DualShockers' Scores

  • Games
For 1,379 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Ni no Kuni II: Revenant Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1397 game reviews
    • 73 Metascore
    • 70 Critic Score
    Directive 8020 is a good addition to the Dark Pictures anthology and a solid start to its second season. Its story ranks among Supermassive Games’ best work, marking a much-needed step forward for a studio that has struggled to release standout titles in recent years. The decisions players have to make carry real weight, significantly shaping the outcome of the story and adding a ton of replay value for players who want to uncover every consequence of their choices. However, while the stealth sequences can be tense and are well-designed, they appear way too frequently and make it surprisingly easy to kill off characters you dislike, weakening some of the emotional impact. This is an issue mainly because there are characters that are boring and uninteresting due to mediocre voice acting, potentially leading the player to want to eliminate them. Still, even with a couple of shortcomings, Directive 8020 remains an engaging narrative-driven adventure that Dark Pictures fans should not miss.
    • 76 Metascore
    • 65 Critic Score
    Neverness to Everness delivers a stylish, lively city packed with plenty to do, and its generous gacha system makes it easy to enjoy everything it has to offer without constant frustration. But beneath all that charm, the bloated gameplay formula starts to show, especially in its story and combat, which struggle to stand out in an already crowded field of other known gacha giants. If you’re already invested in similar games, this can be a fun, low-pressure addition to your routine. Just don’t expect it to reinvent the wheel since it’s more of a comfortable, content-rich ride with a few slightly annoying bumps along the way.
    • tbd Metascore
    • 50 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch is a mediocre beat 'em up that tries its hardest to capture the spirit of Kevin Smith's filmography. In many ways, it does do that, and has elements that feel like they are right out of a View Askewniverse movie. Sadly, the combat in Chronic Blunt Punch is so bland and lifeless, and is an absolute technical nightmare. Fans of View Askewniverse will likely crack a smile at the game's absurd story, but that's where the good times come to an end.
    • 68 Metascore
    • 70 Critic Score
    Cthulhu: The Cosmic Abyss successfully nails the elements I love most about cosmic horror: the crushing weight of thalassophobia, a dense atmosphere, the chilling descent of humans into madness, and Cthulhu himself. I mean, we usually watch civilians become his victims in most stories, but in this one, we have scientists losing their grip and believing his mad cult, on top of some investigative systems that are genuinely clever. So it is very interesting! However, there were some stumbles along the way that were hard to ignore and ultimately took some of the shine off the overall experience. Ultimately, the game did make me lose my sanity, but not always for the reasons I expected. While the atmosphere is great, the lack of technical polish in the latter half of the game is a significant hurdle. If Big Bad Wolf can iron out the performance following launch, this will be an indispensable title for fans of the genre. For now, it's a brilliant but bruised descent into the abyss.
    • 73 Metascore
    • 55 Critic Score
    I'm sad that Gecko Gods didn't ultimately resonate much with me. It's a game with clear indie charm and care poured into it, but also one that never clicks in terms of puzzles, platforming, or exploration. The presentation is nice, but it's also held back by many technical hiccups, both cosmetic and core progression-based alike. The devs do seem eager to keep improving this one, but it unfortunately wasn't quite ready for release.
    • 66 Metascore
    • 60 Critic Score
    Pokémon Champions feels like a work in progress, in a bad way. While the battles are fine and the QoL improvements are a godsend, there's a distinct feeling that the product is unfinished and lacks vital content that will be rationed over time. Throw in the bugs, and the result is a game that I might want to check out in six months or a year, but doesn't have enough quality content to attract me now.​​​​​​​
    • 75 Metascore
    • 65 Critic Score
    Gunboat God feels like a game caught between flashes of brilliance and moments of frustration. It absolutely nails the things that make shmups so addictive: slick gunplay, a strong sense of style, and a surprisingly charming narrative that gives the whole ride a bit more personality than you’d expect. But that enjoyment is often held back by its rough balancing, and (occasionally) overwhelming level design, especially early on. Still, there’s a solid, entertaining shoot-'em-up underneath it all, and the more you unlock and experiment, the more it starts to come together. It’s not a perfectly smooth sail, but for players willing to stick with it, there’s enough charm and chaos here to make the journey and fight back to the Citadel worthwhile.
    • 77 Metascore
    • 60 Critic Score
    The PlayStation 5 release of Starfield was the game's second chance, one where it could have been shaped by player feedback, kept out of Baldur's Gate 3's shadow, and shown to a whole new audience in a fresh light. That chance has been wasted, as what's here isn't that much different from the 2023 release. Starfield is somehow bloated and yet empty, overly complex and yet lacking. It's a universe of wasted potential, one that struggles to get the player invested in its reams of content. It's not a bad game by any means, but it's definitely lacking in substance, and anyone seeking an experience with the same level of depth and engagement as Bethesda's previous outings will want to look elsewhere.
    • 54 Metascore
    • 50 Critic Score
    Legacy of Kain: Ascendance is the first new game in the franchise since 2003's Defiance. It really misses the mark on quite a few things, not the least of which is its story, which tries valiantly but just doesn't succeed in a meaningful way. In many ways, it's a step backwards and makes the franchise's most defining feature feel like a throwaway. It also just feels so bad to play, and if you were even a casual fan of Legacy of Kain back in the day, there's not much here I can really recommend outside of hearing Michael Bell and Simon Templeman again.
    • 77 Metascore
    • 70 Critic Score
    Mega Man Star Force Legacy Collection brings three of the iconic Capcom mascot's most niche titles. Star Force continues the tradition that started with 2001's Battle Network, combining card-based combat with light RPG elements and exploration. The games themselves have aged rather poorly, with somewhat basic combat and a game world that is determined to tell you what to do at every turn. So long as you don't mind dealing with some oddball design choices and long-winded stories, you could get a lot of enjoyment out of this unique, albeit flawed, Mega Man card game.
    • 74 Metascore
    • 70 Critic Score
    Ariana and the Elder Codex is a game that gives you exactly what you see on the tin. It's a straightforward 2D action RPG platformer that won't take up much of your time, but it won't break the mold either. If you are an enthusiast of this style, it is worth giving it a go for the gameplay, since the narrative is unremarkable. However, if you don't care much for action platformers or still have others in the genre to cross off your backlog, then Ariana and the Elder Codex might stay on the sidelines for a while.
