Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 88 Metascore
    • 90 Critic Score
    There's really something for everyone in this title regardless of your experience in RTS games, with a great story, heaps of different ways to experience the game's content for all skill levels and for those who want to be the very best, there's a gauntlet of tough opponents just waiting for you.
    • 77 Metascore
    • 80 Critic Score
    It's really quite simple in execution. But it is tightly balanced, elegant, and nearly perfect in execution. I would rather have this on iPad, 3DS or Vita, as I do believe it's the perfect way to get through a real train trip, but regardless, it is a brilliant example of minimalist design.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is an interesting title, because its intuitive combat is an easy way for newcomers to experience the game. At the same time, it has a story and history that really is geared towards those who are already familiar with the series and the prior video game entry. Those two items are somewhat at odds with one another, but if you can get past that and the middling story, I found the actual characters and humour engaging.
    • 75 Metascore
    • 80 Critic Score
    The Ice Dragon is a fitting end to the first season, but is anything but a proper conclusion. The decisions are hard, the consequences are gut-wrenching and the stakes are incredibly high. So now you get to sit back and look forward to the next season, knowing that you've been suckered right into committing to it before it has even been announced.
    • 69 Metascore
    • 90 Critic Score
    Eiyuu Senki is, of course, a very niche game, but it's a worthy one. Like Tears to Tiara 2 before it, it translates from adult entertainment into a "legitimate" game very well, on the strength of its strategy gameplay, and while you're not getting Shakespeare from the narrative, as long as you're able to enjoy these kinds of anime tropes, you're going to have a really good time with this one.
    • 72 Metascore
    • 70 Critic Score
    Anno 2205 is a stellar city-building experience that rewards and demands precision in planning. It makes the compromises that real city management requires central to its mechanics, and the strong environmental theme helps to make it contextually relevant today.
    • 68 Metascore
    • 90 Critic Score
    Kromaia Omega’s technical shortcomings are kinks that can be ironed out. That I’m lavishing a game that physically ails me with so much praise is a testament to its glorious, grand vision. If other companies are bold enough to follow in Kraken Empire’s footsteps with similarly intricate shooters, this game could be the launch pad for a whole new subgenre and that’s exciting stuff indeed.
    • 63 Metascore
    • 70 Critic Score
    Poncho is that kind of indie game you have saved as an .exe file somewhere in the depths of your computer. It's something you stumble upon and unravel at your leisure, but you keep finding out that it gets deeper as you go. It manages to be a puzzle platformer which transcends figuring out patterns and jumping on things, and while the basics need polish it's definitely a title which deserves your attention.
    • 66 Metascore
    • 80 Critic Score
    This is one of the finest JRPGs on the iPad, with production values that equal, if not exceed, other 2D animated masterpieces such as Dragon's Crown or Child of Light. It's a game that will more appeal to players who grew up with JRPGs on the Super Nintendo and so appreciate the lost of art minimalist narrative exploration, but it is nevertheless a tight, strategic, and deeply enjoyable JRPG that I hope spins into something much more grand as the revenue starts rolling in from this first release.
    • 60 Metascore
    • 70 Critic Score
    Forced is actually a really good game. The mechanics of it all work rather well, co-op is fun if more than one person is up for punishment. Beta Dwarf has done a good job of making simple mechanics and turning them into a complex game of hand-eye coordination, skill and a little bit of luck mixed in for good measure.
    • 79 Metascore
    • 90 Critic Score
    Stella Glow is influenced by traditional tactics games through and through, but Imageepoch’s distinctive contributions to the genre and glossy finish prove that it’s stellar on its own terms. It’s as if the company wrapped up its love for the industry in its masterwork and issued an open challenge to top it.
    • 71 Metascore
    • 70 Critic Score
    The Fall of the Dungeon Guardians offers up familiarity while still managing to work in some new wrinkles for the genre and is a welcome addition to the genre, despite some of its other shortcomings.
    • 81 Metascore
    • 70 Critic Score
    That issue aside, Superbeat: Xonic is a vibrant, slick and well-produced rhythm game that, while minimalist, has a clear identity of its own. On the PlayStation Vita there is already plenty of good quality rhythm games, but this one sits in the with them nicely.
    • 81 Metascore
    • 80 Critic Score
    Call of Duty: Black Ops III manages to miss the mark with the narrative in the campaign, despite what looks to be genuinely good intentions, but the tight gunplay mixed with cooperative options and customisations still made the experience fun, if somewhat shallow despite the solid campaign length.
