DualShockers' Scores

  • Games
For 1,399 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1419 game reviews
    • 74 Metascore
    • 75 Critic Score
    Wildgate is a space-age ship-fighting FPS that captures the beauty and danger of space quite well. The game's complexity lends itself nicely to making combat as interesting as possible. Although the beginning of each game might be a bit slow, it sets itself up for some truly amazing ship-to-ship combat later on in the game. Even with all the creativity built into this game, there are still several problems that will hopefully be fixed later on. Progression is a bit slow, and the game doesn't offer new players much help in the way of understanding. That all being said, Wildgate is a game that is truly unique in a time when many games would prefer to play it safe.
    • 80 Metascore
    • 90 Critic Score
    Overall, I had an absolute blast with The King is Watching. The main gameplay loop is extremely well thought-out and incredibly engaging, and I can't wait to continue playing the game and seeing what all the Kings and advisors bring to the table. Speaking of, I feel my gaze needs to fall on to Steam again now. The King needs to watch his subjects, after all.
    • 76 Metascore
    • 70 Critic Score
    Dead Take is brimming with atmosphere, with the Cain mansion being an absolute joy to explore (at least for those who like to be scared). If the story were longer and there were more live-action sequences, then the game could have been something truly special. However, what’s here is still worth checking out, especially for horror aficionados who are looking for something a bit different, and a little more real. For that low cost, it’s worth the price of entry.
    • 84 Metascore
    • 75 Critic Score
    Ninja Gaiden: Ragebound is a little uneven at times, particularly in the second half of the game, but it's still an enjoyable side-scroller. It's unmistakably loyal to the retro Ninja Gaiden games, refusing to flinch from its roots and delivering difficult combat while incorporating some of the style and flair from the modern 3D action games. It may not be as good as Ninja Gaiden 2, and nowhere near as iconic as Ninja Gaiden Black, but it's still a solid entry in the series and a great way to prepare for Ninja Gaiden 4.
    • tbd Metascore
    • Critic Score
    Overall, so far Grounded 2 is not only a worthy successor but one that will eventually become far superior to the original. From the number of upgrades to the number of new enemies, Grounded 2 sets itself up for success early on. While it's still early in the development cycle, Grounded 2 has at a minimum found a good starting place to improve upon. There's a lot of good here, more than I had imagined there would be. It isn't perfect by any means, with the bugs and issues it has right now, but all of those are fixable. If you enjoyed Grounded, you'll enjoy Grounded 2 because it's just Grounded, too. No one can say where the next few years of the game will take it, but I have the greatest faith that the team behind Grounded 2 will be able to make this another incredible title with an uncountable number of playable hours. [Early Access Provisional Score = 85]
    • 58 Metascore
    • 55 Critic Score
    My time with Tales of the Shire has been a frustrating mix of small dopamine hits when progressing each morning, to dragging myself to the finish line of a day after exhausting everything I need to do. The constant crashes and lack of an autosave have put me in quite an anxious state for a cozy game, as I make sure to save before doing anything. While I feel the game has made its way 'there', it's not quite ‘back again’ and needs a bit more time before it’s really ready for an adventure.
    • 75 Metascore
    • 80 Critic Score
    Despite some flaws, The Wandering Village still succeeds in creating something unique in the city-building genre that's usually monopolized by AAA titles. It's a game that isn't entirely rooted in building the perfect metropolis or maximizing efficiency by carving a better route to take. Instead, it's about surviving together, adapting together, and the symbiotic relationship between you, the villagers, and the gentle giant carrying you all to mend a broken world. The game feels slightly overpriced for what it is, though it does offer you a lot of replayability after you've finished the story in its Challenge and Sandbox modes.
    • 67 Metascore
    • 65 Critic Score
    Killing Floor 3 is a lovingly executed game that just wasn't too thought-through in the first place. Moving the franchise almost a century into the future only works if you have a concrete vision for how we got there from where we started, but this feels like a conceptual downgrade relative to Killing Floor 2, without the benefits of new tech. Mowing down zed is still fun in principle, but the weak sound design, questionable aesthetic shift, and repetitive gameplay loop make it hard to justify at the full price of $39.99. If Tripwire supports this game as much as it did with its predecessor, Killing Floor 3 stands a chance of being good. For now, it isn't there yet.