    • tbd Metascore
    • 70 Critic Score
    Like most of the Sherman tanks exposed to the elements in underfunded museums, Sherman Commander is a work of art that could really use another finishing pass. The game accurately captures the role of a tank commander in World War 2, and the individual units are exciting to lead, but the amount of micromanagement required means you spend more time staring at the map than inside your tank. Still, there are moments where it all comes together, and you get to see why this is a game like no other.
    • 74 Metascore
    • 70 Critic Score
    Overall, I really enjoyed my time with Fatal Frame II: Crimson Butterfly Remake. While it may not necessarily be as scary as the original released in 2003, it does have its moments of greatness when it comes to scares, and there will be times that even the biggest survival horror fans have to take a breather. The stars of the show here are the atmosphere and story, both of which are so incredibly well-made, do the original justice, and validate the need for this remake to see the light of day. However, the combat is a major let down and definitely won't be for everyone. The controls feel outdated, the movement speed is excruciatingly slow, and those two mixed together can make for a rather frustrating experience at times. Still, if you were a die-hard fan of the original Fatal Frame II: Crimson Butterfly, you'll enjoy what Team Ninja and Koei Tecmo have created here.
    • 77 Metascore
    • 70 Critic Score
    Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition may be irresponsibly contributing to poor naming conventions in video games, but it's still an absolutely wonderful experience. Unfortunately, it's difficult to recommend it to series veterans, as there's nothing here beyond the performance upgrades as far as new content goes. The performance upgrades are pretty good, and come in at a fair price of five bucks, but unless you've got another 50 hours to kill, you'll be doing just as well replaying it on the original Switch.
    • 72 Metascore
    • 70 Critic Score
    I expected a little more from iRacing Arcade. What's here is a very simple and easy to understand racer with a very approachable learning curve, which makes it a decent entry point for genre newcomers. It is pretty consistently fun, but it also makes some confusing decisions between available game modes, totally omits some base level racing game features you'd expect, and has a lack of gameplay depth even compared to other arcade-style titles. It's still a good time and worth checking out (especially at the price point), but I don't think it'll become a staple of my racing game lineup.
    • 74 Metascore
    • 70 Critic Score
    Pokémon FireRed & LeafGreen have their fair share of annoyances, especially for people who have only played the modern games, but once you get adjusted to them, there's a solid and fun Pokémon experience to be had. Anyone with a nostalgia for Kanto will be right at home here, but the slower pace might make it trickier for newbies to get on board. Just be ready to take off the rose-tinted glasses.
    • 69 Metascore
    • 60 Critic Score
    Rayman: 30th Anniversary Edition brings together five different versions of the classic Ubisoft platformer. The presentation and design of the package is stellar, acting almost like a living museum to celebrate the game's impeccable legacy. Unfortunately, there isn't a lot of variety here between each game variation, and it feels like there could have been more time spent on polishing up Rayman 2 and 3 for inclusion. As it stands, Rayman: 30th Anniversary Edition is a great celebration of the first game, but leaves out his most entertaining adventures.
    • 60 Metascore
    • 55 Critic Score
    The first 30 minutes of Calamity Angels hooked me. The tension system seemed like a great novelty for turn-based combat, and the contrasting character archetypes brought fun personalities. Unfortunately, the game spent the next 10 hours spinning its wheels, forgoing any gameplay development and turning its entire runtime into a mind-numbing loop. If Compile Heart had fully fleshed out its own innovations, Calamity Angels: Special Delivery could have been a compelling game, but as it stands, it is just a shallow and forgettable experience.
    • 58 Metascore
    • 60 Critic Score
    I Hate This Place had a lot going for it, with a unique setting, an interesting isometric layout, and crafting at its core. However, it doesn't reach its full potential, and all of its systems are lackluster, resulting in an experience that is underwhelming overall. The resource economy is broken, the day and night cycle feels pointless, and the controls on consoles are so frustrating that the end result is headache-inducing, rather than an enjoyable experience. There are some moments of greatness, especially in its stealth gameplay and paranormal environments, where the exciting nature of the survival horror genre shines through, but those moments are quickly fleeting. I do recommend I Hate This Place to survival horror fans if there is nothing else to play and they're on a budget, but I wouldn't go into this game expecting the next big thing.
    • 83 Metascore
    • 70 Critic Score
    Animal Crossing: New Horizons - Nintendo Switch 2 Edition isn't going to break any new ground or change the world, but if you're looking to get a spiffy upgrade for your new machine, it's potentially worth diving into. If you're tired of the desert island theme, though, there's absolutely nothing here that will remedy that.
    • tbd Metascore
    • Critic Score
    Blightstone has a solid, strong foundation in terms of its combat and battle mechanics. The use of environmental hazards and interactive battle arenas is what helps the game stand out. The rest of the game feels like something of a slog, however, with some harsh RNG and an inconsistent pace that makes Blightstone feel like it can't get out of the blocks. There's something fun hidden here, but it is sadly overshadowed by a game that feels more interested in punishing you for simple things than allowing you to learn. [Early Access Score = 60]
    • 70 Metascore
    • 70 Critic Score
    With a forgettable story and not one memorable character, Philna Fantasy sticks to the basics of an action RPG, offering a gameplay loop that feels all too familiar for anyone who has ever played a dungeon crawler. While playing with the different characters is amusing at first, the game soon runs out of steam because it doesn't bring anything new to the table. The puzzles are creative, and the boss fights are a blast, but they're one-and-done deals. After the credits rolled on my 16-hour playthrough, I didn't want to spend another second with the game.
    • 61 Metascore
    • 65 Critic Score
    Kejora is an absolutely charming and ambitious indie platformer adventure that has all the necessary narrative bones for a visually compelling experience. In terms of story, it largely hits the mark. However, the shortfalls in its awkward gameplay, lackluster sound design, and noticeable UI blips stagger that experience to a degree, and it probably could have used more time in the oven on those fronts. Nevertheless, if you're a fan of hand-drawn animation in games, especially of the Ghibli variety, I would say to give it the chance it deserves.
