Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 62 Metascore
    • 60 Critic Score
    There's a healthy number of items to unlock, characters to level and modes to play will keep you coming back for more. It's a pity then that it's burdened by some painful attempts to demand players throw in some extra cash for the DLC.
    • tbd Metascore
    • 40 Critic Score
    I think there's a seed of inspiration within the game that, given experience and a larger budget, gives it real potential. Unfortunately, as it stands, AeternoBlade is simply not competitive either on a technical or artistic level, and that is a real shame.
    • 82 Metascore
    • 80 Critic Score
    Hacknet is a beautiful example of compelling non-linear storytelling. While it is still a game about hacking, it is far more about solving the mystery around Bit's death using the tools he (she?) has given you. Combining an enthralling story with a truly impressive learning curve and a stellar soundtrack, Hacknet is definitely something special.
    • 88 Metascore
    • 80 Critic Score
    Namco Bandai was very smart to entrust their classic character and brand to this tiny team of Aussie mobile developers.
    • tbd Metascore
    • 30 Critic Score
    It doesn’t provide anything out of the ordinary or unexpected. And in the end, the platform it is available on did it more harm than good.
    • 78 Metascore
    • 100 Critic Score
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
    • tbd Metascore
    • 100 Critic Score
    Duet's narrative may also be hinting at something touching or maybe perhaps a profound truth, but I'm afraid I may be missing the point or overlooking into things. But, as often is such the case with art games, maybe that's precisely the point here.
    • 65 Metascore
    • 70 Critic Score
    The game itself isn't an especially memorable one, but for fans of the anime, this version at least does them justice.
    • 77 Metascore
    • 80 Critic Score
    A great re-introduction to a new King’s Quest series. The beautiful scenery, the interesting characters, the unique and fascinating narrative all come together to create a heart-warming title anyone can enjoy.
    • 81 Metascore
    • 80 Critic Score
    One of the most beautiful games ever developed, and backs its aesthetics up with some of the finest Lovecraftian narratives that we've seen in interactive form. It's a compelling argument for games as art, in other words, and not just because it makes for some awesome digital postcards.
    • 66 Metascore
    • 80 Critic Score
    Fairy Fencer F probably will not gain the same kind of following that the more satirical Hyperdimension games have garnered over the years, but it is by all rights a solid effort that manages to surprise in pleasant ways while still providing some familiar mechanics that make the title approachable.
    • 72 Metascore
    • 70 Critic Score
    A decent game that's fun to play, but is even more fun if you have a friend or two that can play with you. The online play is smooth and there are some hidden things that can be unlocked like more difficulty levels and more characters.
    • 84 Metascore
    • 90 Critic Score
    Rare Replay's technical challenges on a handful of games stand as the only aspect that detracts from an otherwise outstanding collection of titles. With titles reaching back as far as 1983 and as recent as 2008, this is one diverse collection that promises a lot of fun around a variety of genres. Thirty games. Thirty bucks. It's pretty tough to top a collection like this.
    • 56 Metascore
    • 100 Critic Score
    What impressed me most about Submerged is that it never tries to be more than its concept. It set out to be a simple narrative-driven and emotional experience with a strong environmental message, and it achieves just that. With no unnecessary actions to distract those with limited attention spans it might be perceieved as "dull" by some, but in practice it's a reflective, mature, and artful work, and this here is where games should be going.
    • 65 Metascore
    • 70 Critic Score
    It's an improvement, but only a slight one in most ways. For people who haven't played it, however, Abyss Odyssey is one of the more underrated games in recent memory, and for people who believe in the concept of world games, it's essential.
    • 62 Metascore
    • 60 Critic Score
    And no matter how much I enjoyed this game, which I did, it was hard to play, because the visuals are so jarring. As such Velocibox is not for the faint hearted, or epileptic.
    • 57 Metascore
    • 90 Critic Score
    A resounding success as both an example of the genre and a homage to everything that makes it fun.
    • 92 Metascore
    • 100 Critic Score
    Just as Journey is a beautiful game, it has a beautiful heart, and that makes the ending (which I won't spoil, even though you really should have experienced it by now), all the more heart wrenching, but ultimately beautiful.
    • 61 Metascore
    • 60 Critic Score
    I shouldn't allow the presentation to bug me, but for Rory McIlroy, it does. Coupled with the limited range of play modes and a relatively shallow range of courses, and I was left with the impression that this game was certainly not EA Sport's focus this year.
    • 49 Metascore
    • 70 Critic Score
    Red Goddess a great experience. Utilising strong emotions such as joy, fear, and anger could have been done with far less elegance than this, and the act of using them all to investigate and recapture lost memories is a worthy, enjoyable experience.
    • tbd Metascore
    • 20 Critic Score
    If you're going to make a game where it's (apparently) possible to fail 1,000 times in a couple of minutes, then you need a really strong reason to do so, and Spectrum just doesn't make that case.
    • 76 Metascore
    • 60 Critic Score
    No matter how strong the writing is, or what it makes you feel, it’s ruined by those final few minutes at the end of the game. It felt as if the whole experience, whilst rather short, left me in an inconsequential role, like I was simply listening to an argument between two people in an elevator.
    • 71 Metascore
    • 80 Critic Score
    Lost Dimension was a commercial failure in Japan, and I can't see it finding a massive audience in the west. But it's worth a look as a solid, enjoyable tactics RPG, backed by some solid, albeit occasionally laboured storytelling. As a weekend buster, I can't really ask for more than that in a game.
    • 77 Metascore
    • 70 Critic Score
    These episodes have played out in roughly two hour chunks so far. It feels as though there are still numerous loose strings to be tied up. I cannot help but feel that although this next episode is meant to be the last, that we are also going to leave some questions unanswered as a setup for another season.
    • 85 Metascore
    • 90 Critic Score
    The world, puzzles, narrative and music are all served to the player in small helpings, never overwhelming and allowing you to soak in and become one with the world. By the end of the game, it has challenged your mind in multiple ways.
    • 72 Metascore
    • 80 Critic Score
    So unpredictable as the humour is that I found myself constantly surprised with the narrative that would pop up in response to the choices that I made in the game took me down a different narrative path towards a different ending, each more weird and wonderful than the last.
    • 62 Metascore
    • 60 Critic Score
    Zombie Army Trilogy is a culmination of things that are all done well, but not great.
    • 80 Metascore
    • 90 Critic Score
    Otherwise, BlazBlue remains the slick, fast, competitive and vibrant fighting game that we saw in previous versions.
    • tbd Metascore
    • 70 Critic Score
    The ability to have two to four players as well as online and local multiplayer rounds out a package that brings very few bells and whistles to the classic game of Scrabble.
    • 64 Metascore
    • 80 Critic Score
    It's a niche game, as all Slitherine projects are, but the publisher does have a deep understanding of what makes for a quality, deep, strategy game, and it has applied the same expertise to the tactics sub-genre with impressive results.

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