    • 74 Metascore
    • 90 Critic Score
    Wuchang: Fallen Feathers doesn't soar all the way to FromSoftware heights, but it comes darn close. What's presented here is likely the best traditional Soulslikes I've ever played from a competitor, and well worth checking out for any fan of the genre. At its core, it's a brutal game with lots of build variety, but can eventually be trivialized if you know how to exploit some of your options. Still, it never stops being fun and interesting, and melee players will have great challenges in spades. Occasional "frustrations" will arise during your experience, but it's typically nothing we don't let FromSoftware get away with time and time again. Bottom line, if you want a brilliantly interconnected Soulslike map with plenty of great bosses and overall design, this is another fresh genre option that shows the field is truly beginning to close the gap.
    • 84 Metascore
    • 75 Critic Score
    Eriksholm: The Stolen Dream is a good game that could have been so much more if some changes were made. The game is way too short, and the fact that there's usually only one solution in each level removes replayability, making it a one-and-done experience with almost zero reason to return. Unless, however, you're a completionist looking to find all the collectibles. Still, I'm happy I played it due to its fantastic stealth mechanics and heartfelt "stick it to the man" story of political corruption.
    • 91 Metascore
    • 95 Critic Score
    Donkey Kong Bananza is perhaps the best 3D platformer of the 2020s so far. It has immaculate movement, mountains of incredibly fun content, challenges that genuinely test your skill, and a style so charming that you'll be thinking about it for weeks. Every part of this game comes together to make something cohesive and tightly designed, even in a world that you can fully dig through and destroy nearly every piece of. It's a generational great, an incredible use of the Donkey Kong franchise, and the star of the Switch 2 lineup.
    • 73 Metascore
    • 90 Critic Score
    Fretless - The Wrath Of Riffson is a genuine indie gem, and one of my favorite gaming experiences of the year so far. It's a lovely mix of cozy, creative, funny, and addictive as you synchronize with the rhythm-based, flow-state, turn-based combat. I wish some of the level designs and number of enemy-types were a little more robust, but this ultimately boils down to me simply wanting more of this amazing title. This is a must-play for musicians that game, but I'd also wholeheartedly recommend it to the non-musicals as well.
    • 80 Metascore
    • 80 Critic Score
    Ready or Not can be a little formulaic at times, but so is police work. It's the second police game I've reviewed this year, but the first one I can wholeheartedly recommend. If you are here for the multiplayer, the PC players might move too fast for you, but you can just disable crossplay. The controls are intuitive, the AI is generally easy to command apart from some menu clunkiness, and the dystopian grit looks great on a big TV screen. I'm definitely going back to playing the PC version most of the time, but that doesn't stop Ready or Not from being the best tactical shooter available on consoles today.
    • 73 Metascore
    • 65 Critic Score
    I get why diehards love System Shock 2, but it doesn't change the fact that it hasn't aged all that gracefully in 2025. This game deserves its legendary status for the influence it had on the industry at large, but it's one most of us should just appreciate from afar. This remaster is undoubtedly the best way to play the game on modern hardware. Still, it also ultimately feels like a low-effort endeavor that's devoid of desperately needed Quality of Life improvements, making me question why they even bothered. The lore and vibe are still incredible, but the moment-to-moment gameplay can sadly be a downright slog. You'll already know if this remaster is for you, and I think you'll enjoy it if that's the case. Curious newbies should just watch a playthrough.
    • 89 Metascore
    • 95 Critic Score
    As the auteur, Hideo Kojima is at his most unbridled, and as such, DS2 might not be for everyone. With nothing stopping his and his team’s creative vision and their cumulative experiences of game-making, it is one of the best open-world games I have ever had the pleasure of playing, and one that I will be sure to revisit often for the next few years. While the esoteric plot and Kojima’s frequent self-indulgent references and inserts might be distracting and immersion-breaking for some people, the gameplay, visuals, and ambience are its strongest aspects. DS2 is most certainly a GOTY contender, and is truly a work of art that must be experienced if you’re looking for an atmospheric game about traveling through breathtaking views.