    • 60 Metascore
    • 65 Critic Score
    She’s Leaving has a great and unique concept with a solid story, which may be enough for players looking for their next survival-horror fix. However, you shouldn’t go into it hoping for amazing gameplay, since it’s pretty barebones across the board. While engaging with real-life practices of forensics is intriguing, especially if you’re into true crime, everything else revolves around cookie-cutter mechanics to an exhausting extent. The majority of a playthrough consists of finding and using keys, unlocking safes, and running away from a stalker that becomes less scary and more of a nuisance the longer you play. While She’s Leaving isn’t the best option out there for survival-horror enthusiasts, it has enough good stuff, such as interesting forensic mechanics, story, and voice acting, that make it worthwhile for a quick playthrough over a weekend. It’s also important to consider its low price of only $16.99.
    • 65 Metascore
    • 55 Critic Score
    Mechanically, Call of Duty: Black Ops 7 is a good game, and I'd even risk calling it one of the best multiplayer shooters to come out this year in that regard. The problem is that mechanics are tools, and the game they are subordinate to is a poor artisan. Between the uninspired futuristic aesthetics and the nonsensical campaign, it's upsetting to see that this is what Call of Duty could come up with after the strongest release in over a decade. All the fun of Zombies is not enough to spare Black Ops 7 from being the worst game in the franchise, and the only saving grace is that it might serve as a cautionary tale about complacency when managing popular franchises.
    • 73 Metascore
    • 70 Critic Score
    Demonschool has a quirky charm. I initially enjoyed its battle system, but I grew bored with it before long. Even though I had to push myself to finish it, I walked away with a satisfying experience. The characters, the witty and snappy script, and the story development kept me hooked. It's not a groundbreaking game, but for those who enjoy over-the-top humor, puzzle-like gameplay, and demonic themes, it might be a good pick.
    • 76 Metascore
    • 70 Critic Score
    Simon The Sorcerer Origins is a game which some will love, and some will drop off of. However, in a time of re-releases with an extra 'episode' of content tacked on to the end, it's nice to get a full-blown new game in an old franchise. I hope the game does well enough to get a sequel/prequel/presequel so that they can take some more risks with the puzzles and potentially add in some help for those of us who didn't grow up with these types of adventures.
    • 62 Metascore
    • 65 Critic Score
    I can't deny that I liked my time spent playing Wreckreation. The high-octane action, the blistering speeds, and the open-world freedom all come together to offer a format that I adore. However, I can't in good conscience attribute much of this to this game, as it's about as blatant a copy I have ever seen, lifting Burnout Paradise's mechanics, UI, race types, and progression almost note for note. Yet, in many ways, the game fails to capture that same lightning in a bottle, with shoddy recreations of many aspects of its inspiration. The only unique thing this game has to offer lies within the creation and online functionality, but due to the lackluster and uninspired single-player core this game offers, I don't think these admittedly interesting features will be enough to get many potential fans behind the wheel.
    • 64 Metascore
    • 65 Critic Score
    Painkiller has some truly incredible weapons and powers, but not a lot to do with them. I saw everything the game had to offer in one sitting, and while there is replayability, the repetitive and boring objectives prevent me from wanting to keep going. The game looks awesome, but falls into generic territory in several ways, while also adopting a lot of that Marvel-esque vibe we're all tired of. It's reductive to say, but we already have DOOM at home.
    • 62 Metascore
    • 60 Critic Score
    The Lonesome Guild isn’t a game I would really recommend to anyone, but it’s also one I can see a very specific type of player enjoying. Every aspect of the game is undercooked, such as barebones combat, a childish story that never reaches its potential, and a relationship system that feels shoved into the game just for the sake of it. In other words, there’s no standout reason to play through its 12-hour journey. However, it does have a cozy vibe to it that may appeal to players just looking for an easy game to pick up and play, and while they may find some fleeting joy in their adventure with these characters, I wouldn’t imagine them ever coming back to it. The Lonesome Guild isn't necessarily a bad game, it's just one that doesn't do anything particularly special or great to stand out from the crowd.
    • 63 Metascore
    • 50 Critic Score
    Vampire: The Masquerade – Bloodlines 2 had the potential to be something special, but instead of offering the sweet taste of vitae pulled from the neck, it has only the porridge-flavored final drips of a blood bag. While the combat and boss fights can be satisfying, the game’s shallowness in pretty much every other department, as well as Fabien dragging the entire experience down, left me hungry for the game it could have been. While it has the trappings of the World of Darkness, this game does a disservice to Vampire: The Masquerade.
    • 77 Metascore
    • 70 Critic Score
    Escape From Duckov does a lot right while keeping an adorable identity, but it demands too much time without offering enough thrills in return. The game's biggest failings come from being inspired by a title that is fundamentally a bad game that somehow works in spite of its design, not because of it. If the game had taken notes from Escape From Tarkov's atmosphere but fundamentally changed the quest design at the very least, it would have been a hit. For now, Duckov is a lovely tribute with fun moments that overstays its welcome, but its generous price tag will get you your money's worth.
    • 69 Metascore
    • 65 Critic Score
    Bye Sweet Carole is an ambitious game that shoots for the moon and ends up among the stars. The Disney-style presentation is damn near flawless and evokes a sense of childish nostalgia that hardly any game has managed to do before. Not to mention, it's a pretty competent puzzler that feels cut from the same cloth as LucasArts classics in many ways. However, due to a slew of technical issues and some of the most cumbersome and unsatisfying platforming, stealth, and action sequences I can recall enduring, the game undoes a lot of its fine work to ultimately end up being a unique, but rather average experience.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is effectively like one of the most eye-catching and elaborate LEGO kits you'll ever see. The composite parts are excellent, with soft-play-like visuals, a world that is wacky, silly, and engaging, and surprisingly nuanced combat and progression. Not to mention killer animation, a sublime creation kit, and cosmetic items that actually feel worth grinding for. However, like all LEGO kits, they don't come assembled, and you get out what you put in. As a solo experience, this game is hollow and quite one-note. Meaning that this game will only be successful and enjoyable if it gains a following, as community creations will be the lifeblood of this title. If the game gains that player base, it could be great, but it's a huge 'if'. The game doesn't have that lightning-in-a-bottle feel, and there's a genuine concern this game could be dead on arrival.
