game I'll gladly play through again and again, a feat made easier by its somewhat short runtime. Avowed proves that bigger isn't always better. Instead of making a game that tries to outsize everything on the market, Obsidian stayed true to its vision and delivered a polished experience that I fell in love with. As someone who replays Oblivion every year, it'll be hard to go back to those older Elder Scrolls games after enjoying my time with Avowed's combat and characters. This is the RPG experience I've been wanting on Xbox, and Obisidian delivered big time.
    • 79 Metascore
    • 80 Critic Score
    There's a fantastic game somewhere in Civ 7 that I'll easily spend 1,000+ hours with. Even in its current state, I can see myself playing this for years to come, though nowhere near as much as I did with Civ 6. There are too many frustrating issues that need addressing. At least that's what I keep telling myself, only to come back to boot up another game. Firaxis made a gigantic gamble with the changes to Leaders and Ages, and somehow, it paid off. If they can improve the game's flaws with future updates, we'll have another iconic entry in the legendary 4X strategy series.
    • 79 Metascore
    • 85 Critic Score
    Like a Dragon: Pirate Yakuza is a love letter to Majima's loyal fanbase, who've been in awe of his character since his original appearances. RGG has done a marvelous job capturing the old-school Pirate era with naval combat that feels arcade-like and simplistic to have fun with and sea exploration to get lost in for a few hours. Despite some reused stuff from Infinite Wealth, there's enough unique nuance to be found here from its plethora of well-written substories and the Madlantis Pirate Coliseum. Although the main story falls victim to some pacing setbacks, Majima's incredibly charismatic character, along with his merry band of Goro Pirates, keep you hooked until the end of this whimsical adventure and proves to you how he's truly special when compared to the likes of Kiryu Kazuma or Ichiban Kasuga.
    • 88 Metascore
    • 100 Critic Score
    Kingdom Come Deliverance 2 is an unapologetically unique RPG that takes everything that was great about the original and takes it to the Nth degree. It's a cinematic, historically charged epic with a sublime open world to explore, a depth of systems to master, a wealth of meticulously designed quests to complete, and a sandbox survival format that makes simply existing in this world a satisfying and rewarding experience. Some minor issues carry over from the past campaign, and it still remains a game that will alienate more casual players. But all in all, this is a monumental RPG in terms of scope, scale, and quality. I used to long for an Elder Scrolls IV: Oblivion remake. But now, I feel sated by the Bohemian masterpiece War Horse has created.
    • 85 Metascore
    • 90 Critic Score
    Even if you haven't played the first game, Citizen Sleeper 2: Starward Vector is a rousing sci-fi adventure. It features complex but fun dice mechanics, a choose-your-own-adventure playstyle, and many memorable characters to interact with. If you're able to push through the initial learning curve, you'll find a worthy and long-lasting VN experience.
    • 80 Metascore
    • 75 Critic Score
    If you're craving a game to play during idle hours, be it a flight or chilling after a long day at work, it does not get much better than Hello Kitty Island Adventure. It's not good enough to take time away from that shiny new release you've waited months for, but it excels at being a constant companion without much pretense.
    • 60 Metascore
    • 80 Critic Score
    SYNDUALITY: Echo of Ada is a refreshing take on the extraction shooter genre. Utilizing its lore-rich gameworld and anime aesthetic, the game delivers on many of the key elements which make a great PvPvE experience. Gameplay and progression are satisfying while each run carries with it the edge of a potentially fatal encounter. While the game looks good and is fun to play, there are certainly glaring flaws when it comes to the in-game microtransactions and paid items being lost or stolen. Overall, SYNDUALITY: Echo of Ada is a great game which I'd recommend to anyone who is a fan of extraction shooters and the anime aesthetic.
    • 75 Metascore
    • 80 Critic Score
    There is nothing particularly revolutionary about Sniper Elite: Resistance, but games don't always need to do that to be good. This is a fun game that serves as a window to an important part of history, and if you enjoyed Sniper Elite 5, you will most definitely love this. If you are new to the franchise, I highly recommend giving this a go if you crave that tactical espionage fix typically associated with classic Metal Gear. Just remember: headshots only.
    • 77 Metascore
    • 80 Critic Score
    Tails of Iron 2: Whiskers of Winter is a great sequel that is bigger and more punishing in the best way. The addition of elemental spells and a monster-hunting gameplay loop make the overall experience a huge improvement over its predecessor. However, the game has some issues that are hard to ignore. Due to the game's large focus on exploiting elemental weaknesses, it's hard to create a reliable build without having to constantly switch gear to accommodate the upcoming boss or biome. Additionally, the increased emphasis on enemies using elemental AoE attacks mixed with multiple enemies in some encounters can really make it difficult to focus on what's happening on screen. Still, Tails of Iron 2: Whiskers of Winter does enough stuff right to warrant its existence, and any fan of the first should definitely play it.