    • 74 Metascore
    • 70 Critic Score
    Ruffy And The Riverside has a lot of cool and new ideas, but doesn't always execute on the necessary basics. The hand-drawn levels and characters are awesome, the semi-open world is fun to traverse and works well as a collect-a-thon, and several gameplay switch-ups and surprises along the way feel refreshing. Unfortunately, the few bosses and enemies present here are quite bland, and though the environmental puzzle-solving is initially unique and rewarding, it eventually stalls out in creativity and challenge. Overall, Ruffy ends up feeling a bit inconsistent, but it's still a cute, enjoyable indie that has me looking forward to future efforts from Zockrates Laboratories.
    • 84 Metascore
    • 75 Critic Score
    Bravely Default may not have aged well, but there's still plenty of enjoyment to be found. Sadly, if you're already familiar with how the adventure goes, there's little to no reason to pick up the Flying Fairy HD Remaster unless you're a true, diehard fan. If you never had the chance to play Bravely Default on the Nintendo 3DS over a decade ago, however, it's certainly worth your time to enjoy an old-school JRPG experience. I'd argue there are better options available, such as the Octopath Traveler games or the Yakuza 0 Director's Cut, but if you're looking to see what all the hype was about back in the day, it's worth a purchase.
    • 72 Metascore
    • 65 Critic Score
    Despite the fact that the game looks the part and there is a lot of surface-level fun to be had with Rematch, the harsh truth is that the game feels far too rough around the edges to stand a chance of becoming an ESports stalwart, or even a middling multiplayer title for that matter. The game's performance feels akin to an alpha still in development, gameplay doesn't facilitate a high skill ceiling for players to strive for, there are a litany of glaring omissions in terms of basic UI, and there seems to be a geunine lack of understanding on the developer's part on what makes for a gripping and balanced live service framework. I thought for all the world that this game would be a championship contender, but as it turns out, it's just relegation fodder.
    • 75 Metascore
    • 70 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is the definition of a solid 7 out of 10 game. Everything it sets out to do, it delivers, but in the modest way possible. It's a humble action RPG with Shin Megami Tensei elements, such as demons and an adapted Press Turn mechanics, and it doesn't dare go beyond that. However, the blend of sleuthing elements with supernatural powers could have pushed its story and turned an otherwise unremarkable game into a stellar spinoff, but it ultimately fell short. I only recommend RAIDOU Remastered to the most die-hard SMT fans, while other JRPG players might want to postpone their initiation into a demonic cult when the admission ticket is cheaper.
    • 86 Metascore
    • 90 Critic Score
    Free Roam is a major disappointment, but Mario Kart World is still an excellent game that helps justify purchasing a Nintendo Switch 2. It's the console's day-one killer app backed by an incredible soundtrack, well-rounded roster of characters, and addictive gameplay. There's so much more than meets the eye here. Nintendo has rightfully come under fire for skimping on content with their games, but that thankfully isn't the case here. After putting thousands of hours into Mario Kart 8, I can see myself doing the same with Mario Kart World. Now, if you'll excuse me, it's time to go back online and participate in more Knockout Tour races.
    • 65 Metascore
    • 70 Critic Score
    Remedy Entertainment takes a safe approach to the multiplayer scene with their red-hot FBC: Firebreak. The game delivers exactly what it says on the tin—an easy pick-up-and-play cooperative FPS title with a simplistic footing, but without the traditional live-service elements plaguing its future. The gunplay, albeit a bit too arcadey for my liking, thankfully gets outshone by the teamplay-style presentation during jobs and their tunable modifiers, and the unique character classes and their traits. Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
    • 78 Metascore
    • 80 Critic Score
    Date Everything! represents the best parts of the indie gaming scene and captures the zeitgeist of Internet culture. Date Everything! has a clear, vehemently anti-AI message among the rising tide of AI-generated content, showing just how much love and care are put into its creation, with a not-so-subtle anti-AI message about corporations trying to replace people with soulless machines. Despite some shortcomings and frustrating technical difficulties I may have during my playthrough, the good heavily outweighs the problems, and Date Everything! is an absolute riot and an emotional rollercoaster. It's sincere, hilarious, and honest, and is probably one of the most enjoyable indie games I've ever played. As a debut game, Sassy Chap Games knocked it out of the park with this sandbox dating sim. If you appreciate the talent behind voice acting, weird dating sims, and most of all supporting indie studios, then Date Everything! is the perfect game for you.