    • 70 Metascore
    • 65 Critic Score
    Nicktoons & The Dice of Destiny is loaded with nostalgia, callbacks to famous scenes and lines, but ultimately isn't as good as it could be. The limited fantasy setting, monotonous combat and underwhelming world map are helped slightly by its wonderfully authentic voices and fun story. If you grew up watching these cartoons, chances are you'll be charmed by the respect paid to them like I was, but find that the quest itself is not quite as good as just watching your favorite episodes again.
    • 58 Metascore
    • 65 Critic Score
    For the vast majority of both Suda and Swery’s works, you don’t really show up for a high-quality gaming experience. You show up for the weird vibes, and indeed, Hotel Barcelona is rich in delightfully weird vibes that are appealing enough to get me through. However, there's a certain point where a game cannot carry itself on vibes alone. No More Heroes 3 had some visual jank, but was still a solid game. The Good Life ran terribly on my computer, but still had an engaging core loop. With Hotel Barcelona, I feel as though both Suda and Swery's typical shortcomings are multiplying against each other, resulting in a game that has good bones and a fun, wacky premise, but falls well short on actual execution. If a game with this kind of slow, sticky gameplay and graphical shortcomings came from any other directors, it probably wouldn't be on my radar.
    • 73 Metascore
    • 55 Critic Score
    Towa And The Guardians Of The Sacred Tree is sadly a frustrating, repetitive, poorly balanced experience. It's a shame, because there is a decent amount of heart present, backdropped by beautiful designs and a stellar soundtrack. Unfortunately, the gameplay loop quickly becomes completely mindless, combat is a chore, bosses feel cheap, and your game clock counter just keeps going up while the emotions of the story never hit. There are some nice ideas here, but the execution and implementation still does not lend itself to an enjoyable Roguelite title at all.
    • 64 Metascore
    • 70 Critic Score
    LAN Party Adventures is a charming look back at what made 2000s-era PC gaming so enjoyable. It really feels like it was made by a bunch of friends who were knee-deep into the culture at the time. As someone who has spent her entire life building, then re-building, PCs, it hit a spot that I was rather fond of. I do think there are some issues with some of the level design, which can sometimes feel somewhat padded, and puzzle solutions that took the worst lessons from 90s-era point-and-click adventure games. But, overall, this is a good bit of fun and will likely speak to you if you've ever opened up a PC and wondered how it worked.
    • 65 Metascore
    • 50 Critic Score
    Daemon X Machina: Titanic Scion isn’t ready for launch. The performance and balance issues sour what could have been an excellent mecha experience. There are a few bright patches, interesting ideas, and a ton of potential for the game. It could be, and maybe it will be better in a few updates' time, but it’s not worth checking out at launch.
    • 84 Metascore
    • 70 Critic Score
    Overall, the result is quite charming. I'd not call Quartet's visuals "innovative," but they're executed well, with clear thought and care put into those nostalgic sprites.
    • 72 Metascore
    • 50 Critic Score
    Everybody's Golf Hot Shots is a really disappointing swing and a miss. Poor performance that directly impacts your shot on a consistent basis totally kills the experience, and the gameplay in general is wildly and randomly imprecise. The presented modes feel bare bones, the lack of custom player creation is a bummer, and the stock characters are largely annoying. Fans of the franchise should stick to the classics, or 2017's Everybody's Golf, which is clearly superior in nearly every facet.
    • 59 Metascore
    • 60 Critic Score
    I'm bummed that Hirogami didn't hit for me like I'd expected it to. There are lots of cool ideas and mechanics here that feel fresh and exciting, and different challenges for each level give you lots to strive for. Unfortunately, the platforming eventually starts to feel frustrating due to bad checkpointing, questionable hitboxes, and ultimate lack of variety. Combat is frequent, repetitive, and ended up feeling like a chore. There's heart and charm here, and I think a sequel could eventually turn this into a viable franchise. As it stands, however, Hirogami isn't a must-play.
    • 62 Metascore
    • 70 Critic Score
    Lost Soul Aside left a bitter aftertaste of hype seasoned with unmet expectations. It's one of the few RPGs that made me care less about its characters and story the more I played, due to its shoddy narrative and half-baked cutscenes. The gameplay is excellent, offering plenty of versatility for everyone and depth. The post-game challenges will undoubtedly please those wanting to test their hack and slash proficiency. That is, however, if they have the grit and tolerance to see the game through to the end.
    • 71 Metascore
    • 65 Critic Score
    The Knightling has a lot of charm and some fun ideas, but simply can't compete with the larger titles it wants to be compared to. The fluidity of movement is the true standout here, along with a solid, nice-looking open-world that doesn't feel like a chore. Unfortunately, the combat is fairly boring, the puzzles aren't memorable, the platforming feels off, and a handful of quests don't seem to function as intended. I like this team's heart, and I am looking forward to seeing them grow from here. For me, The Knightling sadly just wasn't all the way there yet.
    • 77 Metascore
    • 60 Critic Score
    Once again, Madden NFL 26 overpromises and underdelivers. The new updates to Franchise mode and the general gameplay are nice, but let's be honest: the core issues are still there. This is a house with a shoddy foundation, only excelling at delivering a disappointing football experience. It's the only game in town for the NFL, so there's sadly nowhere else to go. I'll still probably begrudgingly play on occasion, but only when I want to enact revenge after the Patriots lose.
    • 66 Metascore
    • 65 Critic Score
    Echoes of the End is the epitome of a serviceable but ultimately underwhelming PS Plus or Game Pass fodder game. The game is visually striking, to be sure, but performance issues detract from the overall graphical splendor. Then, as for the gameplay, despite the puzzle design being a constant highlight, the shoddy combat and platforming lead to quite jarring peaks and valleys in the action. The onus is then left on the narrative to make this endeavor worthwhile, and while there is impressive character depth, the core narrative is a paint-by-numbers fantasy tale that does little to set itself apart from the pack. If you like action-adventure, and need a quick fix, this can scratch that itch. But, a game to rival the AAA goliaths, this is not.