    • 72 Metascore
    • 60 Critic Score
    Darksiders 2 for the PlayStation 4 is a great re-release of the second entry into the series, but that's only because the core game is so good. Technical issues that really should have been resolved by now, and a weak concluding act inhibit it, but nonetheless there are few games that have been so effective in aping the Zelda formula than this one.
    • 86 Metascore
    • 90 Critic Score
    The action is fluid and the open world begs the player to experiment and explore. It's a sure fire sign that the people behind this new direction for Lara Croft really do know what they are doing, and the franchise is in good hands moving forwards.
    • 87 Metascore
    • 80 Critic Score
    Fallout 4 still has its issues, especially around glitches. Bethesda will probably never learn there (and, given sales and hype behind the game, Bethesda knows it doesn't actually need to learn). However, the game itself works by building a closer connection between player and narrative, and a settlement system that gives players a genuine excuse simply to live within a world.
    • 68 Metascore
    • 80 Critic Score
    The narrative of Masochisia is terribly fascinating. It tackles issues that are definitely not for minors, and the heavy use of graphic and unsettling imagery are not for the easily offended. In fact, there's very little about this game that makes it recommendable, seeing it is easily one of the most upsetting and visually distressing video games in existence.
    • 66 Metascore
    • 60 Critic Score
    What Need for Speed has done spectacularly is put the focus on the car. In every opportunity possible the game showcases these machines, almost fetishising them. And that’s great, but in achieving this, Need for Speed has left behind what makes players stay for these games. Not matter how great my car is, if I’m not driving down interesting streets, or being able to compete in diverse challenges, then slowly the thrill of the car will fade.
    • 61 Metascore
    • 50 Critic Score
    While Episode 2: Assembly Required does build on some of the building blocks (ha) from the first episode, it is mostly a step down in terms of quality as well as quantity. I worry that the speed at which the episode was pushed out resulted in some graphical glitches that are not what you expect from a Telltale Games title. It was a solid effort, but mostly just a waste of time.
    • 88 Metascore
    • 100 Critic Score
    Last year, Divinity: Original Sin was one of my favourite video games when it released. The new Enhanced Edition reminds me why, but it it not content to simply sit back on prior success. Meaningful changes were made in thousands of large and subtle ways, and the result is one of the best RPG experiences that can be found on either PC or console.
    • 73 Metascore
    • 80 Critic Score
    WWE 2K16 is a return to form for the series, and it is great to see that the development team has managed to right the ship.
    • tbd Metascore
    • 100 Critic Score
    Tales From The Borderlands: Episode 5 is a fitting end to this series. The storytelling did change slightly over the span of five chapters, but it continually took forward steps. Telltale Games has outdone itself with this series, delivering their most consistent effort from one chapter to the next. The end result is the best overall series to date.
    • 66 Metascore
    • 70 Critic Score
    Fans of the series looking for new songs to dance to will no doubt enjoy what is still a technically solid and fun game, but with so little new to offer other than modes that basically dress up the same core content in new modes, I worry that fan reception may begin to dry up.
    • 66 Metascore
    • 70 Critic Score
    Adventure Time: Finn & Jake Investigations is eventually a Sherlock Holmes game with an Adventure Time skin and dialect (Algabraic!”), but that is quite okay by me. The finnicky issues that arose did little to take away from how whimsical the game is. The story? Great. The graphics? Great? The sound? Mathematical!
    • 84 Metascore
    • 80 Critic Score
    Halo 5: Guardians deserves credit for taking chances and trying some new things. It would be safest and easiest to simply modify what has worked in the past and gloss it up and send it out, but modes like Warzone in multiplayer and the shift to a party structure in the campaign are chances that mostly work out well.
    • 43 Metascore
    • 90 Critic Score
    The Devil’s Third is a hell of a lot of fun because it breaks every rule in the book. I would take that, technical warts an all, over the glistening and safe nonsense that we’re exposed to from almost every other shooter out there.
    • tbd Metascore
    • 60 Critic Score
    Mugen Souls is a game that’s great at pushing buttons. Not everybody’s buttons, not my buttons, but someone out there is going to get their buttons pushed so hard by adventuring with Chou Chou and Altis.
    • 60 Metascore
    • 80 Critic Score
    What horror games should be. Genuinely unsettling, smart, and intense, it is rare that a horror game aims to break past the jump scares and combat-heavy gameplay and simply tell a creepy story, so it's a small miracle that not only does Corpse Party try, it also largely succeeds.
    • 76 Metascore
    • 80 Critic Score
    While others hope for graphical and mechanical innovation in future installments, I’ll be the awkwardly shirtless gentleman suggesting that Ubisoft continues to improve and expand its narrative.

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