    • 85 Metascore
    • 75 Critic Score
    The Alters is a unique and atmospheric survival game that riffs on the existing 11 Bit Studios blueprint in a meaningful way. Offering a superb sci-fi story that is equal parts somber, surreal, and silly. The economy, base building, and Alter Management are the highlights, which are somewhat dragged down by the rather mindless exploration that feels like a means to an end. But overall, The Alters is a brave and bold step forward within the survival genre, and one that will make you question your life decisions more than any other.
    • 78 Metascore
    • 90 Critic Score
    Dune: Awakening has impressed me at every turn. Stunning cinematics showcase an immersive story inspired by Dune's award-winning lore and set the scene for a thrilling adventure, focused on exploration, survival, base-building, and politics. In a time full of unfinished, bug-ridden game launches, Dune: Awakening is setting the bar higher for what the release of video games should be. My experience with early access was easily one of the best gaming experiences I've had in a long time, and I firmly believe Dune: Awakening has a very bright future ahead of it. Delivering a game this polished, with such an incredible amount of content right out of the gate, especially as an MMO, is a little bit mind-blowing. With complex and flexible skill-trees that encourage unique playstyles, and survival mechanics that might just be my favorite of all time, Dune: Awakening is worth every penny, and could very well be the new gold standard for MMOs.
    • 70 Metascore
    • 80 Critic Score
    Atomfall’s DLC is a notable accomplishment for one big reason: it successfully adds a story expansion that almost seamlessly integrates itself into an incredibly delicate, immersive sim-like storyline. While it may not fix any of the issues with the base game, the added lore and questlines put another profound spin on the Atomfall world. More than anything else, the ambiance and beautifully distinct aesthetic of the new expansion should be a massive reason for fans to give this DLC a whirl.
    • 83 Metascore
    • 85 Critic Score
    Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.
    • tbd Metascore
    • 80 Critic Score
    Camper Van: Make it Home shares a main principle overarching in all video games: losing yourself in something. But the no-stress approach means that although it still requires concentration and effort, it's something you really want to do rather than something you have to do. In that context, the visual design is excellent, and the audio is almost perfection. Have a go, and like me, you might be surprised how quickly the outside world drowns out - and thus, in its own context, how fantastic of a game it is.
    • 74 Metascore
    • 85 Critic Score
    Overall, I really enjoyed the 15 hours it took to finish Dragon Is Dead. With more chapters, characters, equipment, and difficulties promised with V1.0 and beyond, I’m looking forward to continuing my adventure. If they can just sort the writing out, then this game could rival the great Roguelikes of Hades and Dead Cells thanks to such an addictive gameplay loop. If you feel like you're going to bounce off of the game in the first couple of hours, I beg you to keep going. It should all click eventually, and the extra effort is worth it.
    • tbd Metascore
    • 50 Critic Score
    Overall, if the main objective of a puzzle game is to provide you with ‘eureka’ moments as you work out the puzzle, this game succeeds about 50% of the time. Other times, I’ll complete a level, still not entirely sure how I did, or having to have a break from the next level, as I don’t want to do the manual scout work at the beginning of the level in order to get my bearings. There are moments of a good game here, but it's all underneath a frustrating layer of bugs, mediocre puzzles, and design choices that I would have taken another look at during testing.
    • 80 Metascore
    • 75 Critic Score
    Although the separate gameplay elements have notable flaws, Rune Factory: Guardians of Azuma deftly weaves them together into an addictively fun loop. This game is so, so close to being a spectacular RPG. It's a truly impressive example of "the whole is greater than its parts." For me, it's a brilliant weekend RPG—a laid-back game that will keep you playing "just one more day" for hours. If Zelda plus Stardew Valley sounds fun, I recommend Guardians of Azuma. If that combo doesn't excite you, give it a pass.

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