    • 76 Metascore
    • 70 Critic Score
    Dead Take is brimming with atmosphere, with the Cain mansion being an absolute joy to explore (at least for those who like to be scared). If the story were longer and there were more live-action sequences, then the game could have been something truly special. However, what’s here is still worth checking out, especially for horror aficionados who are looking for something a bit different, and a little more real. For that low cost, it’s worth the price of entry.
    • 58 Metascore
    • 55 Critic Score
    My time with Tales of the Shire has been a frustrating mix of small dopamine hits when progressing each morning, to dragging myself to the finish line of a day after exhausting everything I need to do. The constant crashes and lack of an autosave have put me in quite an anxious state for a cozy game, as I make sure to save before doing anything. While I feel the game has made its way 'there', it's not quite ‘back again’ and needs a bit more time before it’s really ready for an adventure.
    • 67 Metascore
    • 65 Critic Score
    Killing Floor 3 is a lovingly executed game that just wasn't too thought-through in the first place. Moving the franchise almost a century into the future only works if you have a concrete vision for how we got there from where we started, but this feels like a conceptual downgrade relative to Killing Floor 2, without the benefits of new tech. Mowing down zed is still fun in principle, but the weak sound design, questionable aesthetic shift, and repetitive gameplay loop make it hard to justify at the full price of $39.99. If Tripwire supports this game as much as it did with its predecessor, Killing Floor 3 stands a chance of being good. For now, it isn't there yet.
    • 73 Metascore
    • 65 Critic Score
    I get why diehards love System Shock 2, but it doesn't change the fact that it hasn't aged all that gracefully in 2025. This game deserves its legendary status for the influence it had on the industry at large, but it's one most of us should just appreciate from afar. This remaster is undoubtedly the best way to play the game on modern hardware. Still, it also ultimately feels like a low-effort endeavor that's devoid of desperately needed Quality of Life improvements, making me question why they even bothered. The lore and vibe are still incredible, but the moment-to-moment gameplay can sadly be a downright slog. You'll already know if this remaster is for you, and I think you'll enjoy it if that's the case. Curious newbies should just watch a playthrough.
    • 74 Metascore
    • 70 Critic Score
    Ruffy And The Riverside has a lot of cool and new ideas, but doesn't always execute on the necessary basics. The hand-drawn levels and characters are awesome, the semi-open world is fun to traverse and works well as a collect-a-thon, and several gameplay switch-ups and surprises along the way feel refreshing. Unfortunately, the few bosses and enemies present here are quite bland, and though the environmental puzzle-solving is initially unique and rewarding, it eventually stalls out in creativity and challenge. Overall, Ruffy ends up feeling a bit inconsistent, but it's still a cute, enjoyable indie that has me looking forward to future efforts from Zockrates Laboratories.
    • 72 Metascore
    • 65 Critic Score
    Despite the fact that the game looks the part and there is a lot of surface-level fun to be had with Rematch, the harsh truth is that the game feels far too rough around the edges to stand a chance of becoming an ESports stalwart, or even a middling multiplayer title for that matter. The game's performance feels akin to an alpha still in development, gameplay doesn't facilitate a high skill ceiling for players to strive for, there are a litany of glaring omissions in terms of basic UI, and there seems to be a geunine lack of understanding on the developer's part on what makes for a gripping and balanced live service framework. I thought for all the world that this game would be a championship contender, but as it turns out, it's just relegation fodder.
    • 75 Metascore
    • 70 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is the definition of a solid 7 out of 10 game. Everything it sets out to do, it delivers, but in the modest way possible. It's a humble action RPG with Shin Megami Tensei elements, such as demons and an adapted Press Turn mechanics, and it doesn't dare go beyond that. However, the blend of sleuthing elements with supernatural powers could have pushed its story and turned an otherwise unremarkable game into a stellar spinoff, but it ultimately fell short. I only recommend RAIDOU Remastered to the most die-hard SMT fans, while other JRPG players might want to postpone their initiation into a demonic cult when the admission ticket is cheaper.
    • 65 Metascore
    • 70 Critic Score
    Remedy Entertainment takes a safe approach to the multiplayer scene with their red-hot FBC: Firebreak. The game delivers exactly what it says on the tin—an easy pick-up-and-play cooperative FPS title with a simplistic footing, but without the traditional live-service elements plaguing its future. The gunplay, albeit a bit too arcadey for my liking, thankfully gets outshone by the teamplay-style presentation during jobs and their tunable modifiers, and the unique character classes and their traits. Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
    • tbd Metascore
    • 50 Critic Score
    Overall, if the main objective of a puzzle game is to provide you with ‘eureka’ moments as you work out the puzzle, this game succeeds about 50% of the time. Other times, I’ll complete a level, still not entirely sure how I did, or having to have a break from the next level, as I don’t want to do the manual scout work at the beginning of the level in order to get my bearings. There are moments of a good game here, but it's all underneath a frustrating layer of bugs, mediocre puzzles, and design choices that I would have taken another look at during testing.
    • 77 Metascore
    • 70 Critic Score
    Elden Ring Nightreign is a game that's likely going to split FromSoftware players in a way we haven't seen before. In addition to being a clear departure from what fans expect from the studio, it's also a title that 100% hinges on the team you experience it with. Play with Elden Ring pros, and it can be a blast. Play with average Nightfarers or casual matchmakers, and it can turn into a slog. This leaves the game in a little bit of a No Man's Land, too punishing and brutally tuned for the mass audience the new genre format wants to attract, and perhaps too much of a departure for some of the longtime fanbase. Nightreign can be really fun once you adjust to it, when everything clicks, when you have the perfect team of three, when the RNG is friendly, and when you have a lot of time on your hands to chip away at final bosses with ridiculous amounts of HP. Sadly, the repetitive nature and balancing issues also can make it feel like a series of the world's longest Soulslike runbacks ever—over, and over, and over.