    • 81 Metascore
    • 90 Critic Score
    At the end of the day, despite its somewhat dated gameplay, I was still impressed by the time the credits rolled. Ninja Gaiden 2 Black reminds us why the franchise was formerly the gold standard for 3D action. It's fast, furious, and a bloody good time. I can't think of a better way to prepare for Ninja Gaiden 4.
    • 69 Metascore
    • 80 Critic Score
    After years of the series feeling running in place, the roguelite and hero-based approach to Orcs Must Die’s decade-old tower-defense formula feels perfect. Deathtrap is a return to form with much-appreciated new twists like 4-player co-op, upgradable traps, hero abilities, and much bigger maps. Although the barricade limit is a solid deal-breaker, Deathtrap feels and plays like a solid Orcs Must Die! game and finally feels like a proper step forward for a series that felt like it was doomed to be forever chasing past successes.
    • 77 Metascore
    • 75 Critic Score
    Donkey Kong Country Returns is still a fantastic game today. The fact that it stands tall compared to other platformers is a testament to the original release's quality. However, this is the third re-release the game has seen in 15 years, and this one carries a $60 price tag with virtually no new content. For longtime Nintendo fans, it's a hard pill to swallow, especially if you already own past copies. Nothing here, besides HD visuals, makes Donkey Kong Country Returns HD worth buying unless you want to own it on modern hardware. However, if you missed out on the game, it is well worth the price. Returns HD is the definitive version of an incredibly 2D platformer. Those who aim to collect everything in sight will spend dozens of hours here.
    • 77 Metascore
    • 70 Critic Score
    Any game receiving a sequel after 20 years is an achievement, especially one from a company's niche portfolio. Phantom Brave has always seemed more like a Disgaea spinoff than a major Nippon Ichi Software title. Still, the game had its unique identity, unusual features, and heartfelt characters. The sequel, Phantom Brave: The Lost Hero, expands on the original's mechanics. It introduces new ways to employ the phantoms and their quirks in strategic combat and also adds fresh methods to strengthen and progress characters. However, a lackluster and overly childish story might turn off players uninterested in grinding to astronomical levels, potentially putting the series back into a long hiatus or even ending it for good in favor of NIS's more acclaimed tactical RPGs.
    • 73 Metascore
    • 75 Critic Score
    IDUN – Frontline Survival definitely has its moments, with smart twists on classic tower defense mechanics and a fresh take on progression. The ability to move towers on the fly and the unique vermin enemy types keep things interesting, but the game falls short in a few key areas. Sound design issues and a lack of real replayability make it hard to stay fully engaged. The visuals, while functional, have a mobile game feel that doesn’t quite match up to the experience. It’s a promising effort, though, and with some fine-tuning, IDUN could really hit its stride. For now, it’s a fun but flawed ride.
    • tbd Metascore
    • Critic Score
    Hyper Light Breaker, despite being in Early Access, has demonstrated its outstanding qualities in full force, with a tightly designed gameplay loop and extremely satisfying combat. It manages to pull off a roguelite that's genuinely fun in multiplayer, a randomized open world that feels full of life, and balanced upgrades that never feel too overpowered, all while keeping up beautiful aesthetics and non-visual storytelling. It's only held back by its hefty performance requirements, unfair boss design, and over-tuned difficulty, which may be polished out before full release. If all my qualms were addressed, this game would be near perfect in my eyes, but as it stands, it's well worth your time. [Early Access Review]
    • tbd Metascore
    • 60 Critic Score
    Warden's Will feels like a beta of the next great multiplayer shooter, but its nowhere near the level of its inspirations. It's very fun to move around, dodge attacks, and try to get a build going, but this game feels so dull and slow at times that it's painful to get to the fun part. Charging transmitters takes forever, upgrades are a slow burn, enemies take a long time to die, and this only gets better once you've permanently upgraded to the point where your friends will never keep up with you. The aesthetics and music are nice, and all the characters feel incredibly polished and well-thought-out, but the underlying gameplay and progression leave a lot to be desired.
    • 74 Metascore
    • 90 Critic Score
    In its current state, Marvel Rivals is an absolute blast, no matter what role you play. Yes, it's hard to deny the similarities to Overwatch, but enough is going on here that helps it stand out on its own.
    • tbd Metascore
    • 75 Critic Score
    Nikoderiko: The Magical World is an adventure any fan of classic platformers will surely enjoy. With tight and colorful 2.5D platforming, challenging and fun boss battles, and seven worlds to explore, it's a great time. It just falls short because it doesn't do enough to trailblaze its own vision, and often instead references more iconic titles, which admittedly, is fun, but also feels like a crutch. Still, if you're looking for a fun, short adventure, you'll probably get your money's worth here.

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