    • 68 Metascore
    • 55 Critic Score
    JDM: Japanese Drift Master provides a very linear open world experience that only becomes fun after a few hours, and even then, will continue to provide missions that are either frustratingly specific or boringly easy. It may appeal to the hardcore racing game enthusiasts with a full racing sim setup, but for people who play these games on a controller and sit down to have a fun time, this game will feel mind-numbing at times. It has moments that shine through, and the arcade controls feel pretty satisfying, but it doesn't make for a great game.
    • 43 Metascore
    • 60 Critic Score
    La Quimera would have benefitted from a few more months in the oven to smooth out some of the issues I found during my playthrough, but it also has a solid technical base that it could build on. The weapons, setting and world are outstanding, and while the combat feels like a chore in a lot of levels, it's nothing that a balancing pass cannot fix in future updates. I don't know what Reburn's plans for the game in the future are, and while I can understand if they are ready to move onto the next project, it would be great to capitalize a little more on the strong points of La Quimera. New levels that make the story not feel as aggressively short would go a long way toward making it feel like a fully realized game. For now, this project has given us a taste of what Reburn is capable of, and I'm waiting for the company's future endeavors to incorporate lessons learned from La Quimera's failings. Hopefully, by then we won't have to factor a war into the development process.
    • 66 Metascore
    • 60 Critic Score
    During my entire playthrough of The Precinct, the things that bothered me the most were rarely the base game, but the elements layered over it. This could have been a great, unassuming game about checking parking meters and occasionally trading shots, but the need to add more bombastic elements waters down the parts where The Precinct actually excels. In an ideal world, Fallen Tree Games drops some patches focusing on the quality of features rather than quantity. The Precinct is a lukewarm dish served after waiting for 2 hours. I don't hate it, and I'll still eat it because I'm hungry, but every bite reminds me of how good it could have been if they'd just done it right. As it is now, you're better off chasing your cop fix elsewhere.
    • 65 Metascore
    • 70 Critic Score
    Empyreal is a solid action RPG with soft rogue-like elements that manages to swing above its weight where it counts, but still suffers from some noticeable jank. The game still plays well and offers plenty of replayability, including a secret ending only accessible in a New Game Plus run. At the end of the day, Empyreal is a solid first showing by Silent Games, a team who clearly knows what they want to create. If you live for games where you can maximize the strengths of your playstyle while minimizing the weaknesses, Empyreal is for you. I see a second climb in my near future. Here's to hoping you'll catch some of what I've left behind.
    • 68 Metascore
    • 60 Critic Score
    Spirit of the North 2 has its moments in its beautiful landscapes, relaxing music, and overall cozy vibes. Unfortunately, everything else is pretty underwhelming. The open world has nothing special to discover and mostly feels like a chore to navigate through, which is a shame considering the game forces the player to search the map for necessary items to progress. Even worse, the game has a ton of bugs that are downright frustrating, such as a boss refusing to attack, audio cutting out, lighting issues in some areas that make it nearly impossible to see, and environments refusing to spawn. Spirit of the North 2 isn't a bad game, and some dungeons are a ton of fun, but it's clear the game needed more time in the oven and would have benefited in a linear format.
    • 77 Metascore
    • 65 Critic Score
    Mandragora: Whispers of the Witch Tree is a decent 2.5D action RPG with a beautiful world. However, the game has some serious design and balance issues that prevent the experience from reaching its full potential. Heavily focused on artificial difficulties, such as boss fights mostly reliant on gimmicks, annoyingly placed enemies through its levels, and exhausting runbacks after failed boss attempts, Mandragora sometimes forgets the whole reason people come to play these types of games — to have fun. Despite these apparent issues in its design, Mandragora: Whispers of the Witch Tree is still an enjoyable time for the most part, thanks to its great build variety and Metroidvania-style map. Still, the bad feels like it outweighs the good, so I don't think I'll play it again anytime soon.
    • 70 Metascore
    • 65 Critic Score
    Rusty Rabbit isn't a bad game at all, but it is extremely simple for the genre it slots into. It fails at having any sort of real challenge, memorable bosses, interesting puzzles, or rewarding routing. The story is surprisingly lore-filled, intriguing, and emotional by the conclusion, and the cast of cute rabbit characters do lend a nice level of charm to the game as you occasionally reach a flow state of map clearing, dungeon-crawling, mindless fun. Still, the game overstays its welcome by the end of its 20+ hour runtime, and there are better options if you're looking for a more accessible take on the Steamworld Dig-meets-Metroidvania formula. The entry cost is low, however, so it's not one to completely write-off if you're looking for a breezy side-scroller to sink some free time into.
    • tbd Metascore
    • 65 Critic Score
    Dice 'n Goblins is a fun, cute RPG dungeon crawler that suffers from an extreme lack of polish, gameplay that doesn't shake things up enough, and some questionable mechanics. The style is adorable and looks quite good, but it lacks animation and has a low number of drawings for characters. With a good story and great illustrations, it still felt like a worthwhile romp, but it ends up being mind-numbing or frustrating in most other aspects. It's a victim of incredible ideas with half-hearted or poor execution, and had me wishing it was so much more.
    • 71 Metascore
    • 70 Critic Score
    Monster Energy Supercross 25 is a tough to pick up, but rewarding to learn racing sim. The new physics, courtesy of Unreal Engine 5, makes this iteration of the series more realistic than ever, with ever-evolving track surfaces that make every lap different and exciting with each new attempt. The career mode is nothing to write home about compared to most other modern sports or racing titles, and the inclusion of a training mode doesn't do the best job of getting new riders up to speed. Still, the racing is fun and can be quite thrilling once you get your bearings, and the idea of virtually endless user tracks to test out is a cool idea if players take advantage of it. The modes present in the game are solid enough, but don't have a ton of variety to keep you around forever. Still, if you have the patience to learn the ropes or are a long-time fan of the series, 25 is a worthy addition to your racing sim collection.
    • 78 Metascore
    • 60 Critic Score
    Unfortunately, Croc: The Legend of The Gobbos really never needed to come back. Even in 1997, it was a title plagued by cumbersome controls, generic worlds, and uninspired level design that were left behind by its more prolific contemporaries. While a nice sheen of extra polish and modernized movement does make this the best way to experience Croc in 2025, you still really just... don't need to. Those that loved the game back in the day and know what to expect will be happy, but this is truly just a remaster for the nostalgia-starved. It's clear that the developers have a lot of love for their green, reptilian hero, but it's simply not enough to make Croc a fun 3D platformer for anyone else.
    • 81 Metascore
    • 55 Critic Score
    Assassin's Creed Shadows is a bloated collection of uninspired quests that quickly turn into a repetitive, boring grind. While the art and history teams deserve recognition for their efforts, it's all unfortunately wasted on a narrative that goes nowhere, is poorly explained, and has no satisfying resolutions. None of the changes and tweaks that Ubisoft brought to the table move the needle, and the game is ultimately more frustrating than it is fun. This is a game that desperately needed to succeed, and instead, collapses under its own weight. Future Assassin's Creed releases need to innovate instead of being yet another rehash of games we've already played in different locations. There are other open-world games in similar settings that are much more worthy of your time.
    • 55 Metascore
    • 65 Critic Score
    The developers made it clear that the game was meant to be intentionally uncomplicated, but I expected more from a game that aimed to be a spiritual successor to the Sun Haven games. Despite all of its shortcomings, however, it is still a reasonably enjoyable experience, and there's still a lot of potential in the game. If the developers decide to address its major issues, then Sugardew Island could easily evolve into a much more enjoyable experience for a wider audience. For now, though, it remains a quaint, if relatively flawed, addition to the cozy farming game landscape, offering a taste of island life that doesn’t quite live up to its full potential.
    • 77 Metascore
    • 70 Critic Score
    Any game receiving a sequel after 20 years is an achievement, especially one from a company's niche portfolio. Phantom Brave has always seemed more like a Disgaea spinoff than a major Nippon Ichi Software title. Still, the game had its unique identity, unusual features, and heartfelt characters. The sequel, Phantom Brave: The Lost Hero, expands on the original's mechanics. It introduces new ways to employ the phantoms and their quirks in strategic combat and also adds fresh methods to strengthen and progress characters. However, a lackluster and overly childish story might turn off players uninterested in grinding to astronomical levels, potentially putting the series back into a long hiatus or even ending it for good in favor of NIS's more acclaimed tactical RPGs.
    • tbd Metascore
    • 60 Critic Score
    Warden's Will feels like a beta of the next great multiplayer shooter, but its nowhere near the level of its inspirations. It's very fun to move around, dodge attacks, and try to get a build going, but this game feels so dull and slow at times that it's painful to get to the fun part. Charging transmitters takes forever, upgrades are a slow burn, enemies take a long time to die, and this only gets better once you've permanently upgraded to the point where your friends will never keep up with you. The aesthetics and music are nice, and all the characters feel incredibly polished and well-thought-out, but the underlying gameplay and progression leave a lot to be desired.
    • 70 Metascore
    • 50 Critic Score
    Lego Horizons Adventures had so much potential by mixing two iconic franchises: Lego and Horizon. Unfortunately, it misses the mark by a lot. Instead of something memorable, the result is an underwhelming experience with a dull reinterpretation of Zero Dawn's story, repetitive combat, and almost zero exploration. Even though it's only 6 hours long, which is a disgrace for the 60-dollar price tag, it's still not worth your time. Unless you're a parent looking to keep your kid occupied for the evening, Lego Horizon Adventures is a hard pass.
    • 73 Metascore
    • 70 Critic Score
    As it stands now, STALKER 2 is fun and has a lot of potential, but it would be unfair to call it good. You can easily sink 100 hours into it without noticing, especially if you have a deep love for previous iterations. However, the performance issues, overall inconsistency in many areas, and clumsy presentation will hold this game back until a major overhaul comes.
    • 67 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead is a great horror game in a vacuum, but it is held back by trying to double as a quasi-adaptation. The brilliant mechanics and environment can distract you from its shortcomings most of the time, but it periodically reminds you that this could have been so much more. The foundations are well laid out though, and if Stormind can improve the storytelling and optimization, any sequel to this would earn an easy 9/10 rating.
    • 77 Metascore
    • 70 Critic Score
    While Aeternum doesn't do anything to avoid the pitfalls inherent to the MMORPG genre, it lessens their impact with flexibility and smart multiplayer mechanics. The Grind falls to the wayside while dynamic, fast-paced gameplay takes center stage. Married with a setting that diverges from MMO predecessors, New World: Aeternum offers an experience that will keep players invested, and enjoying the whole ride.
    • 82 Metascore
    • 50 Critic Score
    While Magical Delicacy can deliver cozy vibes, it drops the magic ball on almost everything else. The platforming isn't fun, cooking doesn't feel satisfying, and the main gameplay loop boils down to doing fetch quests for NPCs just to get a few extra bits of story and a generic upgrade. Both the cooking and platforming sides work against each other, and everything lacks polish, especially the animations. It's a fundamentally flawed experience with a clashing visual identity, with a great soundtrack and pleasant story being the main saving graces.
    • 68 Metascore
    • 70 Critic Score
    Songs of Silence is a solid strategy game that does enough to make a name for itself in a crowded genre. Through its addicting army management, unique card system mixed with real-time combat, and fantastic Skirmish Mode, it's hard not to come away satisfied. However, the game's Campaign mode doesn't consistently deliver and has frustrating balancing issues that work against it, resulting in lost momentum and an exhausting state of tedium.
    • 72 Metascore
    • 50 Critic Score
    Romance of the Three Kingdoms 8 Remake very much feels like a 2000s game, which has been respectfully updated with improved presentation. Unfortunately, its gameplay has not withstood the test of time. Built upon an engaging turn-based gameplay loop, this game quickly becomes repetitive—even tedious—because it plays the same scenes over and over. Compared to the variety of events in modern grand strategy games, it's difficult to recommend this one. However, if you're a history enthusiast or a Dynasty Warriors fan curious about the strategy genre, this game may be for you.
    • 58 Metascore
    • 50 Critic Score
    Shattered Space is just more of what Starfield couldn’t deliver. Although its focused, single-location experience and engaging quests provide a refreshing change, its overall lackluster quality proves that no updates or expansions can truly transform Starfield. While moments of brilliance remain, and Shattered Space does add some memorable moments to the pile, it's a DLC that ensures that Starfield doesn't go out with a bang like a Supernova, but rather fades into the vacuum of space without so much as a whimper.
    • 78 Metascore
    • 70 Critic Score
    Drawing on decades of inspiration, Beyond Galaxyland is a heartfelt love-letter to the JRPG genre. Although the game can't quite escape its predecessors' long shadow, it shines more brightly than many of its peers. The synthesis of gameplay elements from Chrono Trigger and Final Fantasy to Paper Mario and Pokémon makes this a must-play for genre enthusiasts, and worthy of consideration by other gamers. Increased difficulty in New Game Plus adds to Beyond Galaxyland's replayability, while an interesting story helps it stand out from among other JRPGs.
    • 59 Metascore
    • 70 Critic Score
    For all its shortcomings, it is a fun little multiplayer combat game that's best enjoyed with friends, which is what it set out to be. Just don't expect The Stick of Truth 2.
    • 76 Metascore
    • 72 Critic Score
    Fan service it may be, but RoboCop: Rogue City does just enough to stand up on its own merits. There's not a lot of depth to it, and it retreads a lot of old ground, but the charm just about shines through.
    • 75 Metascore
    • 70 Critic Score
    Song of Nunu is a cosy platformer that will delight League of Legends fans, but lacks the substance to resonate with non-fans.
    • 78 Metascore
    • 70 Critic Score
    EA Sports UFC 5 looks and feels great on the Frostbite engine, but under that new coat of paint is the same old gameplay we've had for the last 3 years.
    • 69 Metascore
    • 65 Critic Score
    All in all, the mechanical issues—particularly being forced to walk through empty dungeons over and over again—really killed the hype I was feeling at the start of this game, which is a shame, because there are some great moments here. Toss in a world map, a minimap, and most importantly, a fast-travel feature, and this game would be leaps and bounds ahead of what it is. Still, if you don't mind the monotony and you've got a nostalgic love for Golden Era wrestling, WrestleQuest might be worth a look.
    • 81 Metascore
    • 74 Critic Score
    A cathartic conclusion that will satisfy fans of Trails' dungeon crawling experience.
    • 64 Metascore
    • 65 Critic Score
    A decent first outing for All Elite Wrestling, but lacks the game modes and customization options to really hang with the heavyweights.
    • 70 Metascore
    • 60 Critic Score
    C-Smash VRS takes a swing that doesn't quite connect. There's fun to be had for those who persevere, but mostly in the online modes which, sadly, are already looking barren.
    • 68 Metascore
    • 70 Critic Score
    Pixel Ripped 1978 sticks close to the formula that has kept the series more relevant than the games it pays homage to, and that's not a bad thing. Full of quirky fun and many nostalgic throwbacks to the days of Atari, there's plenty here but more so for the older folks who were around when wood-panel finishes were all the rage.
    • 66 Metascore
    • 65 Critic Score
    A decent first outing for All Elite Wrestling, but the game lacks the game modes and customization options to really hang with the heavyweights.
    • 73 Metascore
    • 67 Critic Score
    Bloober Team's bundle of horror returns, with impressive graphics and solid scary moments, but clumsy storytelling and technical issues dampen the series' curtain call.
    • 77 Metascore
    • 70 Critic Score
    Sure, its lackluster story is made up for by its perfectly built tension and horrifying atmosphere, but a more in-depth story, some more thought-provoking puzzles, and refined visuals could have made for one of the most horrifying experiences in gaming.
    • 78 Metascore
    • 62 Critic Score
    Given its development problems, the fact that System Shock is a functional, stable game is a mini-miracle, but by sticking so rigidly to the original's ancient design it will appeal more to series fans than newcomers.
    • 71 Metascore
    • 72 Critic Score
    Minecraft Legends is an action-strategy game that doesn't take itself too seriously, making it an easy game to hop into, while simultaneously lacking the depth to keep hardcore fans of the strategy genre coming back. The extra Monthly Challenge and PvP modes add some much-needed variety that helps compensate for the main campaign's shortcomings. Ultimately, Legends has a great foundation for future updates and is a good game to play over a long weekend.
    • 93 Metascore
    • 70 Critic Score
    Resident Evil 4 Remake asks the bold question of whether you can perfect what many already consider perfection. While fairly competent at the basics, Capcom's latest remake has the least creative energy of its series revivals, leaving you wanting for much more.
    • 69 Metascore
    • 69 Critic Score
    Destiny 2: Lightfall offers an action-packed campaign that feels more like a filler story than an essential narrative. It also presents extremely well-designed levels, enemies, and combat loops, as well as several overhauls and improvements to the game's core systems.
    • 64 Metascore
    • 65 Critic Score
    Romancelvania is a great visual novel trapped inside a Metroidvania that bites off more than it can chew.
    • 68 Metascore
    • 59 Critic Score
    This re-release of the 2007 Wii horror game has echoes of what make this classic horror series great, but is stifled by a lumbering pace, cumbersome controls, and lack of genuine scares.
    • 80 Metascore
    • 68 Critic Score
    No matter how disappointed I am with the game and myself after each "Crushing Defeat," I find myself wanting to go back and play again, even if it's just to build up relationships with Liu Bei and Sun Jian, unlock their armor sets and weapons, grind for levels and new spells and, maybe some day, finally get to use that wizard's house key. It doesn't excuse the faults, and I will die (quickly and repeatedly) on the hill that it would be vastly improved by adding difficulty settings, but if you're a fan of the Three Kingdoms and (not or) extreme difficulty, Wo Long may be a good fit for you. And if it's not, Hell, there's always Dynasty Warriors.
    • 64 Metascore
    • 50 Critic Score
    Scars Above is a fine game, but not a very memorable one, especially in a period when sci-fi survival horror is becoming a crowded field. Much like the planet you explore, Scars Above is devoid of life.
    • 57 Metascore
    • 50 Critic Score
    Clive 'N' Wrench might take inspiration from classic 3D platformers, but it doesn't take the best practices, resulting in a dated and at times frustrating gameplay experience.

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